Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Chuffy Lickwound
Sadistic Chuffy is horrible indeed. He loves to sneak up on his
enemies and stab them. If he gets the chance, he also likes to
light fires—lighting fires is Chuffy's idea of great fun, almost as
enjoyable as causing big explosions.
Equipment
Broken dogslicer (shortsword), knife (dagger), 6 darts, leather
armor, potion of healing, 6 caltrops, grappling hook, 3
tindertwigs, set of thieves' tools, lucky pet toad ("Fat Frog"),
lock of hair from Goodwife Lotty still tied around her dog's
paw (worn on a thong about Chuffy's neck), 3 metal skewers,
stuffed raven, pet spider (called "Stankrush") in a wire cage, 3
spare bug cages, bottle of brine-soaked alligator eyes
(equivalent to 1 day's trail rations), child's doll with the eyes
taken out, curved sewing needle, cowbell (worn)
Chuffy's Song
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Poog of Zarongel
Poog is a frightening little cleric of the goblin deity Zarongel,
the sacred god of dog-killing, fire, and most holy mounted
combat. That Poog isn't very good at mounted combat is his
not-so-secret shame, so he funnels most of his energy into
attempts to overachieve at his god's other sacred teachings—
killing dogs (although he hasn't yet killed one, he hopes to do
so some day) and lighting fires (something that Poog is
already pretty good at).
Equipment
Dogslicer (scimitar), knife (dagger), 2 javelins, chain shirt,
lucky pet toad ("Dogfinder"), squashed dried toad (his
previous lucky pet toad), jar of pickled fish heads (the
equivalent of 1 day's trail rations), 6 torches, flint and tinder,
almost empty salt shaker, pig's tail (snack), wooden flute (too
splintery to play for long without injury)
Poog's Song
Poog of Zarongel Nimble Escape. You can take the Disengage or Hide
action as a bonus action on each of your turns.
Male goblin cleric (war domain) 1
War Priest. Your god delivers bolts of inspiration to you
Small humanoid (goblinoid), neutral evil
while you are engaged in battle. When you use the
Attack action, you can make one weapon attack as a
Armor Class 15 (chain shirt) bonus action. You can use this feature a number of
Hit Points 10 (1d8+2) times equal to your Wisdom modifier (a minimum of
Speed 30 ft. once). You regain all expended uses when you finish a
long rest.
Spellcasting. You are a 1st-level spellcaster. Your
STR DEX CON INT WIS CHA spellcasting ability is Wisdom (spell save DC 12, +4
11 (+0) 15 (+2) 14 (+2) 8 (-1) 15 (+2) 13 (+1) to hit with spell attacks). You have the following cleric
spells prepared:
Cantrips (at will): guidance, sacred flame, spare the
Saving Throws Wis +4, Cha +3 dying
Skills Insight +4, Religion +1 1st level (2 slots): cure wounds, divine favor, guiding
Senses darkvision 60 ft., passive Perception 12 bolt, inflict wounds, shield of faith
Languages Common, Goblin
Challenge 1/2 (100 XP) Actions
Dogslicer (scimitar). Melee Weapon Attack: +4 to hit,
Goblin Bravery. You have a worrying propensity for reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.
overconfidence in combat. When adjacent to an
enemy that's larger than you, if you have no other Knife (dagger). Melee or Ranged Weapon Attack: +4 to
allies within 5 feet of the enemy, your posturing, hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4
bravado, and cussing grant advantage on melee (1d4+2) piercing damage.
attacks against that enemy.
Fury of the Small. When you damage a creature with an Javelin. Melee or Ranged Weapon Attack: +2 to hit, range
attack or a spell and the creature's size is larger than 30/120 ft., one target. Hit: 3 (1d6) piercing damage.
yours, you can cause the attack or spell to deal 1 extra
damage to the creature. Once you use this trait, you
can't use it again until you finish a short or long rest.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Mogmurch's Song
Mogmurch
Ten-year-old Mogmurch is deranged. Mogmurch lives with his
mate Rempty, who has an irritating habit of licking his face Things go boom when Mogmurch throws,
Much more fun than using bows.
clean in public (especially when he leaves the village). She Sometimes where the boom boom blows
thinks his use of alchemy is very clever, and while she loves Is not my fault—that's how it goes.
the flavor Mogmurch's experiments leave on his face, she
worries that he'll some day blow himself up when she's not
around to watch.
Equipment
Club, leather armor, alchemist's supplies, alchemist's satchel,
potion of healing (2), lucky pet toad ("Amfibier"), spectacles
(for show), gourd of pickled leeches just about ready to eat
(counts as 1 day's field rations), juicy slug in a small pot
(snack), skull face mask, metal codpiece, jester's hat,
pumpkin-head lantern, black eyepatch (with hole cut in it to
see), hard leather boot (used as belt pouch), formula book
(contains all extract formulae known)
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Dogmunch the Magical
Dogmunch lives alone in a mud hut on the edge of the
Licktoad tribal lands. The stench that surrounds him is often
too terrible for even the smelliest of other goblins to bear. He
eats the rotten remains of animals in the swamps nearby and
often carries plenty of pickings in his teeth for emergencies.
Equipment
Quarterstaff, potion of healing, vial of acid, flask of alchemist's
fire, make-believe wand of fireballs (infinite charges), lucky pet
toad ("Spike"), sack containing the blackened corpses of his
first four lucky pet toads, spectacles (for show), gourd full of
pickled leeches (counts as 1 day's rations), dog leather hat,
four fake "magical" totems made of feathers and bones (used
to threaten other goblins), juicy slug in old potion vial (snack),
pumpkin-head lantern, soft leather boot (used as belt pouch)
Dogmunch the Magical's Song
Dogmunch the Magical Nimble Escape. You can take the Disengage or Hide
action as a bonus action on each of your turns.
Male goblin sorcerer (wild mage) 1
Tides of Chaos. You can manipulate the forces of chance
Small humanoid (goblinoid), neutral evil
and chaos to gain advantage on one attack roll, ability
check, or saving throw. Once you do so, you must
Armor Class 13 finish a long rest before you can use this feature
Hit Points 7 (1d6+2) again. Any time before you regain the use of this
Speed 30 ft. feature, the DM can have you roll on the Wild Magic
Surge table immediately after you cast a sorcerer spell
of 1st level or higher. You then regain the use of this
STR DEX CON INT WIS CHA feature.
8 (-1) 17 (+3) 13 (+1) 9 (-1) 12 (+1) 15 (+2) Wild Magic Surge. Your spellcasting can unleash surges
of untamed magic. Immediately after you cast a
sorcerer spell of 1st level or higher, the DM can have
Saving Throws Con +3, Cha +4 you roll a d20. If you roll a 1, roll on the Wild Magic
Skills Arcana +1, Deception +4 Surge table to create a random magical effect.
Senses darkvision 60 ft., passive Perception 11 Spellcasting. You are a 1st-level spellcaster. Your
Languages Common, Goblin spellcasting ability is Charisma (spell save DC 12, +4
Challenge 1/2 (100 XP) to hit with spell attacks). You have the following
sorcerer spells prepared:
Foul Belch. Once per long rest, as an action, you can Cantrips (at will): acid splash, create bonfire (XGtE),
force a particularly odious belch at a single opponent minor illusion, shocking grasp
within 5 feet. The character affected must make a DC 1st level (2 slots): burning hands, shield
12 Constitution save or be poisoned for 1d6 rounds.
Fury of the Small. When you damage a creature with an Actions
attack or a spell and the creature's size is larger than Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft.,
yours, you can cause the attack or spell to deal 1 extra one target. Hit: 2 (1d6-1) bludgeoning damage, or 3
damage to the creature. Once you use this trait, you (1d8-1) bludgeoning damage if used with two hands.
can't use it again until you finish a short or long rest.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Jubbol's Song
Jubbol
Jubbol is a short (even for a goblin), muscular individual who
even other goblins consider a bit of a dangerous savage. In Jubbol bash and Jubbol kill,
Jubbol chop and blood will spill,
battle, he enters a frothing frenzy and screams at the top of Jubbol stab you through and through,
his lungs. However, his resemblance to a toad (even his voice All things Jubbol love to do!
is deep for a goblin) and prowess make him a valued member
of the Licktoad tribe.
Equipment
Horsechopper (halberd), morningstar, knife (dagger), 6
javelins, potion of healing, flask of alchemist's fire, 2 flasks of
oil, lucky pet toad ("Skipping Rock"), necklace of dog teeth,
small backpack, crudely made lizard skin breeches, poorly
tanned dog pelt, battered leather hat, humanoid skull painted
with a happy face, cracked humanoid skull painted with a sad
face, small bait pouch, 2 jars of pickled animal parts
(equivalent of 2 days of trail rations), 2 torches, small
waterskin
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Leadfinger's Song
Leadfinger
Leadfinger has an amazingly long attention span for a goblin.
He is also fairly soft-spoken and repulsively ugly (to a goblin, Leadfinger's mighty swing and bash
Surely beats those good guys' ass.
anyway). He would be derided by his tribe-mates for these When they see his shining steel,
abnormalities if it weren't for his bad habit of following All they can do is simply squeal.
enemies home at night and hurting them, badly. Leadfinger
makes his home in the marsh just outside the village for fear
of retaliation, though he'll insist he simply enjoys the solitude.
Equipment
Bastard sword, scale mail, shield, potion of healing, flask of oil,
lucky pet toad ("Dart"), small backpack, patched small blanket,
patched and stained dark blue blouse, patched and muddy
brown cloak, fishhook, flint and steel, small belt pouch, empty
flask, jug of charred elf fingers (the equivalent of 1 day's trail
rations), 50 foot ball of string, torch, small waterskin,
collection of enemies' ears (his favorite is the one he took
from leering Mogwag)
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Mevis's Song
Mevis the Magnificent
Mevis is flashy and overbearing; although not particularly
clever or observant, she's nimble and inspiring. She loves to Mevis dance and Mevis sing.
Mevis lash and whip cut stings!
insult and taunt opponents while encouraging her Mevis shriek and laugh with glee.
companions. She feels uncomfortable outside of water and Kill you dead, then Mevis feed!
prefers to be soaking wet at all times.
Equipment
Twisty vine (whip), 2 knives (dagger), 3 javelins, studded
leather armor, shield, vial of acid, flask of oil (2), lucky pet toad
("Bandana"), hollow reed (for hiding underwater), leather-and-
bone codpiece, hat made from a loincloth with a hole cut in it
for Bandana to peek out, stained and muddy purple robe with
a ripped hem, small belt pouch, stale salted fish (equivalent of
2 days trail rations), extra peg leg, whistle, sack of useless junk
retrieved from Brinestump's bog
Mevis the Magnificent Fury of the Small. When you damage a creature with an
attack or a spell and the creature's size is larger than
Female goblin bard 1
yours, you can cause the attack or spell to deal 1 extra
Small humanoid (goblinoid), neutral evil
damage to the creature. Once you use this trait, you
can't use it again until you finish a short or long rest.
Armor Class 17 (studded leather, shield) Nimble Escape. You can take the Disengage or Hide
Hit Points 10 (1d8+2) action as a bonus action on each of your turns.
Speed 30 ft., swim 20 ft. River Rat. You learned to swim right after you learned to
walk. When you were a youth, your father would toss
you in the river to grab fish with your teeth, and you
STR DEX CON INT WIS CHA would have to snag overhanging branches with a vine
12 (+1) 17 (+3) 14 (+2) 8 (-1) 8 (-1) 15 (+2) to pull yourself back to shore before being washed
away. You gain a swimming speed of 20 feet,
proficiency in the Athletics skill, and have advantage
Saving Throws Dex +5, Cha +4 on skill checks involving swimming. You also gain
Skills Acrobatics +5, Athletics +3, Perception +1, proficiency with a whip.
Performance +4 Spellcasting. You are a 1st-level spellcaster. Your
Senses darkvision 60 ft., passive Perception 11 spellcasting ability is Charisma (spell save DC 12, +4
Languages Common, Goblin to hit with spell attacks). You have the following bard
Challenge 1/2 (100 XP) spells prepared:
Cantrips (at will): friends, vicious mockery
Bardic Inspiration. You can inspire others through stirring 1st level (2 slots): cure wounds, dissonant whispers,
words or music. To do so, you use a bonus action on heroism, unseen servant
your turn to choose one creature other than yourself
within 60 feet of you who can hear you. That creature Actions
gains one Bardic Inspiration die, a d6. Once within Twisty vine (whip). Melee Weapon Attack: +5 to hit,
the next 10 minutes, the creature can roll the die and reach 10 ft., one target. Hit: 5 (1d4+3) slashing damage.
add the number rolled to one ability check, attack roll,
or saving throw it makes. The creature can wait until Knife (dagger). Melee or Ranged Weapon Attack: +5 to
after it rolls the d20 before deciding to use the Bardic hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5
Inspiration die, but must decide before the DM says (1d4+3) piercing damage.
whether the roll succeeds or fails. Once the Bardic
Inspiration die is rolled. it is lost. A creature can have Javelin. Melee or Ranged Weapon Attack: +3 to hit, range
only one Bardic Inspiration die at a time. You can use 30/120 ft., one target. Hit: 4 (1d6+1) piercing damage.
this feature a number of times equal to your Charisma
modifier (a minimum of once). You regain any
expended uses when you finish a long rest.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Stumpbiter's Song
Stumpbiter
Stumpbiter is a bit taller than most goblins, with a wiry build.
She also tends to be quiet, usually breaking into a vicious grin Stumpbiter hide and sneak about,
Licktoad tribe's very best scout.
instead of shrieks of joy. She prefers stalking opponents and Ambush, shoot dead, slice up too.
attacking from ambush. She is the twin sister of Reta Bigbad, Throw in pot and cook for stew!
and often tests her sister's awareness with a quick shot to the
knee.
Equipment
Shortbow with 20 arrows in a quiver made from a dried rat, 2
broken dogslicers (shortsword), leather armor, potion of
healing (2), lucky pet toad ("Latch"), pouch of spider jerky
(equivalent of 1 day's trail rations), Old Lady Fremont's
threadbare silk doily (pretty hat), faded dark green curtain
with several rips and tears (dress), fresh muddy dog foot
(snack), woven anklet made from all of Old Lady Fremont's
hair, rusty iron pot, leather vest with several small pockets
chewed by mice
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Toadwart
Toadwart is a little strange, even for a goblin. He mutters to
himself, as if holding a conversation, at random times and
nearby objects often twitch as if about to move themselves.
When angry, his eyes develop a faint red glow. Oftentimes,
things will spring to fire near the myserious goblin for no
apparent reason. He is routinely found telling great tales of
draconic heroes, of which he is certainly one. His scaled red
dragon costume is his prized possesion.
Equipment
Sickle, sling with 10 bullets, potion of healing, flask of
alchemist's fire (2), lucky pet toad ("Drubbus the Fifth"), small
butterfly net, pouch of noxious-smelling herbs, flying lizard
tied up with string that is the last of its kind (snack), sewing
needle, 2 jars of stewed beetles and grubs (equivalent of 2
days trail rations), red dragon costume made of sewn together
lizard skins
Toadwart's Song
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.