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Vehicle Data Card Key

General Information
M: cross-country speed and mode of traction,
T=tracked, W= wheel, followed by path and
road movement factors.
B=bog modifier; R=dual-controls (FRG);
A=amphibious
TR: transport – towed-leg
WT: weight in metric tons
Unit Identifier
Open-topped/AA tracked vehicle
National symbol, card Point Information
number and name. 2 Notes: included in
Also include special TR: Under cover transport Notes Section
notations. 2
Bu=Special Brew Up TR: Under Armor Transport
2
TR: Under Armor Transport & Combat Formation symbol

Vehicle Weapon Data


Image Main Weapon Description
TT= Turret turn factor in hexsides or
FoF: 60/120/180; SB =Stabilization
Rating: 0/1/2/3; ST= Weapon Sight:
O=Optical, M=RMG (BAOR),
S=Stereo, L=Laser, D=Laser
Designator, R=AA Radar;
Gr=Ground Based Radar; [Night
Fighting]: T=Thermal Imager,
I2=Image Intensifier, IR=Infrared
Searchlight, WL= White Light
Vehicle Target Size Searchlight, P=Passive IR;
From: +2 to -2 ROF: N=Normal, Q= Quick,
R=Rapid, F=Fast;
A: ammunition limits and special
ammo depletions; A =AP Special;
GP Defense H=HEAT, HESH; G=GP; S=Smoke;
Factor & defense type: I=Illumination, D=smoke
A=armored dischargers; and ability to fire
P=protected Smk=Smoke or IL=Illumination
S=soft LO Vehicle Commander
C=close assault modifier
Independent Sight (FRG)

AP Gunnery Section
Shell type: AP=Armor Piercing,
Armor Data GP/AA Gunnery Sections
APFSDS=Armor Piercing Fin
Hit locations at Front, Front/Side, DF=Direct Fire information (default),
Stabilized Discarding Sabot,
Rear/Side or Rear angles at IF=Indirect Fire Information.
APDS=Armor Piercing Discarding
Level, Rising or Falling AA=Anti-Aircraft Fire Information
Sabot, HEAT=High Explosive Anti-
elevations. Underscored indicates limited front field-of-
Tank, HEAT-MP=High Explosive
TF=Turret Front, TS=Turret Side, fire.
Anti-Tank Multi-Purpose,
TR=Turret Rear, HF=Hull Front, Overscored indicates limited rear field-of-
HESH=High Explosive Squash Head
HS=Hull Side, HR=Hull Rear, fire.
(BAOR), Songster=ATGM:
DK=Deck Min indicates the unit’s minimum range in
P=Penetration, GP: Fixed GP Factor,
hexes.
CEX1.5 CL: Class 1/2/3/4, SP: Speed,
CE armor multiplier R=Range, F=GP factor
KE=Kinetic Energy; CE=Chemical
P=Pointblank, S=Short, M=Medium,
ERA Energy
Explosive Reactive L=Long, E=Extreme
Underscore indicates limited front
Armor: L=Light, H=Heavy GP field-of-fire.
Dual Fire Weapon
Overscore indicates limited rear field-
GP Effectiveness vs. A-Type and P-Type
of-fire.
vehicles
R=Range, P=Penetration;
Notes 8
Boxed point blank GP factor indicates P=Pointblank, S=Short, M=Medium,
Includes other information,
coaxial MG. L=Long, E=Extreme
alternate types, notations and the
AP Damage=d10 results
vehicle’s Basic Game Armor
Values: Front/Rear AP Dual Fire Weapon

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