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Tutorial notes have been summarised from the last 5 weeks of the tutorial sessions, addressing
volleyball. Key information is included throughout other sections of the resource file, as indicated by a
star (*), as well as in this tutorial notes section.
Week 1
Principles of GERT
G – Game sample; equipment -> height of net – need to ensure success, ball
E – Exaggeration; exaggerate particular aspects to teach focus -> dimensions, rules
R – Represent; relate back to the game, authentic experience of what the game is
T – Tactics; how appreciation impacts tactical awareness
Readiness position
Key characteristics:
- Feet shoulder-width apart.
- Knees bent and inside the line of the toes.
- Weight forward with the knees loaded
- Spine straight.
- Hands in front of the body, ready to move
This relaxed, ready posture is the best position from which to move quickly and efficiently in any
direction forwards, backwards or sideways.
This readiness state is similar to that seen in many sports; a basketball defender, a goalkeeper in
football, a slip catcher in cricket are a few examples.
Controlling Space
Control of space by students, both as individuals and as members of a team is vital in the game of
volleyball. For this reason, players need to have an understanding of controlling their own space either
in defence attack before they can operate effectively in a team context.
i) it is easier to move forwards to play the ball than to move backwards, and
ii) taking a balanced middle position gives equal chance to defend to the left or to the right. The idea
of a defensive base position is thus established.
Direction of
attacker and the attack.
Return to Base
After playing the ball the student finishes the movement cycle by going back to his/her base
defensive position; therefore the cycle is as follows:
1 Base
Teaching Progression
Step One - Establish an understanding of ball flight.
- Students have to respond to the peak of the ball flight by moving into position and making a physical
action e.g. clapping, touching the floor with their hands etc. at the peak point. They should learn to
understand to use flight to the peak to adjust positioning, flight at the peak to re-assemble balance,
flight from the peak to deliver an action.
- Once the notion of aiming with the hips has been established, the students should be encouraged to
use the left side of the body to assemble the touch point.
Step Three - posture and swing
The key elements of controlling the hips and the position of the head should be introduced in a very
simple form. Asking the students to spike a ball onto the floor while standing can be used. The student
should start with the ball in his hand, breathe out to stabilise the position of the shoulders and the
head, then swing their hand to hit the ball off the ground without tossing it, or leaning forward during
or after the swing.
Week 2
1. Introduction
• Develop Spike
• 1v1 Fixtures, Assessment/grading, Records
• Develop Spiking
• 2v2 -> Review Procedural Rules & Conduct Rules
Strategical/Tactical Solutions
Unless the balance of the player is correctly controlled, nothing else matters; then until the posture is correctly
assembled, nothing else is relevant; then until the player understands how to correctly assemble the touch point,
no progression can occur; then until an understanding on how to assess ball flight has been reached, the correct
positioning of the touch point cannot take place. These are fundamentals and should be tackled in that order. Once
some understanding and stability has occurred in the player, the teacher can move on to:
- the technique of the approach footwork -> non-hitting side foot in front, weight from back foot (one foot forward,
one back)
- the rhythm between footwork and jump
- the mechanics of the arm swing -> tight and composed, not a big arc
- the quality of the hand contact –> palm of hand
Teaching Spiking
Once some success is being achieved, the pairs can become threes and the feeding point moved to the side of the
working student. During these progressions, when the ball is being hit, it should be directed to the floor or straight
to the feeder or to the third student who is acting as target.
The notion of introducing a target direction for the hit should be linked to the use of the hips to aim the touch
point.
Week 3
Types of Overhand Pass
- The overhand pass is most commonly used to set up an attack. It is used to put the ball high and
close to the net (one metre) so that an attacker can jump and smash it.
- It is also used when receiving a slow-moving ball from the opposition, to control the ball and pass it
to a team mate. (Free-ball)
- All players need to be able to overhand pass the ball over both short and long distances (2m to 5m).
Technique Description
• be ready to move to the ball (refer to Ready for Action, tutorial notes 6) (See Fig. 1a)
• watch the bail and anticipate where it is going (peak point of the bait)
• move quickly to the interception point (midline of the body, ball above hairline) maintaining good
body shape; be behind and under the ball
• be balanced and facing the direction in which he/she wants to play the ball before the ball arrives
(refer to Beating the Ball, tutorial notes 6) (See Fig. 1b)
• have his/her body under the ball, with the knees bent and arms relaxed. (See Fig. 1c)
• contact the ball above the hairline, on the midline of the body
• use a 1-2 rhythm to play the ball; i.e. count one — down beat with the knees bending farther as
the hands go up to contact point, count two — extend from the knees through the ball in direction
of the target (using the whole body, not only the arms and hands) (See Fig. 1c/d)
• finish the action physically by extending to the target, and mentally by seeing in the mind’s eye the
correct execution
• recover and be ready for the next action; e.g. if the player has played the ball to the setter, he/she
should prepare to cover the attacker, or should return quickly to the defensive base position if the
ball has been played over the net
Ball Contact
• The hands are open, in the shape of the ball.
• The index fingers and thumbs form a triangle; index fingers and thumbs are the
same distance apart.
• The thumbs should point at the opposite ear.
• The forearms make a second, bigger triangle.
• The ball is contacted with the pads of the thumbs along the length of the forefinger and the pads of
all the other fingers.
• The player should try to play the ball quietly with relaxed arms, wrists and
fingers. (See Figs. 2.1 & 2.2)
Type One
e.g. the overhand pass. Characterised by low speed and easily identifiable peak point. This trajectory is
easiest to judge.
Student A and B play the ball back and forth. C and D try to hit the ball
with their ball.
All 4 students have a ball – they attempt a mid-air collision.
Type Two
e.g. overarm serve. Characterised by high speed and flat trajectory. This is
considered moderately difficult to judge and should not be used with beginners.
Type Three
e.g. smash. Characterised by very high speed and downward trajectory. This is
considered very difficult - to judge and controlling this type of shot is an advanced
skill.
Week 4
Blocking
The block is the first line of defense against the smash. It may be performed by one, two or three front-row
players who jump at the net to stop the smashed ball from crossing the net and to deflect it back into the
opposition’s court. The block can also stop the smasher from hitting a particular area of the court, thus
channeling the ball to where the back-court defenders have been placed.
Blocking is a difficult skill to master, but time spent practicing it will be well rewarded. Good blocking not
only wins points, it can also demoralise the other team and pave the way for victory.
Types of Block
- A block can be performed by one player alone or in combination with one or both of the other front court
players to form a two or three- person block.
- A two-person block is most common in volleyball, as it is the best compromise between strong blocking
and adequate court coverage, i.e. it is too easy to smash past a one-person block and there is too much
court for only three players to defend it three blockers are used.
Being a good blocker depends on many factors other than jumping high. Much more important is knowing
why, when and where. Read the smasher and control the hands while blocking.
Week 5
1. The Underhand or Forearm Pass
This pass is often called the dig, is a technique unique in style to volleyball. It is used to play a ball which
is traveling too last and low to overhand, and is performed by bringing the forearms together to make a
platform, off which the ball rebounds. It is used most often to receive the service or an attacking shot
from the opponents, and it is necessary that this important skill is introduced and mastered early in the
development of students.