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DOCUMENT

Visual NAME
Compositing for
Effects produCtion
Professional
- Gotham Course
Medium / Size 16pt / Leading 19.2pt /
DOCUMENT NAME
DOCUMENT NAME Tracking 0.0
format
Format Full - time (Monday - Friday, 10am - 5pm)
Title
duration-
Duration Gotham Book
12
18 Weeks/ Size 11pt / Leading 12pt / Tracking 0.0
Title -- Gotham
Title Gotham Book software
BookSoftware
// Size
Size 14pt
14pt Shake,Photoshop,
Maya, Nuke, PFTrack, boujou,
PFTrack, Silhouette,
boujou, Shake,Maya
ZBrush, HDR Shop,
Leading 12ptSubtitle
price

12pt - Gotham Medium
£8,750 / Size 9.5 / Leading
0.0RenderMan Studio, RenderMan Pro Server 12pt / Tracking 0.0
Leading // Tracking
Tracking 0.0
Price £12,850
Subtitle -- Gotham
Subtitle Week//Text
Body
Gotham Medium
Medium 1Size
Size- 9.5
9.5 the interface:
Gotham Book / Size premultiplied images
9.5pt / Leading 12pt / Tracking 0.0
Week 1 Introduction to the User Interface (GUI)
Day 1 Image Formats and Resolution
Leading 12pt
Leading 12pt // Tracking
Tracking 0.00.0
Day 1
2 Premultiplication
Introduction to 3DMaths
Space and the GUI
Day 2 3 Keyframe Animation
Introduction to NURBS Modelling
Body Text
Body Text -- Gotham
Gotham Book
Book
Day 3 //
4 Size 9.5pt
Size 9.5ptColour Correction
Introduction to Polygonal Box Modelling
Leading 12pt
Leading 12pt
Day//4 Tracking
5Tracking
0.0
0.0
Shake Processing
Introduction Order
to Shell Modelling
Day 5 Introduction to Rendering
Week 2 Keying: un-premultiplied images
Week 2 Animation
Day 1 Keying Models:BasicsUsing 1 Key
Day 12 Animation Hierarchies2 Keys
Matte Density: Using
Day 2 3 Boolean Logic:
Animation Using Multiple
Hierarchies Keys
and Deformation
Day 3 4 Pre-Processing:
Project Work Improving the Key
Day 4 5 Post-Processing: Enhancing
Joints Hierarchies and Constraints the Matte
Day 5 Cameras, Rendering and Path Animation
Week 3 rotoscoping: the Alpha Channel
Week 3 Nurbs
Day 1 Modelling
Introducing Rotoscoping
Day 12 Tracking
NURBS Curves and Stabilizing
Day 2 3 Quality Controlling
NURBS Surfaces Matte Production
Day 3 4 Generating Motion Blur
Intersecting, Filleting and Trimming Surfaces
Day 4 5 Compositing
Advanced andNetworks
Curve Breakdowns
Day 5 NURBS UV Co-ordinates
Week 4 Colour Correction: the foreground
Week 4
Day 1 Polygon
Input Modelling
/ Output and UV’s
Graphs
Day 12 Channel Matching
Intro / Reference / Atomics
Day 2 3 Primary Colour
Functional Correction
Geometry pt 1: The Density Match
and Tools
Day 3 4 Primary
Detailing Colour Correction pt 2: The Colour Balance
Day 4 5 Shadows, Midtones
Detailing and Normals and Highlights
Day 5 UV / Real World and Exercises
Week 5 Camera part 1: the Back plate
Week 5 Introduction
Day 1 Compositing to Texture Mapping
Layers
Day 12 2D Object Tracking
Bit Depths, Image Formats, Photoshop
Day 2 3 CreatingAttributes,
Material Clean Plates The Connection Editor
Day 3 4 Basic BumpPatching
Painting vs Map, Displacement Map, Layered Shaders
Day 4 5 Spatial
2D and Temporal
Projections, OffsetsShaderglow, Fog
3D Textures,
Day 5 3D Paint, Camera Projections
Week 6 Camera part 2: 3d Camera tracking
Day 1
Week 6 Introduction Camera Calibration Part 1:and
to Lighting boujou
Rendering
Day 12 Camera Calibration
Light Properties Part 2: PF Track
Day 2 3 Scene Orientation
Defining Shadows in Nuke and Maya
Day 3 4 Multi-Planing
Defining Highlights and Specularity
Day 4 5 Object Tracking
Diffuse and Projection
Interreflection and Global Mapping
Illumination
Day 5 Render Layers
Week 7 Lighting part 1: secondary Colour Correction
Day 1
Week 7 Light and
History of Colour
VFX and Theory
Camera Tracking
Day 12 Lighting and Mask
Introduction and History Controlof the Industry
Day 2 3 Interactive
Camera Lighting
Tracking Foundation with Maya Live
Day 3 Camera Tracking with boujou
Day 4 Object Tracking with PFTrack
Day 5 Project Work

Week 8 Introduction to FX
Day 1 Overview of Dynamics with Rigid Body
Day 2 Intro to Particles
Day 3 Expressions
DOCUMENT
Day 4 NAME
Compositing for produCtion Course
Intro to Fields - Gotham Medium / Size 16pt / Leading 19.2pt /
Day 5 Project Work
DOCUMENT NAME Tracking 0.0
format
Week 9 Advanced Texturing- Friday, 10am - 5pm)
Full - time (Monday
Title - Gotham12
duration
Day 1 Book / Size
Weeks
Overview 11pt / Leading
of Production 12pt / Tracking 0.0
Pipelines
Title - Gotham Book software
Day 2
/ Size 14pt Shake,
The Maya Nuke, PFTrack,Utility
Rendering boujou, Silhouette, Maya
Nodes
Subtitle
price - Gotham Medium
£8,750 / Size 9.5 / Leading 12pt / Tracking 0.0
Leading 12ptDay 3
/ Tracking 0.0The mental ray Rendering Utility Nodes
Day 4 Normal Map/ Displacement Map Generation (ZBrush/Maya)
Week
Body
Subtitle - Gotham Medium 1
Day 5/TextSize- 9.5 the
Gotham interface:
Project Work
Book premultiplied
/ Size images
9.5pt / Leading 12pt / Tracking 0.0
Day 1 Image Formats and Resolution
Leading 12pt / Tracking 0.0
Week
Day 2 10 Advanced Lighting
Premultiplication Maths
Day 31 Keyframe Animation
Colour Theory 3 Point Lighting
Body Text - Gotham Book
Day 42/
Size 9.5ptColour Correction
Simulating Daylight and Shadows
Leading 12pt
Day /5 Tracking
3 0.0
Shake Processing
Image Based lighting, Order Generation of HDRI Maps (HDR Shop)
Day 4 Matching Live Action
Week
Day 5 2 Keying: un-premultiplied images
Project Work
Day 1 Keying Models: Using 1 Key
Week
Day 2 11 Composition
Matte Density:and Rendering
Using 2 Keys
Day 31 Boolean Logic: Using Multiple Keys
Camera Staging and Composition
Day 42 Pre-Processing: Improving the Key
Renderers and Algorithms Benefits/Disadvantages
Day 53 Post-Processing:
Rendering Passes Enhancing the Matte
Day 4 Introduction to Linux and Shake
Week
Day 5 3 rotoscoping:
Compositing 3D the Alpha Channel
Day 1 Introducing Rotoscoping
Week
Day 2 12 Project Work
Tracking and Stabilizing
Day 3 Quality Controlling Matte Production
Week
Day 4 13 Primary Dynamics
Generating Motion Blur
Day 1
5 Compositing
Rigid Bodies and Breakdowns
Constraints
Week
Day 2 4 Colour Correction:
Introduction the foreground
to Particles
Day
1 Input / Output Graphs
Rendering Particles
Day 23 Channel Matching
Expressions
Day
3 Primary Colour Correction pt 1: The Density Match
Particle Expressions
Day 44 Primary
EmittersColour Correction pt 2: The Colour Balance
Day
5 Shadows, Midtones and Highlights
Emission Properties
Fields
Week
Day 5 5 Camera part 1:
Aegia PhysX the Back plate
Plugin/Project Day
Day 1 Compositing Layers
Week
Day 2 14 RenderMan 2D Object Tracking
Day 31 Creating
History Clean Plates
Day
4 Painting
RenderMan vs Patching
Plug-in Location, Alfred, It
Day
5 Spatial and
Render CurrentTemporal
FrameOffsets
Options
Folder Structure
Week
6 Camera
Shading part
Rate2:Reyes
3d Camera tracking
Day
1 Camera Calibration Part 1: boujou
Primitive Types, Displacement
Day
2 Camera Calibration
Motion Blur, DOF, CSG Part 2: PF Track
Day 32 Scene Orientation in Nuke and Maya
Shadows, Fur, Curve Rendering, Particles
Day
4 Multi-Planing
Caustics, Adaptors
Day 53 Object Tracking
Raytracing, Fakeand Projection Mapping
Reflections
Environment Light Raytraced
Week
7 Lighting
Environmentpart Light
1: secondary Colour Correction
Point Based
Day
1 Light
SSS and Colour Theory
Day 2
Lighting
Secondary and Mask Control
Outputs / Viewing ZDepth
Day 3 Interactive Lighting
Day 4 Slim Basic - World
Slim Procedural - Lava
Slim - Car Paint
AOV Slim
Prim Var Slim/Hypershade
Day 5 RIB Archiving
Level of Detail
Brickmap LOD
DOCUMENT
NAME
Compositing for produCtion Course
Basic SL Shader - Gotham Medium / Size 16pt / Leading 19.2pt /
DOCUMENT NAME
Week 15 Fur/Hair
Tracking 0.0
format
Day 1 Full Basics
Fur - time (Monday - Friday, 10am - 5pm)
Title - Gotham
duration Book
12 Weeks/ Size 11pt / Leading 12pt / Tracking 0.0
Fur Grooming
Title - Gotham Book Day
software
2 14pt
/ Size Shake, Nuke,
Lighting Fur PFTrack, boujou, Silhouette, Maya
Subtitle
price - Gotham Medium
£8,750 / Size 9.5 / Leading 12pt / Tracking 0.0
Leading 12pt / Tracking 0.0Rendering Fur
Day 3 Hair Basics
Week/Text
Body
Subtitle - Gotham Medium 1Size
- 9.5 the interface:
Hair
Gotham Simulation
Book / Sizepremultiplied images
9.5pt / Leading 12pt / Tracking 0.0
Day 41 Image Formats
Styling Hair and Resolution
Leading 12pt / Tracking 0.0
Day 2 Premultiplication
Other Maths
uses for Hair
Day 53 Keyframe
Dynamic Fur Animation
Body Text - Gotham Book
Day 4 / Size 9.5ptColour Correction
Leading 12pt
Day /5Tracking
Week 16 Fluids 0.0
Shake Processing Order
Day 1 2D/3D Containers
Week 2 Keying:
Fluid un-premultiplied images
Contents
Day 21 Keying Models:
Fluid Simulations Using 1 Key
Day 2 Matte Density:
Texturing Fluids Using 2 Keys
Day 3 Boolean Logic:
Rendering Fluids Using Multiple Keys
Day 4 Pre-Processing:
Fluid Caches Improving the Key
Day 45 Post-Processing:
Creating Oceans Enhancing the Matte
Creating Ponds
Week
Day 5 3 rotoscoping:
Project Day the Alpha Channel
Day 1 Introducing Rotoscoping
Week
Day 2 17 NCloth, TrackingNParticles
and Stabilizing
Day 13 Quality Controlling
Overview of Nucleus Matte Production
Day 4 Generating Motion
Introduction to NClothBlur
Day 25 Compositing
NCloth Solvingand Breakdowns
NCloth Collisions
Week
Day 3 4 Colour Correction:
NParticle Overview the foreground
Day 1 Input / Output
Constraints Graphs
Day 42 Channel Matching
Caching Nucleus Solvers
Day 53 PrimaryWork,
Project Colour Correction pt 1: The Density Match
Q&A
Day 4 Primary Colour Correction pt 2: The Colour Balance
Week
Day 5 18 Project
Shadows, Week
Midtones and Highlights

Week
We 5 great care
take Camera part 1: the
in ensuring our Back plate
courses stay up to date and relevant with what is
Day 1 Compositing Layers
happening in the industry. With the fast-paced development in industry we sometimes
Day 2to update 2D
have theObject
contentTracking
of our courses at short notice, this breakdown is therefore
subject to change at anytime. Plates
Day 3 Creating Clean
Day 4 Painting vs Patching
Day 5 Spatial and Temporal Offsets

Week 6 Camera part 2: 3d Camera tracking


Day 1 Camera Calibration Part 1: boujou
Day 2 Camera Calibration Part 2: PF Track
Day 3 Scene Orientation in Nuke and Maya
Day 4 Multi-Planing
Day 5 Object Tracking and Projection Mapping

Week 7 Lighting part 1: secondary Colour Correction


Day 1 Light and Colour Theory
Day 2 Lighting and Mask Control
Day 3 Interactive Lighting

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