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Tangible Interactive
Application for
LETS Storybooks
Vishnu K
M.Des Interaction Design
IDC IIT Bombay
Introduction
Learn English Through Stories
Opportunities
The design shall augment the reading experience using LETS storybooks as well
as fit into the overall context of LETS project.
Research
User Study at Grammangal, Aina
Disadvantages:
Augmenting 3D characters
Osmo App
Existing Products
What is missing?
● Bookmark
● Stand
● Android Application
● LETS Storybook
How to select a word?
How to play a function? (meaning, pronunciation etc.)
Input
Rectangular gap
Colored circles
(Virtual Button)
Slider
Selecting page
Selecting word
Modes
Listening Interactive
● Content
● Feedback
● Conditions
Video Prototype
How it works
Goal: Activity:
Identify how users use the bookmark and The setup of the application was explained to
slider for the given tasks without telling them the users. Users were told that application
about the interactions. gives meaning and pronunciation for the
words by identifying interaction with the
bookmark. Users were asked to interact with
the bookmark to find meaning and
Number of users: 8
pronunciation of words in the book. Users
were not told how the actual interactions
were. They were also not told the technology
used.
Observations
To understand how users interact with Are students able to do simple task
the novel tangible interaction while using the design without making errors?
using LETS storybook
Do students interact with the tangible
Method: interface in the same way as expected?
Wizard of Oz prototype
User testing
● All the users were able to perform ● Users pressed on virtual buttons as if it
simple tasks as expected, but the testing was a real button, but there was no
revealed interactions which were not tactile feedback to it. The earcon was
foreseen. ineffective in case of button earcon
● When text is near the edges inside the because of the delay
page, virtual buttons goes out of the ● Even though other two earcons also had
frame delay, users were not confused by it
may be because they were not response
to physical actions, but at system level
Conclusion