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traits stuff
TL
story points 8
the doctor
back the darkness.
Background
traits stuff The last of the Time
Lords of the planet
Sonic Screwdriver Gallifrey, the Doctor is the
Boffin, Brave, Charming, Feel the Turn of the Universe, last guardian of the Universe.
Friends (Major: UNIT, River Song), Indomitable, Keen Psychic Paper He has saved it more times than
he cares to remember and now looks
senses (Major), Photographic Memory, Quick Reflexes, Remodelled TARDIS younger than ever, although he is at
least 907 years old.
Psychic, Run For Your Life!, Technically Adept, Time
Lord, Experienced Time Lord x10, Time Traveller (All), He travels time and space
taking the very weight of the
Vortex Universe on his shoulders,
standing against the
encroaching darkness.
Adversary (Major: Too Many To List), Code of Conduct, always ready to
bring the green
Distinctive, Eccentric, Impulsive, Insatiable Curiosity, light of his sonic
screwdriver to bear.
Obsession (See amazing places)
TL 10
THE DOCTOR
story points 12
amy pond
Personality
3 COORDINATION l l l 3 CONVINCE 0 SCIENCE Amy (Amelia) Pond is a spitfire of a woman. Her bright and
vibrant personality shines through regardless of the gloom
and darkness around her.
3 INGENUITY lll 2 CRAFT 2 SUBTERFUGE She is headstrong with a thirst for adventure, a quirky nature
and a sharp tongue. She’s very possessive of the Doctor and
4 PRESENCE llll 0 FIGHTING 0 SURVIVAL Rory, whom she thinks of as ‘her boys.’
4 RESOLVE Background
llll 0 KNOWLEDGE 1 TECHNOLOGY Amy lived with her aunt in the village of Leadworth. Troubled
by a mysterious crack in the wall, she prayed to Santa or a
police man to come and help. She got a
2 STRENGTH ll 1 MARKSMAN 1 TRANSPORT strange, raggedy madman with a box,
instead. A man who claimed he
could travel in time and space.
TL 5
AMY POND
story points 12
RORY WILLIAMS
Personality
3 COORDINATION l l l 3 CONVINCE 3 SCIENCE Rory is a pragmatic and friendly young man, but he isn’t
afraid of telling the Doctor exactly what he thinks, especially
when it comes to Amy. Rory is deeply in love with Amy and
4 INGENUITY llll 2 CRAFT 2 SUBTERFUGE would do anything to protect her. He has even laid down
his life (numerous times) for her, and he once spent two
millennia as an Auton duplicate in order to protect her
3 PRESENCE lll 2 FIGHTING 1 SURVIVAL resting place.
Background
Rory comes from the Village of Leadworth
traits stuff and is Amy’s childhood friend and
sweetheart. He worked as a nurse
Mobile Phone in a local hospital when the
Brave, Face in the Crowd, Run for your Life ‘Raggedy’ Doctor returned to
Pen save the Earth from the Atraxi.
Later, Rory joined the Doctor
Code of Conduct, Unadventurous Notebook and Amy on their travels and
discovered, first hand, the kind
of life that the Doctor led every
second, of every minute of every
hour and every day.
TL 5
RORY WILLIAMS
story points 6
RIVER SONG
in the Doctor’s timeline she appears.
Background
traits Blue Diary (Spoilers!) stuff River Song is a woman of many
secrets. Although she hints
51st Century Sonic Blaster (Dmg L) at being connected to him by
Attractive, Brave, Keen Senses (sight), Run for your marriage, all the Doctor really
Datapad knows that she is a criminal,
Life, Charming, Technically Adept, Time Traveller (All),
locked up in a facility known
Hallucinogenic Lipstick
Vortex (special) as the Stormcage for killing
someone very important.
River can fly the TARDIS
Note: River can take a Vortex Manipulator (stolen perfectly, has
Argumentative, Distinctive, Dark Secret, Insatiable
knowledge of High
of the wrist of a Time Agent) by reducing her Story
Curiosity Gallifreyan, and has
Point total by a further 6. Alternately, she may seen the Pandorica
open, yet she has
take the Future Sonic Screwdriver instead, by many more secrets
squirelled away
reducing her Story Point total by 3.
away in her little
blue notebook.
Spoilers...!
TL 8
RIVER SONG
story points 15
craig OWENS
settle down to a quiet life life of telly and take-out.
TL 5
CRAIG OWENS
story points 12
attributes skills
NAME:
3 AWARENESS l l l 2 ATHLETICS 1 MEDICINE
unit soldier
Personal Goal
To serve the United Intelligence Taskforce, defending the
4 COORDINATION l l l l 1 CONVINCE 0 SCIENCE Earth from alien and terrestrial threats.
traits stuff
Brave, Friends (Major - UNIT), Quick Reflexes, Tough, Flak Jacket
Mobile Phone
TL 5
story points 12
attributes skills
NAME:
4 AWARENESS l l l l 0 ATHLETICS 1 MEDICINE
scientist
Personal Goal
To discover the unknown and push back the boundaries of
2 COORDINATION l l 2 CONVINCE 4 SCIENCE science.
________________________________________________
4 RESOLVE llll 3 KNOWLEDGE 3 TECHNOLOGY
description
2 STRENGTH ll 0 MARKSMAN 2 TRANSPORT
traits stuff
Boffin, Photographic Memory, Technically Adept, Lab Coat
Notebook
Curiosity
TL 5
story points 12
attributes skills
NAME:
4 AWARENESS l l l l 1 ATHLETICS 0 MEDICINE
ROCK STAR
Personal Goal
You rose from homeless street thief to the top of the
4 COORDINATION l l l l 5 CONVINCE 0 SCIENCE charts, but Earthly fame isn’t enough. You want your music
to ring out across time and space.
traits stuff
Attractive, Charming, Lucky, Quick Reflexes Musical Instrument (Choose one)
Stage Costume
Eccentric (Minor - Choose a Behaviour), Distinctive, Flippin’ Great Wads of Cash (Earth TL5 only)
Impulsive, Selfish
TL 5
story points 12
attributes skills
NAME:
4 AWARENESS l l l l 1 ATHLETICS 1 MEDICINE
ADVENTURING ARCHaEOLOGIST
Personal Goal
To explore the ruins of ancient civilizations, learn
4 COORDINATION l l l l 1 CONVINCE 2 SCIENCE everything you can about them and then return their
artefacts to a museum so others can learn about them as
well.
4 INGENUITY llll 0 CRAFT 2 SUBTERFUGE
PROFESSOR OF ARCHEOLOGY
You recieve a +2 when making Knowledge rolls pertaining
4 PRESENCE llll 2 FIGHTING 1 SURVIVAL to Earth History or Science rolls pertaining to Archaeology.
traits stuff
Lucky, Quick Reflexes, Run For Your Life!, Tough Fedora
Leather Satchel
Notebook
TL 4
story points 12
attributes skills
NAME:
3 AWARENESS l l l 5 ATHLETICS 0 MEDICINE
THE FOOTBALLER
Personal Goal
Why travel through time and space? Well... it’s a larf, innit?
4 COORDINATION l l l l 3 CONVINCE 0 SCIENCE
brawler
2 INGENUITY ll 0 CRAFT 0 SUBTERFUGE
You’ve been in a fair number of scrums both on and off
the field and you usually come out on top. You recieve a +2
on on your Convince Skill Rolls when using your size and
strength to intimidate others and a +2 to unarmed fighting
4 PRESENCE llll 4 FIGHTING 1 SURVIVAL rolls (especially when fighting dirty or using improvised
weapons, like barstools).
description
traits stuff
Indomitable, Quick Reflexes, Run For Your Life!, Tough Team Uniform
TL 5
story points 12
attributes skills
NAME:
5 AWARENESS l l l l l 0 ATHLETICS 0 MEDICINE
THE politician
Personal Goal
Changes with the mood of the electorate, but all such
3 COORDINATION l l l 5 CONVINCE 0 SCIENCE goals revolve around getting you elected to higher office.
TL 5
story points 10
the alien
backshooter
7 COORDINATION l l l l l l l 0 CONVINCE 1 SCIENCE You don’t like having to face your opponents, prefering
to deal with them when their back is turned. You recieve
a +2 to your Marksman rolls when you catch your target
4 INGENUITY llll 1 CRAFT 5 SUBTERFUGE unaware.
2 PRESENCE Background
ll 0 FIGHTING 1 SURVIVAL
2 RESOLVE ll 0 KNOWLEDGE 3 TECHNOLOGY
2 STRENGTH ll 1 MARKSMAN 2 TRANSPORT
traits stuff
Alien, Boffin, Shapeshift (Special) Electronic Lockpick
Engineer’s Mate
TL 7
PREGEN NAME