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Materials
in Depth
Y
ou’ve already been working with the Materials Manager and Material Editor
and have some idea of the process that visually describes surfaces in 3D. In
the broader 3D world, these surfaces are often referred to as textures, but
CINEMA 4D uses the term material. A single material represented by a thumbnail
in the Material Manager will usually be the culmination of several properties that
combine to create a unique look for a surface. Each property in the visual mix can
be edited on a separate parameter page.
The vast combinations of material properties possible in CINEMA 4D could
fill many volumes. In the process of producing the diverse materials in these
projects, you’ll gain an understanding of the different types of materials available
in CINEMA 4D and the general process of how they can be crafted. Exploring
all the infinite combinations will take a lifetime.
101
serious 3D artist will avoid the temptation to use these inherently beautiful shad-
ers with clip art ease, but rather will want to spend hours exploring the power of
these engines for unique looks. 3D shaders apply to the object volumetrically.
Figure 5-12
Texture Totem.