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PRINT AND PLAY EDITION

HOW TO PRINT

INTRODUCTION PREPARATION

Thank you for downloading the Print and Play (PnP) version 1 Make sure you printed all the materials contained in this PDF:
of Escape From The Aliens In Outer Space (EFTAIOS)! If you Game Manual, Cards, and Maps.
wish to purchase a physical copy – with extra content and
high-quality components – please visit www.eftaios.com 2 Print the back of the cards. Take the seven sheets you
printed the cards on, put them back in the printer, then open
The PnP version of EFTAIOS consists of two PDF files: this Cards_Backs_EFTAIOS.pdf and print its contents.
one, including the printing instructions and the full game, WARNING
and Cards_Backs_EFTAIOS.pdf, which is only used to print
the back of the cards included in this document (see below). Make sure your printer is going to print the back of the
You’ll need 16 sheets of paper to print this game. cards in the right order! To do so, put the sheets with
card fronts into the printer tray so that the first page to
This document includes all you need* for the game: be printed is #1 and the last is #7.

• The Game Manual DOUBLE-CHECK WHICH SIDE YOUR PRINTER PRINTS ON


• The Cards (remember to print the backs before cutting) WHEN YOU LOAD THE PAPER!
• The Maps (download more maps or make
your own at www.eftaios.com)
3 Cut the cards using a paper cutter or scissors. The more
* ALMOST all you need, you’ll need scissors or a paper precise you are, the easier they’ll be to shuffle and handle.
cutter to cut the cards, some pens or pencils to
play, and of course some friends to challenge. 4 Make sure you have the right number of maps printed. When
printing this document you’ll get 5 copies of the standard
“GALILEI” map for the game. If you wish to play with more than
5 players (recommended up to 8) print more copies of the map.
If you wish to play on a different map, or even make your own,
please visit www.eftaios.com

5 RECOMMENDED: Play some eerie sci-fi music to get in the


mood!

If you are having trouble printing this, or would like to print


your cards on thicker paper, feel free to bring these files to
your favorite print store and print one copy of the game.

LEGAL NOTICE: These files are for personal printing and for your own use. Do not share the files and do not print extra copies of the game to distribute or sell
<3 © 2015 Santa Ragione, All Rights Reserved. (Get in touch if you have cool ideas, want to make an app, write a novel, or draw a comic about EFTAIOS)

Contacts / support: info@santaragione.com / @santaragione


GAME MANUAL

For the last four years, medical équipe led by doc- THE BASIC GAME
tor Antonio Merz has been working on spaceship
SELVA to find the cure for the Bellavita’s disease, SETTING UP
a brain-degenerative illness that has been killing • Each player takes a map sheet and a pencil. All
people on Earth by the millions. In the last few players must use a map sheet showing the same
weeks research had begun showing positive re- Zone. Each Zone has its own unique name. If this
sults thorough the implantation of alien spores in is the first time you play start with the GALILEI
the cerebral cortex of a selected number of guin- Zone.
ea pigs. On the morning of the 26th of July chief • Fold the TITLE SECTION of your map sheet up so
medical attendant Fabrizio Miraggio was put in the other players cannot see your MOVEMENT
quarantine following an incident with one of the RECORD.
experimental animals: security personnel had to • Shuffle the DANGEROUS SECTOR CARDS (A) and
forcefully block him while he was trying to devour place the deck, face down, in easy reach of all
Bibsy-332, an experimental monkey carrying the players.
spores. • Half of the players must be Aliens, and the oth-
er half must be Humans. Your role is determined
ON THE 28TH OF JULY
by the CHARACTER CARDS (B). First, separate the
ALL COMMUNICATION WITH
THE MAP SHEET
Character Cards by type into two piles (Humans
SPACESHIP SELVA CEASED.
and Aliens). Shuffle each pile (face down) and
Escape From the Aliens In Outer Space is a card count off a number of cards from each of them
game of strategy and bluff set on a badly damaged equal to half the number of players in the game.
deep space research ship. On-board systems have If there are an odd number of players, add one Your Map Sheet shows a diagram of one Zone
failed, plunging the ship into darkness. But even extra Alien card to the stack (so the number of aboard the spaceship. A grid of hexagons has been
worse: a mysterious alien plague has crept aboard Aliens in the game will exceed the number of placed over the ship to control movement. Each
and is transforming the human crew into horren- Humans by one). hexagon is called a SECTOR, and every Sector is
dous monsters! • Shuffle the selected Character Cards together identified by a letter and a number.
The remaining crewmen desperately try to save their and deal one to each player. Keep your Character
lives by escaping from the derelict spaceship, but in Card face down (you may examine it at any time). Movement Title Section
the darkness the aliens are lurking… hungry for hu- Do not reveal your identity! Record
man flesh! • Set aside the ITEM CARDS (C) and ESCAPE HATCH
CARDS (D). They are not used in the Basic Game.

OBJECT OF THE GAME A C

In Escape From the Aliens In Outer Space, each


player assumes the role of either a Human or an
Alien. The Humans are trying to save themselves
by reaching the Escape Hatches. The ALIENS seek
to hunt down all the HUMANS. Each player’s iden-
tity and position is kept secret: you will need to in- Map
terpret the movements and behaviors of the other
players to learn who and what they really are! B D

The combination of letter and number is the


Coordinates for that Sector. Special Sectors, such
MANIFEST as the Alien Sector, are marked with symbols and
do not have Coordinates. Each Map Sheet has the
8 Character Cards name of the Zone of the ship represented on that
6 Escape Hatch Cards map.
25 Dangerous Sector Cards
12 Item Cards GALILEI – Is the perfect Zone for new players: it is
5 Maps YOUR OBJECTIVE perfectly balanced between the Humans and the
Aliens. Suggested for 4 to 8 players. Download
• Each Human player plays by himself, trying to be new maps at www.eftaios.com
the first to reach one of the Escape Hatches.
• Game Rules Manual Below the Title Section there is a “Movement
• On-line access to Map Editor • The Aliens try to work together and intercept the Record” with 39 numbered spaces that represent
and Scenario Creation Tool at Humans before they reach an Escape Hatch. the 39 turns of the game. Each turn, you will write
But, at the beginning of the game you don’t know down the Coordinates of the Sector your character
WWW.EFTAIOS.COM what side the other players are on! You will need is moving to. You can write clues about the actions
to deduce their identity by watching their actions. of the other players on your map.

GAME MANUAL 1
GAME TURNS DANGEROUS SECTORS THE END OF THE GAME
Begin by randomly choosing a First Player. If you end your move in a Dangerous Sector, you The Basic Game ends when one of the
The game will be played over a series of rounds. must draw a Dangerous Sector Card (unless you are following happens:
During each round, starting with the First Player attacking another player, in which case no card is 1. One of the Humans reaches an
and going clockwise, each player must move his drawn). There are three types of Dangerous Sector Escape Hatch Sector.
character. Your character type determines the dis- Cards: THAT PLAYER LEAVES THE SHIP AND
tance you can move: • NOISE IN YOUR SECTOR: If you draw a Noise WINS THE GAME!
• HUMANS move only one Sector In Your Sector card, you must announce your 2. All Human players are eliminated
• ALIENS move one or two Sectors current location by saying “NOISE IN SECTOR before any can leave the spaceship:
[X, Y]” where “[X, Y]” is the Coordinates of THE ALIENS WIN THE GAME!
There are no pieces to move in this game. the Sector you just moved into.
Instead, choose your destination by looking at 3. 39 rounds have been played before
• NOISE IN ANY SECTOR: If you draw a Noise any Humans escape: THE ALIENS WIN THE
your Map Sheet. Write down your new location
In Any Sector card, you may fake your posi- GAME!
in the Movement Record by recording the Sector
tion. You must announce “NOISE IN SECTOR
Coordinates. You can never end your turn in the
[X, Y]” where “[X, Y]” is the Coordinates of any
same sector you started in.
Sector you choose (including the one you
moved into).
YOU MUST MOVE EVERY ROUND.
• SILENCE: If you draw a Silence card, you
EXAMPLE: Silvano Porpora (a Human) is currently in must announce “SILENCE IN ALL SECTORS”.
Sector D09 of the Galilei Zone. He can move to D08,
C09, C10, E10 or E09 this turn. He decides to move to IMPORTANT: All Dangerous Sector Cards are nev-

THE ADVANCED GAME


Sector D08, and writes it down in the next space of his er revealed to the other players! Always discard it
Movement Record. face down after completing the instructions. If the
draw pile runs out, reshuffle the Dangerous Sector
There are five different types of Sectors, which are Cards and create a new draw pile. THESE ADVANCED RULES ADD NEW
shown on your Map Sheet. After moving, you must ABILITIES AND THE USE OF ITEMS. WINNING
verify the type of Sector you moved into. The Sector NOTE: Some cards may have an Item Icon. Items are CONDITIONS ARE DIFFERENT FROM THE
type determines what happens next: not used in the Basic Game, and these icons should BASIC GAME. ALL OTHER RULES FOUND
be ignored. See The Advanced Game for more about IN THE BASIC GAME ARE STILL VALID.
W02 • SECURE SECTOR: If you end your move in a Items.
Secure Sector, your turn is over. Like the Basic Game, the Humans are attempting
EXAMPLE: Silvano draws this card: this is a Noise in Any
to escape, while the Aliens try to hunt them down.
Sector card, so he can choose any Sector on the map. He
• DANGEROUS SECTOR: If you end declares:“There is noise in Sector N10”, hoping to confuse Now the Humans can use valuable Items to help
W02
your move in a Dangerous Sector, you must the Alien players looking for him. them survive. You must still try to keep your iden-
draw a Dangerous Sector Card and follow its in- tity secret, and deduce the nature of your oppo-
structions. Then your turn is over. nents. Unlike the Basic Game, the game does not
Exception: Do not draw a Dangerous Sector ATTACKING end when the first Human escapes. Instead you
Card if you attack another player (see continue playing until all the Humans have been
“Attacking”). An Alien player may decide to attack at the end of captured or reach safety.
his turn, after moving. If you attack, do not draw a
• HUMAN SECTOR: This is the starting Dangerous Sector Card, even if your move ends in SETTING UP
Sector for all Human players. After the game a Dangerous Sector.
begins, no player can move through or end Follow these steps to resolve your Attack: Set up the game as explained in the Basic Game
his move in this Sector. rules, adding these two steps:
1. Announce that you are attacking by saying • Shuffle the Item Cards and place them in a
• ALIEN SECTOR: This is the starting Sector “I ATTACK IN SECTOR [X, Y]” where “[X, Y]” is the stack face down.
for all Alien players. After the game begins, no Coordinates of the Sector you just moved into. • Shuffle the Escape Hatch Cards and place them
player can move through or end his move in 2. If any player is also in that Sector, they must in a stack face down.
this Sector. declare it. That player’s character is automatical-

ITEMS
ly killed, whether he is Human or Alien, and that
• ESCAPE HATCH SECTOR: Humans must player is out of the game.
reach one of these Sectors to win. Only 3. If the player is eliminated, he must discard any
Human players can end their move on an cards he may be holding. His Character Card is al- When you draw a NOISE IN YOUR
Escape Hatch Sector. so revealed to all players. SECTOR card or a NOISE IN ANY SECTOR
card, it may also show an Item Icon.
EXAMPLE: Paolo Landon, the “Fourth Alien,” is not
After moving, you may try to attack another player
tricked by Silvano’s subterfuge. He moves to Sector
(see “Attacking”). If not, or after your attack is com- D08, guessing that Silvano is there. Instead of draw- If you draw one of these cards, whether you are
plete, your turn ends and the player to your left be- ing a Dangerous Sector Card, he announces, “I attack Human or Alien, you must draw one card from the
gins his turn. in Sector D08!” Poor Silvano! He has been captured by Item Card deck. Keep all ITEM CARDS you have face
the Aliens and killed. His player is now out of the game. down in front of you. You can examine them at any
EXAMPLE: Silvano has moved into Sector D08, which is a
HINT: As soon as you attack, you will reveal that you are time. You may hold a MAXIMUM OF THREE ITEM
Dangerous Sector. So, he must draw a Dangerous Sector
Card. If he had moved to D10 instead, he would not draw an Alien! Humans cannot attack. Be careful not to tip off CARDS at a time. If you draw a fourth Item Card,
a card because D10 is a Secure Sector. your opponents too early! you must immediately choose one card to use or
discard. ONLY HUMAN PLAYERS CAN USE ITEMS.

GAME MANUAL 2
ALIEN FEEDING THE END OF THE GAME
Alien players cannot use items, but they can still If you are an Alien player, your goal is to hunt down The game ends when every Human player has
collect them, placing the Item Cards face down in the Humans, and devour them! If you can, you will either been eliminated or has safely left the
front of them to disguise themselves as Human. become stronger, allowing you to move through spaceship.
You can use Items at any point during your turn. the ship faster. If you successfully kill one or more 1. Every Human that leaves the spaceship is a
You can even play Item Cards after completing your Humans (i.e., you make at least one successful at-
winner!
move, immediately before the next player begins. tack against a Human player), your speed increas-
You may use an Item Card on the same turn you es for the rest of the game. 2. The Aliens win if they can eliminate the last living
draw it and you may use as many Item Cards as Human on board the space ship!
you wish during your turn. FROM THAT POINT ON YOU CAN MOVE ONE, TWO,
OR THREE SECTORS EACH TURN. 3. If all 39 rounds have been played, any Humans
EXCEPTION: the Defense card is only used when you are
stillon board the ship are eliminated and the Aliens
attacked. When you use an Item, turn the card face up
and follow the instructions. Each Item can be used only ESCAPE HATCHES win!
once. After using the Item, you must discard it. However, IT IS POSSIBLE THAT BOTH THE ALIENS AND SOME
you may hold (and use) multiple copies of the same When a Human player reaches one of the Escape OF THE HUMANS CAN JOINTLY WIN THE GAME
Item Card.
Hatch Sectors, he must declare which hatch he has when the last living Human on board is killed.
reached, then draw one ESCAPE HATCH CARD and Any Humans that are killed by the Aliens lose the
THERE ARE 6 TYPES OF ITEM CARDS: reveal it to the other players. game.

• ATTACK: This card allows you to attack, using If the Escape Hatch Card is RED, that Escape
the same rules as the Aliens. Note: the Human Hatch has been damaged and cannot be CREW LIST
character can still move only one Sector. used! For the rest of the game, no play-
er can enter that Escape Hatch Sector. You Here is the crew of the Deep Space Exploration
• TELEPORT: This card allows you to move di- must attempt to escape from a different Ship SELVA. Some of the crewmen have already
rectly to the Human Sector from any part of Escape Hatch. been converted into Aliens:
the ship. This is in addition to your normal
movement which can happen before or after If the Escape Hatch Card is GREEN, you have • THE CAPTAIN, Ennio Maria Dominoni
you use the item. successfully escaped from the spaceship.
But, that Escape Hatch becomes blocked
• SEDATIVES: If you play this card you do not and cannot be used by any other player! • THE PILOT, Julia Niguloti a.k.a. “Cabal”
draw a Dangerous Sector Card this turn, even They will need to look for a different Escape
if you move into a Dangerous Sector. Hatch Sector!
• THE PSYCHOLOGIST, Silvano Porpora
• SPOTLIGHT: When you play this card, name If it becomes impossible for you to escape
any Sector. Any players (including you) that (because every Escape Hatch Sector is blocked or
are in the named Sector or any of the six ad- damaged), you are automatically eliminated from • THE SOLDIER, Tuccio Brendon a.k.a. “Piri”
jacent Sectors must immediately announce the game!
their exact location Coordinates. This card af- EXAMPLE: Julia has finally reached Escape Hatch Sector
fects both Humans and Aliens. 3. Holding her breath, she turns over the top Escape • THE FIRST ALIEN, Piero Ceccarella
Hatch Card. It’s green! Julia has escaped from the Aliens.
• DEFENSE: Play this card immediatelywhen an Sadly, after she escapes, Hatch 3 becomes blocked, and
Alien attacks you. You are not affected by the the other players must look for a different way out. • THE SECOND ALIEN, Vittorio Martana
attack.

• ADRENALINE: This card allows you to move • THE THIRD ALIEN, Maria Galbani
two Sectors this turn.

EXAMPLE: Julia Niguloti is in Sector T13 of the Galilei • THE FOURTH ALIEN, Paolo Landon
Zone: so close to the Escape Hatch! Fortunately, she has
an Adrenaline card. She turns the card over.
Each Character Card shows the character’s rank in
the top left corner. This is used in some scenarios.

SEE THE SCENARIO CREATION TOOL ONLINE AT


WWW.EFTAIOS.COM FOR MORE DETAILS.

ARTIST Rodriguez, Lucia Laura Rossi, Giuliano Acquati, Mario Sacchi,


Giulia Ghigini, Maddalena Labaleina, Azzurra Pini, LeValet, Black Rock, Heidelberger
http://giulia.ultra-book.com/ Anna Bassi the Proof Reader, Chiara, and all Castle Stahleck people,
Beppe, Edo, Eleonora, Alessandro Christian Zoli, AlbePavo, Paolo
SPECIAL THANKS Norata, Vittorio Chiesi, Samuele Vallerga, Luca Bellini, Dagmar
Lorenzo Tucci Sorrentino – Dell’Angelo, Alessandro Fibbi e de Cassan, Tom Vasel, Plato,
Cranio Creations, Lorenzo Silva Alessandra, Gioconomicon, Creatori Magda Bteibet, Paolo Impedovo,
– Horrible Games, William di Divertimenti, Terre Selvaggie, Valentina Adduci, Marco Braghieri,
A game by Santa Ragione Niebling, Guido Zoppi, Ch, GiocAosta, Andrea Chiarvesio, Alessandro Prà, Giuseppe Lapadula,
Makube, iOBe, Alexxx, Stampini, Giochinscatola, Joker Shop, Jade Yoo, Raven Distribution,
GAME & GRAPHIC DESIGNERS Gianni Ballo, il Molo, Anna Magrin, Cliquenabend, Tana dei Goblin, JSP, Guerra Brothers, Maison des
Mario Porpora, Pietro Righi Riva, Prototipo, the IdeaG people, Silvia Stratagemma, Federico Dumas, Auteurs de Jeux, Janu Design.
Luca Francesco Rossi, Nicolò Tedeschi Duiella Rodriguez, Matteo Duiella Mauro Marinetti, Andrea Marinetti, 13+ 30-45 2-8

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01[ ]. 02[ ]. 03[ ]. 04[ ]. 05[ ]. 06[ ]. 07[ ]. 08[ ]. 09[ ]. 10[ ]. 11[ ]. 12[ ]. 13[ ]
GALILEI

14[ ]. 15[ ]. 16[ ]. 17[ ]. 18[ ]. 19[ ]. 20[ ]. 21[ ]. 22[ ]. 23[ ]. 24[ ]. 25[ ]. 26[ ]

27[ ]. 28[ ]. 29[ ]. 30[ ]. 31[ ]. 32[ ]. 33[ ]. 34[ ]. 35[ ]. 36[ ]. 37[ ]. 38[ ]. 39[ ]

A B C D E F G H I J K L M N O P Q R S T U V W

C01 G01 I01 K01 M01 Q01 U01


B01 F01 H01 J01 L01 N01 P01 R01 V01
A02 C02 E02 G02 I02 K02 M02 O02 Q02 S02 U02 W02
B02 D02 F02 H02 J02 L02 N02 P02 R02 T02 V02
A03 C03 E03 G03 I03 K03 M03 Q03 U03 W03
B03 D03 F03 H03 J03 L03 N03 P03 R03 V03
A04 C04 E04 G04 I04 K04 M04 Q04 S04 U04 W04
B04 F04 H04 J04 L04 N04 P04 R04 V04
A05 C05 E05 G05 I05 K05 M05 O05 Q05 S05 U05 W05
B05 D05 F05 J05 L05 N05 P05 R05 T05 V05
A06 C06 E06 G06 K06 M06 O06 Q06 S06 U06 W06
B06 F06 H06 J06 L06 N06 P06 R06 T06 V06
C07 G07 I07 O07 Q07 S07 U07
F07 H07 P07 R07 T07
C08 E08 G08 I08 K08 M08 O08 Q08 S08 U08
B08 D08 F08 H08 J08 L08 N08 P08 R08 T08 V08
A09 C09 E09 G09 I09 K09 M09 O09 Q09 S09 U09 W09
B09 D09 F09 H09 J09 L09 N09 P09 R09 V09
A10 C10 E10 G10 I10 K10 M10 O10 Q10 U10 W10
B10 D10 F10 J10 L10 N10 P10 V10
A11 C11 E11 G11 I11 K11 M11 O11 Q11 U11 W11
B11 D11 F11 J11 L11 N11 P11 T11 V11
A12 C12 E12 G12 K12 M12 O12 Q12 S12 U12 W12
B12 D12 H12 L12 N12 P12 R12 T12 V12
A13 C13 E13 G13 I13 M13 O13 Q13 S13 U13 W13
B13 D13 H13 J13 L13 N13 P13 R13 T13 V13
A14 C14 G14 I14 K14 M14 O14 Q14 U14 W14
B14 D14 H14 J14 L14 N14 P14 T14 V14

Download new maps to print or make your own at


www.eftaios.com
01[ ]. 02[ ]. 03[ ]. 04[ ]. 05[ ]. 06[ ]. 07[ ]. 08[ ]. 09[ ]. 10[ ]. 11[ ]. 12[ ]. 13[ ]
GALILEI

14[ ]. 15[ ]. 16[ ]. 17[ ]. 18[ ]. 19[ ]. 20[ ]. 21[ ]. 22[ ]. 23[ ]. 24[ ]. 25[ ]. 26[ ]

27[ ]. 28[ ]. 29[ ]. 30[ ]. 31[ ]. 32[ ]. 33[ ]. 34[ ]. 35[ ]. 36[ ]. 37[ ]. 38[ ]. 39[ ]

A B C D E F G H I J K L M N O P Q R S T U V W

C01 G01 I01 K01 M01 Q01 U01


B01 F01 H01 J01 L01 N01 P01 R01 V01
A02 C02 E02 G02 I02 K02 M02 O02 Q02 S02 U02 W02
B02 D02 F02 H02 J02 L02 N02 P02 R02 T02 V02
A03 C03 E03 G03 I03 K03 M03 Q03 U03 W03
B03 D03 F03 H03 J03 L03 N03 P03 R03 V03
A04 C04 E04 G04 I04 K04 M04 Q04 S04 U04 W04
B04 F04 H04 J04 L04 N04 P04 R04 V04
A05 C05 E05 G05 I05 K05 M05 O05 Q05 S05 U05 W05
B05 D05 F05 J05 L05 N05 P05 R05 T05 V05
A06 C06 E06 G06 K06 M06 O06 Q06 S06 U06 W06
B06 F06 H06 J06 L06 N06 P06 R06 T06 V06
C07 G07 I07 O07 Q07 S07 U07
F07 H07 P07 R07 T07
C08 E08 G08 I08 K08 M08 O08 Q08 S08 U08
B08 D08 F08 H08 J08 L08 N08 P08 R08 T08 V08
A09 C09 E09 G09 I09 K09 M09 O09 Q09 S09 U09 W09
B09 D09 F09 H09 J09 L09 N09 P09 R09 V09
A10 C10 E10 G10 I10 K10 M10 O10 Q10 U10 W10
B10 D10 F10 J10 L10 N10 P10 V10
A11 C11 E11 G11 I11 K11 M11 O11 Q11 U11 W11
B11 D11 F11 J11 L11 N11 P11 T11 V11
A12 C12 E12 G12 K12 M12 O12 Q12 S12 U12 W12
B12 D12 H12 L12 N12 P12 R12 T12 V12
A13 C13 E13 G13 I13 M13 O13 Q13 S13 U13 W13
B13 D13 H13 J13 L13 N13 P13 R13 T13 V13
A14 C14 G14 I14 K14 M14 O14 Q14 U14 W14
B14 D14 H14 J14 L14 N14 P14 T14 V14

Download new maps to print or make your own at


www.eftaios.com
01[ ]. 02[ ]. 03[ ]. 04[ ]. 05[ ]. 06[ ]. 07[ ]. 08[ ]. 09[ ]. 10[ ]. 11[ ]. 12[ ]. 13[ ]
GALILEI

14[ ]. 15[ ]. 16[ ]. 17[ ]. 18[ ]. 19[ ]. 20[ ]. 21[ ]. 22[ ]. 23[ ]. 24[ ]. 25[ ]. 26[ ]

27[ ]. 28[ ]. 29[ ]. 30[ ]. 31[ ]. 32[ ]. 33[ ]. 34[ ]. 35[ ]. 36[ ]. 37[ ]. 38[ ]. 39[ ]

A B C D E F G H I J K L M N O P Q R S T U V W

C01 G01 I01 K01 M01 Q01 U01


B01 F01 H01 J01 L01 N01 P01 R01 V01
A02 C02 E02 G02 I02 K02 M02 O02 Q02 S02 U02 W02
B02 D02 F02 H02 J02 L02 N02 P02 R02 T02 V02
A03 C03 E03 G03 I03 K03 M03 Q03 U03 W03
B03 D03 F03 H03 J03 L03 N03 P03 R03 V03
A04 C04 E04 G04 I04 K04 M04 Q04 S04 U04 W04
B04 F04 H04 J04 L04 N04 P04 R04 V04
A05 C05 E05 G05 I05 K05 M05 O05 Q05 S05 U05 W05
B05 D05 F05 J05 L05 N05 P05 R05 T05 V05
A06 C06 E06 G06 K06 M06 O06 Q06 S06 U06 W06
B06 F06 H06 J06 L06 N06 P06 R06 T06 V06
C07 G07 I07 O07 Q07 S07 U07
F07 H07 P07 R07 T07
C08 E08 G08 I08 K08 M08 O08 Q08 S08 U08
B08 D08 F08 H08 J08 L08 N08 P08 R08 T08 V08
A09 C09 E09 G09 I09 K09 M09 O09 Q09 S09 U09 W09
B09 D09 F09 H09 J09 L09 N09 P09 R09 V09
A10 C10 E10 G10 I10 K10 M10 O10 Q10 U10 W10
B10 D10 F10 J10 L10 N10 P10 V10
A11 C11 E11 G11 I11 K11 M11 O11 Q11 U11 W11
B11 D11 F11 J11 L11 N11 P11 T11 V11
A12 C12 E12 G12 K12 M12 O12 Q12 S12 U12 W12
B12 D12 H12 L12 N12 P12 R12 T12 V12
A13 C13 E13 G13 I13 M13 O13 Q13 S13 U13 W13
B13 D13 H13 J13 L13 N13 P13 R13 T13 V13
A14 C14 G14 I14 K14 M14 O14 Q14 U14 W14
B14 D14 H14 J14 L14 N14 P14 T14 V14

Download new maps to print or make your own at


www.eftaios.com
01[ ]. 02[ ]. 03[ ]. 04[ ]. 05[ ]. 06[ ]. 07[ ]. 08[ ]. 09[ ]. 10[ ]. 11[ ]. 12[ ]. 13[ ]
GALILEI

14[ ]. 15[ ]. 16[ ]. 17[ ]. 18[ ]. 19[ ]. 20[ ]. 21[ ]. 22[ ]. 23[ ]. 24[ ]. 25[ ]. 26[ ]

27[ ]. 28[ ]. 29[ ]. 30[ ]. 31[ ]. 32[ ]. 33[ ]. 34[ ]. 35[ ]. 36[ ]. 37[ ]. 38[ ]. 39[ ]

A B C D E F G H I J K L M N O P Q R S T U V W

C01 G01 I01 K01 M01 Q01 U01


B01 F01 H01 J01 L01 N01 P01 R01 V01
A02 C02 E02 G02 I02 K02 M02 O02 Q02 S02 U02 W02
B02 D02 F02 H02 J02 L02 N02 P02 R02 T02 V02
A03 C03 E03 G03 I03 K03 M03 Q03 U03 W03
B03 D03 F03 H03 J03 L03 N03 P03 R03 V03
A04 C04 E04 G04 I04 K04 M04 Q04 S04 U04 W04
B04 F04 H04 J04 L04 N04 P04 R04 V04
A05 C05 E05 G05 I05 K05 M05 O05 Q05 S05 U05 W05
B05 D05 F05 J05 L05 N05 P05 R05 T05 V05
A06 C06 E06 G06 K06 M06 O06 Q06 S06 U06 W06
B06 F06 H06 J06 L06 N06 P06 R06 T06 V06
C07 G07 I07 O07 Q07 S07 U07
F07 H07 P07 R07 T07
C08 E08 G08 I08 K08 M08 O08 Q08 S08 U08
B08 D08 F08 H08 J08 L08 N08 P08 R08 T08 V08
A09 C09 E09 G09 I09 K09 M09 O09 Q09 S09 U09 W09
B09 D09 F09 H09 J09 L09 N09 P09 R09 V09
A10 C10 E10 G10 I10 K10 M10 O10 Q10 U10 W10
B10 D10 F10 J10 L10 N10 P10 V10
A11 C11 E11 G11 I11 K11 M11 O11 Q11 U11 W11
B11 D11 F11 J11 L11 N11 P11 T11 V11
A12 C12 E12 G12 K12 M12 O12 Q12 S12 U12 W12
B12 D12 H12 L12 N12 P12 R12 T12 V12
A13 C13 E13 G13 I13 M13 O13 Q13 S13 U13 W13
B13 D13 H13 J13 L13 N13 P13 R13 T13 V13
A14 C14 G14 I14 K14 M14 O14 Q14 U14 W14
B14 D14 H14 J14 L14 N14 P14 T14 V14

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GALILEI

14[ ]. 15[ ]. 16[ ]. 17[ ]. 18[ ]. 19[ ]. 20[ ]. 21[ ]. 22[ ]. 23[ ]. 24[ ]. 25[ ]. 26[ ]

27[ ]. 28[ ]. 29[ ]. 30[ ]. 31[ ]. 32[ ]. 33[ ]. 34[ ]. 35[ ]. 36[ ]. 37[ ]. 38[ ]. 39[ ]

A B C D E F G H I J K L M N O P Q R S T U V W

C01 G01 I01 K01 M01 Q01 U01


B01 F01 H01 J01 L01 N01 P01 R01 V01
A02 C02 E02 G02 I02 K02 M02 O02 Q02 S02 U02 W02
B02 D02 F02 H02 J02 L02 N02 P02 R02 T02 V02
A03 C03 E03 G03 I03 K03 M03 Q03 U03 W03
B03 D03 F03 H03 J03 L03 N03 P03 R03 V03
A04 C04 E04 G04 I04 K04 M04 Q04 S04 U04 W04
B04 F04 H04 J04 L04 N04 P04 R04 V04
A05 C05 E05 G05 I05 K05 M05 O05 Q05 S05 U05 W05
B05 D05 F05 J05 L05 N05 P05 R05 T05 V05
A06 C06 E06 G06 K06 M06 O06 Q06 S06 U06 W06
B06 F06 H06 J06 L06 N06 P06 R06 T06 V06
C07 G07 I07 O07 Q07 S07 U07
F07 H07 P07 R07 T07
C08 E08 G08 I08 K08 M08 O08 Q08 S08 U08
B08 D08 F08 H08 J08 L08 N08 P08 R08 T08 V08
A09 C09 E09 G09 I09 K09 M09 O09 Q09 S09 U09 W09
B09 D09 F09 H09 J09 L09 N09 P09 R09 V09
A10 C10 E10 G10 I10 K10 M10 O10 Q10 U10 W10
B10 D10 F10 J10 L10 N10 P10 V10
A11 C11 E11 G11 I11 K11 M11 O11 Q11 U11 W11
B11 D11 F11 J11 L11 N11 P11 T11 V11
A12 C12 E12 G12 K12 M12 O12 Q12 S12 U12 W12
B12 D12 H12 L12 N12 P12 R12 T12 V12
A13 C13 E13 G13 I13 M13 O13 Q13 S13 U13 W13
B13 D13 H13 J13 L13 N13 P13 R13 T13 V13
A14 C14 G14 I14 K14 M14 O14 Q14 U14 W14
B14 D14 H14 J14 L14 N14 P14 T14 V14

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