PL hog 3 Sigmar who united the rides of Men, there
would have been no Empire without the aid of the
Dwarfs. Not only did they fight alongside Sigmar and his
‘chieftains at Blackfire Pass, but the Dwarfs taught Mankind
the secrets of metalwork and, later, blackpowder. The
Dwarls and Men swore binding oaths two and a half
thousand years ago to come to the aid of one another in
times of need. Both races have fullilled that oath on many
‘occasions, and the might of the old Dwarf empire was sorely
needed during the Storm of Chaos.
As well as the fine suit of gromril armour presented by
Barak Grimjaw to Valten, the Dwarf High King vowed that
no threat would pass into the Empire from the cast. It fell to
the Dwarfs of Karak Kadrin to fulfil this vow, as the army of
Vardek Crom advanced along the Peak Pass. Not content
with defending the pass against the Chaos horde, the
Dwarf of Karak Kadrin resolved to march against the
enemy, and one Dwarf in particular was eager to fight the
foe in their own lands,
THE SLAYER KING
‘The tale of the Ironfist fumily is long and woeful. M
ago Ungrim’s five times great grandsire, King B:
suffered a great and terrible loss which drove him to take
the oath of the Slayers. Whar caused him to make such
sudden and drastic decision is nor recorded in the Book of
Gradges of Karak Kadrin, nor in the Records of the Kings,
‘nor even the stronghold’s Book of Days. It is commonly
assumed that the cause was the death of his daughter at the
claws of the great dragon Skaladrak on her way to marry the
Ungrim Ironfist is the Stayer
King and can be fielded in a
Dwarf army or a Slayer Army
of Karak Kadrin.
He counts as a Lord choice
‘and in addition takes up
‘one of your Hero cboices
as well. He must be
fielded exactly as
described here and may
not be given any additional equipment,
‘He must be the army's General.
M_ws_ BS
Ungeim 3 4
ew A
534) 5 4 10
Ss
4
Points: 465
Weapons & Equipment: Ungrim is armed with the Axe
of Dargo, wears the Dragon Cloak over gromeil armour,
and wears the Slayer Grown,
son of the High King at Karsz-a-Karak. In any ca
became the first Slayer King of Karak Kadrin,
e, Baragor
‘Torn between his two conflicting vows, the oath of a Slayer
to seek our death and the oath ofa king to watch over and
protect his people, Baragor was unable to fulfil either
properly: In the end, good Dwarf sense prevailed, and he
found a way to honour both his vows after a fashion. He
founded the Shrine of Grimnir, the Shrine of Slayers in
Karak Kadrin, and with generous donations to the cult he
established a haven for from all over the Dwarf
acknowledged as the home
cattered group of individuals
‘wandering amongst the mountains,
Although Baragor could not fulil his own vows while his
people needed him, he could help others to do so, and as
such he upheld his honour and was considered a wise and
reasonable Dwarf by all concerned. Baragor died in a tunnel
‘cave-in deep below Karak Kadrin, his Slayer’s vow still
unfulfilled. His son, Dargo, inherited not only the kingdom,
but his father's vow as well, and became the second of a line
of Slayer Kings. His living descendant is King Ungrim
Ironfist, the current Slayer King of Karak Kadrin
AGAINST THE BEASTS
For five generations the Slayer Kings of Karak Kadrin have
laboured under their dual vows. However, the son of
Ungrim, Garagrim Ironfist, has devised a means by which
these burdens might be lifted. After consulting with the
oldest and wisest Dwarfs of the Hold, Garagrim made an
UNGRIM IRONFIST
Slayer King of Karak Kadrin
Dragon Cloak: ‘The Dragon Cloak bears the Master Rune
of Spite (4+ Ward save), a Rune of the Furnace (immune
to fire attacks) and a Rune of Luck (one re-roll per
battle),
Axe of Dargo: This is inscribed with the Master Rune of
Smiting. Any cncmy wounded by the Axe of Dargo (after
saves
etc), loses not one wound but D6 wounds. In
ion, it bears a Rune of Parrying which means that
‘one model in base contact (chosen by the Dwarf player)
loses I Attack in close combat. This has no effect against
special attacks, such as a Night Goblin Fanatic, or a
‘Treeman’s Tree Whack.
‘The Slayer Crown: This bears a Rune of Fortitude (+1
Wound) and a Rune of Stone (increasing his Armour save
to 3+).
SPECIAL RULES
Slayer King: As Slayer King, Ungrim is bound by the
Slayer Oath, He benefits from the Slayer special rule
described on page 7 of Warhammer Armies: Dwarfs,
Hates Greenskins and is Unbreakable. The other Slayer
rules do not apply.
SS A RERY=
important realisation. If he could fulfil the Slayer vow that
would pass to him on the death of his father, then future
generations would no longer have the debt upon their
honour, With no kingly vows to hold him back, Garagrim
‘embraced the life of the slayer, leaving the courtroom of
his father to live amongst the hard stone halls of the
Shrine of Grimnie.
Garageim has taken the ancient title of War-mourner,
old rank that was once used by the High King's
champions. Itis the duty of the Warmourner to aet in the
King’s stead in battle, accepting the King’s honour as his,
own, and vice versa. As far as honour and tradition are
‘concerned, Garagrim’s Slayer vow is the same as his
father's
Now all that remained was for Garagrim to meet his death,
ile against a worthy foe. With the expansion of the
Realms of Chaos, all manner of twisted, mutated beasts
had come south from the Chaos Wastes and the ‘Troll
Country. Vicious fanged spawn, two-headed dragons,
mighty Shaggoths and all other manner of monstrous
creatures now roamed Kislev
Slayers in their thousands gathered at the Shrine
to Grimnir, the normally solitary waeriors
drawn together by the promise of a truly
glorious death against the bestial hordes from
the north. As they marched north to meet
their destinies, Garagrim marched at their
head, chanting praises to Grimnir for this,
fateful occasion,
GARAGRIM IRONFIST
War-mourner of Karak Kadrin
Garagrim Ironfist may be taken in any Slayer army of
Karak Kadrin and uses up @ Lord choice, He must be
fielded exactly as described bere and may not be given any
‘additional equipment. He will be the army general unless
jou have also taken Ungrim Ironfist. He may also be used
in a regular Dwarf army but may not be the General,
MWS BS s T wii a id
Gangim = 3«6«3 (4 533 405) 10
Points: 305
Weapons & Equipment: The Axes of Kadcin.
Slayer Skills: Beasts
(see page 67)
Deathblow, Vampireslayer
SPECIAL RULES
Slayer: Garagrim follows
given on page 7 of Warhammer Arn
Axes of Kadrin: Chained to Garagrim’s wrists so he will
never lose them, these twin axes were given to him by his
I of the rules for a Slayer as
Dwarfs,
If you wish, when Garagrim
makes a charge he may attack
like a Doomseeker rather than
normally (including the effects
of the axes’ runes and his Slayer
skills).
In subsequent rounds he can
only attack normally, though
he gains one extra attack
for carrying the paired axes,
as noted in his profile. He
makes his normal attacks for the purposes of
Deathblow.
‘The War-mourner: As Warmourner, it is Garageim’s
uty to tend the Shrine of Grimnir, allowing him to open.
up the temple's store of ancient rune axes left as tribute
by Slayers making a pilgrimage to Karak Kadrin.
Giant Slayers in an army led by Garagrim may be given a
single weapon rune worth no more than 25 points. The
Rule of Pride still applies to these weapons.
Remember that a model with a rune axe loses the normal
benefits of a great weapon or additional hand weapon,
fey
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