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Waterloo Minor Soccer

Little Kickers and Soccer Fun

Coaching Manual
THE WATERLOO LITTLE KICKERS
&
SOCCER FUN PROGRAMME

Recreational Player Development takes place most effectively in environments where


coaches facilitate learning in two main ways. The first is through the use of
developmentally appropriate activities and games; the second is through the coach
displaying an understanding of how young players learn and the developmental
characteristics of those players.

The rule differences between mini-soccer and “regulation” play relate to the number of
players, size of field, size of ball, size of goals, and duration of play. But mini-soccer is
not merely a set of rules; it is also a philosophy or approach that emphasizes
participation, co-operation, friendship, fair play, enjoyment, moderate competition, and
positive adult encouragement. These innovations provide for greater safety, easier
understanding of the concepts and rules of play, increased ball contact and greater skill
development. Parent participation is a key part of the programme, especially for Little
Kickers.

The Mini-Soccer programme outlined in this book provides young girls and boys with a
progression of skill-learning and games that are suited to the abilities of the 4-6 year old
age group. Teams of 8 and 10 players are grouped in 2 divisions – Little Kickers (co-ed 4
years old) and Soccer Fun (all boy/girl 5 & 6 year old)

The 4 year olds begin with Little Kickers, which meets only once a week for an hour on
Saturdays. Half of the time is spent on skills presented in a supportive, fun atmosphere,
which involves the parents. The rest of the hour is devoted to Micro Soccer (played 3 a-
side) with a size #3 ball. These small-sided games introduce the players to soccer. The
“coaches” in this division should concentrate on the Parent and Tot games listed in
chapter two.

The 5 & 6 year olds continue with Soccer Fun, which meets only once a week for an hour
on Saturdays. Half of the time is spent on skills presented in a supportive, fun
atmosphere, which involves the parents. The rest of the hour is devoted to Micro Soccer
(played 3 a-side) with a size #3 ball. These small-sided games introduce the players to
soccer. These small sided games introduce players to the “triangle”; the basis for much
team play at all levels of soccer. The “coaches” in this division should concentrate on the
Mini Soccer Practices for Soccer Fun listed in chapter three.

Workshops for each Mini-Soccer division are offered every spring by Waterloo Minor
Soccer to provide new coaches with a “hands-on” introduction to the material in this book.
Attendance at this workshop for the specific age group is also required each time any one
coaches in a new division for the first time. For more information contact the Soccer
Office at 519-578-9680.
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TABLE OF CONTENTS

CHAPTER 1: What is Recreational Soccer?

The reasons for Mini-Soccer …………………………………………………….. 6

CHAPTER 2: Little Kickers

The programme …………………………………………………………………… 8


Programme outline ……………………………………………………………….. 9
Fun and Games …………………………………………………………………… 10

CHAPTER 3: Soccer Fun

The programme …………………………………………………………………… 15


Programme outline ……………………………………………………………….. 16
Soccer Fun Sessions …………………………………………………………….. 17
More Fun and Games ……………………………………………………………. 27

CHAPTER 4: Team Management

The role of the Coach …………………………………………………………….. 30


The role of the Team Manager ………………………………………………….. 31
Code of Conduct Guidelines …………………………………………………….. 32

CHAPTER 5: Tips for Parents and Coaches

Planning the Session …………………………………………………………….. 35


86 Ways to Say Very Good ……………………………………………………… 36
References ……………………………………………………………………….. 37

3
CHAPTER 1

WHAT IS RECREATIONAL SOCCER

The Reasons for Mini-Soccer

4
WHAT IS RECREATIONAL SOCCER?

You have heard the term before, but do you really know what “recreational soccer” is?

Recreational soccer is a soccer programme primarily devoted to the enjoyment and


development of soccer players without the emphasis on travel or high-level competition.
The purpose of recreational soccer is to provide an opportunity for the participants to
have fun, learn the sport and develop life skills including a lifelong love of the game.

Therefore:
• Access is open to all who desire to participate
• Emphasis is on active participation
• Objective is for the players to enjoy the experience.
• Success and excellence are measured in players attracted and players retained.
• Recreational soccer is all about fun, recreation, love of the game, and winning is
not a measure of success.

Some of the main characteristics of a recreational coach are as follows:

• Virtually every recreational coach will be a parent volunteer.


• Many recreational coaches are coaching their own children. Many times these
children are “would-be stars” in the eyes of the parent coach but equal treatment
of all players should be the parent/coaches goal.
• Most of the youngest age-group coaches are first-time coaches with little or no
soccer experience and no coaching experience

Model Emphasis Excellence Body Decisions Opponents


Some of the main characteristics of recreational play and recreational players
are as follows:

• Almost every player and parent is new to sports and will start out in recreational
soccer.
• Two-year age groups are typical of recreational teams so there is a wide range
between the most skilled player and the least skilled player.
• Enthusiasm and dedication varies widely from the highly motivated to the socially
involved.
• Soccer, for the child who wants to play, is an outlet for energy and enthusiasm.
• For others it is an imposed activity, something selected for the child by the parent.
• Recreational players generally do not develop strong feelings against the opposing
team because they often have friends on the opposing team.
• Many young children start out in soccer. Soccer is a game, especially at the very
young level, where all skill-levels of children can participate and have fun.

5
THE REASONS FOR MINI-SOCCER

Learning any new skill takes place most effectively through a series of simple,
progressive stages followed by free practice. Whether it involves learning how to ride a
bicycle, read a book or do mathematical equations, we expose youngsters to sound
instruction in the basics, followed by ample encouragement and opportunity to practice.

Mini-Soccer is a very important step along the way to learning the game. It starts with
Little Kickers and moves to Soccer Fun.

Mini-Soccer should be encouraged and fostered for young or inexperienced players at all
levels of the game – but in particular with young players while they are trying to learn the
basics of the game.

• As much contact with the ball as possible:

This can involve a wide variety of simple drills and games. These activities will help
the player to learn plays like simple pass, and basic fun.

Play will at first be with parents in Little Kickers and advance in Soccer Fun with other
players.

• Fun, activity and participation:

These are vital if the young player is to find continued interest and involvement in the
game. Mini-Soccer is not only an ideal learning environment, but it is also an ideal fun
environment, with the emphasis on improved performance through participation.

6
CHAPTER 2

LITTLE KICKERS

In the beginning – Little Kickers

Programme Outline

Fun and Games

7
IN THE BEGINNING
LITTLE KICKERS

The Little Kickers programme is a child physical development programme for kids aged 3
and 4 years old. It will use a curriculum of fun games and challenging experiences to
teach basic soccer skills.

The activities in which the children will participate are designed to develop motor skills,
promote physical fitness and create self-confidence as well as develop listening skills.
We stress a non-competitive environment and promote fun above all else.

We believe that this programme is a perfect introduction for a child of any ability into the
game of soccer within a safe and enjoyable environment.

Parents and kids, lead by their coach, play organized games together to develop listening
skills, balance, ball skills and foot-eye coordination. At this age players should be
exposed to soccer by playing simple, fun activities and games that require little to no
practice, and a minimal time commitment. The programme is to provide young players
and their parents with a “pressure free” introduction to the beautiful and simple game of
soccer.

This programme allows players to discover the game for themselves, while parents are
given a soccer foundation on which to build and grow into future coaches.

Points to Remember for Coaches


• These kids are 3 and 4 years old. Have fun and do not get frustrated.
• Keep teaching cues short and sweet.
• Focus on having fun.
• Have a team name.
• Have a focus for season.
• Make a snack rotation schedule.
• Make a lesson plan.
• Have a mechanism for control.

8
Little Kickers Programme Outline 3 vs. 3

Roster: A maximum of eight (8) players on the roster


Nets: Use 6x6 mini pop-up nets
Ball Size: Size 3

Number of Players: Three (3) per side per field, NO GOALKEEPERS


Substitutions: Between quarters, injuries
Playing Time: Each player shall play a minimum of two (2) quarters

Players Equipment: Footwear – Running shoes


Shin guards are MANDATORY, and must be covered by the socks.
NO Jewelry Allowed (e.g. earrings, necklaces, watches etc)

Referee: Lead Parent or Parent Helpers (one from each teams is allowed on
the field)
All rule infractions shall be briefly explained to the offending player

Game Duration: The game shall be divided into four (4) four minute quarters.
There shall be a one (1) minute break between quarters.

Start of Play: Kick Off at centre.

Offside Rule: NO OFFSIDE RULE ENFORCED

Fouls & Misconduct: Kicking, Tripping, handling the ball and dangerous play may occur.
If a player is “not playing well with others” or if play must be
stopped for other reasons, (injury, substitution etc.) refocus the
players and begin again with a free kick – or as appropriate.

Free Kicks: All free kicks are indirect.

Penalty Kicks: NO PENALTY KICKS

Throw-Ins: NO THROW-Ins. An indirect kick is taken in place of the throw-in


from a point on the sideline where the ball left the field of play.

Goal Kicks: NO GOAL KICKS

Corner Kicks: NO CORNER KICKS. An indirect kick is taken in place of the


corner, and shall be located 5m away from the corner.

Game Conclusion: Players and coaches exchange handshakes after each game
Do not record final score

The two goals of the programme are to allow the players to enjoy the activity, and to let
the game be the teacher.
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LITTLE KICKERS – Parent & Child
Fun and Games

Thank you for volunteering to help with the Little Kickers Parent & Tot Programme. The
two goals of the programme are to allow the players to enjoy the activity, and to let the
game be the teacher.

The first 20 minutes of the programme will consist of games and activities with both
parents and children participating, followed by a five minute break for snack.

For the second half of the programme the players will play a mini game with the team
they share the field with. Using the mini nets provided, teams will play a 3vs3 game with
NO GOALKEEPERS. A copy of the programme outline for Little Kickers is included.

Below are some activities suitable for your age group. Remember, young children have a
short attention span – included several games in each practice. If in doubt, fall back on
one of their favourites.

Warm-Up – Just Plain GAMES!


For warm-ups, play games which are not soccer related, but promote physical activity
and are a lot of fun. Simon says, freeze tag, etc. Remember that the kids aren’t showing
up to play soccer, they’re showing up to have fun – have fun with them.

Ball Gymnastics (3-5 minutes)


Have kids all start with a ball in front of the coach/parent. Then proceed to do age
appropriate ball gymnastics with them, for instance… have then bend down with their
legs apart and move the ball with their hands in a figure 8 around their ankles, picking the
ball up and trying to touch the sky, holding the ball standing on one leg and closing eyes
(see who is last player standing!). Use your imagination!! Have kids come up with ideas
to show you!

Shadow Dribble (3-5 minutes)


Groups of two, what one player/parent does with the ball the other must follow. This
helps the player to keep their head up to see the field.

Ice Monster (3 minutes)


Mark off an area for the game to be played and select someone to be the “Monster”.
Have the kids (each with a ball) dribble around within the area. The “Ice Monster”
attempts to touch each player’s ball, at which point that player “freezes” with their foot on
the ball. If a player’s ball goes out of bounds, they also freeze. The last remaining
unfrozen player gets to be the new “Monster” for the next round.

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Egg Hunt
Have the players line-up across one end of the field. Take the balls and spread them out
around the field, these are the eggs. At the other end of the field a goal is called the
“basket”. Turn them loose. The object of the game is to get all the “eggs” in the basket as
quickly as possible. They are all on the same team, and aren’t allowed to take a ball
away from another player. Time them to see how fast they can accomplish the task.

Sharks and Minnows (3 minutes)


All players start in a line at one end of the grid, while coach/parents are in the middle.
The Coach puts his/her hands together on top of their head like a sharks fin. The players,
on the coach’s call, try to reach the other side of the grid safely. If they do they turn
around and wait for the coach to call again. If they are tagged by the coach then they
become a shark in the middle with the coach. After a few runs, declare whoever is left
winners and progress to having the kids each with a ball (gets them to attempt to look up
for the ‘shark’ while dribbling!)

Swim across River (and take your ball)! (3-5 minutes)


Version of Sharks and Minnows. Have narrow river set up with cones. First have kids
carry their ball and not be tagged by coach (crocodile), then progress to having them
dribble across and not get tagged.

Marbles
Split the team into two groups and line them up behind two opposing lines. Each player
should have a ball. Place an unusual colour/size ball in the middle. This is the marble.
Have them try to move the marble across the other team’s line by striking it with a ball.
After the game starts, don’t require them to use their own ball, they are free to use any
other ball they can find. At first the players may get really excited and kick the marble. If
this happens, call time-out and put it back.
Variation: eliminate the teams and play it in a circle. The game is over when the ball
exits the circle.

Freeze Tag (3-5 minutes)


Every player starts with a ball in a grid except two taggers (in different color bibs). After 3
seconds, the taggers are free to tag anyone with a ball. If tagged, they have to freeze
with their legs apart and ball by side. They can be released (or unfrozen) by another free
player dribbling ball up to them and passing ball through frozen players legs. Swap
taggers after 30 seconds or if they freeze everybody! This can also be played without the
ball, just as a tag game. To be unfrozen, free players crawl through the legs of the frozen
players.

Hospital Tag (3-5 minutes)


Lay out appropriate sized grid, with a small square on one side (the hospital). All players
are it and try to tag each other. If tagged on shoulder for instance, player has to hold
shoulder with one hand. If tagged a second time hold that spot with the other hand and
run into the hospital to free themselves. Game gets amusing if player is tagged twice on
the feet!

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Fetch! (3-5 minutes)
Each player picks up a ball and brings it to the coach. The coach throws it away 10 yards
and calls a number (i.e2). That is the # of body parts the player has to bring the ball back
with. The coach can show them a couple of ways to retrieve ball if needed (i.e. holding
ball between knee and one hand) then let them be creative! Then the number that the
coach calls can represent the number of kicks the child should have to kick it back to the
coach. Then the coach can move to a different position after he throws the ball away.

Pac-Man (3-5 minutes)


The Coach starts with a ball in the grid. All the others start in the grid without their balls
(placed just outside the grid within easy reach). On command the coach with the ball has
to dribble the ball under control while attempting to tag others. If he does then they also
get their ball and attempt the same.

Body Part Dribble (3-5 minutes)


Each player has a ball in a grid, and dribbles it around with his/her feet. After 20 seconds
or so, the coach calls out a part of their body i.e. ‘hand’ and the players have to stop their
ball with their hand as quickly as possible. Play a few times, having fun using ideas such
as ‘ear’, ‘nose’, ‘elbow’, or ‘knee’. Then advance the game where coach instead of calling
a body part out, simply points to it on their body. The kids are therefore taught in a fun
way to look up each time they touch the ball. Coach can move around when kids get
used to looking up. Challenge kids to dribble faster!

Red Light Green Light (3-5 minutes)


When you (the coach) calls ‘green light’ the kids make the sound of a car revving up and
move forward. When you call ‘red light’ they must stop (making the noise of screeching
brakes) keeping their ball under the control. Add yellow light that means walking! If coach
calls red light twice in a row, watch all kids move – joke about them crashing! Coach can
introduce moving up gears to move.

Blob / Link Tag (3-5 minutes)


Coach is it, all the players have a ball in a grid. If the coach tags someone’s ball (usually
get the best dribbler first to allow the weaker kids to get more touches), that players ball
is knocked out of the grid and then the two link arms (or hold hands) and try to tag
somebody else’s ball. Game continues. Instead of having 6 people linked, the blob can
mutate to 2 blobs of 3. Can play again!

Magic Goals! (3-5 minutes)


Each player starts in area with a ball. The coach and assistant hold up one end each of a
bright t-shirt twisted up and ask the kids what it looks like. Hopefully one of the parents
will call it a goal and then play with them having to kick their ball through the goal. They
cannot run through/under the goal otherwise they lose a point. The goal can then walk
around the area!

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Everybody’s it! (3 minutes)
Every player starts with a ball in a grid. On command they can hunt each other down and
if they can touch their ball against somebody else’s then they score a point. This teaches
them to be creative, fake to get a view of someone’s ball or in turn shield their own ball
from attack!

Crab Soccer (3-5 minutes)


Divide the kids into 2 teams of 3-4 players. Set up a grid with a goal at one end. Have
one team (each with a ball) stand on the opposite end line from the goal and get them to
dribble around the other team (down on hands and feet like crabs with bottoms off the
floor). If player scores, have them pick ball up run back to start line and try again. Switch
teams after 1-2 minutes. Each team will score a lot (thus having fun and success) so you
can call it a tie!

Everybody Tag! (3 minutes)


Every player starts with a ball on a small field. On command they can dribble towards
each other and if they can lightly tag someone else’s arm then they score a point. This
teaches them to be creative, fake, turn with their ball, shield and get their head up.
Coaches can play and be tagged easily to help all kids be successful and have fun!

Keep away from coach! (3 minutes)


Show players how to turn with the ball (as simple as turning in a tight small circle
maneuvering the ball with the inside of the right foot) keeping the ball close to their feet.
Coach jogs around and says they will try and tag kids balls (but don’t really)! Concentrate
on having kids keeping the ball close to their feet but turning away from the coach
(getting their body in between opponent and ball as soon as possible).

Kick to the edge of the world (3-5 minutes)


Have all the players stand at one edge of your grid with their ball and then tell them that
they all have 3 kicks to get it as close to the other side (edge of the world) without going
over as they will lose their ball. Coach should demonstrate! For fun ask they how far
away the other line is! This gives the kids the idea of putting the correct weight behind a
pass or when they are kicking the ball.

1v1 Circle of Fire (5 minutes)


Divide players into 2 team and number each player of each team 1, 2, 3 etc. Put 4 goals out (a
goal being 2 cones close to each other) then throw a ball out and call a number. Those 2 players
go out and play for 20 seconds. They score points by kicking through the cones, so yes they can
challenge each other.

Cops and Robbers


Have the kids (each with a ball) line up on one side of the field. These guys are the “Robbers”
Have the parents (Cops) facing the Robbers somewhere near halfway to the other side. The
object is for the Robbers to dribble to the other side without having a Cop tackle the ball away. If
a robber loses his ball to a cop, he goes to jail (designate a small area off to the side) Have the
Robbers repeat the crossings until there are only 2 left. Make these guy the new cops, pull
everyone out of jail and start over.

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CHAPTER 3

SOCCER FUN

The next step - Soccer Fun

o Characteristics of the U6 Player

o Sessions

o More Fun and Games

14
SOCCER FUN

The Soccer Fun programme is a child physical development programme for kids aged 5
and 6 years old. It will use a curriculum of fun games and challenging experiences to
teach basic soccer skills such as passing and running with the ball.

Typical Characteristics of the Soccer Fun player

• focused on themselves – reality to them is based on what they see and feel

• everything is in the here and now – forget about the past and future, they live in
the moment

• enjoy playing, not watching – they have more fun playing then watching others
play. Make sure every player has a ball in practice so every player is always
playing

• limited attention span – keep your direction concise and to the point. When in an
open environment their attention span will be short.

• effort is synonymous with performance – if they have tried hard, they believe that
they have done well. We should be supportive of their enthusiasm.

• active imagination – if we utilize their imaginations in practice activities, they will


love to practice

• look for adult approval – watch how often players look to your or their parents to
see if they are looking. Be encouraging.

• heating and cooling systems are less efficient than adults – we need to give
frequent water breaks (every 8-10 minutes)

• unable to think abstractly – asking them to think about spatial relations or runs off
the ball is unrealistic

• generally have 2 speeds – fast and even faster

• usually unaware of game scores – we should keep it that way

• often cannot identify their left foot from their right foot – they know which foot they
use most of the time. You can help teach them left and right

15
Soccer Fun Programme Outline

Roster: A maximum of eight (10) players on the roster


Nets: Use 6x6 mini pop-up nets
Ball Size: Size 3

Number of Players: Five (5) per side per field, NO GOALKEEPERS


Substitutions: Frequent & Unlimited
Playing Time: Reasonably Equal
Players Equipment: Footwear – Running shoes, or soccer cleats
Shin guards are MANDATORY, and must be covered by the socks.
NO Jewelry Allowed (e.g. earrings, necklaces, watches etc)

Referee: Coach or Asst. Coach (one from each teams is allowed on the
field)
All rule infractions shall be briefly explained to the offending player

Game Duration: The game shall be divided into two (10) ten minute halves.
There shall be a one (5) minute break between halves.

Start of Play: Kick Off at centre.

Offside Rule: NO OFFSIDE RULE ENFORCED

Fouls & Misconduct: Kicking, Tripping, handling the ball and dangerous play may occur.
If a player is “not playing well with others” or if play must be
stopped for other reasons, (injury, substitution etc.) refocus the
players and begin again with a free kick – or as appropriate.

Free Kicks: All free kicks are indirect.

Penalty Kicks: NO PENALTY KICKS

Throw-Ins: NO THROW-Ins. An indirect kick is taken in place of the throw-in


from a point on the sideline where the ball left the field of play.

Goal Kicks: NO GOAL KICKS

Corner Kicks: NO CORNER KICKS. An indirect kick is taken in place of the


corner, and shall be located 5m away from the corner.

Game Conclusion: Players and coaches exchange handshakes after each game
Do not record final score

16
SOCCER FUN SESSION No. 1

Theme: Dribbling/Stopping Ball

Warm-up (5 minutes)

Player and parent each have a ball within a 20m x 20m grid. Parent dribbles ball around
freely as player sits. On whistle, parent stops ball with sole of foot. Parent sits and
player dribbles ball. When whistle blows, player stops ball with foot. After three times
each, both parents and players dribble freely. After players prove success at stopping,
next exercise would be to stop ball with foot, roll back ball, turn and go in opposite
direction.

Games activity: Flexibility (10 minutes)

Parents and players make up teams of six. Parent with ball in hands at front of team-line
passes ball behind to next team member and moves quickly to rear of line, and so on
until starting order is restored. First team to get everyone behind cone (A) and sitting is
the winner.

The ball may be passed backward in various fashions: through legs, over head, over and
under, etc.

17
Game Activity: Competition/races (10 minutes)

Teams of 6 (3 players and 3 parents) stand behind cone (A). On whistle, ball is passed
back to last member who collects ball and runs around cone (B) 10m away and back to
front of line. Exercise is repeated until everyone has completed run with ball and is
sitting.

Use various alternatives to pass ball back.

Technique activity: Dribbling (5 minutes)

Cones are placed in a line 2 metres apart; approximately six cones in each line. Parent,
followed by player dribbles from cone (A) around the cones, stopping at cone (B) and
returns.

Number of ‘journeys’ may vary.

Mini Soccer game (20 minutes)

Teams will divide into two groups, and have a mini game with the team you share the
field with; Crosswise, using the pop up nets, and no goal keepers.

18
SOCCER FUN SESSION No. 2

Theme: Stopping/controlling ball

Warm-up (5 minutes)

Players and parents each have a ball.


With everyone facing coach, they
begin to play “Mirror Man”

“Mirror Man” – As the coach moves, so


must players/parents move, as if
looking in a mirror

Games activity: Flexibility (10 minutes) Ball Tag

Players and parents within a 20m x 20m grid. Using one ball, a parent tries to tag other
players and parents in grid by hitting them below knee (ball must bounce). Player/parent
who is tagged tries to tag others. Player tagged cannot tag player who has just tagged
him/her. Extra ball can be introduced.

19
Game Activity: Competition/races (10 minutes) Relay races

Player stands beside parent, as partners,, around 12 metre diameter (centre) circle. On
whistle, parent leaves player and runs clockwise and back to his/her place. First back to
place and sitting down is winter.

Alternatives:
-Player goes through parent’s legs
before running.
-Player goes through parent’s legs
both ways.
-Parent runs around player, then
around circle.
-Player jumps from parent’s back,
the runs.

Technique activity: Stopping/controlling ball (5 minutes)

Player stands opposite parent in a 10m x 10m square. Player rolls or kicks ball to parent,
who stops ball with foot. Parent then rolls ball back for player to stop by using either foot
or hands. When parent rolls ball back to player, he/she should roll ball slightly to one
side, forcing player to move to stop/control ball.

Mini Soccer game (20 minutes)

Teams will divide into two groups, and have a mini game with the team you share the
field with; Crosswise, using the pop up nets, and no goal keepers.

20
SOCCER FUN SESSION No. 3

Theme: Passing

Warm-up (5 minutes)

Each player has a ball and is within 20 m x 20 m grid. Players dribble with ball and coach
gives instructions to do exercises using ‘Simon Says’ routine.
i.e. Simon Says – stop, turn, spring, etc.

Line Drill: Passing (10 minutes)

Two lines of players approximately 10 metres apart. Player with the ball dribbles to
centre then passes ball to opposite player and then runs to end of opposite line.

Player receiving ball repeats.

Alternatives:

21
Game Activity: Relay races (10 minutes)

Players in teams of four with one ball behind cone (A). On whistle, players commence
exercise with the first team to finish and sit down, winners
1) Dribble around cone (B) and return
2) Dribble to cone (B) and pass back
3) Dribble to cone (B), go around, and pass back

Passing

Players in two’s within 20m x 20m squares.

1. Pass using inside of foot. Use


left, then right foot.
2. Pass into space for partner
to move onto.
3. Pass anywhere within
square.
4. Pairs move and
pass throughout
entire grid

Mini Soccer game (20 minutes)

Teams will divide into two groups, and have a mini game with the team you share the
field with; Crosswise, using the pop up nets, and no goal keepers.

22
SOCCER FUN SESSION No. 4

Theme: Kicking/shooting

Warm-up (5 minutes)

Parent and player with one ball between them,


move freely around field.

Parent is moving backward and player is


moving forward with ball at feet.

When parent calls, player kicks ball toward


parent.

Parent stops ball with foot, then continues moving


backward , away from ball and player. Repeat process.

Games activity: Flexibility (10 minutes)


Parent and player together with one
ball between them. Backs to each
other. Parent may have to kneel

1) On whistle, the ball is passes by hand around the


bodies ten times. First pair to finish and sit is the
winner.
2) Passing ball in figure-eight
around bodies

3) Passing ball over and


under bodies

23
Games activity: Relay races (10 minutes)

Players in teams of five with one ball. Three players with ball at cone (A); two players at
cone (B) 20m away.

1) Player dribbles around


cone (C) then dribbles to
teammate.

2) Player dribbles to cone


(C) then shoots ball to
teammate, who repeats.

Team which is first to complete exercise and sit, wins.

Technique activity: Kicking/shooting (5 minutes)

Player stands opposite parent approximately 8 metres away. Player kicks/shoots the ball
at parent using instep/laced area. Parent controls and kicks ball back to player using
instep/laced area.

Player stands opposite parent approx. 8


metres away. Player kicks/shoots ball at
parent, using instep/laced area. Parent
controls and kicks ball back to player using
instep/laced area.

Mini Soccer game (20 minutes)

Teams will divide into two groups, and have a mini game with the team you share the
field with; Crosswise, using the pop up nets, and no goal keepers.

24
SOCCER FUN SESSION No. 5

Theme: Goalkeeping

Warm-up (5 minutes)

Player and parent with one ball between them move around field, throwing ball to each
other.

When player catches ball easily, parent should alter throw by throwing higher, wider, or
bouncing ball in front of player.

Games activity: Flexibility (10 minutes)

Player and parent stand 5 metres apart. They


throw the ball to each other. The first pair to
complete 10 successful catches and sit is the
winner.

Player sits, parent bounces ball high. Player gets


up on feet before catching ball
The first player to catch 5 balls wins. Player then
bounces ball for parent

Player lies down before getting up to catch ball


bounced by parent. First player to 5 catches
wins.

Player rolls ball between parent’s legs. Parent


turns and falls on ball. Parent then rolls ball
between player’s lets; player turns and falls on
ball.
25
Game activity: Competition/races (10 minutes)

Three parents and 3 players in teams of six. Parent faces player 5 metres away. On
whistle, player (A) throws ball to parent (B) Parent (B) throws to player (C), etc. until ball
is caught by parent (F). First team to complete this pattern successfully and sit, wins.

Alternatives:

1) Ball is rolled

2) Ball is bounced

3) Start at (A), finish at “A” with each


exercise

Technique activity: Diving on ball (5


minutes)

Player and parent have two balls. Player stands


between 2 balls approx. 4 metres from parent.
Parent moves to on of the balls. Before parent
can get to ball, player saves ball by smothering it
with hands.

Mini Soccer game (20 minutes)


Teams will divide into two groups, and have a mini game with the team you share the
field with; Crosswise, using the pop up nets, and no goal keepers.
26
MORE FUN AND GAMES

1) Tag – Every child dribbles a soccer ball in the space defined while trying to tag
other players with their hands. Players cannot leave their own ball. have them
keep count of how many people they have tagged and, if playing twice in a row,
see if players can tag more people then they did in the first game.

2) Hospital Tag – Same as in tag in that each player dribbles a soccer ball and that
they try to tag each other with their hands. In this game, each time a player is
tagged he/she must place their hand on the spot of their body at which they were
tagged. Obviously, if tagged a third time, players have no more hands to cover
those sport, so they must go to the hospital to see the doctor. The coach acts as
the doctor and performs a magical task (pretend) to heal all the little soccer player
so they can continue playing the game.

3) Red light/Green light – All players have a ball and dribble in a limited space (or
towards the coach) When coach says ‘red light’, players must stop the ball by
putting their foot on top of the ball. When coach says ‘yellow light, players must
dribble very slowly. When coach says ‘green light’, players dribble fast. Coach
controls this game with frequency of light changes and variety of changes. Once
players catch on to this game, add light of other colours and affix different actions
to them. (i.e. purple light = hop back and forth over ball, orange light = run around
the ball, black light = dance, blue light = hid behind the ball etc. etc.)

4) Freeze Tag – Break up the group into two teams. Everyone must dribble their
soccer ball, but one team tries to tag (freeze) the other team. If they do tag a
player on the other team, that player must freeze, place their ball above their head
and spread their legs. Another player on their team must kick his/her ball through
the frozen player’s legs to unfreeze the teammate. If all players are frozen, game
ends and the frozen team becomes the taggers. Otherwise, stop game after a few
minutes and have team reverse roles. Another variation is to have the coach be
the freeze monster and try to tag all the player with players unfreezing each other
in the same fashion.

5) Planets – Set up cones into multiple squares or triangles that serve as planets (or
cities) All players must follow coach’s order and dribble into the planet he calls
out. Coach can have all players follow same direction or break up team so they
and start at different planet and then have them dribble through the solar system in
clockwise or counterclockwise fashion. Coach can have groups dribble in
opposite direction through the solar system.

6) Kangaroo Jack – All players except two or three begin with a ball. Players without
balls are kangaroo jacks and must hop like a kangaroo and try to tag players. If a
player gets tagged, he/she becomes a kangaroo as well until all players are turned
into to kangaroos.

27
7) Snake – In an appropriate space for the numbers you have, have all players
dribbling soccer balls except for 2 – 3 player to start. These players hold hands
and work together as one snake to tag the other players. The players with balls try
to avoid getting tagged by the snake. If they are tagged, join hands with players
making up the snake – the snake grows until all players are part of the snake. The
snake must stay together as one animal and not break off into little parts.
Encourage fun by having the snake hiss.

8) Ball Tag – Similar to other tag games except players try to tag others with their
soccer ball instead of their hands. Have them keep count of how many times they
kick their soccer ball and tag another person. Have the tag count if their ball hits
another player or that player’s ball. Another version is to have the player’s tag the
coach. The coach moves around without a ball.

9) Capture the Balls – Set up three or four ‘home bases’ (squares) with cones
roughly 2-3 yards wide. break up the players into teams and have each team get
together in their home base. Place all the balls in the centre of the space between
the home bases. On the coaches command the teams are free together as many
soccer balls as they can into their home base. Players cannot use their hands, and
there is no pushing each other or sitting/laying on the balls. teams try to gather as
many balls as possible into their home bases. Teams can steal balls from each
others home bases. Coach calls time and counts up how many balls are in each
space to determine a winner.

10) Moving Goal – 2 coaches use a pennie or an extra piece of clothing to form a
movable goal with each coach serving as a post and the shirt as the crossbar.
Players each have a ball and try to score by kicking their ball through the goal.
However, the coaches constantly move and turn to force the players to keep their
head up and to change direction as they dribble.

28
CHAPTER 4

TEAM MANAGEMENT

o The Role of the Coach/Manager

o Code of Conduct Guidelines

29
THE ROLE OF THE COACH

The coach should:

• realize the he/she is an integral part of the “athletic triangle” (parent/child/coach)


• involve parents in the practices
• treat all member of the team in a fair manner
• devise strategies to ensure reasonable equal playing time offer a “healthy
philosophy of winning”
• emphasize effort, co-operation, and sportsmanship
• encourage an understanding of the game
• ensure that sessions are interesting, enjoyable, and appropriate
• listen for feedback from parents and children
• involve the players in decision-making
• plan your session ahead of time
• be energetic and positive
• encourage each athlete demonstrate skills when required (very important)
• keep your group under control
• give adequate time for water breaks and snacks

A first aid kit will be available at the Soccer Office at Bechtel Park. You will be given any
available medical information for the player on your teams to alert you to possible
problems (peanut allergies etc) The office staff can assist by calling an ambulance if
needed.

Discuss with parents your expectations concerning communication e.g. what is required
if their child cannot attend a session. Encourage parents to watch all sessions and
collect their child promptly from the field at the end of each session.

The Coach should recruit a Team Manager from the parents of the players on the first
session of soccer.

30
THE ROLE OF THE TEAM MANAGER

Team Managers are the link between the team and the Convenor/Office of the Mini-
Soccer programme.

• You will have copies of the team lists to hand out to each player.
• Assist the coach with any non-coaching activities to allow the coach to concentrate
on the team.
• Make arrangements with parents re half-time refreshments (oranges, apples,
water etc.).
• Hand out order forms to the parents for picture day. The parents will give their
money and order form directly to the photographer.
• Hand out the fundraising peel and stick cards that were included in your
registration fees.
• Plan, with the parents and coaches, the end of season team party if they are
interested.
• If you have any suggestions or problems that need resolving, please contact the
Convenor/Soccer Office. Any concerns/complaints need to be in writing.
• Please keep your coaches informed about all happenings, and ensure he/she has
a copy of all handouts.

31
CODE OF CONDUCT GUIDELINES
COACHES/PARENTS/PLAYERS

Everyone involved in sports, in all age groups – from parents and spectators to athletes,
officials and coaches can and should lead by example. The easiest way to do this is to
respect the written and unwritten rules of the game.

COACH
As a coach you are a role model and leader and have significant impact on your athlete’s
attitudes. Coaches set an example for their players by practicing co-operation, self-
discipline and respect for officials and opponents.
1. Set an example of control and consistency with the players and parents.
2. Respect the Laws of the game.
3. Discourage intentional rough or violent play or foul language.
4. Respect the referees decisions. Do not ridicule, show disrespect or yell at the
referees.
5. Never ridicule or yell at players for making mistakes or for performing poorly.
Players play to have fun and must be encouraged to have confidence in
themselves.
6. Be generous with praise and set a good example. Participants need a coach they
can respect.
7. Be on time and prepared for games and practices.
8. Win and lose with both grace and dignity.
9. Communicate your plans/expectations to players and parents.

PARENTS
Parents are encouraged to participate as supporters and assistants. Positive support of
the players (and coaches) is welcome and appreciated. Open criticism of players,
coaches or officials should be avoided; it has the effect of lowering morale, and fostering
negative attitudes and behaviour on the part of players/coaches.
1. Remember children play for their enjoyment, not yours.
2. Encourage your child to play by the rules of the game.
3. Show your appreciation of volunteer coaches and officials
4. Never ridicule or yell at any child for making a mistake or losing a game.
5. Turn defeat into victory by emphasizing the value of honest effort, skill
improvement and fair play.
6. As spectators, applaud all good plays, both for your team and your opponents.
7. Actions speak louder than words. Make sure your behaviour sets a good
example.
8. Support all efforts to remove violence from children’s sport.
9. Respect the referees decisions. Do not ridicule, show disrespect or yell at the
referees.

32
PLAYERS
Players should recognize that they are part of a team; they share in its successes and
failures. Fair play and co-operation is to be encouraged at all times.
1. Play for your own enjoyment, not just to please your parents, teachers or coaches.
2. Control your temper – fighting and “mouthing off” spoil the game for everybody.
3. Co-operate with your teammates and opponents for without them you don’t have a
game.
4. Play by the rules
5. Work equally hard for yourself and your team. Your team’s performance will
benefit and so will your own.
6. Winning is only part of it. Having fun, improving skills, making friends and doing
your best are also important.
7. Cheer all good plays, both for your team and the opponents.
8. Remember that coaches and officials are there to help you.
9. Respect the referees decisions. Do not ridicule, show disrespect or yell at the
referees.
10. Give your best effort all the time be it practice or game situations.

This Code of Conduct should be supplemented with a high degree of common sense and
keeping the best interests of the players and the game in mind. Please read this Code of
Conduct and embrace its content and spirit. Let’s make participation in soccer FUN for
everyone.

33
CHAPTER 5

TIPS FOR PLAYERS AND COAHCES

o Planning the practice

o 86 ways to say ‘very good’

o References

34
PLANNING THE SESSION

A Mini-Soccer session should be based on materials supplied in this manual which are
suited to the intellectual and physiological development of the child.

1) Point to remember:

1. Each session should have a theme e.g. passing.


2. Low attention-span of the child and the need for high activity
3. Children want to learn, but with fun and with little pressure.
4. The coach’s attitude and exciting practice session are key to a positive learning
environment.

2) Factors in player performance:

At six years of age, most children have matured to the point where they have achieved
motor co-operation and are able to move about easily and freely. Mentally, they are
ready to move away from familiar settings to new environments. The child’s willingness
to try new things and develop new competencies is the seed that is transformed into later
success. Early success is linked by grade by grade, year by year, to young adulthood;
success at each stage leads to a better performance at the next.

When dealing with children, use the game/activities approach to teaching. As the
children are playing, they are learning.

Although soccer is the main activity, it may well be that some young players have little or
no physical skill. Therefore, the coach’s objectives may not be soccer specific, but
selected to accomplish other skills, e.g. physical needs social needs, co-operation,
listening skills.

Using game activities to teach young players not only creates enjoyment, but opens new
horizons to both the player and coach.

35
86 WAYS TO SAY “VERY GOOD”

1. Good for you! 45. That’s the best ever


2. Superb 46. That’s great
3. You did that very well 47. Way to go!
4. You’ve got it made 48. That’s the way to do it
5. Terrific 49. That’s quite an improvement
6. That’s not bad! 50. Good thinking
7. Couldn’t have done it better myself 51. You really are going to town
8. Marvelous 52. Keep up the good work
9. You’re doing fine 53. That’s it!
10. You’re really improving 54. That’s better
11. You’re on the right track now! 55. You haven’t missed a thing
12. Now you’ve got it figured out 56. Fantastic!
13. Outstanding 57. You outdid yourself today
14. That’s coming along nicely 58. You’re doing a good job.
15. I know you can do it 59. That’s the right way to do it
16. Good work 60. That’s better
17. You figured that out fast 61. Right on!
18. I think you’ve got it now 62. Well, look at you go!
19. I’m proud of the way you worked 63. That’s the best you’ve ever done!
today 64. That’s RIGHT!
20. Tremendous! 65. You must have been practicing!
21. You certainly did well today 66. Great!
22. Perfect! 67. Keep working on it…you’re getting
23. Nice going better
24. You’ve got your brain in gear today 68. You remembered!
25. Now you’ve got the hang of it 69. That kind of works makes me very
26. WOW! happy
27. Wonderful! 70. You’re really working hard today
28. You’re getting better every day 71. That’s what I call a fine job!
29. You’re learning fast 72. I knew you could do it!
30. You make it look easy 73. I’m very proud of you
31. That’s a good boy/girl 74. One more time and you’ll have it
32. That’s very much better 75. Fine
33. Super! 76. That’s good
34. You did a lot of work today 77. Good job
35. Keep it up! 78. You really make this fun
36. You’ve got that down pat 79. Good remembering
37. Congratulations 80. Nothing can stop you now
38. Exactly right! 81. You are doing much better today
39. Nice going 82. Keep on trying
40. Excellent! 83. You are really learning a lot
41. Sensational! 84. You’ve just about got it!
42. You’re doing beautifully 85. I’ve never seen anyone do it better
43. You’ve just mastered that! 86. You are very good at that
44. That’s really nice
36
REFERENCES

There are many resources available for coaches to access. Below are just a few.

Coaching Sites

Coaching Association of Canada http://www.coach.ca

Coaches Association of Ontario http://www.coachesontario.ca

Long-Term Athlete Development http://www.ltad.ca/content/home.asp

Women in Coaching http://www.coach.ca/eng/women/index.cfm

Soccer Associations

Canadian Soccer Association http://www.canadasoccer.com

FIFA http://www.fifa.com

Ontario Soccer Association http://www.soccer.on.ca

South-West Region Soccer Association http://www.swrsa.ca

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