35013
c ats fof pnfix=eens|TABLE OF CONTENTS
INTRODUCTION
How to Use this Book
Levels of BatteTech
TERRAIN AND MOVEMENT
Expanded Terrain and Weather Rules
Base Terrain
New Terrain Types
Terrain Conditions
‘Weather Conditions,
og Down
Careful Movernent
High/Low Gravity
Heat Scale Modifiers
Movement Modes
Sprinting
Evading
Backward Movement
Climbing and Leaping
Skidding
Vehicle Skidding
‘Skids and Terrain Features
Piloting Skill Rolls,
Taking Damage
Kicking and Pushing Attacks
Attempting to Stand
Leg Damage
Movement Dice
COMBAT
General Rules
Expanded Critical Damage
Floating Critical Rule
Hit Location
Engine Explosions
Hullown
Glancing Blows
Target Movement Modifiers
Called Shots
Weapon Attacks
Line of Sight and Dead Zones
Damage
‘Advanced Firing
Partial Cover
Physical Combat
Piloting Ski
Cian Pilots
New Attack Types
Charging
Death from Above
‘Accidental Fas from Above
Heat
‘Avoiding Shutdown
NSRSBRRRRESRARRRSSSESEGSSSRSERERESEBE BERBER RES wevvsm08
VEHICLES:
Vehicle Crews
(Crew Numbers and Abilities
Movement
Lance Movement
Speed
Tum Modes
Advanced Maneuvers
Vehicle Skidding
Combat
Firing Ares
Movernent Modifiers
Hit Location
Creal Damage
Damage from Fre
Minefelds
Vehicle Destruction
VTOL Combat
VIOL Hit Location
VOL critical Hits
VTOL Special Attacks
INFANTRY
Rules
Squad Deployment
Damage
Morale
Equipment
ECM and Camo Suits
Field Guns
Heavy Armor
LRM Infantry
NARC
uaa
‘Special Operations
Paratroops
Ant}BattleMech infantry
Engineers
Undenwater Operations
MISCELLANEOUS RULES
Astillery
Ranges and Flgnt Times
Damage
Artillery Ordnance
Field Artillery
Onboard Artillery
Counter Battery Fire
Abilities
Advanced Abiities
Dueling Rules
Action Phase
‘Special Dueling Rules
BRRSSSBESRRBSS
sees
SSSGSSSESESSEEASESSSSSSSSIS SS sess