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Generally 2nd level fighters (any fighting style) with the following feats
Mounted Combat
Heavy Armour Master
Select one of the following
Charger
Duel Wielder
Great Weapon Master
Inspiring Leader
Savage Attacker
Sentinel
Leaders were generally 7th level with a deputy of 5th level
Armour for knights was generally chainmail with or without shield
Knights Templar
3rd lvl Fighters
Fighting Style – Great Weapon Fighting
Marshal Archtype – Champion (favoured two handed weapons)
Feats
Mounted Combat
Heavy Armour Master
Tough
Teutonic Knights
3rd lvl Fighters
Fighting Style – Dueling
Marshal Archtype – Champion
Feats
Mounted Combat
Heavy Armour Master
Savage Attacker
Knights Hospitaller
3rd lvl Fighters
Fighting Style – Protector
Marshal Archtype – Champion
Feats
Mounted Combat
Heavy Armour Master
Bonus Proficiency – Medicine
Samurai
Generally 3rd lvl Fighters
Fighting Style – Great Weapon Fighting or Archery
Marshal Archtype – Champion
Feats
Alert
Defensive Duelist
Skilled (choose from History, Nature, Religion, Animal Handling, Insight, Medicine,
Perception, Intimidation, Performance, Persuasion)
New weapon and armour – Katana (as longsword but is a finesse weapon) O’yori (Splint)
Daimyo were generally 7th to 10th lvl
Bushi (Elite guards for rulers, Mongol governors etc)
Generally 2nd lvl Fighters
Fighting Style – Great Weapon Fighting
Marshal Archtype
Feats
Tough
Favoured polearms and lamellar (Scale) Armour
Ninja
3rd lvl Monk/3rd lvl Rogue
Monastic Tradition – Way of the Shadow
Roguish Archetype – Assassin
Expertise – Acrobatics & Stealth
Feats
Alert
Mobile
Shaolin Monk
5rd lvl Monk
Monastic Tradition – Way of the Open Hand
Feats
Alert
Athlete
Resilient
Tough
Spartan
5th lvl Fighters (min 16 Str, Dex and Con)
Fighting Style – Dueling
Marshal Archtype – Battle Master (Maneuvers – Commander’s Strike, Precision Attack,
Sweeping Attack)
Feats
Durable
Medium Armour Master
Great Weapon Master
Savage Attacker
Leonidas was 10th lvl and had additional maneuvers of Rally, Riposte, Feinting Attack and
Lunging Attack
Spartans wore Breast Plate, Shield and were armed with a spear and Scimitar
Conan templates
Knights of the Crusades (Typically 3rd lvl Soldiers with the most experienced being 5th lvl)
Race – Hyborian - Aquilonian
Dodge vs Melee 11
Dodge Vs Ranged 15 with large shield
Parry vs Melee 16 with large shield
*values do not reflect attribute bonuses. Roll 3d6, discard lowest die and add 6 for Str, Dex, and Con
DR 7 (with typical armour)
Formation Combat – Heavy or Light Cavalry
Feats – Mounted Combat, Spirited Charge, Weapon Focus (select from broadsword, war hammer, battle
axe, war sword, lt or hvy mace or war spear.)
Favoured class bonus feat – Diehard
5th lvl Knights add one feat of their choice. Knight Lieges are at least 7th lvl, they receive 2 additional feats, one of
which must be leadership
Armour – Any medium or heavy armour (Mail Hauberk or Brigandine Coat were common) Large Sheild,
Steal Cap
Weapons – hvy or light lance, specialized weapon choice
Ninja (Thief, may be any level between 4th and 10th, all listed feats avail at 4th)
Race - Khitan
Dodge vs Melee 4th lvl 12 (17)
Dodge Vs Ranged 4th lvl 12 (17)
Parry vs Melee 4th lvl 12
*values do not reflect attribute bonuses. Roll 2d6 and add 6 for Str, and Con Dex has a min score of 18
DR
Feats – Acrobatics, Agile, Athletic, Blind Fight, Brawling, Defensive Marshal Arts, Deft Hands, Light Footed
,Poison Use, Stealthy, Two Weapon Combat Proficiency,
Bonus racial feat – Improved Unarmed Strike
Armour – none
Weapons – Ninja-to (short sword of Akbitanan make). Other popular weapons were Daggers, Sling, axe
and hunting bow
Monk (is considered a 7th level lvl Scholar when graduating from a temple however all sorcery related special
abilities are ignored and adv spells and bonus spells are considered bonus feats. Monks may advance to level 20
over time.
Race – Khitan
Dodge vs Melee 7th lvl 15
Dodge Vs Ranged 7th lvl 15
Parry vs Melee 7th lvl 13
*values do not reflect attribute bonuses. Roll 2d6 and add 6 for Str, Dex, and Con
DR 0
Feats –, Alertness, Brawling, Agile, Defensive Martial Arts, Great Fortitude, Imp Critical (unarmed), Imp
Initiative.
Roll 1d20 for additional feats as required by advancment (1) Acrobatics, (2)Akbitanan Smith
(3) Archer’s Bane, (4) Athletic, (5) Blind Fight, (6) Greater Critical (unarmed), (7) Imp Disarm,
(8) Imp Feint, (9) Imp Grapple, (10) Intricate SwordPlay, (11) Investigator, (12) Knowledgeable
(13) Lightning Reflexes, (14) Light Footed, (15) Martial Weapon Proficiency, (16) Multi Attack, (17) Priest, (18)
Reflexive Parry, (19) Striking Cobra, (20) Stunning Attack
Racial Feat – Improved Unarmed Strike
Armour – none
Weapons –. A staff is typical, however some monks learn to use martial weapons
Leonitus (10th lvl soldier)
Race – Gunderman
Str 18, Dex 17, Con 18, Int 11, Wis 12, Cha 18
HP 18 + 2/lvl = 38
Dodge vs Melee 18
Dodge Vs Ranged 22
Parry vs Melee 25 (24 w pike)
DR 8
Feats – Cleave, Great Fortitude, Iron Will, Gunderland Shield and Pike Fighting, Great Cleave, Far Shot,
Leadership,
Armour – Breastplate, Great Helm
Weapons – Pike, arming sword
Kubli Khan (11th lvl Noble) (Kublai’s brother uses same stats but is eighth lvl with 32 hp)
Race – Meadow Shemite
Str 16, Dex,7, Con 16, Int 14, Wis 18, Cha 18
HP 16 + 2/lvl = 38
Dodge vs Melee 12
Dodge vs Ranged 12
Parry vs Melee 18
DR
Special abilities – Title (Khan of Khans) Rank Hath its Privileges, Wealth, Special Regional Feature +2,
Social Ability (Family Ties and Savoir Fare), Lead by example +2, Enhanced Leadership, Do You Know
Who I Am
Feats – Iron will, leadership (score 22)
Armour – Scale Hauberk
Weapons – Scimitar
Starship Troopers characters
Aliens
Strike Team Troopers, (Frost, Weirzbowski, Crowe etc 3rd lvl MI Trooper
Str 15 Dex 13 Con 14 Int 10 Wis 10 Cha 11
Hit Points 18
Attack Bonus +5
Def 13 unarmoured
Def 18 in Stryker suit
Def 19 in Power Armour
DR 2 or 4 depending on armour type
Skills
Acrobatics +8, Athletics +10, Computer use +6, Drive +8, Knowledge (alien species) +6, Knowledge
(tactics) +6, Perception +6, Repair +6, Stealth +8, Survival +6, Technical (structural) +6
Special Abilities
On the bounce, Fearless, Hard Hitting, Battle Hardened (+1 to attack rolls included))
Feats
Simple/Adv Weapon Proficiency, Burst Fire, Exotic Weapon Proficiency (SW-226 Hel) Roll for two
more random feats