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Math Tic-tac-toe

Complete the activity in the center. Then aim to get three in a row on the tic-tac-toe board. This is due by Friday

 IXL.com Math App Learning Center Story Problem Select Third Grade Math Skills. Complete 15 minutes of Diagnostic Practice. Select a math app to represent your mathematical thinking. Show 3 correct equations and solutions. Be sure to save a screenshot or have a teacher/parent sign off when done. Create a Story Problem complete with multiplication equation and picture. Turn into Teacher’s purple bin. Parent Signature: Parent Signature: Parent Signature: Deep Sea Duel MobyMax Math Fact Fluency Complete 10 minutes of Fact Fluency found on Moby Max https://www.mobymax.com Okta challenges you to a duel! Play 10 min. Complete 15 minutes of Moby Max Math to review concepts or challenge your thinking with new strategies. Parent Signature: Parent Signature: Parent Signature: Work Places IXL.com Math Madness Complete G.3 in IXL ​​Mult. facts for 2, 3, 4, 5, and 10: sorting Complete 3 games or 15 minutes of activity. Found on https://www.fuelthebrain.com/gam es/math-madness/ Take a workplace game home to teach/play a family member. Parent Signature: Parent Signature: Parent Signature:

Math Tic-tac-toe

Description: This interactive homework assignments gives students the opportunity to decide how they wish to practice their math. In being presented choices, students can take ownership of their learning. Homework is now a fun interactive assignment they get to select rather than a to-do list.

How it works: Students complete the activity in the center of the board. They then complete any others in an

attempt to make three in a row.

the week. Bonus* Students who decide to ‘blackout’ their board (complete all tasks) are given an added bonus of extra stickers towards their Super Improver Wall. (The Super Improver Wall is a unique piece of the Whole Brain Teaching system I implement in class. It is a truly democratic approach to recognizing and rewarding student improvement. Using the Super Improver Wall, students earn stars as indications of personal improvement.)

All students must complete three activities for credit on math homework for

 IXL Diagnostic​​ is an automatic, adaptive assessment tool that provides an accurate, up-to-the-minute portrait of each and every student. By answering questions in the Continuous Diagnostic, students can pinpoint their current levels of knowledge in math. Math Apps ​​provides different digital apps students can use to represent their mathematical thinking. We have already used the number line tool in class to write equations and demonstrate solutions. It is open ended so students can be creative with their choices. Story Problems​​ is an opportunity for students who represent mathematical thinking through pictures and words. This is good practice for understanding how word problems in math work. Deep Sea Duel ​​is a double digit addition game that gives a target number students try to reach. This practices friendly number skills. MobyMax ​​Math​​ is individualized for each student, based on assessments in the program. It fixes learning gaps. Fact Fluency​​ within MobyMax reviews basic math facts for students in addition, subtraction, multiplication, and division. WorkPlaces​​ are math games we play in class. This provides student the option to teach the material and play at home. IXL G.3 ​​specifically addresses multiplication skills with numbers 2,3,4,5 and 10. Math Madness​​ is game that practices speed with math facts. It has multiple levels so students can choose what kind of challenge they want for themselves.

Standards:

CSS.M.3.OA.3 Use multiplication and division within 100 to solve word problems in situations involving equal groups, arrays, and measurement quantities, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem CSS Mathematical Practices:

3.MP.7 Look for and make use of structure 3.MP.4 Model with mathematics ISTE 6 Educator as Facilitator by giving students voice and choice in aspects of the learning process. ISTE 5 Educator as Designer by giving learner-driven activities that recognize and accommodate learner variability.