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Bullet Script 2D

public float speed;


public int damage = 40;
public RigidBody2D rb;

public GameObject impactEffect;

void Start(){
rb.velocity = transform.right * speed;
}

void OnTriggerEnter2D (collider2D hitInfo)


{
Enemy enemy = hitInfo.GetComponent<Enemy>(); //find enemy component

if(enemy != null)
{
//i if found enemy
enemy.TakeDamage(damage);
}

Instantiate( inpactEffect, transform.position, transform.rotation);

Destroy(gameObject);

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