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GREY HAG KOBOLD CHAMPION VAMPIRE SPAWN KOBOLD SORCEROR WEREWOLF CUB

FEY AC HP REPTILE AC HP UNDEAD AC HP REPTILE AC HP ANIMAL AC HP


TACTICS 14 4 TACTICS 16 3 TACTICS 15 3 TACTICS 13 3 TACTICS 14 2
 If the Hag is  If the kobold is  If the Vampire  If the Kobold  If the Cub is
within 1 tile of a Hero, within 1 tile of a Hero, Spawn is adjacent to a Sorceror is on a tile with adjacent to a Hero, it
it moves adjacent to the Hero, it attacks that Hero a Hero, it attacks each Hero regains 1 HP and attacks all
it attacks each Hero on with fangs. on the tile with magic. After the adjacent Heroes with a
the closest Hero’s tile with a blast of closest Hero and attacks that Hero
 If the Vampire is within 1 tile of 2 attack, pass this card to the second bite. After the attack, pass this card to
lightning. After the attack, pass this with a short sword. After the attack, or more Heroes, it attacks each Hero player on your left. the second player on your left.
pass this card to the second player on within 1 tile with gaze. After the  If the Sorceror is on a tile with a  If the Cub is within 1 tile of a Hero,
card to the second player on your left. your left. attack, pass this card to the second Monster, activate that Monster. it regains 1 HP, moves adjacent to the
 Otherwise, the Hag moves 1 tile  Otherwise, the kobold moves 1 tile player on your left.  If the Sorceror is on the Start tile, closest Hero and attacks with a bite.
towards the closest Hero. After this towards the closest Hero. After the  Otherwise, the Vampire Spawn move the Sorceror to farthest unexplored After the attack, pass this card to the

R
move, pass this card to the second move, pass this card to the second moves 1 tile towards the closest Hero. tile edge and pass this card to the second second player on your left.

E player on your left. player on your left. player on your left.  Otherwise, the Cub moves 1 tile
ATTACK DAMAGE  Otherwise, move the Sorceror two towards the closest Hero, then pass this

S T ATTACK

+6
DAMAGE
2
ATTACK

+8
DAMAGE
2
fangs: +7 1
and Vampire regains 1 HP
tiles in the direction of the tile arrows. card to the second player on your left.

N
ATTACK DAMAGE ATTACK DAMAGE
Miss: 1 Damage Miss: 1 Damage gaze: +5 Slowed 3 2
+6 +8
O 4 EXPERIENCE 4 EXPERIENCE 4 EXPERIENCE
and Marked and move Hero 1 tile away

M © 2010 Wizards of the Coast LLC PROMO © 2010 Wizards of the Coast LLC PROMO © 2010 Wizards of the Coast LLC SPECIAL
PROMO
4 EXPERIENCE
© 2010 Wizards of the Coast LLC SPECIAL
PROMO
4 EXPERIENCE
© 2010 Wizards of the Coast LLC SPECIAL
PROMO

DIREGUARD DIREGUARD DIREGUARD DREAD GUARD DREAD GUARD DREAD GUARD


UNDEAD AC HP UNDEAD AC HP UNDEAD AC HP UNDEAD AC HP UNDEAD AC HP UNDEAD AC HP
TACTICS 14 2 TACTICS 14 2 TACTICS 14 2 TACTICS 16 2 TACTICS 16 2 TACTICS 16 2
 If the Direguard  If the Direguard  If the Direguard  If the Dread  If the Dread  If the Dread
is adjacent to a Hero, it is adjacent to a Hero, it is adjacent to a Hero, it Guard is adjacent to a Guard is adjacent to a Guard is adjacent to a
attacks with a longsword. attacks with a longsword. attacks with a longsword. Hero, it attacks with a strike. Hero, it attacks with a strike. Hero, it attacks with a strike.
 If the Direguard is within 1 tile  If the Direguard is within 1 tile  If the Direguard is within 1 tile  If the Dread Guard is within 2  If the Dread Guard is within 2  If the Dread Guard is within 2
of a Hero, it moves adjacent to the of a Hero, it moves adjacent to the of a Hero, it moves adjacent to the tiles of a Hero, it moves adjacent to tiles of a Hero, it moves adjacent to tiles of a Hero, it moves adjacent to
closest Hero and attacks. closest Hero and attacks. closest Hero and attacks. the closest Hero and chops. the closest Hero and chops. the closest Hero and chops.
 Otherwise, the Direguard moves 1  Otherwise, the Direguard moves 1  Otherwise, the Direguard moves 1  Otherwise, the Dread Guard  Otherwise, the Dread Guard  Otherwise, the Dread Guard
tile towards the closest Hero. tile towards the closest Hero. tile towards the closest Hero. regains 1 HP. regains 1 HP. regains 1 HP.
Incorporeal: AC 18 when attacked by a Incorporeal: AC 18 when attacked by a Incorporeal: AC 18 when attacked by a
non-adjacent Hero. non-adjacent Hero. non-adjacent Hero. ATTACK DAMAGE ATTACK DAMAGE ATTACK DAMAGE
ATTACK DAMAGE ATTACK DAMAGE ATTACK DAMAGE chop: +4 1 chop: +4 1 chop: +4 1
+6 1 +6 1 +6 1 strike: +8 2
Miss: 1 Damage
strike: +8 2
Miss: 1 Damage
strike: +8 2
Miss: 1 Damage

3 EXPERIENCE 3 EXPERIENCE 3 EXPERIENCE 3 EXPERIENCE 3 EXPERIENCE 3 EXPERIENCE


Angelfire #38 Direguard 1/103 Angelfire #38 Direguard 2/103 Angelfire #38 Direguard 3/103 Archfiends #31 Dread Guard 4/103 Archfiends #31 Dread Guard 5/103 Archfiends #31 Dread Guard 6/103

KOBOLD ZOMBIE KOBOLD ZOMBIE KOBOLD ZOMBIE MUMMY LORD SKELETAL ARCHER SKELETAL ARCHER
UNDEAD AC HP UNDEAD AC HP UNDEAD AC HP UNDEAD AC HP UNDEAD AC HP UNDEAD AC HP
TACTICS 13 1 TACTICS 13 1 TACTICS 13 1 TACTICS 17 5 TACTICS 16 1 TACTICS 16 1
 If the Kobold  If the Kobold  If the Kobold  If the Mummy  If the Archer is  If the Archer is
Zombie is adjacent to a Zombie is adjacent to a Zombie is adjacent to a Lord is on a tile with within 2 tiles of the within 2 tiles of the
Hero, it attacks with a sword. Hero, it attacks with a sword. Hero, it attacks with a sword. more than 1 Hero, it attacks all closest Hero, it launches a closest Hero, it launches a
 If the Kobold Zombie is within 1  If the Kobold Zombie is within 1  If the Kobold Zombie is within 1 Heroes on the tile with mummy rot. volley of arrows with the bow. volley of arrows with the bow.
tile of a Hero, it moves adjacent to tile of a Hero, it moves adjacent to tile of a Hero, it moves adjacent to  If the Mummy Lord is adjacent to  If the Archer is adjacent to a  If the Archer is adjacent to a
the closest Hero. the closest Hero. the closest Hero. a Hero, it attacks with a slam. Hero, it attacks with a rusty sword. Hero, it attacks with a rusty sword.
 Otherwise, the Kobold Zombie  Otherwise, the Kobold Zombie  Otherwise, the Kobold Zombie  Otherwise, the Mummy moves 1  Otherwise, the Skeletal Archer  Otherwise, the Skeletal Archer
moves 1 tile towards the closest Hero. moves 1 tile towards the closest Hero. moves 1 tile towards the closest Hero. tile towards the closest Hero. Pass this moves 1 tile towards the closest Hero. moves 1 tile towards the closest Hero.
Mob: Attack +1 and Damage +1 for each Mob: Attack +1 and Damage +1 for each Mob: Attack +1 and Damage +1 for each card to the second player on your left.
other monster on the tile. other monster on the tile. other monster on the tile. ATTACK DAMAGE ATTACK DAMAGE ATTACK DAMAGE
ATTACK DAMAGE ATTACK DAMAGE ATTACK DAMAGE slam: +7 3 bow: +10 1 bow: +10 1
+6 1 +6 1 +6 1 mummy rot: +9 1
and Slowed sword: +6 1 sword: +6 1

1 EXPERIENCE 1 EXPERIENCE 1 EXPERIENCE 5 EXPERIENCE 2 EXPERIENCE 2 EXPERIENCE


WotDQ #37 Kobold Zombie 7/103 WotDQ #37 Kobold Zombie 8/103 WotDQ #37 Kobold Zombie 9/103 Deathknell #39 Mummy Lord 10/103 Angelfire #50 Skeletal Archer 11/103 Angelfire #50 Skeletal Archer 12/103

SKELETAL ARCHER SNAKE SWARM SNAKE SWARM SNAKE SWARM MIND FLAYER AIR ELEMENTAL
UNDEAD AC HP REPTILE AC HP REPTILE AC HP REPTILE AC HP ABERRATION AC HP ELEMENTAL AC HP
TACTICS 16 1 TACTICS 12 1 TACTICS 12 1 TACTICS 12 1 TACTICS 16 4 TACTICS 15 2
 If the Archer is  If the Snake  If the Snake  If the Snake  If within 1 tile of  If the Air
within 2 tiles of the Swarm is on a tile with Swarm is on a tile with Swarm is on a tile with an immobilized Hero, it Elemental is within 1
closest Hero, it launches a at least one Hero, it attacks all at least one Hero, it attacks all at least one Hero, it attacks all moves adjacent to that Hero and tile of a Hero, it attacks all
volley of arrows with the bow. Heroes on the tile with a bite. Heroes on the tile with a bite. Heroes on the tile with a bite. attacks with a brainbore. Heroes within 1 tile with a whirl-
 If the Archer is adjacent to a  If the Snake Swarm is within 1  If the Snake Swarm is within 1  If the Snake Swarm is within 1  If within 1 tile of a Hero, it attacks wind.
Hero, it attacks with a rusty sword. tile of Hero, it moves to that tile and tile of Hero, it moves to that tile and tile of Hero, it moves to that tile and each Hero on the closest Hero’s tile  Otherwise, the Air Elemental
 Otherwise, the Skeletal Archer slows all Heroes on the tile. slows all Heroes on the tile. slows all Heroes on the tile. with a mindblast. moves 2 tiles towards the closest Hero
moves 1 tile towards the closest Hero.  Otherwise, the Snake Swarm  Otherwise, the Snake Swarm  Otherwise, the Snake Swarm  Otherwise, it moves 1 tile towards with the most face-up powers.
moves 1 tile towards the closest Hero. moves 1 tile towards the closest Hero. moves 1 tile towards the closest Hero. the closest Hero. Pass this card to the
second player on your left.
ATTACK DAMAGE
ATTACK DAMAGE
bow: +10 1 ATTACK DAMAGE ATTACK DAMAGE ATTACK DAMAGE
2
ATTACK DAMAGE
1+Poison 1+Poison 1+Poison brainbore: +8
sword: +6 1 +9 Miss: 1 +9 Miss: 1 +9 Miss: 1
Flayer regains 1 HP
+10 1
mindblast: +5 1
and Immobilized

2 EXPERIENCE 2 EXPERIENCE 2 EXPERIENCE 2 EXPERIENCE 4 EXPERIENCE 3 EXPERIENCE


Angelfire #50 Skeletal Archer 13/103 Dangerous Delves #35 Snake Swarm 14/103 Dangerous Delves #35 Snake Swarm 15/103 Dangerous Delves #35 Snake Swarm 16/103 Dread #26 MF Scourge Ignazio Corrao 17/103 Dragoneye #23 Medium Air Elemental 18/103

EARTH ELEMENTAL FIRE ELEMENTAL DIRE BAT GNAW DEMON GNAW DEMON GNAW DEMON
ELEMENTAL AC HP ELEMENTAL AC HP ANIMAL AC HP DEMON AC HP DEMON AC HP DEMON AC HP
TACTICS 13 3 TACTICS 14 2 TACTICS 15 2 TACTICS 13 2 TACTICS 13 2 TACTICS 13 2
 If the Earth  If the Fire  If the Dire Bat is  If the Demon is  If the Demon is  If the Demon is
Elemental is within 1 Elemental is within 1 within 1 tile of 2 or within 1 tile of a Hero, within 1 tile of a Hero, within 1 tile of a Hero,
tile of a Hero, it moves adjacent tile of a Hero, it attacks the more Heroes, it attacks each it moves adjacent to the closest it moves adjacent to the closest it moves adjacent to the closest
to the closest Hero and attacks with closest Hero with a blast of fire. If Hero within 1 tile with a shriek. Hero and makes a gnaw attack. Hero and makes a gnaw attack. Hero and makes a gnaw attack.
an earthquake. All Heroes on this tile the Hero takes damage, that Hero  If within 1 tile of 1 Hero, it moves  If the Demon is within 2 tiles of a  If the Demon is within 2 tiles of a  If the Demon is within 2 tiles of a
are moved 1 tile in the direction of the must discard 1 item. adjacent to that Hero and bites. Hero, the Demon gnashes it’s teeth Hero, the Demon gnashes it’s teeth Hero, the Demon gnashes it’s teeth
tile arrow.  Otherwise, the Fire Elemental  Otherwise, the Dire Bat moves 1 but does nothing else. but does nothing else. but does nothing else.
 Otherwise, the Earth Elemental moves 1 tile towards the closest Hero tile towards the closest Hero. Pass this  Otherwise, the Demon moves 2  Otherwise, the Demon moves 2  Otherwise, the Demon moves 2
moves 1 tile towards the closest Hero with the most HP. card to the second player on your left. tiles towards the closest Hero. tiles towards the closest Hero. tiles towards the closest Hero.
with the most items. ATTACK DAMAGE
ATTACK DAMAGE ATTACK DAMAGE shriek: +6 1
and Immobilized
ATTACK DAMAGE ATTACK DAMAGE ATTACK DAMAGE

+7 2+Dazed +9 3 +8 2 +8 2 +8 2
Miss: 1 Damage bite: +8 2 Miss: 1 Damage Miss: 1 Damage Miss: 1 Damage

3 EXPERIENCE 3 EXPERIENCE 4 EXPERIENCE 3 EXPERIENCE 3 EXPERIENCE 3 EXPERIENCE


War Drums #06 Elemental Wall 19/103 Archfiends #54 Medium Fire Elemental 20/103 Underdark #44 Dire Bat 21/103 Promo Miniature 22/103 Promo Miniature 23/103 Promo Miniature 24/103

EVENT EVENT EVENT EVENT EVENT EVENT


IMPENDING DOOM IMPENDING DOOM IMPENDING DOOM IMPENDING DOOM IMPENDING DOOM IMPENDING DOOM
The air is cold and still. You feel something The air is cold and still. You feel something The air is cold and still. You feel something The air is cold and still. You feel something The air is cold and still. You feel something The air is cold and still. You feel something
approaching. Something evil and foul. The approaching. Something evil and foul. The approaching. Something evil and foul. The approaching. Something evil and foul. The approaching. Something evil and foul. The approaching. Something evil and foul. The
only question is when it will arrive. only question is when it will arrive. only question is when it will arrive. only question is when it will arrive. only question is when it will arrive. only question is when it will arrive.

Add this card to the Doom stack. Add this card to the Doom stack. Add this card to the Doom stack. Add this card to the Doom stack. Add this card to the Doom stack. Add this card to the Doom stack.

If there are three or more cards in If there are three or more cards in If there are three or more cards in If there are three or more cards in If there are three or more cards in If there are three or more cards in
the Doom stack, discard all cards in the Doom stack, discard all cards in the Doom stack, discard all cards in the Doom stack, discard all cards in the Doom stack, discard all cards in the Doom stack, discard all cards in
the stack and draw two Monster the stack and draw two Monster the stack and draw two Monster the stack and draw two Monster the stack and draw two Monster the stack and draw two Monster
cards (ignore and discard additional cards (ignore and discard additional cards (ignore and discard additional cards (ignore and discard additional cards (ignore and discard additional cards (ignore and discard additional
Doom events). Place one Monster on Doom events). Place one Monster on Doom events). Place one Monster on Doom events). Place one Monster on Doom events). Place one Monster on Doom events). Place one Monster on
the active Hero’s tile and place the the active Hero’s tile and place the the active Hero’s tile and place the the active Hero’s tile and place the the active Hero’s tile and place the the active Hero’s tile and place the
other Monster on the farthest tile other Monster on the farthest tile other Monster on the farthest tile other Monster on the farthest tile other Monster on the farthest tile other Monster on the farthest tile
from the Active Hero. from the Active Hero. from the Active Hero. from the Active Hero. from the Active Hero. from the Active Hero.

Add to the Doom stack. Add to the Doom stack. Add to the Doom stack. Add to the Doom stack. Add to the Doom stack. Add to the Doom stack.

25/103 26/103 27/103 28/103 29/103 30/103

EVENT EVENT EVENT EVENT EVENT EVENT


OMINOUS DOOM! OMINOUS DOOM! OMINOUS DOOM! OMINOUS DOOM! OMINOUS DOOM! OMINOUS DOOM!
The air is cold and still. You feel something The air is cold and still. You feel something The air is cold and still. You feel something The air is cold and still. You feel something The air is cold and still. You feel something The air is cold and still. You feel something
approaching. Something evil and foul. The approaching. Something evil and foul. The approaching. Something evil and foul. The approaching. Something evil and foul. The approaching. Something evil and foul. The approaching. Something evil and foul. The
only question is when it will arrive. only question is when it will arrive. only question is when it will arrive. only question is when it will arrive. only question is when it will arrive. only question is when it will arrive.

Add this card to the Doom stack. Add this card to the Doom stack. Add this card to the Doom stack. Add this card to the Doom stack. Add this card to the Doom stack. Add this card to the Doom stack.

If there are three or more cards in If there are three or more cards in If there are three or more cards in If there are three or more cards in If there are three or more cards in If there are three or more cards in
the Doom stack, discard all cards in the Doom stack, discard all cards in the Doom stack, discard all cards in the Doom stack, discard all cards in the Doom stack, discard all cards in the Doom stack, discard all cards in
the stack and draw three Monster the stack and draw three Monster the stack and draw three Monster the stack and draw three Monster the stack and draw three Monster the stack and draw three Monster
cards (ignore and discard additional cards (ignore and discard additional cards (ignore and discard additional cards (ignore and discard additional cards (ignore and discard additional cards (ignore and discard additional
Doom events). Place the first two Doom events). Place the first two Doom events). Place the first two Doom events). Place the first two Doom events). Place the first two Doom events). Place the first two
Monsters on the active Hero’s tile Monsters on the active Hero’s tile Monsters on the active Hero’s tile Monsters on the active Hero’s tile Monsters on the active Hero’s tile Monsters on the active Hero’s tile
and place the third Monster on the and place the third Monster on the and place the third Monster on the and place the third Monster on the and place the third Monster on the and place the third Monster on the
farthest tile from the Active Hero. farthest tile from the Active Hero. farthest tile from the Active Hero. farthest tile from the Active Hero. farthest tile from the Active Hero. farthest tile from the Active Hero.

Add to the Doom stack. Add to the Doom stack. Add to the Doom stack. Add to the Doom stack. Add to the Doom stack. Add to the Doom stack.

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