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WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES
A very small percentage of individuals may experience epileptic seizures or blackouts when exposed
to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television CONTENTS
screen or when playing video games may trigger epileptic seizures or blackouts in these individuals.
These conditions may trigger previously undetected epileptic symptoms or seizures in persons who GETTING STARTED . . . . . . . . . . . . . . . . 2
have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic INTRODUCTION . . . . . . . . . . . . . . . . . . 4
condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY
DISCONTINUE use and consult your physician before resuming gameplay if you or your child GETTING INTO THE GAME . . . . . . . . . . . 5
experience any of the following health problems or symptoms: MENU SELECTION . . . . . . . . . . . . . . . . . . . . . . . . . 5
SAVING AND LOADING THE GAME . . . . . . . . . . . . . . 7
• dizziness • eye or muscle twitches • disorientation • any involuntary movement
• altered vision • loss of awareness • seizures or convulsion. CONTROLS . . . . . . . . . . . . . . . . . . . . . . 8
PLAYSTATION ® 3 CONTROLS . . .... . . . . . . . . . . . . 8
RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.
______________________________________________________________________________ COMBAT CONTROLS . . . . . . . . .... . . . . . . . . . . . . 8
ITEM CONTROLS . . . . . . . . . . .... . . . . . . . . . . . . 9
Use and handling of video games to reduce the likelihood of a seizure
MOTION SENSITIVE CONTROLS ... . . . . . . . . . . . . 9
• Use in a well-lit area and keep as far away as possible from the television screen. EXPERIENCE AND UPGRADES . .... . . . . . . . . . . . . 9
• Avoid large screen televisions. Use the smallest television screen available.
• Avoid prolonged use of the PlayStation®3 system. Take a 15-minute break during each hour of play. COMBAT . . . . . . . . . . . . . . . . . . . . . . . 10
• Avoid playing when you are tired or need sleep. STRIKE . . . . . . .... . . . . . . . . . . . . . . . . . . . . . 10
______________________________________________________________________________ COUNTER . . . . . .... . . . . . . . . . . . . . . . . . . . . . 10
Stop using the system immediately if you experience any of the following symptoms: lightheadedness, CAPE STUN . . . .... . . . . . . . . . . . . . . . . . . . . . 10
nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, REDIRECT/EVADE ... . . . . . . . . . . . . . . . . . . . . . 10
or any other part of the body. If the condition persists, consult a doctor. GADGETS . . . . . .... . . . . . . . . . . . . . . . . . . . . . 10
NOTICE: GADGETS . . . . . . . . . . . . . . . . . . . . . . 11
Use caution when using the DUALSHOCK®3 wireless controller motion sensor function. When using the BATARANG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
DUALSHOCK®3 wireless controller motion sensor function, be cautious of the following points. If the GRAPNEL GUN . . . . . . . . . . . . . . . . . . . . . . . . . . 11
controller hits a person or object, this may cause accidental injury or damage. Before using, check OTHER GADGETS . . . . . . . . . . . . . . . . . . . . . . . . 11
that there is plenty of space around you. When using the controller, grip it firmly to make sure it DETECTIVE MODE . . . . . . . . . . . . . . . . 12
cannot slip out of your hand. If using a controller that is connected to the PS3™ system with a USB
cable, make sure there is enough space for the cable so that the cable will not hit a person or object. ENVIRONMENTAL ANALYSIS . . . . . . . . . 13
Also, take care to avoid pulling the cable out of the PS3™ system while using the controller. IN-GAME MENUS . . . . . . . . . . . . . . . . . 14
WARNING TO OWNERS OF PROJECTION TELEVISIONS: WAYNETECH . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Do not connect your PS3™ system to a projection TV without first consulting the user manual for your THE RIDDLER’S CHALLENGE . . . . . . . . . . . . . . . . . 15
projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. MAP AND OBJECTIVES . . . . . . . . . . . . . . . . . . . . . 15
CHARACTER BIOS . . . . . . . . . . . . . . . . . . . . . . . . 16
HANDLING YOUR PS3™ FORMAT DISC: PLAY AS THE JOKER . . . . . . . . . . . . . . . . . . . . . . 17
• Do not bend it, crush it or submerge it in liquids. • Do not leave it in direct sunlight or near a radiator
or other source of heat. • Be sure to take an occasional rest break during extended play. • Keep this CREDITS . . . . . . . . . . . . . . . . . . . . . . 19
disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean WARRANTY & SUPPORT . . . . . . . . . . . . 23
the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use
solvents or abrasive cleaners.
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Note: To use the controller, you must first register or “pair” the controller with the
PS3™ system and assign a number to the controller. For details, refer to the instructions
supplied with the system.
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But The Joker has a plan and escape is only Title Menu
the beginning. By the time the sun rises Press Start Start a new game.
over Gotham, he will have turned Arkham Saved Game Select Proceed to the Saved Game Select screen.
Island into his twisted playground, Main Menu Select from Story Mode, Challenge Mode, Character Bios,
Character Trophies, and Options.
and broken the Dark Knight ™ himself.
Continue Story Play the main Batman: Arkham Asylum Story Mode.
(Starting a new game gives the option of Easy, Normal
Can even Batman survive a night locked up or Hard gameplay.)
with ALL of Gotham’s freaks and madmen? Challenge Mode Unlock a variety of challenges and test your skills
against the best in the world.
Downloadable Content Access new, exciting game content.
Character Bios Access a variety of unlockable Character Bios about Batman’s
allies and enemies, all with unique artwork from DC Comics’
WildStorm Productions.
Character Trophies View a gallery of character trophies. Collect additional
trophies by playing through the main story.
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ITEM CONTROLS
CONTROLS
BATMAN ITEM CONTROLS
®
PlayStation 3 CONTROLS Control Action
Q button (Hold) Ready Gadget
BATMAN MOVEMENT CONTROLS E button Use Gadget
Control Action W button (Tap) Toggle Detective Mode
Left stick Movement—Sneak/Walk/Run W button (Hold) Environmental Analysis
Right stick Rotate camera Directional button ZXCV Select Gadget
R button Crouch q button Map/Level Up
A button Drop down
S button Run/Glide/Use MOTION SENSITIVE CONTROLS
S button (Double-tap) Evade
f button Zoom Batman: Arkham Asylum supports motion sensitive controls for the following actions:
E button Grapple —To control Batman’s direction when gliding.
. button Center camera —To control the direction of the Remote Controlled Batarang upgrade.
R + S buttons (When standing by a corner) Corner cover —To shake off certain types of enemies.
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COMBAT GADGETS
As Batman encounters enemies he can fight them with a variety of moves. At the start of the game, Batman has the following gadgets:
Strike: This is Batman’s standard attack, unleashing a volley of blows to his enemy Batarang
with the F button. Use the Batarang to stun inmates, cut rope and disable
Counter: When enemies display the icon, Batman can perform a counter move equipment. Tap the Q button to quickly throw
with the D button, breaking their attack. the Batarang, or hold the Q button to aim it
Cape Stun: This move temporarily stuns any attacker. For armed melee enemies, and then press the E button to throw it.
Batman should stun them with the A button to break their block, leaving them open Grapnel Gun
to the strike attack. The Grapnel Gun allows Batman to move
Redirect/Evade: Gain distance or jump over an enemy to attack from behind by to higher areas of the environment,
double-tapping the S button. and swing out of harm’s way
Gadgets: Batman’s gadgets, such as the Batarang, can also be used to vary attacks when under fire.
with a mix of stun and impact moves. Grapple points are highlighted
With each successful attack, Batman’s multiplier increases; this earns a combo on-screen by the Grapple icon.
bonus at the end of each fight with additional XP for combat variety. Earning XP
also replenishes Batman’s health.
Other gadgets
Unlocking abilities also gives access to unique moves that can provide new forms
of attack or unleash devastating damage on opponents. As Batman levels up, you will be able to unlock
unique gadgets and upgrades to progress deeper
into the asylum, and fully explore previous areas
when you revisit them.
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CREDITS
ROCKSTEADY Lead Character Artist: EIDOS, INC
ANDREW COOMBES
STUDIOS, LTD. Character Artists: ALBERT FELIU, PABLO SALES & MARKETING
Batman Created By: BOB KANE HOYOS, RODOLFO DE SOUZA SILVA Executive Vice President:
Game Director: SEFTON HILL Lead Cinematic Artist: PAUL BOULDEN ROBERT LINDSEY
Studio Director: JAMIE WALKER Cinematic Artists: DAVID FIALA, ART Marketing Director: KARL STEWART
Senior Producers: DANIEL BAILIE,
LENAVAT, MARK PERCEVAL-MAXWELL
Regional Sales Manager:
NATHAN BURLOW Cinematics FX Artist: PAUL CLONEY
HOLLY ROBINSON
Art Director: DAVID HEGO Written By: PAUL DINI
Sales & Marketing Services Manager:
Audio Director: NICK ARUNDEL Lead Narrative Designer: PAUL CROCKER
ILANA BUDANITSKY
Technical Director: BEN WYATT Lead Level Designer : IAN BALL
Designers: BILL GREEN, MAGALI OPERATIONS
Associate Producers:
SCOTT BURFITT, GERALD SMITH STRETTON, JAMIE WHITWORTH Director of Finance & Operations:
Art Producer: Lead AI Programmer: TIM HANAGAN MICHAEL POON
WAYNE BILLINGHAM Pro grammers: PAUL DENNING, IT Director: BRIAN VENTURI
Lead Environment Artist: ADAM DOHERTY, ADAM GOH, BEN Legal & Business Affairs Manager:
WILLIAM SMITH NICHOLSON, TIM RENNIE, ANDREW CLINT WAASTED
Artists: LEE ADAMSON, MICHAEL BEL
ROWSE, ALEX SNAPE, MARK WELCH
Senior Manager of Human Resources:
GILL, JAMIE FIELD, LUKAS JEVCAK, Engine Programmers: JOHN GAY, MICHAEL WHARTON
DUSAN KEREKES, REMI LEFORT, SIMON HARGRAVE, MILES MACKLIN
JOHN SOUTHGATE, KARL STJERNBERG, Lead Quality Assurance: STAFF
ALEX UNDERHILL, YANNIS ZIAKAS ASHRAF MOHAMMAD Staff: KAREN CONROE, JOHN GLASS, ROBERT
Concept Artists: JOHN GRAVATO, Quality Assurance: RAY MULLEN, HERNANDEZ, CORINNA JEVONS, PATRICK
KAN MUFTIC, LEE OLIVER ANTHONY WICKER, JAMES WICKER LACISTE, CRISTINA MCCLANAHAN, KATHIE
FX Artists: INGMAR CLARYSSE, Support Staff: ADRIAN HILL, MCCLURE, STEPHEN PEDERSEN, ANDRE
MERTER HUSSEIN BENJAMIN NIAS, MAGDALENA RODRIGUEZ, TRAVIS ROGERS, LENA
ORDYK, BEN PARKINSON SPARKS-ANDERSON
Lead Animator: ZAFER COBAN
Lead Mo-Cap Animator: JAMES NORMAN Special Thanks: DARREN BARNETT, Special Thanks to the Warner Bros.
JEFF BENOIT, ARAN DHARMERATNAM, Interactive Team: MATTHEW GEYER,
Animators: MAX FANNING, SALINEE
MARK STEPHENSON, DREW WILSON, BLAKE HENNON, JESSICA HOLLOWAY,
MUKHOOD, NIAMH TIERNEY, ANNE MARKO, ANDREW MEENGERN,
BATMAN: ARKHAM ASYLUM Software © 2010 Square Enix Ltd. Co-published by Eidos, Inc. and Warner Bros. Interactive Entertainment, ADAM VINCENT VICON
a division of Warner Bros. Home Entertainment Inc. Developed by Rocksteady Studios Ltd. Rocksteady and the Rocksteady Logo are Outsource Partners: ENGINE ROOM KEHAU RODENHURST, PHILIP SER,
Audio Programmer: ANTHONY LLOYD REMI SKLAR, GREG WU
trademarks of Rocksteady Studios Ltd. Eidos and the Eidos Logo are trademarks of Square Enix Ltd. GAMES, MINE LOADER SOFTWARE,
Sound Designers: LEE BANYARD,
MOBILITY ART, REDJADE Thanks to: JULIE GILES
BATMAN and all characters, their distinctive likenesses, and related elements are trademarks of DC Comics © 2010. ANDREW RILEY
All Rights Reserved.
WBIE LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. 19
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