Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Physical Discipline
Kate Taunt
Rage of the Armored Knight: Quick Recovery
Replaces an attack tile with an Anger
Tile every 3 turns during battle that Prelude of Counter Attack
Armored Louis An Companion's Hand
Knight inflict 50-275 + [STR * 0.1] extra
magic damage to all surrounding tiles Blade Shield
and restores 50-275 + [STR * (0.1 to
Courage
0.55)] HP per enemy hit.
Nick Love
Wisdom
Delinquent's Mischief
Apollo Prodigy
Hidden Power
Blade Dance of Vigor
Lorelye Blade Dance of Celerity
Blade Dance of Poison
Gladiator Gladiator's Instinct:
Gain 17-35% counter chance. The Second Blade
Marxie Splice
Gladiator's Spirit
Allegiance to the King!
Sophia Deathless Destiny
Queen's Blade!
Raining Petals
Fei Hidden Thorn
Pollen of Recovery
Mercenary Captain's Leadership: Seed of Doubt
Mercenary Kain Outstanding Leadership
Captain All allies gain 100-550 HP and 2.8-
10% bonus EXP from battles. Snare
Electrification
Vincent Lightning Strike
Lightning Shield
Summon Ancient Soldiers
Gaya Secret Weapon
Last Strength
Dark Knight's Aura: Thousand Spears
Dark Knight 16-25% chance to replace an attack Leon Desert Survival
tile with an Aura Tile that causes the
attack to stun the enemy for 1 turn. Scent of Death
Night's Blessing
Sarah Black Spear
Light and Darkness
Hurricane Dance
Borte Controlled Anger
Legend of the Blue Wolf
Recovery of the Wild
Zealot's Madness: Greysole Bear Form
Each turn replaces one attack tile with Resilient Skin
Zealot a Madness Tile that consumes 2% of
God's Fist
your remaining HP and increases crit
chance of the attack by 29-65%. Hercules God's Arts
God's Blessing
Blizzard Evasion
Kiela Severity Training
Absolute Zero
Vampiric Vitality
Christina Endless Battle
Pinpoint Strike
Charge of the Spear Knight:
Increases movement range by 1 and Earth Shatter
Spear Knight replaces distant attack tiles with Pegasus Cursed Feather
Charge Tiles that increase attack Extraordinary Recovery
damage by 17-35%.
Weakened Dragon
Valkyrie A Fighter's Bravery
Dragon Skin
Scout
Amazoness Arrow Shower
Forest's Immunity
Shell Reload
Magnum Charge Chain
Focus of the Archer: Supporting Fire
Archer Gives all allies +100-1000 hit rate and
Phoenix Arrow
+50-500 crit chance
Robin Horn Flute
Sonic Wave Blast
Fishnet Arrows
William Arrest Warrant
A Winning Attitude
Wind Phantom
Helen Aqua Phantom
Phantom Defense
Crossbow Archer's Check:
23-50% chance to replace an attack Airborne Shot
Crossbow Rose Enhanced Attack
Archer tile with a Check Tile each turn that
knocks back enemies and snares Lunge Strike
them for 1 turn.
Targeted Arrow
Zeke Consistent Check
23-50% chance to replace an attack
Crossbow
Archer tile with a Check Tile each turn that
knocks back enemies and snares
them for 1 turn.
Zeke
Oath of Revenge
Veil of Stealth
Demon Hunter's Obsession: Silpid Bloody Hook Arrow
11-20% chance to replace an attack Whisper Within
Demon
Hunter tiles with a Persistence Tile each
Preemptive Strike
turn that grants an extra turn when
used to attack. Weapon C Blasting Trap
Weapon Specialization
Murder of Crows
Krow Crow Strike
Crow Scout
Sniper's Accuracy:
Replaces all attack tiles with Sniper Raise
Sniper Tiles that increase damage by 11- Mister Six Check
20% per tile away from the enemy Call
you are when doing basic attacks.
Snipe
Raven Eagle Eye
Critical Bullet
Mage Returner's Spirit
Soul Zero An Old Comrade
Reminiscence
Shadow Keeper's Poison Arrow: Hide
50% chance to replace an attack tile
Shadow into a Poison Arrow tile each turn Third Eye Critical Blow
Keeper that causes the attack to inflict a 12- Shadow Blast
30% damage over time effect on the Chain Reaction
enemy for 2 turns.
White Mist Poison Arrow
Hunter's License
Concussive Shell
Grace Finishing Shot
Concussive Shell
Masquesrade
Riflemen's Focus Fire:
Julian Quick Draw
Attack tiles that are in range to hit
Unexpected Commandment
Rifleman multiple enemies are replaces with
Focus Fire tiles that will attack all Flare
enemies within range but at 14-5% of Medich Paralyzer
normal damage.
Wanted
Enriched Feather
Ophilia Wireless Communication
Righteous Robbery
Mystic Arts of Protection
Askarai Mystic Arts of Resurrection
Wizard's Research: Mystic Arts of Recovery
30-66% chance to create a Research
Wizard Tile each turn in a non-attack tile that
passes the turn to reduce damage
and crit chance of all enemies by 22-
40%.
Wizard's Research:
30-66% chance to create a Research Meteor
Wizard Tile each turn in a non-attack tile that Janne Wisdom of Fire
passes the turn to reduce damage
and crit chance of all enemies by 22- Scorching Lizard
40%. Camouflage
Lasha Frost Witchcraf
Vocal Mimicry
Summon Dragon
Anastasia Nature's Calling
Nature's Bidding
Sorcerer's Spells:
Replaces an attack tile with a Magic Magic Strike
Sorcerer Tile every turn when above 50% max Karel Sealed Knowledge
MP that consumes 30-12 MP to give Dimensional Flash
+29-65% bonus damage.
Mana Vamp
Olivia Tornado
Element Fusion
Sorcery Research - Rising Star
Clare Sorcery Research - No. 119
Sorcery Research - No. 112
Sage's Wisdom: Time Thef
Sage All allies recover 30-120 + [INT * (0.03 Francesca Curse of Time
to 0.3)] HP and 10-100 + [INT * (0.012
to 0.03)] MP after each battle. Memoir
Holy Light
Merlin Source of Magic
Invisible Spell Shield
March Horns
Aria Shout of Provocation
Song of Glory
God's Guide
Holy Knight's Prayer: Oscal First Aid
Create a Prayer Tile at the beginning Holy Defense
Holy Knight of the battle that skips your attack to
Shield of Light
give all allies +17-35% armor and
immunity for 1-2 turns. Reina Guardian of the Weak
Sword of Light
Grand Cross
Sid Strength Against Strong
God Calls Upon You
Fallen Angel
Anna Devil's Advocate
Devil's Rise
Prayer of Revival
Priest's Sacrifice: Coco Brilliance of Miracles
Replaces all non-attack tiles with
Priest Sacrificial Tiles that recover 30-120
+ [INT * (0.03 to 0.48)] HP and 2-11 +
[INT * (0.001 to 0.01)] MP for all allies.
Priest's Sacrifice: Coco
Replaces all non-attack tiles with Mana Return
Priest Sacrificial Tiles that recover 30-120
Charm Burst
+ [INT * (0.03 to 0.48)] HP and 2-11 +
[INT * (0.001 to 0.01)] MP for all allies. Gizell Bride's Smile
Bride's Blessing
Clown's Tears
Shylock Clown's Smile
Clown's Fury
Battery of Fury
Albert Exposure
Narcism
Clone Magic
Monk's Discipline: Levan Penetration Magic
50% chance to replace an attack tile Destruction Magic
Monk with a Training Tile each turn that
Fanatic
causes the attack to ignores 21-75%
of the enemy's armor. Magi Cult's Questioning
Summon Dark Priest
Medical Training
Rotei Sailor's Uniform
Deep Sea's Gallop
Skill Type
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Skill Details
Increase strength by 20-110 and defense by 5.5-10% of strength.
125-287 MP, 5 turn CD: Taunts nearby enemies (2 tile range) for 2 turns and reduces their damage by 23-50%. They can only a
Your HP recovery increases by 5.5-10% + [STR * (0.003 to 0.03)]%.
150-348 MP, 4 turn CD: Increase counter attack chance of nearby allies (4 tile range) by 30-75% for 3 turns.
Increase attack damage by 6-15% for each enemy nearby (unknown range).
38-100% chance upon taking damage to give all allies 11-20% damage reduction against ranged enemies for 2 turns.
Heal 11.5-25% of remaining HP when killing an enemy.
125-287 MP, 5 turn CD: For 3 turns, taking damage heals allies for 40-85 + [STR * (0.5 to 0.86)] HP.
7-34% chance to remove buffs from enemies when taking damage.
150-348 MP, 6 turn CD: Deal 40 + [STR * (0.8 to 1.34)] magic damage to the nearest enemy and others nearby them (3 tile ran
Gain 100-1000 HP and +4.6-10% EXP gain from battles.
Deal 25 + [STR * (0.1 to 0.82)] magic damage to all nearby enemies (4 tile range) at the start of battle and silence them for 1-2
Create a 1-turn shield of 30-165 + [STR * (0.1 to 0.82)] HP for all nearby allies (3 tile range).
Increase movement range of all allies by 1-2 tiles for the first 1-3 turns of battle.
Basic attacks cause 7-25% HP DoT and 14-50% reduced HP recovery for 1 turn.
Basic attacks have a 6.5-20% chance to strike a second time.
100-235 MP, 6 turn CD: Sacrifices 5% of remaining HP to deal 100-190 + [STR * (1 to 1.9)] magic damage.
Recovers 22% + [STR * (0.001 to 0.028)]% HP when falling below 1 HP for the first time in battle.
125-287 MP, 6 turn CD: Summons a Royal Guard for 2 turns that attacks alongside nearby allies for an additional 45-90% magi
While above 28-1% HP, survives with 1 HP remaining. Activates 1-3 times per battle.
Killing enemies recovers HP and MP of all allies by 2.8-10% of max.
100-235 MP, 5 turn CD: All nearby allies (4 tile range) gain 12-30% lifesteal and 14-50% increased hit rate for 3 turns.
Increase damage dealt to enemies affected by DoT effects by 6-15% + [STR * (0.002 to 0.029)]%.
Increase HP recovery of all allies by 8-35%.
100-235 MP, 3 turn CD: Snare a single enemy and reduce their defense by 23-50% for 1-3 turns.
All allies gain +7-25% bonus EXP from battles.
Basic attacks have a 23-50% chance to reduce the enemy's evasion by 14-50% for 1 turn.
Basic attacks have a 10% chance to reduce enemy's hit rate by 5-50% for 2 turns.
150-348 MP, 6 turn CD: Deals 20 + [STR * (0.3 to 1.2)] magic damage to the nearest enemy and others nearby them (3 tile ran
Reduces incoming magic damage by 8-35%.
200-470 MP, 7 turn CD: Summon a level 1-10 Ancient Soldier to fight for 3 turns.
Increases attack damage by 5 + [STR * (0 to 0.018)] % per nearby ally (3x3 box around user) at the beginning of each turn.
Landing a critical strike increases attack damage by 8-35% for 1 turn.
100-235 MP, 5 turn CD: Deals 80 + [STR * (0.8 to 1.43)] magic damage to the nearest enemy.
All allies gain 50-500 HP and 5.5-10% extra gold.
Basic attacks deal 1.4-5% of the enemy's remaining HP as additional damage.
At the beginning of each turn, decreases hit rate of nearby enemies (3x3 box) by 7-25%.
125-287 MP, 5 turn CD: Increase attack range by 1 and attack damage by 23-50% for 1-3 turns.
Increase strength by 10-100 and evasion by 5.5-10% of strength.
175-409 MP, 5 turn CD: Deal 50 + [STR * (0.8 to 1.7)] damage to nearby enemies (3x3 box) and increases the CD for skills of en
Reduces cooldowns for all allies by 1-2 turns at the start of the battle.
Increases all stats by 8-80.
Taking damage heals 50-500 hp for all other allies.
150-348 MP, 6 turn CD: Turns into a bear for 3 turns, gaining 23-50% bonus armor and recovering 20-200 + [STR * (0.8 to 1.7)]
Take 7-25% reduced damage while below 24-60% HP.
150-348 MP, 6 turn CD: Deals 40 + [STR * (0.5 to 1.22)] magic damage to the highest HP enemy and others nearby them (4 tile
Reduces damage taken from nearby enemies (unknown range) by 7-25%.
Increase all stats by 5-50.
125-287 MP, 4 turn CD: Increase evasion of nearby allies (3 tile range) by 28-100%.
Sacrifices 25-15% of armor to increase damage of all allies by 17-35%.
Turns into a block of invulnerable ice for 2 turns when HP falls below 10%. Heals for 7-25% max HP when attacked.
125-287 MP, 4 turn CD: All nearby allies (4 tile range) gain 23-50% lifesteal for 2-3 turns.
Gains +3.7-10% attack per turn stacking up to 31-40%.
Basic attacks ignore 23-50% of the enemy's defense
150-348 MP, 6 turn CD: Deals 30 + [STR * (0.8 to 1.7)] magic damage to nearby enemies in an X shape (2 tile range).
Returns 6.5-20% of incoming damage back to enemies.
All allies recover 20-200 HP and 3.5-17 MP afer battle.
125-287 MP, 4 turn CD: Deals 100-775 true damage to the furthest enemy and those nearby them (1 tile range), and reduces t
Increase attack damage by 28-100% when below 20.5-25% HP.
Taking damage has a 20% chance to increase attack damage by 8-35% for 2 turns.
17-80% chance to have an extra turn at the start of the battle.
100-235 MP, 3 turn CD: Deals 20 + [AGI * (0.5 to 0.95)] magic damage to the enemy with the most HP and those nearby them
Start the battle with Immunity for 1-2 turns. When it expires, all allies heal 25-525 HP.
125-287 MP, 6 turn CD: For 1-3 turns, attacking an enemy also deals additional magic damage equal to 30-75% of attack dama
Gain 6-15% bonus attack damage for 2 turns when HP is recovered.
14-50% chance to attack nearby enemies (within her basic attack range?) that are attacked by allies, dealing 23-50% of her att
200-470 MP, 6 turn CD: Deals 50-95 + [INT * (1 to 1.9)] magic damage to enemies and heal 17-35% of HP and MP allies in a + s
Reduce all allies CD by 1-2 turns at the beginning of battle and reduce their MP costs by 5.5-10%.
Increase magic damage of all allies by 6.5-20%.
125-287 MP, 4 turn CD: Deals 50 + [AGI * (1 to 1.63)] magic damage to the furthest enemy and those nearby them (2 tile rang
Increase all stats by 5-50, and increase gold gained from battles by 5.5-10%.
Killing an enemy grants 7-25% extra attack damage for 5 turns.
Gain +8-35% damage for ranged attacks.
125-287 MP, 4 turn CD: Give all allies +23-50% attack damage and hit rate for 2 turns.
All allies take 6.5-20% reduced damage from nearby enemies (unknown range).
175-409 MP, 5 turn CD: Deals 85 + [AGI * (1 to 1.9)] true damage to the nearest enemy.
All allies gain +7-25% bonus damage.
Grants +8-35% bonus damage against debuffed enemies.
100-235 MP, 3 turn CD: Deals 50-500 true damage to the enemy with the highest HP and reduces their armor and damage by
Reduces the counter attack chance of all enemies by 7-25%.
Taking magic damage has a 14-50% chance to give +2.8-10% defense, evasion, and magic resistance to all nearby allies (unkno
All allies start the battle with 1 turn of stealth and +19-100% crit chance.
125-287 MP, 4 turn CD: Deals 40-85 + [AGI * 0.5 to 1.4] magic damage to the nearest enemy, and heals the user equal to dam
Demon Hunter's Obsession grants 14-50% chance to "strike an extra blow on the same turn".
Deals 15 + [AGI * (0.4 to 0.85)] magic damage to nearby enemies (3 tile range) at the beginning of the battle.
150-348 MP, 5 turn CD: Deals 40 + [AGI * (0.6 to 1.14)] magic damage to the enemy with the highest HP and those nearby the
Increases attack damage by 12.5-35% of the equipped weapon's damage.
Increase crit damage by 5-50%.
Successful evasion deals 30 + [AGI * (0.5 to 1.13)] magic damage to nearby enemies (2 tile range).
Increase crit rate and evasion rate by 6.5-20%.
100-235 MP, 4 turn CD: Decrease armor by 38-20% and pass turn to gain +112-130% damage next turn.
Gains 8-35% damage against enemies with lower level.
Reduce incoming melee damage by 2.5-5.2% + [AGI * (0.01 to 0.019)] %.
100-235 MP, 3 turn CD: Deals 50-500 + [AGI * (1 to 1.9)] magic damage to the furthest enemy.
Gain 50-500 hit rate and crit chance.
23-50% chance on successful crit to attack again (can trigger on additional attacks).
Reduces magic resistance of all enemies by 7.5-30%.
150-348 MP, 6 turn CD: Deals 100 + [AGI * (1.0 to 1.9)] magic damage to the nearest enemy and others nearby them (in a 2 til
Taking damage recovers 10-55 MP of nearby allies (1 tile range).
100-235 MP, 4 turn CD: Become stealthed for 2 turns, and increase crit chance by 42-150% while stealthed.
Increase crit damage by 5-50%.
Killing an enemy deals 30 + [AGI * (0.5 to 1.4)] magic damage to nearby enemies (3x3 box).
Increase damage to enemies inflicted with damage over time effects by 6% + [STR * (0.001 to 0.028)]%.
150-348 MP, 6 turn CD: Deals 50 + [INT * 1.0 to 1.81)] magic damage to an enemy and others nearby them (1 tile range), and c
magic damage to all units in the area.
Increase all stats by 7-70.
200-470 MP, 5 turn CD: Deals 100 + [AGI * (1 to 2.35)] true damage to the nearest enemy.
Gain +14-50% damage against enemies below 35% HP.
Landing a critical strike increases attack damage by 10 + [AGI * (0.01 to 0.019)] % for 2 turns.
Increase all enemies' skill CD by 1-2 turns at the start of the battle, and decrease their evasion chance by 7-25% for 3 turns.
125-287 MP, 6 turn CD: Gain 100% chance to attack twice with basic attacks for 1-3 turns.
All allies gain 6-15% bonus ranged damage.
Self and nearby allies (3x3 box around user) gain 6-15% chance to gain 1 extra turn at the start of the battle.
100-235 MP, 3 turn CD: Deals 25 + [AGI * (0.5 to 1.4)] magic damage to the nearest enemy. 39-75% chance to stun the enemy
Gain 6.5-20% bonus damage against boss monsters.
Increase attack of all allies by 5.5-10%.
200-470 MP, 5 turn CD: Deals 30 + [AGI * (0.5 to 1.13)] magic damage to the nearest enemy and those nearby them (2 tile ran
Killing an enemy restores 28-100 HP and MP.
Create a 1-turn shield of 30-300 + [INT * (0.8 to 1.52)] HP for all nearby allies (4 tile range).
Recovers 22% + [INT * (0.003 to 0.030)]% HP when falling below 1 HP for the first time in battle.
250-583?, 2 turn CD: Heals the ally with the lowest amount by 10-100 + [INT * (0.60 to 0.96)] HP.
175-409 MP, 5 turn CD: Deals 100 + [INT * (1.0 to 1.9)] magic damage to the enemy with the lowest HP and those nearby them
Gain 10-100 intelligence and strength by 5.5-10% of intelligence.
Increases magic damage of all allies by 6.5-20%.
Enters stealth when HP falls below 22-40% during battle. While in stealth, gain 25-75% crit chance.
150-348 MP, 5 turn CD: Deals 30 + [INT * (1 to 1.72)] magic damage to the nearest enemy and those nearby them (1 tile range
Taking damage has a 3.7-10% chance to confuse the enemy.
200-470 MP, 5 turn CD: Deals 100 + [INT * (0.8 to 1.7)] magic damage to nearby enemies (7x7 box around user). 11-20% chanc
When using normal attack, 8-35% chance of taunting all enemies for 2 turns.
When HP falls below 10-28%, remove all debuffs from all allies and heal 100-280 HP. Can only trigger once per battle.
100-235 MP, 3 turn CD: Deals 40 + [INT * (0.8 to 1.16)] magic damage to the nearest enemy and those nearby them (1 tile ran
Gain 20-200 intelligence.
All allies gain 4 + [INT * (0.005 to 0.014)] % bonus attack damage.
Basic attacks steal MP from enemies equal to 2.3-5% of the damage dealt.
200-470 MP, 5 turn CD: Deals 60 + [INT * (1 to 1.72)] magic damage to the nearest enemy and those nearby them (3x3 box). R
Reduce skill CD time by 1-3 turns.
175-409 MP, 5 turn CD: Summon a magic star that lasts 2-5 turns that attacks enemies with nearby allies for a bonus 50-950 tr
Afer 3 consecutive attacks on the same enemy, deal 20 + [INT * (1 to 1.9)] bonus magic damage to that enemy and those nea
Taking damage has a 6.5-20% chance to silence the attacker and those nearby them (2 tile range) for 1-2 turns.
100-235 MP, 3 turn CD: 30-66% chance to steal the nearest enemy's next turn when it would normally occur. Can only use this
Basic attacks heal 6-15% of the damage dealt.
Increase all stats by 3-30, and attack damage by 6.5-15% of intelligence.
150-348 MP, 5 turn CD: In a 3 tile range around the user, deals 30 + [INT * (1 to 1.36)] magic damage to all enemies and heals
Recovering HP also recovers MP equal to 6-15% of the HP gained.
Reduce damage taken by 2.8-10% and recover MP equal to the amount reduced.
Increase HP by 50-500 and MP by 15-150.
175-409 MP, 6 turn CD: Gain a shield that absorbs 100-450 + [STR * (1 to 2.35)] damage, and taunt all nearby enemies (2 tile r
Increase critical chance and critical damage of all allies by 12-30%.
Increase intelligence by 12-120 and defense by 5.5-10% of intelligence.
125-287 MP, 5 turn CD: Heal the ally with the lowest HP and those nearby them (3x3 box) by 22-40% of their max HP.
Taking damage reduces the enemy's attack damage by 6-15%.
125-287 MP, 6 turn CD: For 3 turns, create a new shield every turn that absorbs 50-140 + [STR * (0.1 to 1.0)] damage.
Takes 7-25% of damage for nearby enemies (unknown range).
Gain 23-50% counter chance. Counter attacks have a 14-50% chance of removing all buffs from enemies they hit.
100-235 MP, 4 turn CD: Deals 45 + [STR * (0.8 to 1.7)] magic damage to all nearby enemies (in a + shape, 4 tile range) and redu
Reduces damage from enemies of higher level by 7-25%.
All allies recover 10 + [INT * (0.1 to 0.415)] HP afer each turn, scaling with intelligence.
225-522 MP, 6 turn CD: In a 4 tile range around the user, heal all allies for 23-50% of their max HP and silence all enemies for 1
Reduce all damage taken by 6-15%.
Transforms into the Devil when HP falls below 17-35%, and sets counter chance to 46-100%.
175-409 MP, 6 turn CD: Give the ally with the lowest HP immunity to negative statuses and 16-25% max HP regeneration for 3
All allies gain +3-30% HP
Using a skill has a 20% chance to recover 5-50% of your MP.
100-235 MP, 2 turn CD: Deals 20 + [INT * (0.5 to 0.95)] magic damage to the nearest enemy. 54-90% chance to stun the enem
Increase intelligence by 20-200 and defense by 5.5-10% of intelligence.
Increase HP of all allies by 100-1000, and increase gold gained from battles by 5.5-10%.
100-235 MP, 4 turn CD: Heals the ally with the lowest amount by 20-38 + [INT * (1 to 1.9)] HP.
All allies gain +2-20% bonus damage.
Reduces all enemies' HP recovery by 14-50%.
125-287 MP, 4 turn CD: Deals 80 + [STR * (0.8 to 1.7)] magic damage to the nearest enemy.
Increases attack by 6.5-20% when HP is below 67-85%.
Returns 11-24.5% of incoming damage back to enemies.
150-348 MP, 4 turn CD: Deals 25 + [STR * (0.8 to 1.52)] magic damage to nearby enemies (3 tile range). Increases skill CD of al
Gains 8-35% bonus damage against debuffed enemies.
Basic attacks have 7-25% chance to stun enemies for 2 turns.
Evading an enemy deals 10 + [INT * (0.5 to 0.95)] magic damage against the enemy, scaling with intelligence.
Whenever enemies or allies recover HP, heal yourself 50-275 HP.
175-409 MP, 7 turn CD: Summon 3 level 1-10 Dark Priests nearby who heals HP of all allies for 2 turns.
All allies take 6.5-20% reduced damage from boss monsters, and recover 1-10% MP every turn.
Taking damage heals 50-500 HP for all other allies.
175-409 MP, 6 turn CD: For 3 turns, deals 55 + [STR * (0.8 to 1.52)] magic damage to nearby enemies (3x3 box around user).
Affinity Bonuses
1 1000 2500 5000
Ranged Heroes:
+100 all stats 883 1098 674