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‘ Variel the Magic Blade aka the Demon Hunter ’ - Magus ( Black Blade ) - CN - Liv 14

ETA’ = 26, ORIGINI = Midgar, PESO = 60, RAZZA = Umano

Base Armor Des Shield Dodg

CARATTERISTICHE C.A 20 = 10 4 5 0 1
FOR 8 –1 Tocco 16 = 10 / 5 / 1
DES 20 +5 F-F 14 = 10 4 / 0 /
COS 16 +3
INT 18 +4 BAB +10 Bab Base For Des Size

SAG 12 +1 CMB 9 = 10 0 -1 / 0
CAR 8 –1 CMD 24 = 10 10 -1 5 0

Penalità
Tempra 13 = 9 3 1 Iniziativa +9 Armor 0
Dest.
Riflessi 10 = 4 5 1 Movim. 30 ft massima +5
Spell
Volontà 11 = 9 1 1 Classe Mag. Fall 15%

OGGETTI POZIONI HP base HP stamina


Scimitarra +1 1d6 15/20 x2 Stamina Tox 8 8h x 149 191
Spell storing / Gost touch / Thunder Purge - - x

Darkvision Tox 2 8h x

Fast healing Tox 6 1h x

Malattia Tox 6 24h x

Amuleto non detection evil

Armatura +1/+0 +3 /+5 +1

Ring of father falling 2200 Mo

Demimateria DES +2 10.000 Mo Cloak of resistance +1 1000 Mo Toxicity / 16

TALENTI ATTACCHI DENARO


Scimitarra +1 / S. S. / G. T. / Thu. 1d6 15/20 x2
umano – Extra Arcane Pool SPELL ____________________________

1° 2° Spellstr. haste
base – Extra Arcane Pool TxC +18 +13 +18 +18
base – Dervish Dance Tiro
base – W. Finesse ( Scimitar ) TOT
base – Iniziativa Migliorata Danni 10 10 10 10 SKILL TOT Gradi Caratt. Vario
base – Extra Arcane Pool Tiro Acrobazia 17 12 5 -
Spell
base – Extra Arcane Pool Alchimia - - 4 -
TOT
base – W. Specializzation Concentraz. 17 12 3 (2)

base – Improved Critical ( Scimitar ) Perform Dance 7 2 5 -


base – Extra Arcana: ( Max Spell ) MAGUS ARCANA Diplomacy - - -1 -
Sense Motive - - -1 -
trainato – Tughness Empowered Magic (Su): The magus can cast Fly 8 / 15 - 5 3 / 10
one spell per day as if it were modified by the
trainato – W. Focus ( Scimitar ) Empower Spell feat. This does not increase the Know – Arcana 21 14 4 3
trainato – Dodge casting time or the level of the spell. Know – Dung. 21 14 4 3
Critical Strike (Su): Whenever the magus Know – Nature 5 1 4 -
scores a critical hit with a melee weapon, he may
cast a spell with a range of touch as a swift action, Know – Planes 21 14 4 3
then make a touch attack with that spell against the
Know – Relig. 5 1 4 -
target of the critical hit as a free action. The magus
BUFF ATTIVI can use this ability once per day. Percezione - - 1 -

Maximized Magic (Su): The magus can cast Sleight of hand - - 5 -


- G. Magic Weapon one spell per day as if it were modified by the
- Overland Flight Spellcraft 21 14 4 3
Maximize Spell feat. This does not increase the
casting time or the level of the spell. Stealth - - 5 -
Spell Shield (Su): The magus can expend a point Survival - - 1 -
from his arcane pool as an immediate action to
grant himself a shield bonus to AC equal to his Swim - - -1 3
Intelligence bonus until the end of his next turn.
Use Tech Dev. - - 4 -
Use Mag Dev. 16 14 -1 3
Lingue conosciute : Comune, Elfico, Draconico, Infernale, Nanico.
CAPACITÁ SPECIALI

Arcane Pool (Su) : This arcane pool has a number of points equal to 1/3 his magus level (minimum 1) + his Intelligence modifier. At 1st level, a magus can expend
1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the
weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. At 5th level, these bonuses can be used to add any of the following weapon
properties: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal.

Greater Spell Combat (Ex) : use this ability, the magus must have one hand free, while wielding
a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of
his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus
spell list with a casting time of 1 standard action. When using the spell combat ability, the magus
receives a +4 circumstance bonus on concentration checks, in addition to any bonus granted by
taking an additional penalty on the attack roll.

Spellstrike (Su) : Whenever a magus casts a spell with a range of “touch” from the magus spell list, he can
deliver the spell through any weapon he is wielding as part of a melee attack, a magus can make one free
melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If the magus
makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell
combat melee attacks. This attack uses the weapon’s critical range.

Knowledge Pool (Su) : When a magus prepares his magus spells, he can decide to expend 1 or more points from
his arcane pool, up to his Intelligence bonus. For each point he expends, he can treat any one spell from the
magus spell list as if it were in his spellbook and can prepare that spell as normal that day. If he does not cast
spells prepared in this way before the next time he prepares spells, he loses those spells. He can also cast spells
added in this way using his spell recall ability, but only until he prepares spells again.

Fighter Training (Ex) : A magus counts 1/2 his total magus level as his fighter level for the purpose of
qualifying for feats. If he has levels in fighter, these levels stack.

Improved Spell Recall (Su) : Whenever he recalls a spell with spell recall, he expends a number of points
from his arcane pool equal to 1/2 the spell’s level (minimum 1). Furthermore, instead of recalling a used
spell, as a swift action the magus can prepare a spell of the same level that he has in his spellbook. He does
so by expending a number of points from his arcane pool equal to the spell’s level (minimum 1). The magus
cannot apply metamagic feats to a spell prepared in this way. The magus does not need to reference his
spellbook to prepare a spell in this way.

Elemental Grasp (Spell / Carta Bonus) : School Evocation, Level Magus 2, Casting Time 1 Standard Action,
Component V,S , Ranged Touch, Targhet Creature or Object, Duration Istantaneus, Saving Throw none, SR yes,
Your successful melee touch attack deals 1d6 point of energy damage ( fire, electricity, cold, acid choise when you
cast) per caster level (max 10d6) if you score critical hit you deal only 50% extra damage.

BACKGROUND
Nato in una famiglia povera di Midgar dimostra fin da piccolo una particolare predisposizione per il combattimento ed in particolare nell'uso della spada
diventando un ottimo spadaccino, durante l'adolescenza la sua famiglia viene uccisa da un attacco di demoni mentre lavoravano nelle campagne di Midgar si
salva solo grazie all'intervento di un mago che si trovava nelle vicinanze che lo porta al sicuro, impressionato dal potere magico utilizzato dal mago che lo ha
salvato decide di imparare anche lui le arti arcane, il compito però è difficle, non essendo naturalmente portato per l'utilizzo di tali poteri, ma grazie alla sua forza
di volontà e ad un rigido addestramento riesce a padroneggiare, anche se im modo limitato, le arti arcane. Insieme al suo maestro e salvatore decide di creare
una nuova tecnica di combattimento che fonda la sua capacità nell'uso della spada con il potere magico appreso, diventando il primo mago combattente di
Midgar, capacità che gli varrà il soprannome "The Magic Blade". Ormai diventato adulto diventa un famoso cacciatore di taglie in particolare speciallizzato
nell'uccisione di demoni, sperando di vendicarsi in questo modo dei suoi genitori. Un giorno però il suo maestro ormai invecchiato e costretto nel letto
sentendo la sua fine vicina, gli racconta la storia di una spada leggendaria che conferisce un grande potere a chiunque riesca a padroneggiare le arti marziali e
arcane contemporaneamente, con un ultimo filo di voce gli consiglia di trovarla ottenendo così il potere per sterminare i demoni e vendicarsi della sua famiglia.
Dopo anni di infruttuosa ricera in questo mondo viene a sapere dell'intenzione degli eloh di viaggiare su altri piani, convinto che la spada non si trovi più sul
piano materiale decide di partire anche lui verso questa nuova avventura...

CANTRIPS

Livello 0

- Acid Splash Orb deals 1d3 acid damage. - Light Object shines like a torch.

- Arcane Mark Inscribe a personal rune on an creature. - Mage Hand 5.pound telekinesis.

- Dancing Lights Createstorches or other lights. - Open / wClose Opens or close small or light thinghs.

- Daze A single creature lose next action. - Prestidigitation Performs minor tricks.

- Detect Magic Detect spell and magic items with 60 ft. - Ray of Frost Ray deals 1d3 cold damage.

- Distrupt Undead Deals 1d6 damage to one undead. - Read Magic Read scrolls and spellbook.

- Flare Dazzle one creature. - Spark Ignite flammable objects.

- Ghost Sound Figment sounds. -


SPELL e SPELLBOOK
Livello spell 0 1 2 3 4 5 6

Save CD 14 15 16 17 18 19 20

Spell x Day 5 6 6 5 5 2 -

Arcane POOL (16)

Livello 1 Spell recal 1 Aracane Pool / 1 Arcane Pool


- Vanish 1 s. action, Touch, 1 round / level, Subject is invisible until it attacks.

- Grease 1 s. action, Object or 10ft square, 1 min / level, Creature in area Ref save or fall, walk ½ speed DC 10 acrobatics.

- Ray of Enfeeb. 1 s. action, Close, 1 round / level, Penality to Str 1d6+5, For save half penality, SR yes.

- Shoking Grasp 1 s. action, Touch, SR yes, successful mele touch attack deals 5d6 points of electricity damage.

- Color Spray 1 s. action, 15ft cone, will neg, SR yes, creature becaome stunned, blinded and possibly unconcious.

- Obscuring Mist 1 s. action, 20ft, 1 min / level, misty obscures all sight beyond 5ft, 5 ft away 20% miss, farther away 50% miss.

- Shield 1 s. action, personal, 1 min / level, Shield of force provides +4 CA and negates magic missile.

- Reduce Person 1 round, close, 1 min / level, For nega, SR yes, Decrease size +2 Dex, -2 Str, +1 TxC, +1 CA.

- Chill Touch 1 s. action, Touch, SR yes, 1d6 damage, –1 Str (For neg), undead panicked 1d4+14 round (Will neg).

- Hydraulic Push 1 round, close, SR yes, Bull rush against one creature or object, CMB +18 extinguishes any normal fire.

- True Strike 1 s. action, personal, Next single attack roll gains a +20 insight bonus, and no miss chance.

Livello 2 Spell recal 1 Aracane Pool / 2 Arcane Pool


- Elemental Grasp 1 s. action, Touch, SR yes, successful mele touch attack deals 10d6 points of elem damage crit only +50% dam.

- Mirror Image 1 s. action, personal, 1 min / level, 1d4+4 images, Area spells affect you and do not destroy any of your figments.

- Pyrotechnics 1 s. action, Long, Fireworks120ft or blinded (Will neg.), Cloud 13 round in cloud –4 Str –4 Dex (For neg) + 1d4+1 r.

- Scorcing ray 1 s. action, Close, cast 3 ray ech ray ranged touch attack an deal 4d6 point of fire damage.

- Web 1 s. action, Med 20ft rad, 10 min / level, Ref save, In area grappled condition, difficult terrain.

- Bear’s Endurance 1 s. action, Touch, 1 min / level, Creature gains +4 enhacement bonus to Cos.

- Glitterdust 1 s. action, Med 10ft rad, 1 round / level, creature become blinded (Will neg), invisible turn visible.

- Blood Transcrip. 1 s. action, Touch, 1pint of blood dead spellcaster, select one spell you gain knowledge for 24 ore you may write it.

Livello 3 Spell recal 2 Aracane Pool / 3 Arcane Pool


- Haste 1 s. action, Close, 1round / level, on full attack gain extra attack, +1TxC, +1CA, +1 Ref, + 30ft movement.

- Slow 1 s. action, Close, 1round / level, Will neg, SR yes, -1 TxC, -1CA, -1 Ref, creature are stagered.

- Vampiric Touch 1 s. action, Touch, SR yes, mele touch attack deals 10d6 points of damage and gain temporary hit points.

- Magic Weapon G. 1 s. action, Close, 1hour / level, +3 TxC, +3 danni, weapon bypass DR magic.

- Stinking Cloud 1 s. action, Med 20ft rad, 1round / level, SR no, As obscuring mist plus nauseated (Fort neg)

- Fly 1 s. action, Touch, 1min / level, Fly at speed 60ft gain bonus to fly checks equal to ½ caster level.

Livello 4 Spell recal 2 Aracane Pool / 4 Arcane Pool


- Black Tentacles 1 s. action, Med 20ft rad, 1round / level, Creature in area grappled ( CMB +19) if fail 1d6+4 danni, ( CMD 29 )

- Invisibility G. 1 s. action, Touch, 1 round / level, Subject is invisible, attacks dosen’t end the effect.

- Dimension Door 1 s. action, Long, Instantly transfer yourself from your current location to any other spot.

- Arcana Theft 1 s. action, Touch, SR yes, Dispell check ( 1d20 + 14 ) and compare to ( 11 + cl ) if successful stole the spell.

- Stoneskin 1 s. action, Touch, 1 min / level, 250Mo materiali, subject gains DR 10/Adamantio to 10 danni per CL max 150.

Livello 5 Spell recal 3 Aracane Pool / 5 Arcane Pool


- Cloudkill 1 s. action, Med 20ft rad, 1min / level, As obscuring mist plus poison 1-6 HD kill, 6+1d4 Cos damage (Fort ½ damage)

- Wall of stone 1 s. action, Med, 5ft square / level, Wall is 3 inch thick (hard 8 hp 45) to trap enemy he have Refx save.

- Teleport 1 s. action, Touch, teleport you and object or person to different location.

- Overland Flight 1 s. action, personal, 1ora / level, Fly at speed 40ft gain bonus to fly checks equal to ½ caster level, 8 mile / 1 ore

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