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Design Methodologies

ISD or Design System


Agile Design X Problem
ADDIE Thinking Thinking

Visual
Model

A method for breaking tasks Problem solving by viewing


Applying critical and creative into small increments with "problems" as parts of an
thinking to understand, minimal planning that do overall system, rather than Used to solve wicked or
A systematic approach for
Definiti visualize, and describe not directly involve long- reacting to a specific part, complex problems for 21st
developing learning
on complex, ill-structured term planning. The outcome or event and century challenges that defy
platforms.
problems and develop iterations are short time potentially contributing to conventional planning.
approaches to solve them. frames that typically last further development of
from one to four weeks. unintended consequences.
Builds a vibrant learning Uses a holistic approach to Uses extreme adaptive
Focuses on the wider social
environment through goal seeking rather than approaches to innovate
space of systems and society
Obtains business results communication, focusing on independent when solving wicked
Primary rather than artifacts and
through improved collaboration, and small but elements in order to build a problems, rather than
Values aesthetics by
performance. rapid iterations in order to systemic interaction that designated steps that
expanding engagement,
sustain agility that adapts to results in a goal or final normally do not work well
impact, and sales.
a changing environment. state. when facing such problems.
While focus is primarily on
The model relies heavily on
An older methodology that the problem and product,
customers being part of the Best for complex problems Used for wicked problems
Key has rapidly evolved into a the model does use
team so that changing that effect an entire system that borders on the edge of
Feature robust model for solving customer feedback for
requirements can be or organization. chaos.
more structured problems. solving ill-structured
adapted to.
problems.
This methodology relies on a This methodology relies on This methodology relies on This methodology relies on This methodology is used for
Example
viable model to build the the designers or experts for customers who have the gaining an understanding of extremely wicked problems
design (think of a guru who building a best design (think insight to be major the organization as a whole (think of a solution that
is the best performer to of the iPad that no one collaborators in the design (think of a complex process often brings more new
seek advice from): thought they needed until it (think of a complex process in your company that spans problems than it solves,
was available): in your company that relies several departments or such as diversity training or
You have an Exemplary on a number of employees borders and needs a new performance
Performer or a model of one There are no models of the and needs improvement): improvement): feedback program):
that informs you of how the task or process so the
task or process should be designers, and perhaps with There are no clear models of Similar to Design Thinking in The problem and its solution
performed. the help of experts, develop the task or process so the that there are no models of cannot easily be grasped by
a new task or process. customers, designers and the task or process so the the customers, designers or
Customer feedback is sometimes experts designers and/or experts experts. Thus a new set of
normally used after the collaborate to build a new develop a new task or “eyeballs” work alongside
initial model has been model. The design is built process. However, it is the employees with the
designed. using small iterations so that realized that the solution purpose of gaining an
the customers can ensure may have a detrimental insight. When a new insight
they are getting a viable affect on a large part of the is discovered, a “test” design
solution that fits their organization, thus the or solution is tried to
needs. solution must be fine-tuned determine if it is viable
to span the entire (called a “Design Iteration”).
organization. This process is continued
until enough viable solutions
have lowered the problem
to a desirable state.

1. Analysis: understanding
1. Immersion: soak yourself
and then describing the 1. Apply critical thinking to 1. Tell stories that focus on a
1. Select the project and in the problem to harvest
objectives needed to correct gain understanding of the narrative that will aid in
develop the vision. customer insights and gain
performance deficiencies problem discovering the issue.
empathy.
(identify goals)
Main 2. Convergence: bring
2. Design: a process to 2. Initiate the project by
Steps or 2. Observe to understand together all things such as
achieve the goals in order to obtaining stakeholder 2. Look for trends in
concepts the operational physical, technology,
: correct the performance participation, funding, and performance patterns
environment software, and services into a
deficiencies build team.
logical design
3. Deliver small working 3. Divergence: explore new
3. Development: building 3. When a trend becomes
3. Solve the right problem iterations that meet the advantages. Unlike Agile
the initial discoveries into a visible, develop a focus
by defining it changing needs of the Design, which mainly uses
process that will assist the question that describes the
stakeholders. Normally uses Release Iterations, Problem
learners to become expert Release Iterations - context of what you are X mainly uses Design
performers although the release may seeking Iterations — the iteration is
not be fully completed or performed to test a method,
functional, the designers function, feature, etc. to a
believe that it is good small population of learners
enough to be of use to the to see if it valid.
learners or users.
4. Adaptation: stay nimble in
a fast-moving environment
4. Ideate: imagine or by going in new directions
4. Implementation: deliver 4. Release End Game 4. Look for key causes and
conceive solutions to solve when facing roadblocks. Use
the learning platform (deliver the final package). consequences
the problem your recent learning's of the
problem to help guide your
new direction.
5. Evaluation: ensure the 5. Look deeper into the 5. Evaluation: ensure the
5. Production — operate,
learning and performance 5. Adapt to dynamic problem. Are beliefs and learning and performance
maintain and support the
platform is delivering the conditions by prototyping values causing the situation platform is delivering the
system
desired results to persist? desired results
6. Plan an intervention by
basing it on your
6. Achieve the designated 6. Retirement — remove
understanding of the
goals when no longer needed
structure. What approaches
and actions are needed?
7. Assess the results and
fine-tune.

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