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Effects of Video Games: More Good than Bad for Youth

Development?
by Marilyn Price-Mitchell, PhD

RESILIENCE
If you’re like most adults, you probably have an opinion
about the effects of video games on children and
teenagers.
In fact, you might be a bit skeptical about their value.
I’ll be the first to admit my own bias, particularly against
violent games.
As I’ve watched my grandchildren play video games on
smartphones and iPads, I’ve often wondered how it will affect their long-term development.
But has research focused so heavily on the negative outcomes associated with video games
that we’ve neglected to see the positive?
A recent article in the Journal of Adolescent Research caught my attention. It showed:
• Video games are the fastest growing type of entertainment in the world.
• 97% of U.S. adolescents play video games.
• Most young people ages 8-18 play video games an average of 13.2 hours per week.
I’m sure these figures are not shocking to the companies who develop and market video
games to kids. But quite honestly, I was caught by surprise. Even more unexpected, the article
challenged me to question my negative bias about video games.

Can the Effects of Video Games on Children Be Positive?


Most of us are aware that violent video games can trigger young people to transfer feelings of
aggression to actions in the real world. Public scrutiny of violent video games increased
significantly following the tragic events at Columbine High School in 1999 and Virginia Tech
in 2007. It is sure to spur even more debate as the senseless shootings of children in
Newtown, Connecticut are thoroughly investigated.
Perhaps as a response to these violent incidents, the negative effects of video games on
children, including aggression, hostility, and addiction, has now been examined in more than
300 studies. But the positive effects of non-educational video games, including the
development of initiative, intrinsic motivation, and cooperation, has been examined in only 30
studies!
Do we developmental and social psychologists have a bias in what we study? Of course we
do!
So what do current studies really show?
Yes, there are incidents where socially isolated, mentally unstable teens have committed acts
of violence based on video games. But while the violent video games that are very popular
among teen boys have been shown to increase aggression in some studies, other studies
have failed to find the same correlation.
One study found that compared to teens that did not play video games, video game players
reported more family closeness, higher involvement in activities, greater attachment to school,
and positive mental health.
Another study found that video games with content that promoted helping behaviors, sharing,
cooperation, and empathy actually contributed to the development of those same traits in
young teens.

Video Games as an Initiative-Building Activity


One of my personal interests in youth
development research has been in the area of
how young people develop initiative. In my
article, Fostering Initiative in Children and Teens,
I outline the important elements of initiative-
building activities during childhood and
adolescence.
Could playing video games help promote a
child’s development of initiative? Indeed, video
games have some promise. For example, when kids play video games, they experience
intrinsic motivation. They feel excited and find challenge in the process. When playing with
friends, video games even show social benefits.
While the activity is not anchored in the “real world,” video games contain rules and challenges
that may transfer to other parts of life. In addition, the concentration and effort required to play
video games can be a practice ground for other activities that stimulate kid’s passions.
One of the key elements of initiative is the ability to sustain an activity over a period of time so
that kids learn to persevere despite challenges. Clearly, if you’ve been around children and
video games, you know it teaches them to try and try again!

Choosing Video Games: Three Tips for Adults


Clearly, there is more research needed on the positive and negative effects of video games
for kids. But I’m more encouraged that video games are showing some promising qualities
that will help kids develop attributes like initiative, motivation, and other important behaviors. I
still have lots of concerns and questions about violent video games, as the research is a mixed
bag.
In considering the effects of video games on children and which games to give your kids, here
are three tips to keep in mind.
1. Know Your Child
It goes without saying, that the more we know our kids or grandkids, the more likely we’ll
choose appropriate video games for them. If a child feels isolated, with few friends, do not
allow them to indulge in violent video games. However, if a child seems mentally healthy,
violent video games may also have positive aspects, like developing initiative, or even
cooperation. Look for games with characters that display heroic qualities and strengths and
positive messages like teamwork, concentration, and perseverance.
2. Review Video Games Before Purchasing
Before you buy, review the video games you give to your kids. Common Sense Media has a
special section for video game reviews where parents can go to read about games their kids
have requested or to research games they think would be most suitable for specific children.
Ratings include a score for positive images, positive role models, and violence, among others.
3. Talk with Your Child About Video Games
Show interest in the video games your children play. Watch them all the way through! Talk
about the strengths and weaknesses that various characters display. Help them transfer their
knowledge of those characteristics to the real world. By all means, talk with your kids about
online safety, particularly if they are playing video games with strangers on the web. And most
importantly, discuss violence in the media and the differences between games and the real
world.
4. If You Become Concerned
If you child shows abnormal signs of aggression, begins to withdraw from friendships, or is
addicted to playing video games more than the average kid, make sure you consult a mental
health professional for advice and/or treatment for your child.

Reference
Adachi, P. J. C., & Willoughby, T. (2012). Do video games promote positive youth
development? Journal of Adolescent Research. doi: 10.1177/0743558412464522
Durkin, K., & Barber, B. (2002). Not so doomed: Computer game play and positive
adolescent development. Applied Developmental Psychology, 23, 373-392.
doi:10.1016/S0193-3973(02)00124-7
Ferguson, C. J., & Rueda, S. M. (2010). The hitman study: Violent video game exposure
effects on aggressive behavior, hostile feelings, and depression. European Psychologist, 15,
99-108. doi:10.1027/1016-9040/a000010
Gentile, D. A. (2009). Pathological video-game use among youth ages 8 to 18: A national
study. Psychological Science, 20, 594-602. doi:10.1111/j.1467-9280.2009.02340.x
Images Courtesy of FreeDigitalPhotos.Net

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