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35013 c ats fof pnfix=eens| TABLE OF CONTENTS INTRODUCTION How to Use this Book Levels of BatteTech TERRAIN AND MOVEMENT Expanded Terrain and Weather Rules Base Terrain New Terrain Types Terrain Conditions ‘Weather Conditions, og Down Careful Movernent High/Low Gravity Heat Scale Modifiers Movement Modes Sprinting Evading Backward Movement Climbing and Leaping Skidding Vehicle Skidding ‘Skids and Terrain Features Piloting Skill Rolls, Taking Damage Kicking and Pushing Attacks Attempting to Stand Leg Damage Movement Dice COMBAT General Rules Expanded Critical Damage Floating Critical Rule Hit Location Engine Explosions Hullown Glancing Blows Target Movement Modifiers Called Shots Weapon Attacks Line of Sight and Dead Zones Damage ‘Advanced Firing Partial Cover Physical Combat Piloting Ski Cian Pilots New Attack Types Charging Death from Above ‘Accidental Fas from Above Heat ‘Avoiding Shutdown NSRSBRRRRESRARRRSSSESEGSSSRSERERESEBE BERBER RES wevvsm08 VEHICLES: Vehicle Crews (Crew Numbers and Abilities Movement Lance Movement Speed Tum Modes Advanced Maneuvers Vehicle Skidding Combat Firing Ares Movernent Modifiers Hit Location Creal Damage Damage from Fre Minefelds Vehicle Destruction VTOL Combat VIOL Hit Location VOL critical Hits VTOL Special Attacks INFANTRY Rules Squad Deployment Damage Morale Equipment ECM and Camo Suits Field Guns Heavy Armor LRM Infantry NARC uaa ‘Special Operations Paratroops Ant}BattleMech infantry Engineers Undenwater Operations MISCELLANEOUS RULES Astillery Ranges and Flgnt Times Damage Artillery Ordnance Field Artillery Onboard Artillery Counter Battery Fire Abilities Advanced Abiities Dueling Rules Action Phase ‘Special Dueling Rules BRRSSSBESRRBSS sees SSSGSSSESESSEEASESSSSSSSSIS SS sess

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