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Mission Statement
The vision of Ouya is to end up an innovator in the gaming business, which will be accomplished
By carrying the conventional shut consoles away from any detectable hindrance android
stage.
Expanding into various markets and shaping new clients by consistently creating in abroad
markets.
Market Overview
Market Structure:
In 2012, France speaks to the fourth biggest market for computer games in Europe and
In 2017, France is the fifth biggest nation worldwide for diversion deals and the deals are
The France gaming market is profoundly focused with both little and extensive business
markets.
The offers of hand-held computer game consoles were quickly expanding step by step
Market Plan
Gaming in France developed by 27.5% in 2012 and factors empowering the market include:
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Video recreations made life simple such that the children and guardians ready to play at
once by sitting in home, so individuals are additionally eager to get them.
The use of web was expanded in the previous ten years there by downloading and playing
People like to play computer games so as to get alleviation from their pressure.
Market Segmentation
JOBS TO BE DONE
Functional Jobs Emotional Jobs
Customers have different prerequisites from Ouya and are: the practical necessities
incorporate open gaming stage which permits playing computer games on TV. The
enthusiastic occupations incorporate unwinding to mind from pressure and associating with
companions.
The key advertising portions for Ouya incorporates independent gamers, easygoing
gamers, center gamers, social gamers, old fashioned gamers, in fact slanted gamers.
The Ouya is probably not going to draw in-your-face gamers who are actually explicit
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Segment Description Jobs/Needs Desired Outcomes
Indie Gamers Any individual who will Less venture on the Freedom
considerations.
as to create amusements.
Casual Gamers/ Youth (16-25) who are Cheapest rate of £99. Enjoyment and
allowed to attempt
Core Gamers Who are excited in Seeking to attempt each Games are free of cost.
games.
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Social Gamers Liable to be play with their Get together with loved Connect Socially.
exercises.
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Travelers Who might want to play Spending Time Carry easily.
outings Co voyagers.
Type
The rivalry for gaming console in the market is generally high with more than fifteen
The above table notices the main seven brands liable to contend with Ouya.
All most all organizations creating reassures with expansive size and having their own
Ouya reassure is a smaller scale comfort and have tasteful appearance and it is the principal
and are hard to play by a typical man who is in fact slanted. While Ouya does not require
an explicit aptitudes since it is utilizing android stage which is acquainted on cell phones.
None of the diversion reassure accessible in present market has smaller and epic structure
like Ouya.
The estimating of contenders is vary factor from £115 - £999 while Ouya is accessible at
£99.
Diffusion of Innovation
Channel
Initial Adopters Early adopters are socially sent and have Indie gamers Online gatherings.
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Market specialists.
Reviews
Early Majority These are the adopters who will receive Social gamers Web gathering.
the item on the off chance that it is Young gamers Social media
Late Majority In the late lion's share class individuals New gaming Traditional
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except if somebody constrained them to
budgetary assets.
Rogers’s five factors for Ouya, which intrinsic the adoption of Ouya
Relative advantage superior to a similar kind of innovation of gaming comforts like the
Compatibility present existing item esteems and conventional gaming controller and
the touchpad.
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aptitudes to work. Establishment of Ouya
is additionally extremely
straightforward.
Observability utilization results are noticeable to shakers with surprising edges, and the
Showcase Strategies
Division:
of market.
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The result based technique for division is favored over conventional strategy for
division since it empowers to distinguish the clients who have underserved and over
served results.
Ouya serves the underserved results of gaming clients and are as following:
b) Ouya utilizes android stage to play diversions which is new about Ouya and
c) Ouya gives open stage to diversion designers with the goal that anybody can create
b) Ouya empowers the client to trail free form for all amusements accessible on
store.
Focusing on:
2) Developers.
3) Travelers.
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Situating:
Ouya will be situated at best end of gaming industry by utilizing three unmistakable ways.
a) By better conveying the item to clients utilizing online networking like Facebook and
Twitter.
The offers of computer games in France increment possibly around €3.1 billion. So
propelling the Ouya into the market where there is a nonstop development in the offers of
computer games may get the opportunity to acknowledge Ouya by numerous clients.
The review by Euromonitor uncovers that around 94% of pre-adolescents (7-12 years of
age) and 78% of youngsters (13-19 years of age) play computer games in France. So
situating Ouya into France market may prompt better accomplishment to organization.
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Expenses
Year 1 2 3 4 5
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343,200.00 344,881.08 346,579.50 349,837.28 353,125.54
(214,970.00) 116,278.92 202,248.50 171,351.68 (41,293.07)
SWOT Analysis
Qualities Shortcomings
Style: Other brand support like X Box, Play Coordinate rivalry with huge organization
station, Wii resembles a vast rectangular box items like Sony, X Box, Nintendo.
while Ouya is little square box. Ouya organizer's absence of B2C and B2B
Openings/Opportunities Danger
The newness of android platform into video Gaming market was jammed in the France
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No need of special technical skills required as China makers may duplicate the possibility of
well as installation of it is very easy no need of android open gaming smaller scale support
Game developers do not require any license to progressively less expensive cost.
gamers can develop their games. asset accessible to Ouya in light of the fact that
Gantt Chart
Cash Flow
Total Jan Feb Mac Apr May Jun Jul Aug Sep Oct Nov Dec
Capital 48,000 4,000 4,000 4,000 4,000 4,00 4,000 4,000 4,000 4,00 4,000 4,000 4,000
Contribution 0 0
200,000 16,67 16,666 16,666 16,66 16,6 16,66 16,66 16,66 16,6 16,66 16,66 16,66
Initial Capital 4 6 66 6 6 6 66 6 6 6
Revenue 216,000 16,00 15,000 20,000 14,00 13,0 20,00 12,00 15,00 20,0 18,00 25,00 28,00
Forecast 0 0 00 0 0 0 00 0 0 0
Total Cash 464,000 36,67 35,666 40,666 34,66 33,6 40,66 32,66 35,66 40,6 38,66 45,66 48,66
Inflow 4 6 66 6 6 6 66 6 6 6
Cash Outflow :
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Operational
expenditure :
64,816. 4,822. 4,500 5,999. 4,199 3,89 5,999 3,600 4,500 5,99 5,400 7,498 8,398
Company ($ 80 80 40 .40 8.80 .40 9.40 .80 .80
1.80 per unit)
Gaming ($ 1.70 61,193. 4,532 4,250 5,666. 3,966 3,68 5,666 3,400 4,250 5,66 5,100 7,082 7,932
per unit) 20 .20 10 .10 2.20 .10 6.10 .20 .20
Console ($ 2.50 89,990 6,665 6,250 8,332. 5,832 5,41 8,332 5,000 6,250 8,33 7,500 10,41 11,66
per unit) 50 .50 5 .50 2.50 5 5
Others
216,000 12,9 19,9
Total
operational 16,02 19,99 13,99 96.0 19,99 12,00 15,00 98.0 18,00 24,99 27,99
expenditure 0.00 15,000 8.00 8.00 0 8.00 0 0 0 0 6.00 6.00
Marketing
expenditure :
Promotion ($ 480 40 40 40 40 40 40 40 40 40 40 40 40
40)
Total 480 40 40 40 40 40 40 40 40 40 40 40 40
marketing
expenditure
Administrative
expenditure :
Petrol cost ($ 1,920 160 160 160 160 160 160 160 160 160 160 160 160
160)
Liecences ($ 600 50 50 50 50 50 50 50 50 50 50 50 50
50)
Insurances ($ 1,200 100 100 100 100 100 100 100 100 100 100 100 100
100)
Total 3,720 310 310 310 310 310 310 310 310 310 310 310 310
administrative
expenditure
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Remuneration
(salary)
expenditure :
Salary ($ 147,660 12,30 12,305 12,305 12,30 12,3 12,30 12,30 12,30 12,3 12,30 12,30 12,30
12,305) 5 5 05 5 5 5 05 5 5 5
Total 147,660 12,30 12,305 12,305 12,30 12,3 12,30 12,30 12,30 12,3 12,30 12,30 12,30
remuneration 5 5 05 5 5 5 05 5 5 5
expenditure
Total Cash 407,460 31,97 30,955 35,953 29,95 28,9 35,95 27,95 30,95 35,9 33,95 40,95 43,95
Outflow 5 3 51 3 5 5 53 5 1 1
Cash Surplus 56,540 4,699 4,711 4,713 4,713 4,71 4,713 4,711 4,711 4,71 4,711 4,715 4,715
5 3
Beginning cash 0 0 4,699 9,410 14,12 18,8 23,55 28,26 32,97 37,6 42,39 47,11 51,82
balance 3 36 1 4 5 86 9 0 5
Ending cash 56,540 4,699 9,410 14,123 18,83 23,5 28,26 32,97 37,68 42,3 47,11 51,82 56,54
balance 6 51 4 5 6 99 0 5 0
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References:
Active Video Game Players And Payers 2012/ Country Ranking [Online] Available at:
http://www.statista.com/statistics/195768/active-video-game-players-and-payers-in-selected-
Anthony Ulwick, Jacob Teitelbaum (2005) “What Customers Want: Using Outcome-Driven
Innovation to Create Breakthrough Products and Services” USA: Mc Graw Hill. Pages 202.
Countries Spending Most on Console and Computer Game- World Top Ten [Online] Available
at:http://www.mapsofworld.com/world-top-ten/countries-spending-most-on-console-and-
http://www.portal.euromonitor.com.ezproxy.staffs.ac.uk/portal/pages/search/searchresultslist.asp
“Global Smartphone Market Share Trends / Tech thoughts by Sameer Singh.”[Online] Available
at:http://www.tech-thougghts.net/2013/05/global-smartphone-market-trends-iphone-windows-
Henderson R.M and Clark K.B. (1990) “Architectural Innovation: The Reconfiguration of Existing
Product Technologies and the Failure of Established Firms” Administrative Science Quarterly,
International Games Week Berlin / Program Offerings Gamefest 2014 [Online] Available at:
http://www.internationalgamesweekberlin.com/igwb-media-story-20505.[Accessed Accessed:
Jobber. D (2006) “Principles and Practice of Marketing” 5th ed. London: Mc Graw Hill Education.
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Kenneth E. Clow, William Chitty, Marshal, Donald Back (2012) “Integrated Marketing
Rogers M. Everett (1995) “Diffusion of Innovation” 4th ed. New York: Simon & Schuster. Pages
519.
2018].
Tony Proctor (2008) “Strategic Marketing: An Introduction” 3rd ed., Cornwall: TJ International
Tony Proctor (2008) “Strategic Marketing: An Introduction” 3rd ed., Cornwall: TJ International
William M. Luther (2011) “The Marketing Plan: How to Prepare and Implement it” 4th ed. USA:
Amacom.
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