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wrong attitude, fear or annoyance, can divert the player's thoughts from his
opponents and the best means to beat them. Poor fitness can result in a
tired body and affect the strokes and movement about the court, thus
preventing the player from using his strokes effectively as tactical moves
to defeat the opponents. If players cannot reach the shuttle and hit it
accurately with control because of fatigue, then for all their skill and
intelligence they will not possess the necessary instrument-a fit body-to
carry out their plans; and it is most important that they should be able to
carry out their plans, for tactics are the most essential part of the game-
they give meaning to it.
Tactics cannot be physically seen; they are the underlying ideas which
make sense of everything else that the players do during the game. They
determine the extent to which all the other aspects are used and the way
they relate to each other. Although without knowing tactics it is possible to
enjoy the way players hit the shuttle, their athleticism and grace of
movement, and to ad-mire their competitive and sporting behaviour
throughout the contest, it is not possible to know what they are trying to
do or appreciate the sense of what they do. It is also impossible to judge
what they do as right or wrong, good or bad, appropriate or inappropriate
in relation to their partners, opponents and aim-to win the contest.
When a player smashes the shuttle to the midcourt and then travels into
position to cover certain replies, he is applying tactics. Each time one
player hits the shuttle he should be making a move to obtain a reply which
will enable his side to make another move or end the rally. Tactics reflect
the player's thinking-or lack of it. In choosing one particular tactic instead
of some other, players should be guided by an underlying principle, the
`principle of attack': at all times try to create a situation in which it is possible to
make a scoring hit. All the tactical moves are made towards this end, for this
is the most important principle in the development of badminton as an
attacking game. It provides the general strategic reasons, the rationale, for
the use of any tactic.
If tactics are the moves in the game, then strokes are the means of making
the moves. If the players apply the principle of attack in a game then the
strokes cease to be only strokes and become , stroke-moves'. The strokes
and the moves become inseparable. Tactics do not exist without the strokes
and the strokes are meaningless in the context of the game unless they
carry out the tac-tics. The other components of the game, fitness and
attitude, become important solely because they are necessary to ensure
Part One: The Game 16
that players can maintain their chosen tactics throughout the duration
of the contest. If one player is lacking in physical strength or firmness
of character, then he and his partner might be forced to change their
tactics during the game. For example, a pair could not choose tactics
designed to speed up the game or out-hit the opponents if one or both
partners were lacking in strength and agility, determination and
adventurousness. The choice of tactics depends on skill to make the
moves, and fitness and the right sort of attitude to keep up the work
and maintain the pressure throughout. A doubles pair must be able to
carry out the tactics which it adopts in accordance with the `principle
of attack'
These can be identified quite easily. Fig. la shows how the court is
divided into three main areas: the rearcourt (RC), midcourt (MC) and
the forecourt (FC). These areas provide the location for all the
situations which occur in the game. As the court is rectangular and
divided by a net 5ft (1.5m) high it is possible to establish a specific
number of situations in each area. This is done by taking the position
of the shuttle in the court, relative to the height of the net and the
player about to hit it. The shuttle is either high or low in the court. In a
high position the shuttle is above net height and can be hit in a
downward direction; in a low position the shuttle is below net height
and must be hit in an up-ward direction. These positions will vary from
very low (near the ground) to very high (the highest point a player can
reach to hit the shuttle). Midway between these two positions, at
approximately net height, the shuttle can be hit on a horizontal pathway
(see fig. lb).
Chapter 1: The Structure of the Game 17
Forecourt situations: the stroke-moves are made from the sides and
the centre. The shuttle positions will be clearly above net height,
just below or above the net, and near the ground.