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Warrior Poet Scaled Skald

Adventurers League Build Guide

A 1st-20th level build guide suitable for Adventurers League play

Not for resale. Permission granted to print or photocopy this document for personal use only. WARRIOR POET SCALED SKALD
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Warrior Poet Scaled Skald
Adventurers League Build Guide

A 1st-20th level build guide suitable for Adventurers League play

Writing: David Friant, Doug Vehovec


Editing: Doug Vehovec
Layout and Design: Doug Vehovec

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their
distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized
use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe,
4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.

2 WARRIOR POET SCALED SKALD Not for resale. Permission granted to print or photocopy this document for personal use only.
We are looking to go College of Valor from the
Scaled Skald Player’s Handbook for our Bard College. This will
give us the warrior-poet vibe we are going for with
We had an enlightening visit from Kraul the Lizard- this bard character.
folk as a special guest who helped explain how un-
orthodox character builds for fifth edition Dungeons
& Dragons can become fun, effective characters to Proficiencies
play. This unusual character emerged through a Armor: Light armor
combination of unexpected class and background Weapons: Simple weapons, hand crossbows, long-
choices when we set out to illustrate how D&D char- swords, rapiers, shortswords
acters are much more than a collection of optimized
numbers on a character sheet. Musical Instruments: Drum, Lute, Viol
— Nerdarchy Saving Throws: Dexterity, Charisma

PHB +1 Skills: Athletics, Intimidation, Performance

Volo’s Guide to Monsters


When creating Adventurers League characters of Step 3 — Ability Scores
the more rare or exotic race choices, Volo’s Guide to STR DEX CON INT WIS CHA
Monsters is the place to go. Choosing this for your
10 (+0) 14 (+2) 12 (+1) 10 (+0) 11 (+0) 15 (+3)
+1 when creating a character for Adventurers League
does limit other options including the subclasses
available to you and quite a few spells. But when you Step 4 — Background
absolutely, positively must create a character of a par- Noble (Knight Variant)
ticular race, like the lizardfolk, accept no substitute.
Skills: History, Persuasion
Languages: Bullywug
Tools: Chess set
Step-by-step character build guide
Each step of the way, this guide will show you the The noble background was a great way to play
choices made that are significant to this character against type and the Knight variant gave us some
build. Options that are of particular importance to ideas for the character’s backstory and roleplaying
this character’s effectiveness are in bold. elements. The retainers make a great addition to
this character, who we imagine as sort of an ambas-
sador or diplomat of the swamp where their fam-
Step 1 — Race ily’s keep is located. We went with lawful neutral for
alignment.
Lizardfolk
Race option from the Volo’s Guide to Monster.
Natural Armor, Hungry Jaws, a choice of two skills,
Step 5 — Class and Level Progression
and ability score adjustments are +2 to Constitution Level Class Gains
and a +1 to Wisdom. Our race choice is frankly be- 1 Bard Bardic Inspiration
cause we wanted to create a lizardfolk character (and
dress Nerdarchist Ted up in a lizard costume). 2 Bard Jack of All Trades, Song of Rest
3 Bard Bonus Proficiencies — Medium
Armor, Shields, Martial Weapons,
Proficiencies Bard College — College of Valor,
Armor: None Expertise — Athletics, Performance
Weapons: None 4 Bard Feat — Actor
Tools: None 5 Bard Bardic Inspiration, Font of
Skills: Animal Handling, Perception Inspiration

Languages: Common, Draconic 6 Bard Countercharm, Extra Attack


7 Bard
8 Bard Ability Score Improvement —
Step 2 — Class +2 Dexterity
1st level
9 Bard Song of Rest
Start with Bard

Not for resale. Permission granted to print or photocopy this document for personal use only. WARRIOR POET SCALED SKALD
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Bard Bardic Inspiration, Expertise
— History, Perception, Other Character Guides
Magical Secrets • Mind Breaker Paladin
11 Bard • Zen Archery Master
12 Bard Ability Score Improvement — • Sewer Ninja Tortle Character Build Guide
+2 Charisma • Nature Possessed Warforged Character Build Guide
13 Bard Song of Rest
14
15
Bard
Bard
Battle Magic, Magical Secrets
Bardic Inspiration
For Dungeon Masters
We thought it would be fun and useful to take our
16 Bard Ability Score Improvement — player character builds and create a version of them
+2 Dexterity as a creature stat block for Dungeon Masters.
17 Bard Song of Rest This character can be used as an ally, villain, or
18 Bard Magical Secrets colorful NPC to engage the adventurers in your own
home games.
19 Bard Ability Score Improvement —
+2 Dexterity
20 Bard Superior Inspiration Lizardfolk Skald
Medium humanoid (lizardfolk), any
Armor Class 17 (natural armor and shield)
Conclusion Hit Points 65 (10d8 +20)
Final Ability Scores Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+5) 20 (+1) 14 (+3) 10 (-1) 12 (+2) 18 (+0) 10 (+0) 14 (+2) 14 (+2) 10 (+0) 12 (+1) 14 (+2)
Saving Throws Dexterity +4, Charisma +4
Proficiencies Skills Athletics +2, History +2, Perception +3, Perfor-
Armor: Light armor, medium armor, shields mance +4
Weapons: Martial weapons, simple weapons Senses passive Perception 13
Tools: Dragonchess, Drum, Lute, Viol Languages Common, Draconic, Bullywug
Saving Throws: Dexterity, Charisma Challenge 4 (1,100 XP)
Skills: Animal Handling, Athletics (Expertise), His-
tory (Expertise), Intimidation, Perception (Expertise),
Performance (Expertise), Persuasion Hold Breath. The lizardfolk can hold its breath for 15
minutes.
Languages: Common, Draconic, Bullywug

Spellcasting. The lizardfolk is a 6th-level spellcaster.


Further Resources Its spellcasting ability is Charisma (spell save DC 13,
+5 to hit with spell attacks). It knows the following
Character creation, build, roleplaying tips and bard spells.
backstory elements are discussed in a video on the Cantrips (at will): blade ward, message, vicious mockery
Nerdarchy YouTube channel here.
1st level (4 slots): disguise self, healing word, heroism,
In the video description, you can find a link to this
character build on D&D Beyond. 2nd level (3 slots): invisibility, suggestion
3rd level (3 slots): glyph of warding, haste

D&D Encounters Song of Rest. The lizardfolk can perform a song


• The Roper Wrangler Monster BFF Series while taking a short rest. Any ally who hears the song
regains an extra 1d6 hit points if it spends any Hit
Dice to regain hit points at the end of that rest. The
lizardfolk can confer this benefit on itself as well.

4 WARRIOR POET SCALED SKALD Not for resale. Permission granted to print or photocopy this document for personal use only.
Taunt (2/Day). The lizardfolk can use a bonus action Standing Leap. The bullywug’s long jump is up to 20
on its turn to target one creature within 30 feet of it. feet and its high jump is up to 10 feet, with or without
If the target can hear the lizardfolk, the target must a running start.
succeed on a DC 14 Charisma saving throw or have
disadvantage on ability checks, attack rolls, and sav-
ing throws until the start of the bard’s next turn. Actions

Multiattack. The bullywug makes two melee attacks:


Actions one with its bite and one with its spear.

Multiattack. The lizardfolk makes two weapon attacks.


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 4 (1d4 + 2) bludgeoning damage.
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., 1
target. Hit: 6 (1d8 +2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit,
reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 +
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 2) piercing damage, or 6 (1d8 + 2) piercing damage if
target. Hit: 3 (1d6) piercing damage. used with two hands to make a melee attack.

Hand Crossbow. Ranged Weapon Attack: +4 to hit,


range 30/120 ft., 1 target. Hit: 5 (1d6 +2) piercing damage.

Bullywug Squire
Medium humanoid (bullywug), any
Armor Class 16 (chain shirt and shield)
Hit Points 26 (4d8 +8)
Speed 20 ft., swim 40 ft.

STR DEX CON INT WIS CHA


15 (+2) 12 (+1) 14 (+2) 7 (-2) 10 (+0) 7 (-2)
Skills Stealth +3
Senses passive Perception 10
Languages Bullywug
Challenge 1/2 (100 XP)

Amphibious. The bullywug can breathe air and water.

Pack Tactics. The bullywug has advantage on an at-


tack roll against a creature if at least one of the bul-
lywug’s allies is within 5 feet of the creature and the
ally isn’t incapacitated.

Speak with Frogs and Toads. The bullywug can com-


municate simple concepts to frogs and toads when it
speaks in Bullywug.

Swamp Camouflage. The bullywug has advantage on


Dexterity (Stealth) checks made to hide in swampy
terrain.

Not for resale. Permission granted to print or photocopy this document for personal use only. WARRIOR POET SCALED SKALD
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