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Technology Evaluation Template Literacy

GENERAL INFORMATION

Technology Tool/Resource Name: Quizizz Age/Grade Technology Type:


Level: Application Software Device
All Website

Source: (Web address, company name, etc.) Quizizz.com

RESOURCE DESCRIPTION

Give a brief description of the resource.

Quizizz is a quiz maker that allows students and education professionals to track progress and make learning
engaging and fun (memes included).

The Resource Allows Students To: YES NO N/A

Content and Create: Students can use creative thinking or will create
an innovative product.
Pedagogy

Connect: Students can communicate with others outside


the classroom.

Research: Students can gather, evaluate, and use


information.

Collaborate: Students can work together with others


within the classroom or outside of the classroom. They
can build upon each others knowledge and work.

Contextualize: Students can make connections between


content areas, ideas, and/or solve problems in a
real-world context.

Critique: Student must think critically, solve problems,


evaluate information, and make informed decisions.
Build Technology Skills: Students must understand or
be able to use technology concepts, systems, and
operations.

Factors Specific to Tool Logistics: YES NO N/A

Logistics Attention and Engagement: The resource provides


engagement and supports students focus on the
objective. The resource does not have the distraction
effect.

Real time mobility & portability: The resource can be


used easily in students homes or easily accessed in
places outside the classroom (a public library for
example).

Readability: The font and interface is appropriate for


reading with no straining on eye.

Commercialization: Material is free of or has limited


commercial advertisement.

Free: There is no financial cost for the students, teacher,


or school.

Easily Accessed: The resource does not require


licensing and is available through the web.

Reliable: The resource does not have frequent bugs and


may have some kind of trouble shooting support available
(either a help menu or a support team).

The Resource Allows Students To: YES NO N/A

Implementation Work at different levels or paces: Student work is


differentiated through the resource.
Gather data about themselves: Students can see their
progress because the resource contains a tracking
system.

Work intuitively: Students work easily with the resource


because it is user friendly and intuitively designed.

Be motivated: Students are engaged and excited to use


this resource.

RECOMMENDATION

Given the information above, would your recommend this resource? Why or why not? Include any additional
considerations or notes you have.

I would certainly recommend Quizizz! It's a lot of fun and relatable to students, they can make their
own quizzes on it or take those created by teachers, and it has different variations for specific
preferences and/or needs (like different themes and a text to speech function). The app and site both
work well and give visual pop.

IMPLEMENTATION IDEAS

How could you use this in the classroom (describe one specific application)?

Students can create quizzes and quiz one another on content they think is important, as well as
submit it to the teacher for grading.

What technology tools/resources in your school/district could you also utilize to foster collaboration among your students
(think about what you found in your scavenger hunt activity)?

Google Docs for an archive of student-made quizzes, Google Classroom for links and score submissions, etc.
This template has been adapted from the following resources:
Christie, A., (2007). Dr. Alice Christies 6C Model for Evaluating Apps. Retrieved from
http://www.kathyschrock.net/uploads/3/9/2/2/392267/evalipad_content.pdf
ISTE, (2012). iste.netss Advancing Digital Age Learning. Retrieved from
http://www.iste.org/docs/pdfs/nets-s-standards.pdf?sfvrsn=2.
Schrock, K., (2011-14). Critical Evaluation of a Content-Based IPAD/IPOD APP. Retrieved from
http://alicechristie.org/6C/6C.pdf.

Other resources on technology evaluation tools can also be found at:


http://learninginhand.com/blog/ways-to-evaluate-educational-apps.html

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