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Hridae Walia

Interaction Design Portfolio


Project 1
Droplet
Hridae Walia - Behaviour project 4 - Spring 2018

Hridae Walia - Behaviour - 10/31/2018


Hridae Walia - Behaviour - 10/31/2018
Topic

Growing up I was always taught about sustainability and conservation of natural


resources since we are in an age where these issues are having an increased
influence on the world. The topic that interested me the most has always been
water conservation and I was also inspired by the water crisis that was taking
place at the time in Cape Town, South Africa.

Hridae Walia - Behaviour - 10/31/2018


Research

Hridae Walia - Behaviour - 10/31/2018


Objective

• Find the extent of knowledge people have regarding water usage

• Learn about different water usage behaviours that come with different
lifestyles

• Discover the extent of information provided regarding their water usage

• Discover the anchor points for inspiring change in their habits

Hridae Walia - Behaviour - 10/31/2018


Interviewees

Pat Galante Saahil Gupta


• Age - 85 • Age - 28
• Female • Male
• Number of people in household - 1, often • Number of people in household - 1
has guests • Rents a small apartment
• Owns 3 acre home in San Francisco • Lived in California for 5 years
• Lived in current house for 50 years

“I see a lot of people that leave the tap on & waste water, It’s
“It sounds like I really save a lot but I think I can do a lot better”
kinda dumb”

Hridae Walia - Behaviour - 10/31/2018


Conservation Awareness

Pat Galante Saahil Gupta


• “My bill only shows the payable amount, there is
• “I’ve been aware of the California drought and no information about my consumption”
I’ve tried to make small lifestyle decisions to • Only time I’ve noticed available information is
save water” when I try to pay the bill on the PG&E website
• Only provided data about water consumption is • “The draught doesn’t really affect me but I am
on the bill aware of it”
• Only directly available conservation tips are on • “I’ve always tried to save water no matter where
the bill I am, it’s just a part of my lifestyle”
• Measures water usage through PG&E Bill “I try • “Wastage isn’t good for anyone and I end up
to maintain $50-$60 per month.” paying more”

Hridae Walia - Behaviour - 10/31/2018


Water Usage
Pat Galante Saahil Gupta
• Water is mostly used for ;
• Water is mostly used for
• 1. Washing clothes and dishes
• 1. Showers
• 2. Laundry • 2. Dish and hand wash
• 3. Toilet
• 3. Showers
• 4. Drinking (~4L a day)
• 4. Watering plants
• Once she left the faucet on while away from her • Never uses the dish washer, its a waste of time
and energy, washes manually
house but the organization forgave her
• Changed water fittings for comfort, not efficiency • Can’t change fittings because apartment is
rented
• Reuses water from dishes and laundry for watering
plants
• 5 minute showers on average
• 5 minute showers on average
Hridae Walia - Behaviour - 10/31/2018
Bill comparison
Pat - House

Hridae Walia - Behaviour - 10/31/2018


Bill comparison
Saahil - Apartment

Hridae Walia - Behaviour - 10/31/2018


Significant points

• Both don’t know exactly how much


water they use
• Both passively preserve water as a
part of their lifestyle
• Neither use fittings dedicated to
saving water
• PG&E does not provide enough
information about conservation
• Main measurable metric is the
monthly bill
Hridae Walia - Behaviour - 10/31/2018
Insights
• Money is the main anchor for the user’s perception of their water usage

• “I try to maintain $50-$60 per month.”

• The moment where the user has their usage in mind is during the payment process

• “The PG&E website has some information but I’m only focused on the bill”

• The user isn’t provided with any specific usage statistics, so they don’t have those in mind

• “My bill only shows the payable amount”

• “I try to maintain $50-$60 per month.”

• Pat’s bill shows total monthly usage in comparison to other months

• Users have adapted due to the nature of their environment


Hridae Walia - Behaviour - 10/31/2018
Opportunities

• Providing more usage information so that the


user can see specific areas where they fail
• Redesigning the way the bill is presented so that
water usage is more important to the user
• More ways for the user to get detailed
information about their usage (data monitors)
• Un-intrusive tools that allow the user to change
their consumption

Hridae Walia - Behaviour - 10/31/2018


How might we

• How might we use the bill as an anchor for change in


the user’s consumption
• How might we celebrate water conservation to
motivate the user to continue their actions through
positive reinforcement
• How might we instantly inform the user about their
consumption using price in real time usage
• How might we punish the user for overconsumption
using money as an anchor
Hridae Walia - Behaviour - 10/31/2018
Rough competitor analysis

Hridae Walia - Behaviour - 10/31/2018


Explorations

Hridae Walia - Behaviour - 10/31/2018


Opportunity Framework
Reducing water consumption Needs Painpoints Opportunities Success Criteria

User gains approproate knowledge


about their water consumption and
Devices that are more adaptive to can make decisions according to
Save water Difficult to implement new devices the environment their specific situation

Uncertainty regarding the bill Detailed usage statistics with the


Save money amount help of more data collection

Usage statistics Lack of information Redesign the presentation of data

Hridae Walia Reorganize the order of data

10/11/2018

Project 3- Water conservation behaviour

Hridae Walia - Behaviour - 10/31/2018


Idea explorations

Hridae Walia - Behaviour - 10/31/2018


Final 8

Hridae Walia - Behaviour - 10/31/2018


Final 8
1. Live water conversion (live conversion from liters to $)

2. Water informant (tells you what you could do with the saved water)

3. Payment interception (inform about water usage during payment process)

4. Water buddy (pair up with someone to learn to save together)

5. Water snitch (automatic post on social media telling everyone about your failure to save)

6. Automated water assistant (tell it what you want to do and it will provide the appropriate amount of
water)

7. Level up system (levels based on usage performance)

8. Bill forecast (forecast telling you how much your bill will be depending on your current average usage)

Hridae Walia - Behaviour - 10/31/2018


2 point scale

*Numbers refer to the order that the ideas were


created, just for me to identify them quicker.

Hridae Walia - Behaviour - 10/31/2018


Name & Logo

Hridae Walia - Behaviour - 10/31/2018


UI Sketches

Hridae Walia - Behaviour - 10/31/2018


UI Sketches

Hridae Walia - Behaviour - 10/31/2018


UI Sketches

Hridae Walia - Behaviour - 10/31/2018


Typography

Hridae Walia - Behaviour - 10/31/2018


Material.io/Guidelines/Color
Version .5.24

Color Palette

Surface #FAFAFA

Light #FFFFFF

Dark #EEEEEE

Text on Surface / High Emphasis / Black 87%

Text on Surface / Medium Emphasis / Black 60%

Text on Surface / Disabled / Black 38%

Primary #1565C0

900 #0D47A1 400 #42A5F5

800 #1565C0 300 #64B5F6

700 #1976D2 200 #90CAF9


Color palette

600 #1E88E5 100 #BBDEFB

500 #2196F3 50 #E3F2FD

Text on Primary / High Emphasis / White 100%

Text on Primary / Medium Emphasis / White 83%

Text on Primary / Disabled / White 38%

Black Text / High Emphasis / 87% White Text / High Emphasis / 100%

Black Text / Medium Emphasis / 60% White Text / Medium Emphasis / 60%

Black Text / Disabled / 38% White Text / Disabled / 38%

Secondary #FFB74D

900 #E65100 400 #FFA726

800 #EF6C00 300 #FFB74D

700 #F57C00 200 #FFCC80

600 #FB8C00 100 #FFE0B2

500 #FF9800 50 #FFF3E0

Text on Secondary / High Emphasis / Black 87%

Text on Secondary / Medium Emphasis / Black 60%

Text on Secondary / Disabled / Black 38%

Black Text / High Emphasis / 87% White Text / High Emphasis / 100%

Black Text / Medium Emphasis / 60% White Text / Medium Emphasis / 60%

Black Text / Disabled / 38% White Text / Disabled / 38%

Visit Material.io for tools, resources and guidance to help you Version .5.24
build beautiful Material products using this theme.
Hridae Walia - Behaviour - 10/31/2018
Moodboard

Hridae Walia - Behaviour - 10/31/2018


UI Style
Greyhound divisively hello
coldly wonderfully
marginally far upon
Headline 6
excluding. Greyhound
divisively hello coldly

BUTTON BUTTON

Label
Input text

Headline 6
Greyhound hello
coldly wonderfully
Subtitle 1 marginally far
Greyhound divisively hello coldly
wonderfully marginally far...

Subtitle 1
Greyhound divisively hello coldly Enabled Active
wonderfully marginally far...

Select size BUTTON


Headline 6
00 02 04 06 08 10 12 Greyhound hello
coldly wonderfully
marginally far
Hridae Walia - Behaviour - 10/31/2018
Storyboard

Hridae Walia - Behaviour - 10/31/2018


Device first iteration

Hridae Walia - Behaviour - 10/31/2018


Device final iteration

Hridae Walia - Behaviour - 10/31/2018


Box

Hridae Walia - Behaviour - 10/31/2018


Wireframes

Hridae Walia - Behaviour - 10/31/2018


Wireframes

Hridae Walia - Behaviour - 10/31/2018


Wireframes

Hridae Walia - Behaviour - 10/31/2018


Wireframes

Hridae Walia - Behaviour - 10/31/2018


Using Material Design
I set out this project with the personal goal of using material design
guidelines in my process.

To achieve this I used the material design sketch plugin and followed the
guidelines on material.io to the best of my ability.

I would like to study material design more again in future projects to


understand the intricacies in the layout as the tiny changes can make a large
difference to the overall composition of the screen space.

Furthermore, I want to study and experiment with the new material design
refresh.
Hridae Walia - Behaviour - 10/31/2018
Video

https://vimeo.com/298063961

Hridae Walia - Behaviour - 10/31/2018


Project 2
Hridae Walia - Design for Healthcare - Fall 2018

PROJECT • Find a Healthcare topic that you


are passionate about and design
BRIEF for it

1
Hridae Walia - Design for Healthcare - Fall 2018

• Primary & Secondary research


MY ROLE •

Prototyping
User testing

Primary research was done in


collaboration with Grace Dai in a previous
project on the same topic.

2
Opioid addiction
Hridae Walia - Design for Healthcare - Fall 2018

3
Hridae Walia - Design for Healthcare - Fall 2018

PERSONAL LEARNING GOALS

Language design

Empathetic design

Simplified data visualization

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Hridae Walia - Design for Healthcare - Fall 2018

HEALTH

CHALLENGE

CONTEXT

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Hridae Walia - Design for Healthcare - Fall 2018

• Highly addictive

OPIOIDS • Pain medication, Heroin, Fentanyl

• People aged 16-28 are currently


being affected the most

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Hridae Walia - Design for Healthcare - Fall 2018

SCALE
Causes 1 in 5 young adult deaths in the US

Total economic burden of $78.5 billion per year

75% of people who began abusing opioids in the


2000s started with prescriptions

7 https://www.drugabuse.gov/publications/research-reports/relationship-between-prescription-drug-heroin-abuse/prescription-opioid-use-risk-factor-heroin-use
Hridae Walia - Design for Healthcare - Fall 2018

HISTORY
In the late 1990s, pharmaceutical companies
reassured medical communities that
opioids are not addictive.

Prescriptions for opioids tripled between


1991 and 2011.

The government began to crack down on


prescription painkillers, leading to the rise of
the heroin epidemic.

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Hridae Walia - Design for Healthcare - Fall 2018

• Medicine

• Counseling/behavioral therapy
STANDARD • Medication-assisted therapy MAT
TREATMENTS (considered most effective)

• Residential/hospital based
treatment

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Hridae Walia - Design for Healthcare - Fall 2018

• Psychedelic Therapy
• Ibogaine

NEW • Neurological pain treatments


TREATMENTS • Radio waves
• Neuro-Stim System Bridge
• A device that sends electrical
pulses to the brain

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Hridae Walia - Design for Healthcare - Fall 2018

INITIAL PRIMARY RESEARCH

Sanjay, 30 Adam, 22
Adam, 22
Recovering from opioid Recovering from opioid
Recovering from opioid
addiction, currently working as addiction
addiction
an addiction counsellor

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Hridae Walia - Design for Healthcare - Fall 2018

INITIAL DISCOVERY

• Prescriptions are a major gateway to opioid addiction

• Addiction is difficult to identify as its developing in a person

• Some people can be naturally more prone to addiction than others

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Hridae Walia - Design for Healthcare - Fall 2018

RECOVERY INSIGHTS

• Social support
• Structure
• Honesty

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Hridae Walia - Design for Healthcare - Fall 2018

FOCUSED PROBLEM DEFINITION

It is easy for people to get addicted to pain


management medication because they are
often not aware of the risks.

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Hridae Walia - Design for Healthcare - Fall 2018

HOW MIGHT WE

How might we guide people through the


prescription period to avoid opioid addiction
to allow for an easy recovery.

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Hridae Walia - Design for Healthcare - Fall 2018

SCENARIO

You have been prescribed opioids and you


download this app to stay on track

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Hridae Walia - Design for Healthcare - Fall 2018

STORY

Get injured / Have surgery

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Hridae Walia - Design for Healthcare - Fall 2018

STORY
Get injured / Have surgery

Doctor prescribes opioid pills

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Hridae Walia - Design for Healthcare - Fall 2018

STORY
Get injured / Have surgery

Doctor prescribes opioid pills

You take the pills and they make you feel better

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Hridae Walia - Design for Healthcare - Fall 2018

STORY
Doctor prescribes opioid pills

You take the pills and they make you feel better

With increased usage, your body forms an addiction to the pills

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Hridae Walia - Design for Healthcare - Fall 2018

STORY
You take the pills and they make you feel better

With increased usage, your body forms an addiction to the pills

Prescription ends, but your body is still addicted

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Hridae Walia - Design for Healthcare - Fall 2018

STORY
With increased usage, your body forms an addiction to the pills

Prescription ends, but your body is still addicted

Buy drugs illegally because you need them to survive

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Hridae Walia - Design for Healthcare - Fall 2018

INITIAL CONCEPT SKETCHES

A device monitors your usage and warns you when you have
gone over the required amount of medication for the day
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Hridae Walia - Design for Healthcare - Fall 2018

INITIAL CONCEPT SKETCHES

Recording and reporting dependency levels based on how


addictive the prescribed medication is
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Hridae Walia - Design for Healthcare - Fall 2018

INITIAL CONCEPT SKETCHES

Asking questions throughout the day to identify withdrawal


symptoms and report back a dependency level
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Hridae Walia - Design for Healthcare - Fall 2018

INITIAL CONCEPT SKETCHES


Idea 4

Smart pill locker that only unlocks when it’s time to take
medication
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Hridae Walia - Design for Healthcare - Fall 2018

INITIAL CONCEPT SKETCHES


Supplementary idea - A companion device

A pill bottle that only lets you take out 1 pill at a time so that it
can measure how many pills have been taken
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Hridae Walia - Design for Healthcare - Fall 2018

MID CONCEPT SKETCHES

Dependency calculator

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Hridae Walia - Design for Healthcare - Fall 2018

MID CONCEPT SKETCHES

Progress Tracker

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Hridae Walia - Design for Healthcare - Fall 2018

MID CONCEPT SKETCHES

“PillScribe” Prescription manager

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Hridae Walia - Design for Healthcare - Fall 2018

SACRIFICIAL DESIGN CONCEPTS

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Hridae Walia - Design for Healthcare - Fall 2018

SACRIFICIAL DESIGN CONCEPTS

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Hridae Walia - Design for Healthcare - Fall 2018

USER TESTING CONCEPT FEEDBACK


Pillar

• “I think it’s important to reiterate the idea that


taking fewer pills is always better”

• “It should include further breakdown of dosage


within the day just so I have more information”

• “Positive reinforcement would be nice to let me


know when I’m doing well.”

33
Hridae Walia - Design for Healthcare - Fall 2018

USER TESTING CONCEPT FEEDBACK


Goals
• “I don’t want to see my negative score, if I’m
already feeling bad it’s doing nothing to help.”

• “I like the small goals, they’re not intimidating


and seem easy to achieve”

• “I like how simple it is but I want more


information about the objectives”

34
Hridae Walia - Design for Healthcare - Fall 2018

USER TESTING CONCEPT FEEDBACK


Dependency

• “It wasn’t clear to me that this is talking about


withdrawal symptoms”

• “The graph makes sense to me for tracking


progress”

• “I’m not convinced that the questions can


provide an accurate score for dependency”

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Hridae Walia - Design for Healthcare - Fall 2018

USER TESTING LEARNINGS


Pillar Goals Dependency

• Needs more information • Clear information • Concept wasn’t


on dosage convincing
• Smaller milestones are
• Needs to have more easy to work toward • It should take more
positive reinforcement information from the user
• There is no indication for
time • Graph was useful for
tracking progress
• Needs more background
information on specific
goals

36
Hridae Walia - Design for Healthcare - Fall 2018

USER TESTING LEARNINGS


General

• Reiterate the mission of taking fewer


pills

• Friendlier language

• More positive reinforcement

37
Hridae Walia - Design for Healthcare - Fall 2018

REFINED DESIGN
“I don’t want to see my score”
People did not want to see their score because it made them
feel as if they were always doing something wrong

“I think it’s important to reiterate the idea that taking fewer


pills is always better”
So that people are assured that taking fewer is the main mission
of the app

38
Hridae Walia - Design for Healthcare - Fall 2018

REFINED DESIGN
“I like the small goals (they) seem easy to achieve”

Smaller goals were less intimidating and easier to follow

“I like how simple it is but I want more information about


the objectives”
The objectives are easier to follow if people had an
understanding and motivation to follow them

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Hridae Walia - Design for Healthcare - Fall 2018

REFINED DESIGN
“The graph makes sense to me for tracking progress”
A trend graph was easy for people to understand where they
stand in their journey

“Positive reinforcement would be nice to let me know when


I’m doing well.”
Positive feedback is important for people to know how they are
doing, rather than being shown raw data.

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Project 3
INTERACTION MASHUP

LANGUAGE LENS Hridae Walia - Behaviour Project 6 - 12 / 13 / 2018


BRIEF

Objective My Role Tools Team


Research Solo
Take the functions and micro Sketch
interactions of 2 applications and Prototyping Principle
combine them into one. Animation Duration
2 weeks
Emphasis on quality of animation

Faculty
Erin Malone

Hridae Walia - Behaviour Project 6 - 12 / 13 / 2018


PROBLEM

WHY
▸ Learning can become boring over time because of static tools and old
methods

▸ The gamification of Language drops along with the technology of Google Lens
can;

▸ Excite the user

▸ Keep them motivated

▸ Draw more users with the technology

Hridae Walia - Behaviour Project 6 - 12 / 13 / 2018


APP DESCRIPTION

LANGUAGE DROPS
▸ Primarily visual tool- Does not rely on using your native
language to translate

▸ 5 minutes a day limit for a more addictive learning


experience

▸ Mini-game oriented- Uses multiple mini games for an


interactive and enjoyable experience

▸ Rapid interactions- Quick swipes and taps only


Google Play awards 2018

▸ Vocabulary only- No grammar


Hridae Walia - Behaviour Project 6 - 12 / 13 / 2018
APP DESCRIPTION

GOOGLE LENS
▸ Virtual search tool - use the camera for searching
items

▸ Identify objects - to find out more about them by


taking a picture

▸ Recognize real text - to copy and use digitally

Hridae Walia - Behaviour Project 6 - 12 / 13 / 2018


MICROINTERACTIONS

GOOGLE LENS

Tap on an object to identify

Hridae Walia - Behaviour Project 6 - 12 / 13 / 2018


APP DESCRIPTION

GOOGLE LENS
▸ Virtual search tool - use the camera for searching
items

▸ Identify objects - to find out more about them by


taking a picture

▸ Recognize real text - to copy and use digitally

Hridae Walia - Behaviour Project 6 - 12 / 13 / 2018


RESEARCH

GAMIFICATION OF LEARNING

‣ Gamification means to take the properties of video games and apply them in other contexts

‣ This process influences learning by;

‣ Strengthening the relation between instruction and learning outcome

‣ Directly influencing learning

https://journals.sagepub.com/doi/abs/10.1177/1046878114563660 Hridae Walia - Behaviour Project 6 - 12 / 13 / 2018


PROCESS

WORKING SKETCHES

Hridae Walia - Behaviour Project 6 - 12 / 13 / 2018


WIREFRAMES

Hridae Walia - Behaviour Project 6 - 12 / 13 / 2018


WIREFRAMES

Hridae Walia - Behaviour Project 6 - 12 / 13 / 2018


VIDEO

Video Link
https://vimeo.com/306631469

Hridae Walia - Behaviour Project 6 - 12 / 13 / 2018


Project 4
Hridae Walia > Sophomore Review > Spring 2018

Digital to Analogue Hridae Walia


IxD Foundations
Objective My Role Tools Team
Take a video game, study its Research
Sketch
Solo
mechanics and then convert it into an Game Design
Photoshop
analogue game. Prototyping

User testing
Duration
4 weeks

Faculty
Erin Malone

!2 Hridae Walia
Table of contents
• 1 - Cover
• 2 - ToC
• 3 - Why I chose this game
• 4 - Formal Elements
• 5 - Player profile
• 6 - First prototype
• 7 - Questions and Original testing
• 8 - Insights
• 9-16 - Tests and iterations
• 17 - Final Game Kit
• 18 - Game Manual

!3 Hridae Walia
The game I chose and why
The game I chose is Fallout Shelter. It is a mobile game that is a part of the bigger Fallout Franchise,
set in a world where all major countries nuked each other and people took shelter in Nuclear Fallout Fallout 4 Screenshot (PC)
Vaults. I chose this game because the Fallout series is one of my favorite game series of all time and I
figured that if I am going to do create a game I should base it off something I have passion for so that I
am motivated to do justice to the series when I convert Fallout Shelter into an analogue game.

The base game is a free mobile game which means that its mechanics were made to be short,
simple, fun, and addictive. Even though it is one of the more complex mobile games out there it still Fallout Shelter Screenshots (Android)
remains basic while maintaining the feel and story of the Fallout franchise. In the game you play the
‘overseer’ who is the leader of a vault, your main objective is to run the shelter in a manner that keeps
your occupants happy.

A major component of the game (and what I like most about the game) is the looting mechanic
where you can send Dwellers out on missions so that they can come back with loot and resources to
give to other Dwellers or to keep for themselves. Weapons allow you to attack other areas like raider
settlements and fortresses so that you can get more precious loot. Sometimes your vault will be
attacked by raiders and if you are not able to defeat them, they will destroy your Vault and you will
have to start over from scratch.

!4 Hridae Walia
Formal elements - Fallout Shelter
Players Procedures
Single player mobile game - Player v Game • The game starts with you getting 5 dwellers and a vault with 1
room, and a few bottle caps to start building
Objectives • Build a room for power, food, and water to start your Vault
• Exploration - Explore the wasteland to collect loot • Send Dwellers out once they are ready so that they can collect
• Construction - Build your base in order to get more Dwellers loot and come back to the Vault
• Strategy - Choose who to send according to their skill level • Send Dwellers out to missions of increasing difficulty once they
• Objectives - Special Missions that bring better loot are capable or have better loot

Resources
Outcomes • Vault
• Get more resources to get more Dwellers to get more loot • Bottlecaps
• ‘Thriving’ sense for the player • Dwellers
• Successfully running a Vault • Wasteland
• Getting valuable loot • Loot
• Enemies (Raiders, Mutants, Ghouls)
• Stimpak (Health kit)
Rules
• Can only send 1 team out at a time unless you buy an upgrade Boundaries
• In battles, characters hit each other one by one until one of them dies
• If a Dweller dies in the Wasteland, they can be revived for a few • Dwellers cannot live outside a vault
Bottlecaps (in-game currency)

!5 Hridae Walia
Player profile
Matt Peake
Age: 20

Occupation: College Student


Hobbies: Video Games, Reddit, Youtube, Rap Music, Basketball
Usually spends 20 hours a week playing video games, been playing since childhood. Likes open world games for the
freedom they offer.

Game devices Top 3 favorite video games Current favorite


• PC • The Witcher 3 • Player Unknown’s Battlegrounds
• Xbox One • Dishonored 2
• Nintendo Switch • Fallout 4
• Google Pixel 2

• Occasionally plays board games with family and friends Favorite board games
• Casual play style, plays for fun and not very serious while playing
• Monopoly
• Likes games with a light strategy element so that it is slightly challenging
• Battleship
• Does not like games that are too simple like snakes and ladders but also does not
• Chinatown
like games that go on for too long like Dungeons & Dragons

!6 Hridae Walia
Original prototype

➤ Basic map design where the players have vaults located in the 4
corners and have to take over the rest to win
➤ Players use basic card stats to see what a dweller can do
Perception = how far they can shoot, Endurance = how far they
can move
➤ Players get a new Dweller after every turn. A vault can hold a
maximum of 4 dwellers, forcing players to make difficult
decisions on who to let go
➤ Incentive to go in the middle is to get the draw 5, which lets you
pull 5 random items that could be weapons or armor
➤ There are Draw 1 spots on the way
➤ Loot is completely random, only way to get better loot is to
draw more cards.
!7 Hridae Walia
Questions for the players
• Are you familiar with the Fallout series?
• If yes, which Fallout games have you played?
• What are some of your personal favorite video games?
• Do you play board games often?
• What are your favorite board games?
• Do you like strategy games?
• What do you think about games that are significantly influenced by luck?
• How long do you prefer a board game session to last for?

Who I tested with (8 people) (Original prototype only)


Round 1 (Thanksgiving) - 4 people
• Sohraab Walia (Brother) - Likes casual strategy, Favorite game - Halo 3, Monopoly
• Harnoor Oberoi (Cousin) - Casual but wants to win, Favorite game - Mortal Kombat, Loopin Louie
• Gurman Oberoi (Cousin) - Very competitive - Favorite Game - Gears of War, Chess
• Kabeer Walia (Brother) - Plays for fun and doesn’t care about winning or losing - Favorite Game - Fallout 3, Monopoly
Round 2 (In class) - 4 people
• Natalia Girling - Has not played Fallout before, likes very casual games and mobile games
• Jay Wang - Casual but likes to think while playing, likes strategy games like Age of Empires
• Tiger Zhou - Casual player, likes action games. Does not play games much.
• Yuan Gao - Plays for fun, does not play many games.

!8 Hridae Walia
Insights
Board needs to be more complex 10/10
Players need better incentive to take risks 6/10
More paths 10/10
Need an actual health bar 10/10
Need a better way of keeping track of the Dwellers when they are out in the wasteland 8/10
Add new items, needs more variety 5/10
Need a new way of adding Dwellers to the game 4/10
Reduce the damage of special weapons (sniper and rocket launcher) 2/10
Change moving and shooting mechanic (how many things can you do in one turn) 6/10
Add health bar for vault 8/10
Remove the Endurance stat 4/10
Simplify Dweller cards (Only show essentials) 4/10
Remove Strength stat so that you can only attack with a weapon 6/10
Add a way to upgrade stats 5/10
Add rare loot areas to give guaranteed loot, to create more conflict 3/10
Increase size of Dweller cards 2/10

!9 Hridae Walia
Patch-notes from v0.1 to v0.2
• Use colored dots to show health of Dweller and Vault
• Changed map layout to be more complex, added shortcut going directly to enemy vaults
• Added new areas that have a higher chance of having rare loot (Rare loot spots)
• Increased dweller health because too many weapons can instantly kill them
• Added damage range for some weapons, determined by dice roll
• Added danger paths that players can go on to get to the draw 5 faster, but they risk getting damaged by a trap or mine
• You can move, then shoot in the same turn.
• Removed endurance stat, player movement is now determined solely by single dice roll (Stat will be erased in final
card design
• Printed bigger Dweller cards so that loot cards fit under them
• Added new Dwellers
• Added Rule sheet

!10 Hridae Walia


v0.2 Rules Feedback
Fallout Shelter Board Game Rules
● Last settlement standing wins • Rules are difficult to understand, organize them
● A vault can hold a maximum of 4 people, if a player has • Explain that the Dwellers are meant to be
extra dwellers they can release them or replace existing commanded by you, they are your minions
dwellers. A dweller who is already out in the field cannot • Change ‘Settlement’ to ‘Vault’
be replaced • Explain perception further
● Weapons can be exchanged when dwellers are within 3
spaces of each other
● Each settlement gains 1 new follower after every turn
● Each dweller has a maximum amount they can move which
is determined by the Endurance stat. If a dweller has an
Endurance stat of 3 and the player rolls a 6, the dweller can
only move 3 steps.
● IF a dweller has a weapon, they can shoot as far as their
Perception stat. If one dweller is 7 steps away from an
enemy and their perception is 6, they cannot hit them
because they are 1 point short.
● If a dweller has no weapon, they can only attack people 1
step away or on the same step as them
● Weapon damage adds up to the existing Strength stat of the
dweller
● If a dweller dies in the field they leave all their loot on the
spot of their death, it can then be picked up by anyone who
goes there
● A dweller can have a max of 1 weapon and 1 piece of
armor

● Dwellers have 25 health


● Vaults have 100 health

!11 Hridae Walia


v0.2 Test
Who I tested with (2 people)
Round 3 (In class) - 3 people (I added myself as a 4th player)
• Elijah Haines - Likes to strategize and plays semi-seriously. Used to play the old Fallout 2 game on PC
• Tianyi Huang - Slightly competitive but casual gamer, likes Batman games and Assassins Creed. Has heard of Fallout Shelter but never played
• Jay Wang
Repeated 1 tester to see how the game changed for them

Insights
Board is too complex 3/3
Game is unbalanced 3/3
Better paths 3/3
Colored dots for health are not a good idea 2/3
Need a better way of keeping track of the Dwellers when they are out in the wasteland 3/3
Too many bad items (BB Gun) 2/3
Need a new way of adding Dwellers to the game 2/3
Remove strength, requires too much calculation 2/3
Players should not be able to be in the same spot, allows them to hog loot 3/3
Add upgradeability 2/3

!12 Hridae Walia


Patch-notes from v0.2 to v0.3
Focus: Fixing gameplay and balancing and experimenting with new map
• Need to go back to the drawing board and create a completely new map
• Experiment with ways to track Dwellers in the Wasteland - Use color coded shapes (unique to each dweller)
• Limit to 4 dwellers, you do not get new dwellers anymore since you can upgrade the ones you have
• Remove Strength, now there is only health and perception
• New player cards
• Reduce bad loot items and increase rare items to make the game more exciting and fast
• Added armor in loot to increase health
• Added new weapons (Sniper and laser pistol
• Added individual loot spots to pickup single weapons

Very low fi map because I wanted to iterate and get it right quickly
!13 Hridae Walia
v0.3 Test
Who I tested with (1 person)
• Jay Wang

Repeated 1 tester to see how the game changed for them

Insights

• Map needs to be more dynamic


• Still too simple
• New Loot spots are a good change
• Add a currency to purchase
• Limited number Dwellers reduces confusion
• Tracking was easy
!14 Hridae Walia
Patch-notes from v0.3 to v0.4
Focus: Adding Polish and completely redoing map based on learnings from
previous test
• Created completely new map following the successes and failures of experiments
• Added new game pieces
• Color code Dweller cards
• Redesign Dweller cards
• Re-print loot cards
• Increased rare loot again
• Added in game currency, gold coins
• Bought poker chips for health and perception, each team has a color (red, blue, yellow, white, and green for Vault health)
• Added new ‘Warzone’ in the map which changes the map and changes the rules
• Players inside the war zone cannot shoot outside and outside cannot shoot in
• Players can only move 1 space at a time, perception stat is halved in the Warzone
• Warzone has higher concentration of loot and allows for direct passage to any vault

!15 Hridae Walia


v0.4 Test
Who I tested with (2 people)
• Jay Wang
• Olivia - Has never heard of Fallout, mainly plays casual mobile games

Repeated 1 tester to see how the game changed for them

Insights
• Map works well
• Elaborate rules very clearly
• Warzone is a unique feature that greatly improves
• Color coding isn’t enough, something needed to identify
individual Dwellers in the Wasteland
• Limited number Dwellers reduces confusion
• Elaborate on rules very clearly since the game has a
unique feature now
• Sniper is too powerful
• New movement mechanics need to be thoroughly
!16 Hridae Walia explained in rule book
Old

Patch-notes from v0.4 to v1.0 (FINAL)


Focus: Fixing small balancing issues, fixing Dweller management, creating
comprehensive game manual
• Ran out of poker chips for the perception stat so changed to nickels
• Created full game manual
• Redesigned Dweller cards to make it easy to identify by linking them to their game pieces
• Bought gold coins for currency

New

Hridae Walia
Final game Kit
Dweller cards, 4 per team, 16 total

Currency - Gold coins - 30 coins,


1 coin stands for 10.

Team chips, 28 each color, 1 stands for 5 health

Vault health chips, 20 for each Vault, 1 stands


for 5 health

Game pieces, each design


has 4 colors for each team, 16
total

1 green die

Pennies - Used to show


perception stat, 160 total

!18 Hridae Walia

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