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• Learn about different water usage behaviours that come with different
lifestyles
“I see a lot of people that leave the tap on & waste water, It’s
“It sounds like I really save a lot but I think I can do a lot better”
kinda dumb”
• The moment where the user has their usage in mind is during the payment process
• “The PG&E website has some information but I’m only focused on the bill”
• The user isn’t provided with any specific usage statistics, so they don’t have those in mind
10/11/2018
2. Water informant (tells you what you could do with the saved water)
5. Water snitch (automatic post on social media telling everyone about your failure to save)
6. Automated water assistant (tell it what you want to do and it will provide the appropriate amount of
water)
8. Bill forecast (forecast telling you how much your bill will be depending on your current average usage)
Color Palette
Surface #FAFAFA
Light #FFFFFF
Dark #EEEEEE
Primary #1565C0
Black Text / High Emphasis / 87% White Text / High Emphasis / 100%
Black Text / Medium Emphasis / 60% White Text / Medium Emphasis / 60%
Secondary #FFB74D
Black Text / High Emphasis / 87% White Text / High Emphasis / 100%
Black Text / Medium Emphasis / 60% White Text / Medium Emphasis / 60%
Visit Material.io for tools, resources and guidance to help you Version .5.24
build beautiful Material products using this theme.
Hridae Walia - Behaviour - 10/31/2018
Moodboard
BUTTON BUTTON
Label
Input text
Headline 6
Greyhound hello
coldly wonderfully
Subtitle 1 marginally far
Greyhound divisively hello coldly
wonderfully marginally far...
Subtitle 1
Greyhound divisively hello coldly Enabled Active
wonderfully marginally far...
To achieve this I used the material design sketch plugin and followed the
guidelines on material.io to the best of my ability.
Furthermore, I want to study and experiment with the new material design
refresh.
Hridae Walia - Behaviour - 10/31/2018
Video
https://vimeo.com/298063961
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Hridae Walia - Design for Healthcare - Fall 2018
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Opioid addiction
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Language design
Empathetic design
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HEALTH
CHALLENGE
CONTEXT
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• Highly addictive
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SCALE
Causes 1 in 5 young adult deaths in the US
7 https://www.drugabuse.gov/publications/research-reports/relationship-between-prescription-drug-heroin-abuse/prescription-opioid-use-risk-factor-heroin-use
Hridae Walia - Design for Healthcare - Fall 2018
HISTORY
In the late 1990s, pharmaceutical companies
reassured medical communities that
opioids are not addictive.
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• Medicine
• Counseling/behavioral therapy
STANDARD • Medication-assisted therapy MAT
TREATMENTS (considered most effective)
• Residential/hospital based
treatment
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• Psychedelic Therapy
• Ibogaine
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Hridae Walia - Design for Healthcare - Fall 2018
Sanjay, 30 Adam, 22
Adam, 22
Recovering from opioid Recovering from opioid
Recovering from opioid
addiction, currently working as addiction
addiction
an addiction counsellor
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INITIAL DISCOVERY
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RECOVERY INSIGHTS
• Social support
• Structure
• Honesty
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HOW MIGHT WE
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SCENARIO
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STORY
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STORY
Get injured / Have surgery
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STORY
Get injured / Have surgery
You take the pills and they make you feel better
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Hridae Walia - Design for Healthcare - Fall 2018
STORY
Doctor prescribes opioid pills
You take the pills and they make you feel better
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STORY
You take the pills and they make you feel better
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STORY
With increased usage, your body forms an addiction to the pills
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A device monitors your usage and warns you when you have
gone over the required amount of medication for the day
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Hridae Walia - Design for Healthcare - Fall 2018
Smart pill locker that only unlocks when it’s time to take
medication
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Hridae Walia - Design for Healthcare - Fall 2018
A pill bottle that only lets you take out 1 pill at a time so that it
can measure how many pills have been taken
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Dependency calculator
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Progress Tracker
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• Friendlier language
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REFINED DESIGN
“I don’t want to see my score”
People did not want to see their score because it made them
feel as if they were always doing something wrong
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Hridae Walia - Design for Healthcare - Fall 2018
REFINED DESIGN
“I like the small goals (they) seem easy to achieve”
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Hridae Walia - Design for Healthcare - Fall 2018
REFINED DESIGN
“The graph makes sense to me for tracking progress”
A trend graph was easy for people to understand where they
stand in their journey
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Project 3
INTERACTION MASHUP
Faculty
Erin Malone
WHY
▸ Learning can become boring over time because of static tools and old
methods
▸ The gamification of Language drops along with the technology of Google Lens
can;
LANGUAGE DROPS
▸ Primarily visual tool- Does not rely on using your native
language to translate
GOOGLE LENS
▸ Virtual search tool - use the camera for searching
items
GOOGLE LENS
GOOGLE LENS
▸ Virtual search tool - use the camera for searching
items
GAMIFICATION OF LEARNING
‣ Gamification means to take the properties of video games and apply them in other contexts
WORKING SKETCHES
Video Link
https://vimeo.com/306631469
User testing
Duration
4 weeks
Faculty
Erin Malone
!2 Hridae Walia
Table of contents
• 1 - Cover
• 2 - ToC
• 3 - Why I chose this game
• 4 - Formal Elements
• 5 - Player profile
• 6 - First prototype
• 7 - Questions and Original testing
• 8 - Insights
• 9-16 - Tests and iterations
• 17 - Final Game Kit
• 18 - Game Manual
!3 Hridae Walia
The game I chose and why
The game I chose is Fallout Shelter. It is a mobile game that is a part of the bigger Fallout Franchise,
set in a world where all major countries nuked each other and people took shelter in Nuclear Fallout Fallout 4 Screenshot (PC)
Vaults. I chose this game because the Fallout series is one of my favorite game series of all time and I
figured that if I am going to do create a game I should base it off something I have passion for so that I
am motivated to do justice to the series when I convert Fallout Shelter into an analogue game.
The base game is a free mobile game which means that its mechanics were made to be short,
simple, fun, and addictive. Even though it is one of the more complex mobile games out there it still Fallout Shelter Screenshots (Android)
remains basic while maintaining the feel and story of the Fallout franchise. In the game you play the
‘overseer’ who is the leader of a vault, your main objective is to run the shelter in a manner that keeps
your occupants happy.
A major component of the game (and what I like most about the game) is the looting mechanic
where you can send Dwellers out on missions so that they can come back with loot and resources to
give to other Dwellers or to keep for themselves. Weapons allow you to attack other areas like raider
settlements and fortresses so that you can get more precious loot. Sometimes your vault will be
attacked by raiders and if you are not able to defeat them, they will destroy your Vault and you will
have to start over from scratch.
!4 Hridae Walia
Formal elements - Fallout Shelter
Players Procedures
Single player mobile game - Player v Game • The game starts with you getting 5 dwellers and a vault with 1
room, and a few bottle caps to start building
Objectives • Build a room for power, food, and water to start your Vault
• Exploration - Explore the wasteland to collect loot • Send Dwellers out once they are ready so that they can collect
• Construction - Build your base in order to get more Dwellers loot and come back to the Vault
• Strategy - Choose who to send according to their skill level • Send Dwellers out to missions of increasing difficulty once they
• Objectives - Special Missions that bring better loot are capable or have better loot
Resources
Outcomes • Vault
• Get more resources to get more Dwellers to get more loot • Bottlecaps
• ‘Thriving’ sense for the player • Dwellers
• Successfully running a Vault • Wasteland
• Getting valuable loot • Loot
• Enemies (Raiders, Mutants, Ghouls)
• Stimpak (Health kit)
Rules
• Can only send 1 team out at a time unless you buy an upgrade Boundaries
• In battles, characters hit each other one by one until one of them dies
• If a Dweller dies in the Wasteland, they can be revived for a few • Dwellers cannot live outside a vault
Bottlecaps (in-game currency)
!5 Hridae Walia
Player profile
Matt Peake
Age: 20
• Occasionally plays board games with family and friends Favorite board games
• Casual play style, plays for fun and not very serious while playing
• Monopoly
• Likes games with a light strategy element so that it is slightly challenging
• Battleship
• Does not like games that are too simple like snakes and ladders but also does not
• Chinatown
like games that go on for too long like Dungeons & Dragons
!6 Hridae Walia
Original prototype
➤ Basic map design where the players have vaults located in the 4
corners and have to take over the rest to win
➤ Players use basic card stats to see what a dweller can do
Perception = how far they can shoot, Endurance = how far they
can move
➤ Players get a new Dweller after every turn. A vault can hold a
maximum of 4 dwellers, forcing players to make difficult
decisions on who to let go
➤ Incentive to go in the middle is to get the draw 5, which lets you
pull 5 random items that could be weapons or armor
➤ There are Draw 1 spots on the way
➤ Loot is completely random, only way to get better loot is to
draw more cards.
!7 Hridae Walia
Questions for the players
• Are you familiar with the Fallout series?
• If yes, which Fallout games have you played?
• What are some of your personal favorite video games?
• Do you play board games often?
• What are your favorite board games?
• Do you like strategy games?
• What do you think about games that are significantly influenced by luck?
• How long do you prefer a board game session to last for?
!8 Hridae Walia
Insights
Board needs to be more complex 10/10
Players need better incentive to take risks 6/10
More paths 10/10
Need an actual health bar 10/10
Need a better way of keeping track of the Dwellers when they are out in the wasteland 8/10
Add new items, needs more variety 5/10
Need a new way of adding Dwellers to the game 4/10
Reduce the damage of special weapons (sniper and rocket launcher) 2/10
Change moving and shooting mechanic (how many things can you do in one turn) 6/10
Add health bar for vault 8/10
Remove the Endurance stat 4/10
Simplify Dweller cards (Only show essentials) 4/10
Remove Strength stat so that you can only attack with a weapon 6/10
Add a way to upgrade stats 5/10
Add rare loot areas to give guaranteed loot, to create more conflict 3/10
Increase size of Dweller cards 2/10
!9 Hridae Walia
Patch-notes from v0.1 to v0.2
• Use colored dots to show health of Dweller and Vault
• Changed map layout to be more complex, added shortcut going directly to enemy vaults
• Added new areas that have a higher chance of having rare loot (Rare loot spots)
• Increased dweller health because too many weapons can instantly kill them
• Added damage range for some weapons, determined by dice roll
• Added danger paths that players can go on to get to the draw 5 faster, but they risk getting damaged by a trap or mine
• You can move, then shoot in the same turn.
• Removed endurance stat, player movement is now determined solely by single dice roll (Stat will be erased in final
card design
• Printed bigger Dweller cards so that loot cards fit under them
• Added new Dwellers
• Added Rule sheet
Insights
Board is too complex 3/3
Game is unbalanced 3/3
Better paths 3/3
Colored dots for health are not a good idea 2/3
Need a better way of keeping track of the Dwellers when they are out in the wasteland 3/3
Too many bad items (BB Gun) 2/3
Need a new way of adding Dwellers to the game 2/3
Remove strength, requires too much calculation 2/3
Players should not be able to be in the same spot, allows them to hog loot 3/3
Add upgradeability 2/3
Very low fi map because I wanted to iterate and get it right quickly
!13 Hridae Walia
v0.3 Test
Who I tested with (1 person)
• Jay Wang
Insights
Insights
• Map works well
• Elaborate rules very clearly
• Warzone is a unique feature that greatly improves
• Color coding isn’t enough, something needed to identify
individual Dwellers in the Wasteland
• Limited number Dwellers reduces confusion
• Elaborate on rules very clearly since the game has a
unique feature now
• Sniper is too powerful
• New movement mechanics need to be thoroughly
!16 Hridae Walia explained in rule book
Old
New
Hridae Walia
Final game Kit
Dweller cards, 4 per team, 16 total
1 green die