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The ‘Unit of Learning’ that I have designed for assignment 2 is based around the concept of
Genius Hour. Genius Hour is a well-developed idea based upon Google’s 20% policy. Google
gives their employees 20% of their time spent at work to research and pursue projects that
interest them. They have found that some of the best ideas, for example Gmail and Google
news, have been developed by people pursuing their interests. With my students, Genius
Hour will be a structured time during which they will develop driving questions based on
their passions, research their interests and then share their findings with the class.
I plan to teach this unit starting in mid-January. The students in my year 6 class in the UK
take an exam called the 11+ at the beginning of January for our secondary school as well as
for other independent schools. The build up to this is very structured and my thoughts on
launching this project after these exams are that we will have more time to explore of ideas
and thoughts, making this more unit more flexible than it may have been had we done it at
I have chosen to deliver this unit in a blended manner: combining the platform OneNote as
well as face-to face instruction. Seeing as I am these students’ teacher for most the day, it
was only logical to combine these two methods of instruction. OneNote is the platform that
the students in my class will use when they enter the high school next year and take part in
the BYOD scheme that the high school supports. Having never used OneNote before, it is
good practice for me to familiarize myself with the LMS and it is also beneficial for the
introductions to each other. Instead, the introduction I have prepared focuses on explaining
what Genius Hour is, outlines expectations and guidelines, and explores our expression of
our passions and interests. I decided to use Haiku Deck as a method to present this to the
students; I find that PowerPoints can be overused and found that Haiku Deck worked well
on the iPads, the main device that students will be accessing OneNote with at school. On
OneNote, I will also be asking the students to reflect on their learning and progress after
each session. Dumont, Istance and Benavides (2012) discuss the importance of giving
children time to reflect on their learning strategies and what they have learned. Using
OneNote, I will be able to keep track of their reflections and provide prompt feedback. I
have also included the Padlet app, as this platform is already a familiar for the students and
they enjoy using it. Further, more hesitant students are often more likely to participate if
they can do so without speaking in front of the class. As Chickering and Ehrmann argue,
“learning is not a spectator sport” (1996, p. 3) and they must talk to others as well as be
The assessment I have included is well outlined in the criteria and expectations but less
structured with regards to format. The format is that the students will find answers to their
driving questions, create something to go along with this and then prepare and present a
TED talk style presentation at the end of the unit. Chickering and Errmann (1996) argue that
setting higher expectations is a self-fulfilling prophecy and the assessment rubric reflects
this theory. The creation portion of the assessment is, for the moment, left purposefully
vague, as this will be dependent on the students’ research questions, and will develop as
as inquiry, critical thinking and creativity. Lisa Benade (2017) discusses the importance of
teachers preparing our 21st century students to leave school with 21st century skills. In her
work on Genius Hour, Angela Maires quotes author and philosopher Howard Thurman:
“Don’t ask yourself what the world needs, ask yourself what makes you come alive and then
go do that. Because what the world needs is people who come alive” (Maires, 2017, p. 7).
References
Chickering, A. W., & Ehrmann, S., C. (1996). Implementing the seven principles: Technology
Dumont, H., Istance, D., & Benavides, F. (Eds.). (2010). The nature of learning: Using
Maires, A. (2017). Genius Matters: A Framework for Epic Transformation. Lynbrook, NY:
Choose2Matter, Inc.
Unit of Learning Reflection
The original rationale for this unit of learning remains the same as when I initially designed
the project. Below is a more in depth reflection on this project. Within this reflection, I
explain my choices for interaction and communication within this unit, and I will also
As this unit of learning takes place within a blended environment, with the online learning
almost always happening while the students are in the same classroom as each other and
the teacher, the opportunities to communicate and interact on OneNote are purposeful.
Burnett (2016) emphasizes the importance of ‘being together’ while simultaneously being
online, particularly for younger students. I don’t believe in adding an online communication
tool simply for the sake of it, especially when the students and the teacher have ample
I have included a ‘collaborative space’ for students to share their driving questions for the
project, enabling them to see each other’s ideas. Following on from this, the students also
have a space to share helpful resources that they come across. This could be resources that
may help a single classmate or more general resources for the class. Fostering inclusive
interaction opportunities, particularly for those less vocal within the class, is developed
through the use of apps such as Padlet and Popplet. Giving the students greater control in
how they engage with these parts of the lesson can lead to increased motivation (Ciampa,
2013). These apps are to be used both individually and in pairs to encourage collaboration.
I wanted the multimedia component of my project to show the students both how to use a
new technological tool and enable them to reflect on their learning through using it. In
lesson 6, I have used the app ‘Explain Everything’ to create a video. Within the video, I have
framed five reflective questions for the students to answer when their create their own
video blog (vlog). My initial video also explains some tricks and tips for using the app
successfully. This presents multiple benefits for the students, both in increasing the
technological tools they are comfortable with and also in adding an element of reflection
into their learning. As Dumont, Instance and Benavides (2010) argue, reflection is a key
aspect of development and students must reflect on their learning strategies to discover
how this has impacted their learning. Further, the multimedia content created in lesson 6
will give our class the opportunity to create a private YouTube account in which to post the
vlogs. As this step may be new to many of the students, we will work though this together.
They will then be able to examine the content and creativity included in the videos of their
The final TED Talk style presentation will be well developed during our class time. The self,
peer and teacher assessment will be a well-rounded final task for the Genius Hour project.
References
Burnett, C. (2016). Being together in classrooms at the interface of the physical and virtual:
from https://doi.org/10.1080/17439884.2015.1050036
Ciampa, K. (2013). Learning in a mobile age: An investigation of student motivation. Journal
http://onlinelibrary.wiley.com/doi/10.1111/jcal.12036/epdf
Dumont, H., Istance, D., & Benavides, F. (Eds.). (2010). The nature of learning: Using
from http://www.oecd.org/education/ceri/50300814.pdf