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What’s a Half-Orc to
do?
A One-Round D&D L IVING G REYHAWK ®
Highfolk Regional Adventure
Version 1
by Greg Marks
Strange occurrences plague farms of the Western High Vale. Farm animals have disappeared, crops a r e
burned, and odd scrawling has been painted on barns. A young half-orc is accused and only the PCs can
prove his innocence. Recommended for open-minded PCs. For characters levels 1-6
L IVING G REYHAWK Tier Structure Common: You have common lodgings, and eat
common quality food. You have normal clothing
Because players bring their own characters t o for your profession (adventuring); nothing fancy.
L IVING G REYHAWK campaigns, this adventure is You probably have two or three sets of clothing.
tiered. Basically, the challenges in this adventure
are proportioned to the average character level o f High: You stay in good quality lodgings, and eat
the characters participating in the adventure. To good quality food. You wear anything in value up
determine the tier that you will use to run this to courtier’s outfits, and generally buy a new s e t
adventure, add the character levels of all the of clothing every two weeks.
characters. In addition, add the levels of any Luxury: You have luxurious accommodations
cohorts or animals according to the values on (twice the cost of good accommodations), and you
their certificates. Cross-reference the total and eat excellent foods. You can throw a banquet for
the number of players participating in the game your friends every day, and frequently do. You
using the chart below to determine the tier used wear clothing up to the value of noble’s outfit,
for this adventure. and buy a new set of clothes every week.
4 players 5 players 6 players 7 players Lvl Cap Lifestyles come with bonuses or penalties t o
T1: 4-12 5-13 6-14 7-15 4nd Diplomacy, Intimidate, Disguise, and Bluff skill
T2: 13-22 14-24 15-26 16-28 6th checks. These penalties, shown below, should be
T3: 23-32 25-35 27-38 29-41 8th applied at the DM’s discretion, and can
T4: 33-42 36-46 39-50 42-54 10th sometimes backfire—for example, a PC with a
T5: 43-52 47-57 51-62 55-67 12th
T6: 53-64 58-70 63-77 68-83 14th poor lifestyle would not have a penalty when
T7: 65-76 71-84 78-92 84-100 16th talking to a beggar, but would when talking to a
T8: 77-88 85-97 93-107 101-116 18th city official. A PC with a high lifestyle should
T9: 89-100 98-111 108-122 117-132 20th have a penalty when dealing with a group o f
T10: 101+ 112+ 123+ 133+ <none> street thugs, where a PC with a destitute lifestyle
might not.
The level cap indicated is the highest level o f DMs are encouraged to role-play these
character allowed to play this adventure. reactions whenever possible.
Characters of levels higher than the highest level
shown for the highest tier cannot be played. Lifestyle Cost Skill Modifier
Destitute 14 sp -2
Is it a Full Moon? Poor 43 sp -1
Common 12 gp 0
Since the hazards of lycanthropy are a current High 250 gp +1
part of the LIVING G REYHAWK campaign, it may be Luxury 500 gp +2
necessary to determine if this adventure takes
place during a full moon. For game purposes, the
full moon lasts three days of each month. For a
given scenario that does not state the phase o f
the moon, roll 1d10 before play begins. On a DM’s Introduction
result of 1, the first day of the scenario is a night
of the full moon (roll 1d3 to determine where in Jilly, a local farmer in the Highvale, gave birth
the sequence of three nights it falls). during the depredations of Iuz’s minions, to a
half-orc son through no fault of her own. Being a
resilient and independent human woman typi cal
of the Highfolk region, she decided to raise the
child on her own, at her farm. Her neighbors
Upon your return, the farmers come out to meet Encounter Four
you, and chief among them is young Wilem, Stop the Goblins from burning the
waving wildly toward a wagonload of apples and orchard or stop the beating of Durin
turnips he has prepared for you. In the crowd you (defeating the goblins/Telak) 100 xp
can hear shouts of congratulations and thanks or
toward your party and whispered apologies Stop both the fire and the beating 125 xp
toward your young friend. “I should have known
it never could have been you, Wilem,” one farmer Encounter Five
offers; while two others lift Wilem up on their Find the Goblin Lair 20 xp
shoulders.
Encounter Six
If the PCs were nice to Zerus Billows, and his Defeat the entrance guards without
family, as well as acted generally in favor of equal raising the alarm 20 xp
rights for all, read the following: Defeat the Goblins 175 xp
Amidst the celebration and commotion someone Encounter Seven
taps you on the back of your thigh. Turning, you Return Eander’s t ools 10 xp
see Zerus Billows, the gnomish farmer. “You have
done a good thing this day. The humans in Total experience for objectives 450 xp
Highfolk have had a rough life at the hands of the Discretionary role-playing award 0-50 x p
Old One, but that doesn’t excuse the bigotry some
hold for demihumans. By showing how their own Total possible experience 500 xp
hatred was used against them by one of their
own, you have taught a valuable lesson that they,
or I, won’t soon forget. I owe you a great debt. If
any of you need the assistance of the Gnomish Treasure Summary
Consortium of Merchants, Moneylenders,
Miners, and Gemcutters, I will do what I can to Player characters may keep items from the
see to it that they are there for you. scenario that are listed on the treasure list below
or which meet the following conditions:
The party earns an Influence Point with the
Gnomish Consortium of Merchants, 1. The item must be non-magical and
Moneylenders, Miners, and Gemcutters if they specifically listed in the text of the adventure
have championed the cause of demi-human rights (e.g. armor on foes). If it is not listed in the
and cleared Wilem’s good name. text, the characters cannot keep it. Items o f
Wilem happily offers the party as many this nature can be sold for 50% of book value,
apples and turnips that they can carry. He won’t or recorded on a log sheet.
need it now that gold has been found on his 2. Animals, followers, monsters, henchmen, and
property. In addition, if the party returned so forth (any living being, basically) may not
Eander’s tools, he gives them each a big loaf o f be kept from a scenario for any reason unless
bread. the treasure summary lists the being
specifically. It is okay for the player
characters to form relationships with NPCs,
Experience Point Summary but these will not be certed and cannot bring
material benefit to the character. Contacts
To award experience for this adventure, add up (sources of extra information) must be
the values for the objectives accomplished. Then specifically certed.
assign the discretionary roleplaying experience 3. Theft is against the law, but may be practiced
award. The roleplaying award should be given for by some player characters. Items that a r e
consistent character portrayal and contribution worth more than 500 gp, that are of personal
to the fun of the game. You can award different significance to the owner (including family
roleplaying amounts to different characters.
Encounter Six
• Scroll o f see invisibility (3rd level) (150 gp)
• Masterwork morningstar (308 gp, 8 lbs.)
• Large darkwood shield (257 gp, 5 lbs.): This
nonmagical wooden shield is made o f
darkwood, so it weighs 5 pounds less and has
no armor check penalty.
Encounter Seven
• 1 Influence Point with the Gnomish
Consortium of Merchants, Moneylenders,
Miners, and Gemcutters to those who
championed the cause of demi-human rights.
In exchange for the purchase of forty acres of land, one barn, and one house, I Durin McDouw,
agree to pay Jilly Danalin the sum of one thousand gold solars over the term of five years. Jilly Danalin
agrees to cede all claims of ownership to that land and anything it might produce. Everything produced
from that land will be owned wholly by Durin McDouw or his designees.
X __ DurinMcDouw _________
X _______________________