“So you clothe yourself in steel Senses Darkvision, Passive
and cured leather, jab pointy Medium humanoid (high elf), lawful good Perception 13 sticks at your enemies, and Languages Common, Elvish, Draconic. think yourself mighty? Fool. My Armor Class 13 or 16 (mage armor) weapons are the building blocks Hit Points 7 (Hit Dice 1d6) Actions of creation, the forces of the universe. Speed 30 ft. Attack. You can attack when you take Seek not to impress me with muscle and this action, using the following: bone.” STR DEX CON 10 (0) 16 (+3) 12 (+1) Shortsword. Melee Weapon Attack: Little about your demeanor or +5 to hit, reach 5 ft., one target. appearance would suggest that you are INT WIS CHA Hit: 1d6 + 3 piercing damage. a professional adventurer. Your fine 16 (+3) 13 (+1) 8 (-1) Fire bolt. Ranged Spell Attack: clothes are evidence of your privileged +5 to hit, range 120 ft., one target. upbringing, your speech hints at your Proficiencies (+2 proficiency bonus) Hit: 1d10 fire damage. impressive education. Yet adventure Saving Throws Int +5, Wis +3; is the surest, if cruelest, method of advantage on saves against Options refining your arcane skills, as adversity being charmed. Fey Ancestry. High elf trait traditionally allows one to reap the Skills Arcana +5, History +5, greatest benefits. Let those of limited Spellcasting. Wizard feature. Investigation +5, Perception +3, scope spend their time poring over worn Spell Save DC: 13 tomes from the safety of a library. You Persuasion +1 Spell Attack Modifier: +5 crave the arcane knowledge of past eons Armor None. Weapons Daggers, darts, slings, Spell Slots: 1st-level (2) long forgotten, and the means to acheive the heights of untold glory of which you quarterstaffs, longswords, have always dreamed. shortswords, shortbows, longbows.
High Elf Traits Spell Save DC: 13
Background (Noble) Spell Attack Modifier: +5 You were raised wanting for nothing, Fey Ancestry. You have advantage on Spell Slots: 1st-level (2) giving you a clarity of purpose that saving throws against being charmed, Arcane Recovery. Once per day when outweighs pedestrian survival. You and magic can’t put you to sleep. you finish a short rest, you can choose know that your potential is limitless, Darkvision. You can see in dim light expended spell slots to recover. The spell and you aim to make use of your gods- within 60 feet of you as if it were bright slots can have a combined level equal to given talents. light, and in darkness as if it were dim or less than 1. Position of Privilege. You are welcome light. You can’t discern color in darkness, in high society, and people assume you only shades of gray. Spells Known have the right to be wherever you are. Trance. You don’t require sleep. Instead, Cantrips (at-will): acid splash, fire bolt, The common folk make every effort you meditate deeply, semiconscious, for 4 ray of frost, shocking grasp to accommodate you and avoid your hours a day. After resting in this way, you 1st-level spells: burning hands, detect displeasure, and other people of high gain the same benefit that a human does magic, mage armor, magic missile, birth treat you as a member of the from 8 hours of sleep. shield, thunderwave same social sphere. You can secure an audience with a local noble if you need to. Wizard Features Faction. You are a member of the Spellcasting Abiiity. You have the Equipment Lord’s Alliance, a group of allied political ability to cast spells. Intelligence is your Spellbook, shortsword, component powers concerned with mutual security spellcasting ability for your wizard spells. pouch, wand, scholar’s pack, Three- and prosperity. You use your Intelligence whenever a Dragon Ante set, money (24 gp) Personality Trait. No one could doubt spell refers to your spellcasting ability. by looking at your regal bearing that you You prepare the list of wizard spells are a cut above the unwashed masses. that are available for you to cast. To do so, Ideal. It is your duty to protect and care choose 4 spells. The spells must be of a for the people beneath you. level for which you have spell slots. Bond. The common folk must see you To cast a spell, you must expend a slot as a hero of the people. of the spell’s level or higher. You regain Flaw. You too often hear veiled insults all expended spell slots when you finish and threats in every word addressed to a long rest. you, and you are quick to anger. You can use an arcane focus as a spellcasting focus for your wizard spells. You can cast any wizard spell in your spellbook as a ritual if that spell has the ritual tag.
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