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1. In Alice, which procedure is used to assign one object as the vehicle of another?
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Vehicle
setObjectVehicle
setVehicle (*)
setClassVehicle
2. In Alice, different programming is not required for different objects, because all objects move
the same way. True or false? Mark for Review
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True
False (*)
4. Rings will appear around a sub-part indicating how you can reposition it. True or false?
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True (*)
False
Correct
5. In Alice, when using the getDistanceTo function what menu option would you use to subtract a
set value from the distance? Mark for Review
(1) Points
Custom DecimalNumber
Math (*)
Whole to decimal number
Random
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6. In Alice, where can you view the list of functions available for an object?
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The template
The Code editor
The gallery
The Scene editor (*)
8. In Alice, which of the following situations could benefit from declaring a new procedure?
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An object does not have a default procedure for a motion, such as swimming. (*)
Multiple objects need to use a motion, such as bunnies hopping. (*)
An object needs to say three statements.
An object needs to move forward, then move up 10 meters.
A single motion, such as walking, takes up a lot of room in myFirstMethod. (*)
9. In Alice, if a procedure is declared for a clownFish class, which classes can use the procedure?
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11. In Alice, the while control statement executes a set of procedures a specific number of times.
True or false? Mark for Review
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True
False (*)
12. From your Alice lessons, random numbers are numbers generated by the user with a pattern
in their sequence. True or false? Mark for Review
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True
False (*)
13. Which of the following instructions turns the clown fish left 5 revolutions?
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Correct
14. Which of the following would not be an argument in an Alice programming instruction that
commands a person object to move forward 2 meters? Mark for Review
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Number of seconds to execute the programming instruction
Distance to move forward
Person's height (*)
Direction to move
15. To access the Alice Code editor from the Scene editor, which button do you click?
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1. In Alice, when two objects are synchronized and move together, this means that one object is:
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2. In Alice, the setVehicle procedure will associate one object to another. True or false?
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True (*)
False
Correct
Click and drag the desired programming instruction into the myFirstMethod tab. (*)
Click and drag the desired programming instruction into the Procedures tab.
Click and drag the desired programming instruction into the Scene editor.
Click and drag the desired programming instruction into the Functions tab.
Correct
5. The delay procedure in Alice halts an object's motion before the next motion begins. True or
false? Mark for Review
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True (*)
False
Correct
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6. The comments you enter in Alice should describe the sequence of actions that take place in
the code segment. True or false? Mark for Review
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True (*)
False
Correct
7. Which of the following is not one of the positioning axes used in Alice 3?
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x
y
w (*)
z
8. Alice objects move relative to the orientation of the person viewing the animation. True or
false? Mark for Review
(1) Points
True
False (*)
Incorrect. Refer to Section 2 Lesson 2.
9. In Alice, which function is used to move an object directly to the center point of another
object? Mark for Review
(1) Points
getDistance (*)
getObject
getDepth
getDuration
Correct
10. From your Alice lessons, which programming instruction represents the following movement: A
person moves forward the distance to the table, minus the depth of the person. Mark for Review
(1) Points
Correct
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11. In Alice, procedural abstraction is the concept of making code easier to understand and reuse.
True or false? Mark for Review
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True (*)
False
Correct
12. From your Alice lessons, which of the following is a tool to show the logic of an animation?
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Scene editor
Class chart
Pie chart
Flowchart (*)
Visual storyboard
13. Before you can begin to develop the animation storyboard, what must be defined?
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The code
The debugging process
The scenario (*)
The control statements
14. In Alice, control statements are dragged into the Code editor. True or false?
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True (*)
False
Correct
15. In Alice, which of the following arguments could be replaced with a random number?
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Distance (*)
Procedure name
Direction
Object name
Duration (*)