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story points

attributes skills biodata


NAME
AWARENESS l l l l l l l l l ATHLETICS MEDICINE
COORDINATION l l l l l l l l l CONVINCE SCIENCE description
INGENUITY lllllllll CRAFT SUBTERFUGE
PRESENCE lllllllll FIGHTING SURVIVAL
RESOLVE lllllllll KNOWLEDGE TECHNOLOGY
STRENGTH lllllllll MARKSMAN TRANSPORT

traits stuff

TL
story points 8

attributes skills Personal Goal


4 AWARENESS l l l l 4 ATHLETICS 3 MEDICINE
To explore, to discover, to see amazing places and to hold

the doctor
back the darkness.

5 COORDINATION l l l l l 4 CONVINCE 5 SCIENCE Personality


The 11th incarnation of the Doctor is part mad-scientist and
part schoolboy, with the mind of a genius wrapped in the
9 INGENUITY lllllllll 2 CRAFT 3 SUBTERFUGE body of a nerdy university undergraduate. He is gloriously
mad-cap and very rarely looks before he leaps, preferring
to make his plans up on the fly and jumping into the abyss
4 PRESENCE llll 2 FIGHTING 3 SURVIVAL beyond. Although he is not prone to fits of melancholy like
his previous self, he is far more flighty.
He’s always prepared to help and
5 RESOLVE lllll 6 KNOWLEDGE 5 TECHNOLOGY solve even the most impossible
of problems even before he’s
realised the consequences
3 STRENGTH lll 2 MARKSMAN 4 TRANSPORT of his actions. He is a
madman with a box.

Background
traits stuff The last of the Time
Lords of the planet
Sonic Screwdriver Gallifrey, the Doctor is the
Boffin, Brave, Charming, Feel the Turn of the Universe, last guardian of the Universe.
Friends (Major: UNIT, River Song), Indomitable, Keen Psychic Paper He has saved it more times than
he cares to remember and now looks
senses (Major), Photographic Memory, Quick Reflexes, Remodelled TARDIS younger than ever, although he is at
least 907 years old.
Psychic, Run For Your Life!, Technically Adept, Time

Lord, Experienced Time Lord x10, Time Traveller (All), He travels time and space
taking the very weight of the
Vortex Universe on his shoulders,
standing against the
encroaching darkness.
Adversary (Major: Too Many To List), Code of Conduct, always ready to
bring the green
Distinctive, Eccentric, Impulsive, Insatiable Curiosity, light of his sonic
screwdriver to bear.
Obsession (See amazing places)

TL 10
THE DOCTOR
story points 12

attributes skills Personal Goal


3 AWARENESS l l l 1 ATHLETICS 0 MEDICINE
To travel with the Doctor, to explore, to have fun.

amy pond
Personality
3 COORDINATION l l l 3 CONVINCE 0 SCIENCE Amy (Amelia) Pond is a spitfire of a woman. Her bright and
vibrant personality shines through regardless of the gloom
and darkness around her.
3 INGENUITY lll 2 CRAFT 2 SUBTERFUGE She is headstrong with a thirst for adventure, a quirky nature
and a sharp tongue. She’s very possessive of the Doctor and
4 PRESENCE llll 0 FIGHTING 0 SURVIVAL Rory, whom she thinks of as ‘her boys.’

4 RESOLVE Background
llll 0 KNOWLEDGE 1 TECHNOLOGY Amy lived with her aunt in the village of Leadworth. Troubled
by a mysterious crack in the wall, she prayed to Santa or a
police man to come and help. She got a
2 STRENGTH ll 1 MARKSMAN 1 TRANSPORT strange, raggedy madman with a box,
instead. A man who claimed he
could travel in time and space.

traits stuff Four psychiatrists and 12 years


later, he burst back into her
Mobile Phone life and dragged her into a
Attractive, Brave, Empathic, Indomitable, whirlwind adventure against
Run For Your Life! Handcuffs strange aliens. He saved
the world with a laptop,
Police Uniform a mobile phone and 20
minutes to spare, and
Argumentative, Distinctive, Impulsive, promptly disappeared
Insatiable Curiosity again.

Two years later,


on the eve of her
wedding, he appeared
once more and
whisked her off into
time and space. She
hasn’t looked back
since...

TL 5
AMY POND
story points 12

attributes skills Personal Goal


3 AWARENESS l l l 1 ATHLETICS 3 MEDICINE
To keep Amy safe.

RORY WILLIAMS
Personality
3 COORDINATION l l l 3 CONVINCE 3 SCIENCE Rory is a pragmatic and friendly young man, but he isn’t
afraid of telling the Doctor exactly what he thinks, especially
when it comes to Amy. Rory is deeply in love with Amy and
4 INGENUITY llll 2 CRAFT 2 SUBTERFUGE would do anything to protect her. He has even laid down
his life (numerous times) for her, and he once spent two
millennia as an Auton duplicate in order to protect her
3 PRESENCE lll 2 FIGHTING 1 SURVIVAL resting place.

Rory is easy going and would prefer to leave the TARDIS


4 RESOLVE llll 3 KNOWLEDGE 2 TECHNOLOGY behind and settle down with Amy in a quiet village
somewhere. But until she is ready to leave, he will follow
her across time and space, bravely helping her and the
3 STRENGTH lll 2 MARKSMAN 3 TRANSPORT Doctor to save the day.

Background
Rory comes from the Village of Leadworth
traits stuff and is Amy’s childhood friend and
sweetheart. He worked as a nurse
Mobile Phone in a local hospital when the
Brave, Face in the Crowd, Run for your Life ‘Raggedy’ Doctor returned to
Pen save the Earth from the Atraxi.
Later, Rory joined the Doctor
Code of Conduct, Unadventurous Notebook and Amy on their travels and
discovered, first hand, the kind
of life that the Doctor led every
second, of every minute of every
hour and every day.

He eventually died while saving the


Doctor and was even erased from time,
but not even that could keep him
from his beloved Amy and he
later returned to save
her and the entire
universe to boot.

TL 5
RORY WILLIAMS
story points 6

attributes skills Personal Goal


4 AWARENESS l l l l 2 ATHLETICS 2 MEDICINE
River’s goals and motivations change depending on when

RIVER SONG
in the Doctor’s timeline she appears.

4 COORDINATION l l l l 4 CONVINCE 5 SCIENCE Personality


River Song is an amoral, cunning woman with quick wits
and razor-sharp mind. She is almost the equal of the
6 INGENUITY llllll 1 CRAFT 4 SUBTERFUGE Doctor, who has a hard time accepting that fact. River
knows more about the Doctor and his personal timeline
than even he does, and she mercilessly teases him about
4 PRESENCE llll 2 FIGHTING 3 SURVIVAL this inequity of knowledge, hinting at greater things to
come and then stopping short with a single sultry toned
word:’spoilers!’. River Song is a woman of many secrets.
5 RESOLVE lllll 5 KNOWLEDGE 5 TECHNOLOGY Later in her personal timeline, River displays a cold and
callous hand for destruction when she or the Doctor are
3 STRENGTH lll 4 MARKSMAN 2 TRANSPORT threatened, and, unlike him, she shows little compunction
about taking lives, especially those of her enemies.

Background
traits Blue Diary (Spoilers!) stuff River Song is a woman of many
secrets. Although she hints
51st Century Sonic Blaster (Dmg L) at being connected to him by
Attractive, Brave, Keen Senses (sight), Run for your marriage, all the Doctor really
Datapad knows that she is a criminal,
Life, Charming, Technically Adept, Time Traveller (All),
locked up in a facility known
Hallucinogenic Lipstick
Vortex (special) as the Stormcage for killing
someone very important.
River can fly the TARDIS
Note: River can take a Vortex Manipulator (stolen perfectly, has
Argumentative, Distinctive, Dark Secret, Insatiable
knowledge of High
of the wrist of a Time Agent) by reducing her Story
Curiosity Gallifreyan, and has
Point total by a further 6. Alternately, she may seen the Pandorica
open, yet she has
take the Future Sonic Screwdriver instead, by many more secrets
squirelled away
reducing her Story Point total by 3.
away in her little
blue notebook.
Spoilers...!

TL 8
RIVER SONG
story points 15

attributes skills Personal Goal


3 AWARENESS l l l 1 ATHLETICS 0 MEDICINE
To marry his best friend Sophie, see the world and then

craig OWENS
settle down to a quiet life life of telly and take-out.

3 COORDINATION l l l 0 CONVINCE 1* SCIENCE Personality


Craig is just this guy, you know? A seriously average bloke,
who has simple needs and no over-arching ambitions for
4 INGENUITY llll 0 CRAFT 0 SUBTERFUGE the world, he is none-the-less a loyal and devoted soul
who, when push comes to shove and adventure is thrust
upon him, will leave the couch and do what is right.
2 PRESENCE ll 0 FIGHTING 0 SURVIVAL
Background
3 RESOLVE lll 1* KNOWLEDGE 3* TECHNOLOGY
Craig was just an average bloke, with an average job
and an average girl who seemed just out of his reach for
anything more than friendship when the Doctor rented
a room in his flat. The events that followed
3 STRENGTH lll 0 MARKSMAN 1 TRANSPORT changed his life.

After almost being poisoned by alien


‘damp,’ finding out his new roommate
traits stuff was an alien, and risking his life
(again) to deactivate a killer alien time
Nothing. Not a Sausage. ship perched, unnoticed, above his
Face in the Crowd, Run For Your Life!, Technically home, Craig found a new lease on life,
Adept* got off his couch, declared his love and
went off to see the world.

*Some of the Doctor’s knowledge


Inexperienced, Unadventurous (imparted by telepathic
headbutt) is still floating
around Craig’s head,
giving him scraps of alien
information and improved
technical skills, including
limited knowledge of
the non-technological
technology of the
Lamestene...

TL 5
CRAIG OWENS
story points 12

attributes skills
NAME:
3 AWARENESS l l l 2 ATHLETICS 1 MEDICINE

unit soldier
Personal Goal
To serve the United Intelligence Taskforce, defending the
4 COORDINATION l l l l 1 CONVINCE 0 SCIENCE Earth from alien and terrestrial threats.

3 INGENUITY lll 0 CRAFT 2 SUBTERFUGE Military Operational Speciality


You recieved advanced training in one skill. Add +1 to one
of your Skill Ratings.
3 PRESENCE lll 3 FIGHTING 3 SURVIVAL
description
4 RESOLVE llll 0 KNOWLEDGE 1 TECHNOLOGY
4 STRENGTH llll 3 MARKSMAN 1 TRANSPORT

traits stuff
Brave, Friends (Major - UNIT), Quick Reflexes, Tough, Flak Jacket

Voice of Authourity 9mm Pistol (Dmg 5)

Mobile Phone

Code of Conduct (Minor - Military Code), Obligation


(Major - UNIT)

TL 5
story points 12

attributes skills
NAME:
4 AWARENESS l l l l 0 ATHLETICS 1 MEDICINE

scientist
Personal Goal
To discover the unknown and push back the boundaries of
2 COORDINATION l l 2 CONVINCE 4 SCIENCE science.

5 INGENUITY lllll DOCTORATE


2 CRAFT 0 SUBTERFUGE Although you have a keen interest in all areas of science,
you recieved your Doctorate in one particular area of
expertise (Physics, Biology, Geology, etc., choose one). You
3 PRESENCE lll 0 FIGHTING 0 SURVIVAL recieve a +2 when making Science Skill rolls in the field of:

________________________________________________
4 RESOLVE llll 3 KNOWLEDGE 3 TECHNOLOGY
description
2 STRENGTH ll 0 MARKSMAN 2 TRANSPORT

traits stuff
Boffin, Photographic Memory, Technically Adept, Lab Coat

Resourceful Pockets Pencil

Notebook

Eccentric (Minor - Choose a Behaviour), Insatiable Smart Phone

Curiosity

TL 5
story points 12

attributes skills
NAME:
4 AWARENESS l l l l 1 ATHLETICS 0 MEDICINE

ROCK STAR
Personal Goal
You rose from homeless street thief to the top of the
4 COORDINATION l l l l 5 CONVINCE 0 SCIENCE charts, but Earthly fame isn’t enough. You want your music
to ring out across time and space.

3 INGENUITY lll 5 CRAFT 2 SUBTERFUGE VIRTUOSO


You are a virtual musical polymath, but there is one
instrument for which you are world renowned. Pick a
5 PRESENCE lllll 2 FIGHTING 0 SURVIVAL single musical instrument or your voice. You recieve a +2
when making Craft Skill rolls to use it:

2 RESOLVE ll 0 KNOWLEDGE 1 TECHNOLOGY ________________________________________________

3 STRENGTH lll 0 MARKSMAN 1 TRANSPORT description

traits stuff
Attractive, Charming, Lucky, Quick Reflexes Musical Instrument (Choose one)

Stage Costume

Eccentric (Minor - Choose a Behaviour), Distinctive, Flippin’ Great Wads of Cash (Earth TL5 only)

Impulsive, Selfish

TL 5
story points 12

attributes skills
NAME:
4 AWARENESS l l l l 1 ATHLETICS 1 MEDICINE

ADVENTURING ARCHaEOLOGIST
Personal Goal
To explore the ruins of ancient civilizations, learn
4 COORDINATION l l l l 1 CONVINCE 2 SCIENCE everything you can about them and then return their
artefacts to a museum so others can learn about them as
well.
4 INGENUITY llll 0 CRAFT 2 SUBTERFUGE
PROFESSOR OF ARCHEOLOGY
You recieve a +2 when making Knowledge rolls pertaining
4 PRESENCE llll 2 FIGHTING 1 SURVIVAL to Earth History or Science rolls pertaining to Archaeology.

4 RESOLVE llll 2 KNOWLEDGE 1 TECHNOLOGY description


4 STRENGTH llll 2 MARKSMAN 1 TRANSPORT

traits stuff
Lucky, Quick Reflexes, Run For Your Life!, Tough Fedora

Leather Satchel

Code of Conduct (Minor), Impulsive, Insatiable Bullwhip

Curiosity, Obsession (Minor - Explore Ancient Ruins) Pistol

Notebook

Portable Archaeology Kit

TL 4
story points 12

attributes skills
NAME:
3 AWARENESS l l l 5 ATHLETICS 0 MEDICINE

THE FOOTBALLER
Personal Goal
Why travel through time and space? Well... it’s a larf, innit?
4 COORDINATION l l l l 3 CONVINCE 0 SCIENCE
brawler
2 INGENUITY ll 0 CRAFT 0 SUBTERFUGE
You’ve been in a fair number of scrums both on and off
the field and you usually come out on top. You recieve a +2
on on your Convince Skill Rolls when using your size and
strength to intimidate others and a +2 to unarmed fighting
4 PRESENCE llll 4 FIGHTING 1 SURVIVAL rolls (especially when fighting dirty or using improvised
weapons, like barstools).

4 RESOLVE llll 1 KNOWLEDGE 0 TECHNOLOGY


PRO FOOTBALLER
You recieve a +2 on all Athletics and Knowledge rolls
5 STRENGTH lllll 0 MARKSMAN 1 TRANSPORT pertaining to Football.

description
traits stuff
Indomitable, Quick Reflexes, Run For Your Life!, Tough Team Uniform

Cleats (Dmg Str+2)

Argumentative, Distinctive, Impulsive

TL 5
story points 12

attributes skills
NAME:
5 AWARENESS l l l l l 0 ATHLETICS 0 MEDICINE

THE politician
Personal Goal
Changes with the mood of the electorate, but all such
3 COORDINATION l l l 5 CONVINCE 0 SCIENCE goals revolve around getting you elected to higher office.

3 INGENUITY lll soldier statesman


0 CRAFT 3 SUBTERFUGE You entered politics after a distinguished career as a
military officer and have experience and connections in
both the military and government. You recieve a +2 to all
5 PRESENCE lllll 1 FIGHTING 1 SURVIVAL Knowledge rolls pertaining to the military and politics of
your country. Unfortunately, you also made enemies in
your rise to power and have the Adversay Trait to represent
4 RESOLVE llll 3 KNOWLEDGE 1 TECHNOLOGY a horde of petty bureaucrats and rival officers that can
make life difficult for you.

3 STRENGTH lll 1 MARKSMAN 1 TRANSPORT dark secret


Like most politicians, you have a skeleton in your closet,
one that would destroy your political career and leave you

traits stuff shunned and possibly incarcerated. The Gamemaster will


decide what this Dark Secret is.

Attractive, Charming, Friends (Major - Government, Suit & Tie


strings attached
Military) Mid-Level Security Clearance You owe someone big time for your current position, a
person who you would rather people did not know about.
Key (literal or metaphorical) to your Dark Secret.

Adversary (Minor - Political Rivals), Dark Secret


description
(Major), Owes Favour (Major - Choose)

TL 5
story points 10

attributes skills Personal Goal


3 AWARENESS l l l 3 ATHLETICS 0 MEDICINE
Stay alive.

the alien
backshooter
7 COORDINATION l l l l l l l 0 CONVINCE 1 SCIENCE You don’t like having to face your opponents, prefering
to deal with them when their back is turned. You recieve
a +2 to your Marksman rolls when you catch your target
4 INGENUITY llll 1 CRAFT 5 SUBTERFUGE unaware.

2 PRESENCE Background
ll 0 FIGHTING 1 SURVIVAL
2 RESOLVE ll 0 KNOWLEDGE 3 TECHNOLOGY
2 STRENGTH ll 1 MARKSMAN 2 TRANSPORT

traits stuff
Alien, Boffin, Shapeshift (Special) Electronic Lockpick

Engineer’s Mate

Adversay (Minor - Your Own Race), Cowardly, Outcast


(Homeworld)

TL 7
PREGEN NAME

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