Sei sulla pagina 1di 42

Project 2

Tangible Interactive
Application for
LETS Storybooks

Guide: Prof. Jayesh Pillai


Co-guide: Prof. Alka Hingorani

Vishnu K
M.Des Interaction Design
IDC IIT Bombay
Introduction
Learn English Through Stories

Ongoing project by Prof. Alka Hingorani and


team

Tata Centre for Technology and Design


IIT Bombay

Image source: TCTD, IIT Bombay


LETS Storybooks

Stories and illustrations by students in their native


language

Stories are translated, illustrations are digitally


retouched and books are designed by LETS team

LETS storybooks are used by students in the


school libraries

English language is introduced through stories


and characters familiar to the students, therefore
bringing in context

LETS storybook The Monster and the Little Boy


Need

Need for use of mobile technology to create


interactive applications was identified by
LETS team from the field

Challenges in English language learning

● Lack of context in which language is


used outside structured classroom
environment
● Lack of skilled teachers in the schools
Need

Opportunities

● Penetration of smartphones in rural


areas
● Cheap and reliable internet connectivity
Objective

The objective of the project is to add interactivity to LETS storybooks to deliver


additional modalities and information that are missing in language learning in
resource-constrained rural environments.

The design shall augment the reading experience using LETS storybooks as well
as fit into the overall context of LETS project.
Research
User Study at Grammangal, Aina

• More focus on reading and writing skills


and very less on speaking skills

• School teachers own smartphones which


they sometimes share with students
User Study at Grammangal, Aina

• Teachers themselves lack expertise in


English language

• Students struggle at various language skills


including reading, writing and speaking, but
they have the least confidence about speaking.

Teaching aids at Grammangal, Aina


Discussions with LETS team

Workshops conducted at schools by LETS


team

Creating stories, drawing illustrations and


making books
LETS Reading Application

LETS reading application was developed by


Tactopus Learning Solutions

Narrate stories while students read LETS


storybooks
Secondary Research

Advantages of using AR in language learning


contexts:

● Could create word associations


● Higher memory retention [1]

Disadvantages:

● May cause attention tunneling [1]


Existing Products

Augmented Reality Storybooks

Augmenting 3D characters

Interactivity through manipulation, voice


input etc.

Mardles Augmented Reality Storybook


Existing Products

Tangible interactions with storybook

Interacting with contents inside the page


using additional cards

Focus on children of smaller age group

Tactopus Learning Application


Existing Products

Tangible interactions with storybook

Interacting with contents inside the page


using additional cards

Focus on children of smaller age group

Osmo App
Existing Products

Novel way of interaction possibilities

Embed illustrations in any page using RFID


sensors and different gestures for different
functions

OnObject, MIT Media Lab


Analysis

● Focus on engagement of children of smaller age


● Interactions with the contents of the page is limited
● Embedded technology provides novel ways of interactivity but are limited by its cost

What is missing?

● Interactions with the contents inside the storybook


Research
Redefined Objectives

Interaction with storybooks vs interaction with smartphone

Tangibility of physical books

Rich content already created by LETS team

Additional resources required to create animations, 3D characters etc.

Audio output vs 3D characters and animation


Design
Concept

Tangible Interactive Application for LETS


storybooks

● Students interact with the storybook to


explore additional information about
words
● Smartphone is used to understand user
interactions and deliver output
Components

● Bookmark
● Stand
● Android Application
● LETS Storybook
How to select a word?
How to play a function? (meaning, pronunciation etc.)
Input

Rectangular gap

Colored circles
(Virtual Button)

Slider
Selecting page

User turns the page

Selecting word

User selects the word by adjusting slider in


the bookmark

Selecting feature of a word

Using virtual buttons on bookmark


Output

Modes

Listening Interactive

Narration Pronunciation Meaning Synonyms


App Flow

App flow diagram

● Content
● Feedback
● Conditions
Video Prototype

Link for video prototype:


https://drive.google.com/file/d/1Ehg7oLeA
e_Znk1U38_pPxk9rn1EbMR_4/view?usp=
sharing
Development

Using google cloud vision to detect word

How it works

- Vuforia Image tracking


- Google cloud vision package for unity from github
(https://github.com/comoc/UnityCloudVision)
- Vuforia virtual buttons
Evaluation
Affordance of bookmark

Goal: Activity:

Identify how users use the bookmark and The setup of the application was explained to
slider for the given tasks without telling them the users. Users were told that application
about the interactions. gives meaning and pronunciation for the
words by identifying interaction with the
bookmark. Users were asked to interact with
the bookmark to find meaning and
Number of users: 8
pronunciation of words in the book. Users
were not told how the actual interactions
were. They were also not told the technology
used.
Observations

● Out of 8 users, 6 users adjusted the


slider to track the word and clicked on
the button to get pronunciation of
meaning.
● 1 user assumed bookmark was to cover
whole sentence
● 1 user assumed embedded technology
inside bookmark
Observations

● Length of the rectangular gap has to be


shorter, users created their own mental
model of interaction when the
rectangular gap was enough to cover
full sentence.
● Circles didn’t convey that it is a button.
User testing

Goal: Key Questions:

To understand how users interact with Are students able to do simple task
the novel tangible interaction while using the design without making errors?
using LETS storybook
Do students interact with the tangible
Method: interface in the same way as expected?

Wizard of Oz prototype
User testing

Training prior to the tasks

● Students were shown how to


interact with the bookmark
● The setup was demonstrated; both
listening mode and interactive
mode
User testing

Tasks ● Task 6 - When the user is in page, find


the synonyms for mango
● Task 1 - Read and listen to first five ● Task 7 - Ask the user to close the book
spreads of the storybook Clever Kalyani and find the meaning of word delicious
● Task 2 - When the user is in page, find
the pronunciation of Kakote and say it Observations were made while users
● Task 3 - When the user is in page three, performed tasks
find meaning of word cruel
● Task 4 - When the user is in page five,
ask the user to find synonyms for the
word small
Observation

● All the users were able to perform ● Users pressed on virtual buttons as if it
simple tasks as expected, but the testing was a real button, but there was no
revealed interactions which were not tactile feedback to it. The earcon was
foreseen. ineffective in case of button earcon
● When text is near the edges inside the because of the delay
page, virtual buttons goes out of the ● Even though other two earcons also had
frame delay, users were not confused by it
may be because they were not response
to physical actions, but at system level
Conclusion

● A novel way of tangible interaction was


designed to interact with text inside
LETS storybook
● A small qualitative study was conducted
to evaluate the affordance of the tangible
interface and the interaction proved to
be intuitive with the tested users
● A wizard of oz test was conducted to
understand how children interact with
the new interaction and observations are
noted down and will inform the
iteration of the design
References

1. Radu, I. Pers Ubiquit Comput (2014) 18: 1533. https://doi. org/10.1007/s00779-013-0747-y


2. Designing for Gesture and Tangible Interaction - Synthesis Lectures on Human Centred Informatics, Mary
Lou Maher, Lina Lee, 2017
Resources

Audio earconsfiles used in the video prototype

Ding earcon: https://freesound.org/people/InspectorJ/sounds/411088/

Button earcon: https://freesound.org/people/JarredGibb/sounds/219472/

Error earcon: https://freesound.org/people/lluiset7/sounds/141334/

Potrebbero piacerti anche