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Problem Statement
Arena
The entire arena for the game is encapsulated within a square space of
dimensions 250 cm x 250 cm.
There is a marked Start Zone and Finish Zone. The Start Zone and the
Finish Zone dimensions are 30 x 30cm. The Start Zone and the Finish zone
are connected by a path called the Challenge Zone.
The Challenge Zone consists of 5 sub-zones and 5 checkpoints. The robot
has to cross all the 5 sub-zones to reach the Finish Zone while delivering relief
packages at each of the 5 checkpoints.
1. Uneven Terrain - This portion of the arena contains speed bumps with a
cross section of a trapezoid with heights up to 5 cm. The area of this
portion is 150 x 45 cm. The robot needs to manoeuvre swiftly through
the region to save time.
A cross-sectional view of a speed bump in the uneven terrain region is
shown in figure 1. The uneven terrain may contain more than one speed
bumps. The speed bump depicted in the image has maximum height i.e.
5 cm. The cross-sectional width for each speed bump is 24 cm.
Figure 1. Cross-section of a speed bump
3. See-Saw Hill - In this area the robot has to traverse uphill & downhill. It
has to be careful as the balance of robot need to be maintained at all
times. The robot has to cross a see-saw path as shown in figure 3.
Figure 3. The See-Saw Hill
5. The Mystery Zone - One of the most challenging tasks of the entire
mission is crossing the mysterious zone which is hit by landslides. The
robot has to cross a rotating turntable. The diameter of turntable is 60
cm. The rotating speed of the turntable will vary depending on the
weight of the robot.
Figure 5. The Mystery Zone
Gameplay:
The objective is to traverse the complete path from the Start Zone to the
Finish Zone through the Challenge Zone and successfully deliver all the
relief packages at the checkpoints in the minimum time.
The robot will start from the Start Zone. It will travel along the Challenge Zone
delivering relief packages at the check points and avoiding/overcoming the
obstacles in its path. At the start of the game the robot can be preloaded with
exactly 5 delivery packages. A delivery package is a spherical ball of diameter
40mm (a typical table tennis ball can be used) painted in red colour. The robot
should move through the sub-zones strictly in the order mentioned above. It
must deliver the relief package successfully to the delivery station at the
checkpoint of the sub-zone before proceeding towards the next sub-zone. A
delivery is successful if and only if exactly one relief package is dropped into
the delivery station such that the ball is completely inside the cylindrical hole.
In case a team fails to overcome an obstacle or successfully deliver a
package, it may ask for a reload. A robot is not allowed drop the relief
package on the arena anywhere else except for the delivery station, failing to
do so calls for a mandatory reload. In case any of the teams fails to finish the
challenge, i.e. deliver successfully all the 5 relief packages and reach the
finish zone with the given number of reloads, the team with most no. of
successful deliveries will be declared as the winner. In the event two or more
teams completing equal no. of successful deliveries, the team completing the
last delivery in least time will be declared as winner.
Reloads
1. A maximum of three reloads are allowed for each team.
2. At each reload, a team can manually load the relief package on its robot.
3. Only one relief package can be manually loaded in a reload.
4. After reloading the relief package, the robot must start from the previous
successful checkpoint. In case a team takes a reload at the first
checkpoint, the robot must start from the Start Zone.
5. The time for reloading will be included in the final time for completion of the
game.
Restarts
1. During a restart the team has the option to fix a damaged component of its
bot including replacing its battery supply.
2. No modifications except part replacement can be done to either bot.
3. Time for the run will not reset after a restart.
Robot Specification:
Power Supply:
1. Teams must bring their own power supply to the venue of the event.
2. The participants must use an onboard electric or non-electric power supply.
However, the power source must be non-polluting and must satisfy the
safety constraints determined by the organisers. In case of non-electric
power supply, the participants must get it approved from the organisers
beforehand via email.
3. Organisers are not responsible for the inconvenience if the approval is
not sought.
4. In case of an electric power supply, the voltage difference between any
two points during any point of time should not exceed 24V.
General Rules:
1) Teams must adhere to the healthy spirit of competition.
2) The bots will be checked for safety before the run and will be disqualified
if found unsafe.
3) Measurements and verdicts made by an officiating judge will be
deemed final.
4) The organisers reserve the rights to change any or all of the above rules
as they deem fit. Change in rules, if any will be highlighted on the website
and notified to the registered teams.
Team Specifications:
Eligibility:
All students with a valid identity card of their respective educational
institutes are eligible to participate in the event.
Certificate and Prizes:
1) Prizes mentioned on the Tryst2018 website. The Tryst Team reserves the
right to make changes in the prizes until 1 week before the actual
competition based on the no. of registrations received.
2) Certificate of Excellence to Top 5 positions.
3) Certificate of Participation to all legal entries.
4) Disqualified teams will not be eligible for any certificate or prize.
Arjun Bhardwaj
+91 8800653394
arbhardwaj98@gmail.com
Amogh Gupta
+91 8178046957
amoghiit@gmail.com