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Character Primer

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WASTELAND UK Player Guide .1


Welcome to the Wasteland
The plot team would like to thank Troy Healy, Luke
Gouldstone, Richard Crookes, Craig Harding, Reuben
Trimby, Max Dubiel and anyone else who has contributed
ideas, large and small, towards the Britain we’ve
created. We’d also like to thank Interplay for making a
great universe to roleplay in and our players in advance
for the contributions they will make in evolving our
universe in-game.

Contents
4 Britain after the Bomb
5 Map
6 The Lay of the Land
8 England
12 Scotland
13 Wales
14 Ireland and the outlying islands
16 Inhabitants

WASTELAND UK Player Guide .2


War... War never changes.

Since the dawn of humankind, when our ancestors first discovered the
killing power of rock and bone, blood has been spilled in the name of
everything, from God to justice to simple, psychotic rage.

But war never changes.

In the 21st Century, war was still waged over the resources that could
be acquired - only this time the spoils of war were also its weapons,
petroleum and uranium.

For these resources, China would invade Alaska, America would


annex Canada, and the European Commonwealth would dissolve
into quarrelling, bickering nation-states, bent on controlling the last
resources of the Earth.

In 2077 the storm of a World War had come again. In two brief hours
most of the planet was reduced to cinders, and from the ashes of
nuclear devastation a new civilisation would struggle to arise....

The Great War, was not, as some had predicted, the end of the world -
indeed humanity survived, and the apocalypse was instead the prologue
to another bloody chapter in human history.

Because war never changes.

In the ruins of what was once the United Kingdom, humanity endured.
Some were spared the horrors of the war in vast underground shelters,
but for the great majority, no such luxury was afforded them. Thousands
of those who survived the initial exchange died within days, but some
clung to life.

Despite all efforts, Britain could not be saved. Even as elements of the
Government emerged to reclaim the surface they found themselves
resisted by those they had abandoned to the horrors of war - and with
so little resources to survive upon the survivors quickly came into
conflict.

Because war... never changes.

WASTELAND UK Player Guide .3


Britain after the Bomb
When the Great War erupted, it engulfed When the Great War came, those left the very same ingenuity that had led them
the world in nuclear fire. As we reached on the surface were abandoned by the to create the weapons that had been the
towards the final years of the 21st century, survivors of the government when they downfall of the old Earth. While the old
there were few nations on the face of the retreated to their Havens - left to perish nations fell, humanity had survived in this
Earth that did not possess at least limited amongst the ashes of the world they desolate new world it had created for
nuclear capabilities. The Resource Wars had known. Few people found safety - itself - protected by nuclear shelters and
replaced diplomacy with limited nuclear those who had not been selected by the bunkers, armed with chemical cures for
exchanges, often at the battlefield scale. government to be saved in the Havens the once-fatal effects of radiation.
Those nations who couldn’t punch back had very few alternative forms of shelter.
were knocked out of the fight quickly, and The few Vaults constructed within the Those that lived did not do so simply by
their territories overwhelmed. So when UK were too crowded to accommodate tenacity alone, for humanity endured as all
the Great War came, and every nation many, and the protection of alternative, life has endured - by adaptation. A certain
on the Earth unleashed the full extent of smaller shelters was questionable at breed of humanity survives on the surface,
their nuclear arsenals against each other, best. Millions died on the surface when one better able to endure radiation and
the sheer destructive force created was the bombs came, burnt alive in nuclear illness. Bred by survival of the fittest or
unimaginable, even by the standards of fire, their shadows etched onto walls unforeseen mutations created by various
mankind. Earthquakes and massive tidal by the blasts. Millions more died in the post-war factors, the ‘new’ humanity is
disturbances sunk whole regions of land days, weeks and months after, taken a rugged and adaptable species, better
into the sea, and the sudden and dramatic by radiation sickness, starvation, thirst equipped to endure the wasteland than
force was enough to encourage limited and exposure. Over eighty percent of those who would consider themselves
continental shift as sea waters rose as a the British population left on the surface pure.
direct result of the two hour exchange. died in the initial exchange, and a further
ten percent of the pre-war population
The United Kingdom was utterly fractured died in the immediate months after - but
in the devastation of the Great War. What a fraction of the population survived,
had long been a tenuously maintained enduring the five years of radiation storms
unity between the four countries of and chaos created by the Great War.
England, Scotland, Ireland, and Wales
was strained to breaking point by The power that man had unleashed upon
nationalist tensions. A conspiracy of the world was not enough to destroy
senior British government figures had it. Even with the fire of nuclear war the
long schemed and prepared for war - they Earth endured the damage. Rather than
were uninterested in the fate of any of its destroy the world, the Great War re-
citizens when the Great War came. Long forged it - vast amounts of wilderness
had they planned fail-safes to protect their and wasteland inhospitable to man came
futures - at the expense of providing them into being. Yet, despite all odds, humanity
for the British people. survived on the brink of extinction through

WASTELAND UK Player Guide .4


WASTELAND UK Player Guide .5
The Lay of the Land
Britain, as a whole, is a very different Wasteland then the one found
in the former United States. While America was scorched clean of
life under concentrated nuclear bombardment, Britain suffered only
strategic nuclear strikes designed to devastate cities and fighting
capabilities. For the most part, large parts of Britain went untouched by
nuclear weaponry, though it suffered the full wrath of the apocalyptic
storms and seismic disturbances caused by the Great War.

In Britain, plants did not give way to the devastation of nuclear war.
Indeed, it was the plants that were the first to adapt. Floral mutations
in Britain are incredibly common, and the wasteland is populated by
new forms of plant-life better adapted to survive then most animals and
humans. The major problem preventing Britain from easily striking up an
agricultural society once again is that Britain’s poor weather, famously
caricatured pre-war, has only got worse as a result of the radiation that
permeates the Earth’s atmosphere.

Though the radiation is beginning to lessen, and radiation-storms have


grown infrequent, the effect of a sudden downpour of radioactive
toxin-laced rain can turn a previously safe area into a radioactive hell
in a matter of moments. For the most part this has made nomadic life
the norm for most Wastelanders, reverting to the early hunter-gatherer
fashions of the distant past of human nature . Those Wastelanders who
have settlements are dependent entirely on sheltered crops to survive.
To this end Britain is something of a honeyed trap - like the old story of
the golden paved streets of London, there may be fertile land, but it is
not necessarily land that humans can survive from.

The massive seismic activity set off by the Great War affected Britain,
the Earth-fracturing force causing tidal waves to bombard the coastal
regions of Britain, the west coast of the British Mainland, Scottish Isles
and Ireland suffered the most, as huge tidal surges off the Atlantic
Ocean devastated the coastal regions, swallowing whole islands and
sinking areas of the coastline beneath the sea. Britain now is a strange
place, with huge tracts of abandoned land, reclaimed rapidly by plant
life, and whole skeletons of cities consumed entirely by nature. Where
cities still stand and are still occupied, shanty towns and patchwork
repaired architecture marks the survival of human civilisation in Britain.

Only inside the foreboding walls of the New United Kingdom’s “safe
zones” - where freedom ends and the tyranny of ‘safety’ begins -
does anyone believe in the falsehood of a ‘United’ Britain. The United
Kingdom died in the fires of atomic warfare, its remains carved up
between various factions that have emerged in the wake of the old
world’s fall.

WASTELAND UK Player Guide .6


Statistics Development
Each of the regions below are provided with simple Low Development: Literally, a wasteland. There may be
statistics in order to give a quick and basic idea of their small settlements but these will be rare and often short-
current nature - this is supplementary to the region blurb lived. The land is completely lawless, populated only by
which provides a bit more detail on the region mutants and nomads. (The desert regions of the United
States as seen in F1 before the NCR’s growth are a good
example of this.)

Population Medium Development: Larger permanent settlements


have begun to appear amidst the ruins. There are known
Light Population: Regions where the environment is trade routes. There is some kind of law and order, at least
largely inhospitable to life and the effects of the war within the settlements and along the trade routes, though
are still felt greatly. Any population here is often spread it is generally independent and self-appointed, or loosely
lightly across the region, often nomadic or confined to aligned to an idea of law at best. (The Capitol Wasteland
limited scattered settlements. from Fallout 3 is a good example of this.)

Medium Population: Largely habitable regions, population High Development: Areas of high development have a
density is relatively low purely due to the decreased central government or authority which tries to enforce
numbers of inhabitants as a whole as a result of the a consistent code of law and governance across its
Great War, or because of factors such over-competition territory. These authorities are also beginning to re-
for resources preventing the expansion of the population introduce permanent utilities, such as roads, electricity,
to higher figures. and water supplies. (The New California Republic from
Fallout 2 and New Vegas is a good example of this.)
High Population: Currently unique to urbanised regions,
often due to increased population density due to the Advanced Development: These areas have either
smaller area of such regions. Very few regions in the preserved or recovered the full benefits of pre-war
British Wastes can support such a population, to note technology, and as such are extremely, extremely rare.
only the city of Brum rates in this category, largely due to Such locations have full control of their territory, thanks
huge numbers of slave labourers. to their enormous technological superiority, but almost
never have any non-violent contact with the outside
world. (The Enclave and the Brotherhood of Steel are
good examples of this.)
Major Inhabitants
The primary ‘races’ of mutants or human cultures that Currency
represent the majority of the population of a region.
The region may have limited numbers of other cultures While the Cap is the single largest currency across the
and ‘races’, but their number will be too small to really Wasteland, several other factions mint their own coins or
provide representation. produce paper money - but in some areas, there is little
to no currency at all. Instead all trade occurs via basic
barter and exchange, either of goods or of services.

WASTELAND UK Player Guide .7


ENGLAND
South Eastern Wasteland Ghoul City of London
Major Inhabitants: Mercenaries, Nomads, Ghouls Major Inhabitants: Ghouls
Population: Light (limited settlement, primarily Population: Medium (relatively dense urban re-
nomadic) settlement)
Development: Low Development: High
Currency: Meantime Brewery Cap, Barter Currency: Meantime Brewery Cap (Royal Mint
Destroyed)
Of all the Wastelands, London and the South East were At the north-eastern edge of the South Eastern
the most heavily hit during the war. During the Resource Wasteland lies London. When the Great War came,
Wars and the subsequent European Wars, huge numbers London was the most heavily hit location in the entirety
of military facilities had been centred here, to ensure of Britain. Some of the most powerful weapons hit the
that military command was close to London and directly city, levelling many buildings and leaving deep craters
accessible by the government. Kent, for instance, once in the ground. Being closest to the centre of government
the ‘Garden of England’, became the Guard of England did have some advantages for the population, however,
when it was largely stripped of its civilian population and with many being able to evacuate to nuclear shelters
occupied mostly by various military units and munitions constructed within the city. However having suffered
factories. from poor construction, the shelters only shielded the
people within from the initial blasts - people sheltering
Today the South East is a lightly populated expanse, in basement-shelters and the city’s Underground system
scorched and polluted by nuclear weapons. Large were equally as well protected. Over the course of days
expanses of this region lie uninhabitable to most humans radiation seeped into the shelters, exposing the survivors
- those that do remain are by and large some of the to the pain and suffering of radiation sickness – a high
hardier wastelanders, most of them remnants of British percentage of the population that had survived the initial
military families stationed in the region that managed to nuclear holocaust died in the shelters. But a number of
survive the conflict by finding shelter in caves and other them did not die - trapped and surrounded by the dead
areas. While the region is heavily polluted, large military and dying as they found their skin start to peel away,
stockpiles draw in scavengers from across Britain. reducing them to corpse-like appearances, they became
Drawn to the region despite the large numbers of feral the Ghouls.
ghouls that roam in its irradiated wastes. At the coast
of the region, lies the Franco-British Transit Tunnel, the The Ghouls have rebuilt much of London in the
most stable route to the Continental Wasteland, guarded aftermath of the Great War. Their irradiated city-state is
by London-sponsored mercenaries who defend the uninhabitable for all but their own kind, and they like it
tunnel mouth from imaginary ‘foreign incursions’, largely that way - it is a very common attitude of Londoners to
these mercenaries spend their time exploiting travellers look down at those from beyond the boundaries of the
from the Continental Wasteland by forcing them to pay city. In their mind, civilisation stops at the edge of the
tolls to pass their guard posts. ruined M25 motorway.

WASTELAND UK Player Guide .8


The South Western Wasteland and the Woad Lands Midlands Wasteland
Major Inhabitants: Woads Major Inhabitants: Slavers, Raiders, Slaves, Settlers,
Population: Low (Dominated by Unsettled Tribal groups) Nomads
Development: Low Population: Medium
Currency: Barter Development: Medium
Currency: Meantime Brewery Cap, Barter

A corrupted vision of the Celtic ‘Old Religion’ saw a It is the greatest tragedy that the most fertile region of
resurgence in the South West of England. From their the British Wastes has been torn and burnt by repetitive
seat of power at Avebury, the Druid leaders of the cult conflict throughout the post-war history of the region.
outlawed technology, considering the damage it had When the Nuclear Bombs fell, the countryside of the
already wrought to be enough reason to give it up Midlands was largely spared significant devastation.
forever. Over time the cult has grown into a culture, While this region could have erupted with a prosperous
spreading throughout the South West to Devon and population, were it under the rule of law, it has instead
Cornwall. It has grown increasingly extreme as it has become a battleground for various competing factions
spread, actively seeking to destroy technology they and warlords. Primarily dominated by Raiders and Slaver
encounter, even raiding northwards to do so. Eventually factions, the region is largely under the influence of
the extremity of the anti-technological hate has led the slaver-dominated city of Brum - an industrial hell
to Woad attacks driving the majority of non-Woad that supplies weapons to fuel the conflict between the
wastelanders out of the South West. various factions, as well as to feed its own need for
slaves which serve as the primary currency in the region.
The Woads have increasingly fractured into tribal groups
as they have grown. Disagreements between different The majority of Slaver and Raider groups - or often,
branches of the religion as well as personal dislike alliances of both - that dominate the regional landscape
between various would-be leaders has seen the South have divided the Midlands into various territorial regions,
West divided between several distinct tribal groups. regardless of the population that already live there. For
The former heartland on Salisbury Plain, for instance, is many Wastelanders the nature of this factional rule
now dominated by the Peculiar People tribe, led by the is feudal - they are expected to pay some form of tax
Chieftain Moonbeam, who claims to be the High King of and service to their rulers and in exchange go largely
the Woads - a claim not recognised by the other leaders unmolested provided they remember who is in charge.
of the various tribal factions of the culture. These settlers live in fear of friends and family being
taken as slaves, or killed as a result of the disputes
between the various factions. Whether they are called it
or not, every non-Raider or Slaver is effectively enslaved
to the whims of the factions.

Besides Brum, the region holds a number of points of


interest, primarily the sunken ruin of Sheffield known as
the Pit - a mile-deep hole in the surface of the Wasteland
where the city collapsed into the ground suddenly and
dramatically. The deep ruin is a source of all sorts of
metal and junk that supplies Brum with a large amount of
scrap material from ‘down’t pit’ as the local say.

WASTELAND UK Player Guide .9


Brum East Anglian Alliance
Major Inhabitants: Slavers, Slaves, Mercenaries Major Inhabitants: Settlers (EAA Citizens)
Population: High Population: Medium (Scattered Permanent
Development: Medium/High, stunted by disruptive Settlements)
factional rule Development: Medium (Fledgling Democratic Nation)
Currency: Meantime Brewery Cap, Barter Currency: Anglian Pound, Shilling, Pence

A group of survivors began the rebuilding of the city East Anglia is, as it always has been, quite a rural
of Birmingham, hoping that they would be able to region, particularly after Britain’s defences were moved
use the surviving factory machinery to help with the southward. While the empty shells of some former
reconstruction of Britain. Founded by an alliance of military airfields remain, what settlements there are - and
left-wing unionists, they planned to make the city a there are many, even if they are all small and distant
workers’ collective, governed by its inhabitants. They from one another - are based around the locations of
were successful in reconstructing a portion of the city the most fertile land, and restricted in their size simply
and restoring several factories, including a weapons based on how many mouths the area can feed, which is
manufacturing plant – however before their plans for a never many. The Fens have once again been flooded by
workers’ paradise could come to fruition, human greed the seismic disturbances of the war, leading to a region
undid them. in the north with a largely defensible, difficult-to-traverse
watery terrain.
The Free Canadian Forces, raised in Britain following
the annexation of Canada during the Resource Wars, It was the threat of Brum and the other factions that
were one of the few military units to remain largely intact dominate the Midlands Wasteland that inspired the
during the war, under the command of General Arthur inhabitants of the East of England to band together in
Stewart. A right-wing fascist, Stewart invaded the city mutual self defence against the Slavers and Raiders. It
and stamped down on the leaders of the workers’ state. is this region that is the point of origin of the Association
The warlord’s rule of the city was short lived, as over of British Constables (ABC), the alliance of somewhat
time petty conflict between the remains of the Canadian vigilante law-bringers that have sought to restore
forces and the arrival of new factions to the city some national law and order to the wasteland. Over
gradually led to his assassination - leading to the grand time, as settlements have developed in the region, this
tradition of factional conflict that has defined the rule of alliance has solidified and formed a fledgling nation, the
the city. East Anglian Alliance (EAA). The EAA is a democratic
nation, governed primarily by a council in the region’s
Today, the city has been largely ‘reconstructed’ - while most intact settlement Norwich. It is guarded by a
some elements of the city are still devastated from the mixture of the local EAA Home Guard, supported by the
limited nuclear attacks against Birmingham, the reason experienced Constables, that enforce the EAA’s laws
that this city is known primarily as ‘Brum’ now days is across its territory.
largely unknown. At some point in history, people simply
stopped calling it Birmingham. The red-bricked industrial By and large, the EAA’s forces are focused towards
hell feeds on human life as if it needed their blood to keep the west of the Alliance’s territory. They engage in
its colour. Every year the city consumes thousands of occasional skirmishes with Raider and Slaver forces out
slave labourers to keep its forges running, manufacturing of the Midlands Wastes, protecting the people of the EAA
weapons for sale across the Wasteland. The city endures from the predations of these forces. However recently
purely by keeping the various factions in the Midlands sea-raiders from the Continental Wasteland have been
Wasteland too busy fighting each other to dominate the attacking towns along the EAA’s coastline. These foreign
city, and the New United Kingdom ‘Haven’ at nearby barbarians have taken a heavy toll on several settlements
Warwick has so far seemed unwilling to risk its forces to along the coast, taking several lives and burning several
take the city. settlements.

WASTELAND UK Player Guide .10


Forsaken Wasteland The North English Wasteland
Major Inhabitants: Mutants Major Inhabitants: Free Scottish Forces, Raiders,
Population: Light Slavers, Settlers (English and Free Scottish), Nomads
Development: Low Population: Light/Medium (Scattered Settlements
Currency: Barter (if at all) and Occupying Forces)
Development: Low (Medium prior to conflict)
Currency: Meantime Brewery Cap, Barter, formerly
The Yorkshire and the Humber has suffered the greatest Mercian Groat (now worthless)
destruction of any region in Britain. Prior to the war,
extensive elements of the British Biological and Chemical
Warfare Command - as well as underground atomic test Northern England avoided taking nearly as much damage
sites and nuclear missile silos - were relocated to the as Southern England had done. Much like East Anglia,
region. After London and the South East, Yorkshire and little of the atomic conflagration fell upon the area,
the Humber region were the most heavily targeted by thanks to the relocation of most of Britain’s military
atomic weaponry. The once fertile land was burnt clean assets to areas south of London. The survivors there
and poisoned by toxins. Rumours persist that Yorkshire were of a sturdy, practical kind, and for years after the
was the site of several Havens and at least two BVAC war they began to rebuild, with permanent settlements,
Vaults, but even the most prepared people could not limited agriculture, and the beginnings of a new, loose
escape the region’s fate. Something escaped from the confederation of feudal states based in the castles of
bases of this region, flooding the water supply - an Newcastle, Carlisle, and Durham.
aggressively infectious virus quickly spread across the
region, infecting hundreds. Rather than being deadly, this These stirrings of civilisation, however, were soon
malaise was mutagenic, causing sudden and dramatic interrupted by raiders and slavers coming up from
mutations in infected individuals. Even if it was not the south. Conflicts erupted over the resources of
deadly, however, its effects made many wish they were the Cast Iron Shore along the western coast. The
dead. Mercian Confederation fought bravely, despite being
outnumbered, but found themselves pushed back to the
These mutations are not uniform, unlike those Morecambe Bay area. This was only ‘safe’ overland
encountered due to necrotic radiation. Instead, they path and trade route from the Midlands to the North,
affect individuals in unique fashions, leading to a varied sandwiched between the devastation of Yorkshire and
and monstrous appearance of the mutants encountered the sea, and so held particular strategic significance.
in this region. While the virus gives some immunity to
the effects of radiation for those poor souls infected, it When the Mercians encountered their northern
invariably drives them insane, increasing their aggressive neighbours in the Free Scottish Republic, they were
nature. Containment of the Mutants and the virus is one overjoyed to receive an offer of military aid and alliance.
of the very few benign actions of the Slaver and Raider Once the Scots had been allowed into the territory,
factions of the Midlands Wasteland - unfortunately, the however, they soon seized control, besieging the centres
spread of the virus into groundwater has made large of power and reducing the castles to rubble. Betrayed by
areas around the region equally inhospitable, and it is their estwhile allies, and too poorly equipped and drained
unknown if the virus’ spread will ever be halted. by years of southern conflict to resist, the Mercian
Confederation collapsed, allowing the groups of Midland
The Mutant problem is by and large the greatest. raiders and slavers to move up into the territory.
Settlements along the border of the Forsaken Wasteland
are under constant threat of attack. The city of York, Ever since, the Northern English wasteland has been
which had managed to survive as a settlement for devastated by the new war, with areas frequently
several years, was only recently overrun by a concerted changing hands between Midland and Scottish control,
effort of mutant bands in the region, showing an and the remaining settled population desperately trying
unprecedented level of organisation from the otherwise to survive as their lands are occupied by two uncaring
feral and savage once-humans. powers.

WASTELAND UK Player Guide .11


SCOTLAND
Free Scottish Republic Caledonian Wasteland
Major Inhabitants: Settlers (Free Scottish) Major Inhabitants: Highlanders, Mutants, Nomads
Population: Medium/High (Several Major Population: Light
Settlements and many minor Settlements) Development: Low
Development: High Currency: Barter (Scottish Dollar see’s limited usage
Currency: Scottish Dollar on borders with FSR)

The Free Scottish Republic (FSR) controls the largest Inhabiting the inhospitable hills, mountains, and
amount of land of all of the major factions in the inaccessible, windswept islands of Scotland, the
Wasteland, its domain extending over much of what Highland Clansmen are more traditional and savage than
would have once referred to as ‘lowland’ Scotland. The their lowland cousins in the Free Scottish Republic born
region mostly escaped heavy bombing during the war, into a harsh environment and in constant competition
and as a result they have been able to maintain a level of with mutant threats. These rugged people follow the old
industry and a standard of living that most groups in the ways of a clan-based society, with a caste system within
Wasteland cannot. Unlike much of the ruins of Britain, their own clans. What unifies them, ironically enough,
the Republic is relatively safe thanks to the efforts of its is their desire to be ruled by no-one whose home they
Militia and Army in protecting the people from mutants cannot see from their own front door.
and other hazards that plague other regions of the British
Wastes. Repeated attempts by the lowlanders to secure their
control over this difficult territory have consistently
Governed by a military-dominated “Veterans’ Council”, failed, thanks to the propensity of the Highlanders to
the Republic believes strongly in the importance of band together, stoking themselves up for ferocious battle
maintaining a strong military tradition. To this end it is a with their inspiring but simplistic rhetorical speeches.
requirement for all citizens of the Republic to do National Adding to their numbers are the ever-increasing numbers
Service when they turn eighteen - on top of this, it is a of outcasts from the Free Scottish Republic, fleeing the
requirement for a citizen to obtain his franchise (right to nation thanks to their ‘exile or execution’ judicial policy.
vote) with a further four years of military service. This Many of these exiles do not survive, but those that do are
both reflects the role that Scottish veterans played in often accepted into the Highland clans.
liberating the region from British rule, as well as the
need of the Republic to sustain a relatively large military
force at all times. The majority of the Republic’s military
is devoted to the conquest of the North of England and
the wars with the Midlands, but a large number of its
forces are stationed along the borders of the Caledonian
Wasteland in order to dissuade the Highlanders from
raiding the Republic’s territories.

The Republic’s actions in betraying the Mercian


Confederacy and invading the Northern English
Wasteland have somewhat lowered opinions of it in
the South. However, day after day refugees flood to its
borders, seeking the relative safety that the Republic
represents. Not harsh at heart, the Republic largely
welcomes new citizens, providing they obey its laws
and serve their military term. The laws of the Republic
are practical but strict - it does not seek to impede the
freedom of its citizens more than it has to, given the
situation. The Republic does not imprison criminals, as
it does not wish to burden itself with their needs - rather
its judicial policy is ‘exile or execution’. Where a warning
or fine does not suffice, an individual will either be
exiled from the Republic’s territory or hanged - Shooting,
chemical execution and electrocution are considered
wasteful, and beheading is considered distasteful.

WASTELAND UK Player Guide .12


WALES
The Great Forest (Southern Wales) Gwynedd Conwy National Power Complex and
Major Inhabitants: Settlers (Cardiff/Swansea Ruins), the Northern Wales Wasteland
Nomads Major Inhabitants: Free Scottish Forces, New
Population: Low United Kingdom Forces, East Anglia Alliance Forces,
Development: Low (Medium in cities) Raiders, Mercenaries, numerous other minor
Currency: Meantime Brewery Bottle Cap combatants
Population: High (Major Warzone)
The fate of South Wales is something of a mystery. While Development: Low (Advanced inside Automated
both Cardiff and Swansea suffered limited bombardment
like the rest of the country, the countryside of South Complex)
Wales is largely recorded as being untouched by the war.
The sudden growth of plant life in the region came as Currency: Meantime Brewery Bottle Cap, EAA
something of a shock for its inhabitants. It is believed that
a chemical, not dissimilar to the plague in the Forsaken Pound, FSR Dollar, Barter
Wasteland, led to major alterations in the plant life in the
region. Not known for its forest, within months of the war
a new forest had spread dramatically across the region’s Prior to the Great War, the near meltdown of the
hills, choking abandoned villages in vegetation. At first Windscale nuclear power plant led to the relaxation
this was welcomed as a sign of fertile land - the plant life of the use of robotic workers. The concept of an
spread into settlements, aggressively consuming them, ‘automated’ power plant was a popular one, given
and it released toxins that seeped into the groundwater. Britain’s technological lead in robotics and artificial
This effectively exterminated non-plant life in the regions intelligence, and this led to a grand undertaking in the
where the forest spread - and so people came to see the construction of the Gwynedd Conwy National Power
forest as the threat it was. Complex - a fully automated chain of nuclear and thermal
power plants built directly into what had once been the
There was little the survivors in South Wales could do to Snowdonia region of Wales. Though its construction
stem the tide of the forest’s growth. Within fifteen years completely devastated the surrounding area, the complex
of the war, it had utterly consumed most of the interior runs for miles beneath the mountains of Snowdonia,
of South Wales, spreading to the coast, and only at the with only limited elements of the facilities located above
ruins of Swansea and Cardiff did the growth stop. Some the surface. Capable of providing enough power output
assume that it is the urbanisation of these cities, and the to sustain most of Britain following its completion, the
pollution of the pre-war era that has rendered them some complex survived the Great War largely intact and
defence against the growth of the plants, but they are now serves as the major source of power for the entire
isolated by the forest’s growth, mostly surviving with a wasteland, where the national grid is intact.
lifeline of supplies transported by sea. Crossing the forest
is a dangerous option - while its growth has preserved Naturally, the disagreement as to who retains control
many pre-war artefacts and places, the plant life is far over the power lines leading out of the region has
from static. Rumours persist of carnivorous plants - and sparked massive conflict between the factions within
worse -living in the depths of the forest. Britain. The ability to control the power for the entirety
of Britain has attracted numerous groups to send
expeditionary forces to this region. The entire North of
Wales has become a series of reinforced fortifications
for the various factions, each locked in constant conflict
with each other. Some seeking to retain their access to
the power, others seeking to take control of the power
lines and hold the other nations to ransom.

WASTELAND UK Player Guide .13


IRELAND AND THE OUTLYING ISLANDS
Irish Wasteland Island Wastelands
Major Inhabitants: Wastelanders? Major Inhabitants: Varied
Population: Low? Population: Varied
Development: Low? Development: Varied
Currency: Barter? Currency: Varied (Mostly Barter)

For the majority of the survivors living in the British Asides from the British Mainland and Ireland there is a
wasteland, Ireland is something of a mystery. Prior to plethora of smaller islands that form a part of the British
the Great War, the land was on the periphery of British Isles, many of these were wiped barren of life as a result
interests - the British government had long relaxed its of the massive tidal disturbances triggered by the Great
grip on its tiny holdfast in the North, and by and large it War, but a limited number survived, the more far-flung
remained neutral towards Britain during the European islands such as those close to the Continental Wasteland
Wars for fear of attack by its more powerful neighbour have had little to no contact with the mainland since
and once-ruler. For the most part, it is not known how the war - those that are closer to the mainland have
badly Ireland was hit, if at all, because of the limited limited contact with the Wastelanders in the mainland
numbers of seagoing vessels available. Little information wastes via the various sea captains who still operate in
is available on the country beyond what is passed on via the former British waters. Naturally as these people are
those who have had limited contact with Irish survivors wont to do, the outlandish rumours of the practices of the
and those few British Wastelanders with boats. Islanders are many and difficult to believe - talk of cults
and large wooden men are particularly popular amongst
It is largely believed that Ireland was devastated by those with more classical tastes, but rumours of these
tidal waves and civil strife following the war at the very small communities resorting to desperate measures to
least. Many find it hard to believe that there could be any survive, going so far as to eat human flesh, mean that
possibility of the rumours spread by sea captains being many are somewhat suspicious of those coming from
true - some say it is lush and fertile, that the people there these islands.
are thriving in limited numbers safe from the horrors of
the Wasteland. Others talk of an isolationist people, who For the most part the Islanders are on the periphery of
turn away or even attack boats getting too close to their the concerns of the major factions, there are rumours
shores. Still more talk of some horrific mutant horde that that the NUK maintains several island bases as well as
has taken up residence in the region. Truly outlandish the North Sea Oil and Gas Rigs, but these are largely
claims speak of strangers from across the Ocean taking ungrounded, and few willing to risk confirming them.
up residence in the region. But no one believes those Given that many of the large Canadian-owned Oil assets
who ply the seas around Britain - the motion of the in the region were ‘acquired’ by the American Poseidon
waves, the isolation, and something polluting the water Oil company following the annexing of Canada was a
obviously makes them completely insane. major source of contention with the old government, and
the possibility that the NUK would have taken over such
assets is not unlikely.

WASTELAND UK Player Guide .14


THE NEW UNITED KINGDOM
Major Inhabitants: Shelter-Born Humans (NUK citizens) Refugee Wastelanders (Slaves/Peasants).
Population: Medium/High (Scattered Major Settlements)
Development: Advanced
Currency: Pound Sterling

The New United Kingdom (NUK) is different to any of To this end many Wastelanders who found themselves
the other factions currently active within the British suddenly living in the shadow of this immensely powerful
Wasteland. The NUK represents the surviving elements faction, have become its slaves, the NUK extends
of the New Britain Party (NBP), the extreme-right (some practically feudal dominance via the threat of force
would say totalitarian fascist) coalition that held power beyond the walled-off settlements its ‘citizens’ call home
in the United Kingdom leading up to the Great War. - fear of repercussions and the introduction of explosive
Self-serving and selfish, the NBP retained a monopoly collars to maintain discipline has kept many in line. It
on the ‘Havens’ the network of underground shelters is a sad fact that, to an extent, this pitiful life attracts
constructed to preserve humanity in the case of Nuclear many Wastelanders to submit to NUK rule, the limited
War and equip them with the ability to retake and benefits being enough to encourage many to sacrifice
repopulate the surface once the hazards of the war had their freedoms for the relative safety of NUK rule. Very
cleared, and the environment above was capable of few ever get to see the inside of the NUK’s much-vaunted
sustaining life. No one had counted for the ability of some cities, and the rumours of life within the walls are varied
humans to adapt to the environment of Britain after the and wild, there truly is a belief that the NUK’s streets are
Great War - certainly not the NBP. The NBP had expected metaphorically paved with gold, that life inside of these
that the surface would be wiped clean by the Nuclear Havens is clear of sickness and radiation, sustained by
Holocaust, that they would emerge into a world free of pre-war wonders.
those elements of society they hated and despised...
communists, liberals....the NBP rechristened themselves No one really knows for sure what lies behind the
as they retreated they became the New United Kingdom, foreboding heavily defended walls of these settlements,
as that is what they would found when they emerged. the dangerous, gruff and loyal soldiers of the NUK have
no interest in communing with outsiders, and those
The NUK discovered a very different world when they did who leave the walls are sworn to secrecy. Certainly
emerge from the Haven’s, those they had abandoned to no one has betrayed the secrecy of the NUK and lived,
die on the surface had survived, and had, to some extent and neither have those who they have spoken to - no
thrived, the surface had not been purged as expected one knows how the NUK finds people, but any smart
and the NUK quickly found that it was competing with Wastelander is very careful about dealing with the NUK
others for land and resources. Though the NUK retains - many would rather deal via intermediaries, usually
a major military force that is incomparably better armed representatives from those Wastelanders in NUK service
then any of the other major factions in the Wasteland it then deal directly with these grim people. Not even the
is plagued by major supply issues which prevent it from greatest of the Raider factions are stupid enough to risk
sustaining the growth in population it needs to expand. the ire of the NUK, talk of heavily armed troopers, and
Several of the Havens expected to provide resources powerful pre-war power armour is enough to discourage
to the others have either failed, been overrun by other even the hard headed and most violent individuals.
factions or simply have failed to communicate with the
NUK since it emerged - for all its incredible pre-war
technology and immense firepower, the NUK has been
forced to seek solutions for this issue that have led to
major conflict since its emergence. It does not control
one unified territory, rather there are several Havens up
and down the British Wasteland that have formed the
centre-points of NUK civilisation. Very little is known
about their Government, in conversations some NUK
individuals have spoken highly of a ‘King’ and the ‘Party’
but very little information exist on either of these.

WASTELAND UK Player Guide .15


Inhabitants
a rough guide to the ‘groups’ or ‘races’ of the Wasteland
Note :: On the usage of ‘Wastelander’ ::
Within Wasteland UK terminology, Shelter-Born banditry and violence to survive. Some
and that of the Fallout universe as a of them are well organised, militarily
whole ‘wastelander’ is a generic and Shelter-Born sometimes called Vault organised raiding parties that plan their
interchangeable term - by and large it is Dwellers are to an extent a different breed attacks and train their people - others
used in the same way that we refer to the of human from those that have grown up are simply psychopathic murderers
‘human race’. Because of the variance in the Wasteland, these are the lucky few and worse who have banded together
of human culture after the great war, and whose family were rescued from the fires like packs of animals for some form of
the number of minor mutations that make of nuclear extermination and survived in mutual protection and to work against the
post-war humans distinct from pre-war deep underground shelters, the majority defences of civilised settlements so they
humans, the term has largely come as a of these individuals that wander in the may continue their lifestyle.
replacement for ‘humanity’ and other such British Wasteland come from the Vaults
terms, allowing for the term to incorporate the shelters originally constructed by Raiders tend to organize into loose
mutants and other post-humans. the American company Vault-Tech and confederations of gangs in the post-
later administrated by the British Vault apocalyptic wasteland and are a constant
Administration Company (BVAC) which problem, because it’s much easier for
Nomads and Settlers took them over in the wake of Vault-Tech’s them to just shoot people for their money,
pullout from Britain. Very few of these food, and other valuables than to earn an
Nomads and Settlers are the two individuals emerge from the safety of honest living. Raiders typically prey upon
most common groups of individuals the Vaults, instead preferring the safety travelers and very small towns, leaving
encountered in the Wasteland these of their self-sustaining communities. more populous or larger areas alone,
groups are those individuals who have Those who do emerge are almost entirely where they are outnumbered, often faced
endured the war as best they can without considered to be complete oddities, often with superior firepower, and have no
devolving too savagery or other methods, their pre-war naivety gets them killed very element of surprise - some of the larger
they are the ‘civilians’ of the Wasteland, fast, or the fact that unlike humans who Midlands factions are known to attack
the ordinary average folk. What sets have grown up on the surface, they are larger civilisations, notably plaguing the
them apart from the pre-war world is ill adapted to survival in the Wasteland borders of the EAA and the FSR.
the world they live in and that they have and often die of illnesses, exposure,
adapted to survive. By and large they are starvation or rad-sickness before long.
descended from cultures of the pre-war They are however somewhat useful as Slavers
world, retaining a similar moral outlook, if their greater technological knowledge
adapted for the practicalities of living in gives them something of an advantage Slavery is an unfortunately common
the Wasteland. over those who have grown up with occurrence in the British wastes, while
lack of information available to common factions such as the EAA and the FSR
There is really no unitary culture for these Wastelanders. outlaw the practice and many Settlers and
people the only thing that distinguishes Nomads are incredibly hostile to it, the
them apart from each other is that Those who did not grow up in Vaults by needs of Raider factions and other less
Nomads are the homeless many, making and large grew up in Havens and are, as morally inclined Wastelanders for fresh
their home on the road, moving from place one might expect, subjects of the New supplies of ‘meat’ to carry out certain
to place only for as long as an area can United Kingdom there persists rumours duties they are unwilling to undertake,
sustain their travelling communities. Some that some of these have broken away drives the need for Slaves. Slaver is a term
of these are cultural groups, others are from the NUK but there is little to confirm applied to both those who actively acquire
simply wandering merchant caravans, these rumours. Many believe that the NUK and sell slaves as well as those who
entertainers and other such professions would have discovered these ‘rebels’ long use them. Many Slavers work alongside
that call upon a person to travel to make ago given that it must have a map of the Raiders buying those taken in their raids
a profit. locations that Havens were placed. - as one might expect many Raiders are
also Slavers. In the EAA and FSR as well
Settlers are those Wastelanders lucky as many other areas, Slavers are treated
enough to find habitable and stable Raiders with the same attitude as raiders, they
regions that are capable of sustaining are shoot on sight - the idea of slavery
larger communities, they are a far smaller Like Wastelander or Nomad or Settler, brings out a deep moral objection in most
number than the Nomads because of the ‘Raider’ is a generic term used to describe Wastelanders.
inability of most areas of the Wasteland a varied group of individuals. Raiders are
sustain permanent life either because any group of Wastelanders who pillage, Slaves come in all shapes and sizes, the
of devastated ground, or because of the plunder, murder, or otherwise ruin the day reasons for enslaving an individual are
conflicts that still rage across Britain. of anyone unfortunate enough to not be greatly varied - some might be for work,
The majority of these people make their one of them. In pre-war Britain they would some for pleasure and others still might be
homes in either the EAA or the NSR as be criminals and outlaws, hunted by bought for pit-fighting - the endless varied
only these factions really have the forces authority, and while some Wastelanders reasons for enslaving an individual are
(and interest) to maintain a level order that attempt to bring them to justice they are what keeps Slavers in business. NUK-
really secures permanent those who have endured the reality of the ruled Wastelanders might not be referred
nuclear holocaust by turning to barbarism, to as slaves, but the tight controls placed

WASTELAND UK Player Guide .16


upon them by the faction makes them Tribals are outcasts from society, rejected out
little more than that - it is Brum that most of fear by those around them, often
actively utilises Slaves sending hundreds A Tribal is a Wastelander who relies they band together, and many turn feral,
to work in its dark and dangerous on far more superstitious and primitive preying like Raiders.
factories every day. methods to survive - as one might imagine
the Woads are by far the most common The uniformity of mutations is rare, the
Tribals found in the British Wastes, mutagenic plague found in the Forsaken
Mercenaries and Law Bringers certainly they retain the most territory. Wasteland rarely produces mutations that
But up and down the wastes and on some remain the same, rumours persist of other
Some people are born fighters, in settled of the outlying islands there are smaller, ‘species’ of Mutants in other areas of the
civilisations these people become Soldiers varied Tribal groups. By and large what wastes, but by and large this is a diverse
and Warriors but in the wasteland, where unites these individuals is that they largely lot, with only the Ghouls forming any kind
such things are not needed, they usually reject technology, some might utilise of a ‘distinct’ race of mutants.
find themselves falling into various roles. firearms but either out of lack of supply,
These people are distinct from Raiders in lack of understanding, or outright fear and
the eyes of most Wastelanders because hostility towards technology most will not Ghouls
they do not kill and prey on others to make use of anything more complex than
survive. These people have made some a bow and arrow. Most of these cultures Necrotic mutations were an unforeseen
element of moral choice not to use their reject drugs, instead relying by and large consequence of the nuclear fallout of the
abilities to help them survive, either out of on ‘natural’ medicines made from plant life Great War, some believe it to be the result
some moral conscience or the concept of and other ingredients. Many of these have of faulty environmental shielding, others
profit.. Some people simply aren’t barbaric little more effect than eating an apple, but that it is attributed to some genetic factor
and uncivilised enough to resort to murder a few have some grounding as cures for in those who suffered them, and others
to survive as a first course of action. things, and some are at least valued by still attribute it to certain environmental
other Wastelanders as recreational drugs. factors in areas where such mutations
The greater majority of these people are most prominent. Given the number
become Mercenaries simply because The reasons for a Wastelander to resort of necrotic mutations that have emerged
they need to feed themselves - often they to such a primitive state are numerous, since the War in areas outside cities,
might exploit those in need of protection for instance a number of tribal groups suggests it may be a combination of all
from threats, sometimes they will use were founded by children left to fend for these factors. Given the massively diverse
fear of violence to earn their keep, but themselves, over the generations the population of London prior to the Great
they rarely kill unless they have to. The technical knowledge simply has been War, it seems that more than simple
greater majority are employed by smaller left out of these groups, leaving them in a genetics were at work in creating such a
factions and settlements that do not primative state. Others such as the Woads large number of these mutants inside of
have individuals within their community simply reject it out of a pseudo-religious London
capable of providing the kind of protection principle, and anti-tech stance that
they need - either due to major Raider their cultures take. By and large Tribals While out-would appearances of necrotic
threats, or because of some of the more are rare, and strange people, who hide mutants are hideous to look upon, giving
deadly mutant creatures found in the themselves from civilisation. them the appearance that has earned
Wastes. them the common nick-name of Ghouls,
the mutation has proven advantageous
Law Bringers are the noble few, usually Mutants in the extent of granting these mutants a
members of the EAA based Association state of cellular regeneration that keeps
of British Constables, who do not seek to Racism is still a problem, even in the them effectively ‘young’ allowing them to
profit from their talents and instead seek British Wasteland, while colour and creed have massively extended lifespans, there
to provide some semblance of law and might not be a defining factor, it is fear of are no known cases of necrotic mutants
order in the Wasteland, at the very least the mutant that often brings out the worst dying of old age. Radiation has no physical
protecting innocent folk from the threats side in most Wastelanders, while some effect upon Ghouls though it has been
that the Great War bore. These individuals have come to accept Ghouls despite their noted that high levels of radiation have a
do not seek payment for their work rather grisly appearance, many struggle profound effect on brain chemistry, driving
(though they might accept gifts from those to accept the more dramatically mutated them gradually more feral and insane.
they protect) instead they are motivated individuals that might have once been Ghouls generally belong ‘culturally’ to
by moral reasons - the Constables of humans. Mutations in the wasteland are one of the above groups, but many are
the Association are a ranger-esque rarely due to nuclear fallout, radiation is distinctly aware of their conditions, having
number, largely devoted to providing not the greatest of catalysts, as it more lived with them since the Great War
some form of ‘frontier law’ and protection often poisons and kills individuals then it leading them to be somewhat sarcastic
to the settlements scattered out in the does mutate them. Rather it is a series of when met with racism, a very human
wastes away from the major centres of pre-war chemicals and viruses that seem attribute that makes others accept them
civilisation. to be capable of encourage dramatic more easily than other mutants.
evolutions of humankind. Most Mutants

WASTELAND UK Player Guide .17

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