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Classroom Context
Edwin B. Pawliw
Abstract
The purpose of this paper is to focus on embedded technology development platforms for
high school aged students in a technical/engineering classroom. The platform must be adaptable
considered by the technology teacher. (Zhao and Frank, 2003, p. 817). This paper is intended to
examine current literature on the topic and survey embedded technology platforms that are
to set reference. Two case studies will be described to illustrate pedagogical technology
implementation in physical classroom settings. Lastly, a proposal will be put forward to discuss
an emerging technology platform with its implications in an educational context. (Zhao and
Frank, 2003. P. 815). The proposed implementation will be for an Electro-Technology (ELT)
strategy will be forwarded and hypothesized how this may be applied to a whole-school initiative
computer, TPCK, STEM, embedded systems, embedded applications, closed source, open
Classroom Context
For the purposes of this paper, the term embedded systems will be used when referring to
microcontrollers and single-board computers. Containing different hardware architecture they are
embedded application. Processor costs have been dropping steadily with the explosive growth of
mobile technology, opening up a new cost-effective source of computing devices. (Dixon, 2016).
Microcontrollers contain all of the necessary components housed within one chip, allowing for
very limited additional circuitry, maintaining a very low cost. Single-board computers can
context, these two platforms are quite often deployed in technical classrooms for control units for
robots, media servers, or any type of electronically-controlled projects. To find out where these
Literature Review
The crux of developing and maintaining twenty-first century skills lie in one’s ability to
use technology in order to remain relevant in our knowledge and technologically evolving world.
(Mouza, 2012. P, 271). STEM focus in education helps develop these skills. Students find the
technology and engineering components of STEM rationalize the need for science and
mathematics. (Banks, Barlex, 2014. p.xi). “Historically, the “T” and, especially, the “E” in
STEM have not received the same level of attention as the “S” and “M””. (Midkiff, 2008. p.5).
Concentrating on future education requirements leaves little time for technology and engineering
EMBEDDED TECHNOLOGY IN AN EDUCATIONAL CONTEXT 4
classes. “The challenge, of course, is in finding ways to use technology -- and to help students
use it -- that don't take time away from core subjects”. (Starr, 2011).
“Technology used for pedagogical purposes must be designed and integrated according to
principles derived from theoretical and empirical work.” (Mouza, 2012. P.272). In a TPCK
construct the, “Solutions lie in the ability of the teacher to flexibly navigate the space defined by
the three elements of content, pedagogy, and technology and the complex interactions among
these elements in specific contexts.” (Committee, Ander, & T.., 2008. p.18). Adding technology
to PCK creates a new symbiotic relationship that a teacher must constantly redefine for each new
student/teacher interaction. The pedagogy of the teacher and the role of the student will
fundamentally change with the integration of technology ((Dede, 2011) in Mouza, 2012. P.283).
Thus, one must be vigilant that the appropriate application of any digital educational technology
In technical education courses where the focus is on the “T” and “E” of STEM, the
course must not be driven by the technology, rather, the technology must fit the clearly stated
teaching methods and curricular objectives that take into account the knowledge base of the
teacher. (Mouza, 2012. P.273). The teacher must implement a technological system that supports
the theoretical underpinnings of the course while also considering all stakeholders in the
educational process. Such a dynamic structure has been described as a wicked problem by
Koehler and Mishra. (Committee, Ander, & T.., 2008. p.10). One must consider the available
technologies that support the educational processes within the classroom context where the
Zhao and Frank (2001) use an ecological context to describe how technology must fit into
general, they set a cautionary tone with respect to stakeholders when considering the introduction
of new technology-species and the affected related ecosystems. (Zhao and Frank, 2003. P.814).
KPMG list embedded technologies in the six technology trends that will shape the future.
“The decreasing cost of embedded systems has made their presence ubiquitous across the
business landscape.” (KPMG, 2013. P. 3). Price is a major factor in education. Embedded
technologies are less expensive than computer stations. In an educational institution, “the cost
and availability of hardware for every student is an issue.” (Mouza, 2012. P.272).
is fitting all of the criteria as determined by the instructional design team for each specific
learning environment. (Mouza, 2012. p.272). The embedded technology proposed is for a STEM
based ELT classroom in a high school in Calgary, Alberta. An explanation of the Alberta
Embedded technologies fit well into the ELT classroom environment where the
technology, and engineering of STEM are stressed. Due to their size and cost, they can be
incorporated into projects that students keep. These platforms can be used for a wide variety of
curricular outcomes. This creates an economy of scale for the classroom on two fronts. The first
is that cost and availability of hardware for every student is an issue and could be a stressor.
(Mouza, 2012. P.272) (Bellow, 2016). The low price allows for providing the students with a
one-to-one technology-student ratio. This is seen as an advantage by Mouza (2012) and Bellow
(2016). The second economy is it provides an immersive educational experience for the student.
(Mouza, 2012. p.271, 273). Due to its minimalist philosophy, it allows for creative engineering
exercises for students to work through as this device must be incorporated into their big idea
EMBEDDED TECHNOLOGY IN AN EDUCATIONAL CONTEXT 6
concept. (Mouza, 2012. p. 272). Student motivation as synthesis in action makes real the various
STEM concepts that can be incorporated into a project. (Banks and Barlex, 2014. p.xi). The
Embedded technology can be grouped as closed source, open access, and open source
hardware platforms. Appendix C contains a description of these with current platform examples
listed. Embedded systems are available in a wide range of configurations. Physical size, shape,
and peripheral connections such as GPIO, power supply, and USB port type make up just a
portion of the specifications to consider. Perhaps most important is the processor itself. This will
determine many of the downstream activities that the product will be able to be used for. The
ability to manipulate the hardware, software, and firmware will factor into the selection decision.
For the educator, an embedded technology that can be incorporated into diverse project platforms
by students would be desirable. Open source embedded technologies hold greatest promise due
to their ease of adaptability, open documentation, and support communities. Appendix F contains
Case 1: A Study of Microcontroller use in Finnish Middle Schools: The Supporting Cast
Twelve classes of Grade 5 through 8 students in schools throughout Finland were tasked
with developing projects, of their own choosing, that incorporate microcontrollers. How could
students this age come up with engineered solutions to problems using this technology?
The classes were given instruction on what the technology could do, some basic
peripheral devices (buzzers, motors, sensors), and how to program. Instead of focusing on how
EMBEDDED TECHNOLOGY IN AN EDUCATIONAL CONTEXT 7
the PicAxe 08 microcontroller worked, the teachers concentrated their instruction on how the
technology was used. In this black-box scenario, the student outcomes related to the engineering
Students progressed through design, fabrication, and programming stages. They powered
up and evaluated operation. If they saw a need they made improvements. Projects completed
included miniature replica amusement park rides, a burglar alarm, a dim light sensor, a
hydrocopter (student named), and novelty items such as LED flowers and mother’s day gifts.
The microcontrollers advanced the engineering exercise rather than being the focus. One
teacher remarked “For the first time, there was an electronics project whose final product was not
known by anyone at the start of the project.” (Järvinen, Karsikas, & Hintikka, 2007. p.49). The
freedom afforded the students led to creative solutions using open-ended approaches and
motivation for the self-invested projects they created. (Järvinen, E., et al. 2007)
At Bishop O’Byrne High School in Calgary, Alberta, students have the opportunity to
take Robotics classes. Various embedded technology platforms are used to study curricular
themes. How does a teacher decide what technology will work for a learning outcome?
In grade 10, students arrive with diverse technology knowledge. With no prerequisites for
taking the class, a platform that can satisfy wide ranges of ability must be chosen. It must be
intuitive for those with no experience, flexible enough to cover several learning outcomes, and
allow for enrichment for students with embedded technology experience. (Mouza, 2012. p.275).
A PicAxe 28X2 microcontroller is used for this purpose. The students fabricate a robot while
completing introductory level topics. Once the robot is complete, the students program the
EMBEDDED TECHNOLOGY IN AN EDUCATIONAL CONTEXT 8
PicAxe chip, test run their robot, alter it until they are satisfied, and participate in Sumo Robot
competitions. In this case the technology is assistive and not the main topic.
The focus shifts in Grades 11 and 12. With the students’ curiosity piqued into what
exactly the embedded technology is, the focus becomes the technology itself. The functionality
of the platforms and how they work are studied through projects that dig deeper into the
architecture as they move from intermediate to advanced courses. Student chosen projects
include autonomous robots, rolling code locking systems, and a whack-a-mole game where the
students designed and 3-D printed all components and interconnect microcontrollers used. All
projects require the students to design and fabricate the complete embedded system. With the
educational technology shift, students proceed through the project engineering process while also
covering the theoretical elements of embedded technology. This satisfies many of the topics in
the courses, but additional embedded applications are used as assistive educational technology to
explore themes missed by the main project. Students use platforms such as EZ Robots to work
with colour, voice, and facial recognition technology, technology not cost effective to use in
projects students keep. Technology shifts back to assistive as their purpose is to allow the
In the two cases presented, the technology is selected to complement the concepts that are
desired. Educational technology must fit the pedagogy, the content, and the knowledge base for it
to be relevant to the educational experience. (Mouza, 2012. p.272), (Committee, T. A.., 2008.
p.17-18).
The “T” and “E” classrooms are a unique situation. They have many educational artifacts
that relate directly to the course curriculum and provide diverse opportunities for the learner and
EMBEDDED TECHNOLOGY IN AN EDUCATIONAL CONTEXT 9
teacher. In analyzing and using appropriate resources, the curricular objectives are able to move
from the external conceptual level to the internalized ownership of the content. (Bevevino,
Dengel, & Adams, 1999. p.275). A number of factors must be considered when selecting an
educational embedded system. A list can be found in Appendix E. A technological artifact that is
a relic, though satisfying the intended curricular learning objectives, leaves the student with a
disconnect when transitioning to the work force or further education. Glenn (2008. p.10) raises
this issue in a white paper published by the The Economist Intelligence Unit. The technology
artifacts in a classroom must be relevant for the students’ current and future needs. The rapid
June 1, 2016), point to the need for the educational experience for the student to be current and
Next Thing Co. is a technology startup manufacturing a SBC. The embedded technology
they market is named C.H.I.P. Their product retails for a very budget-friendly $9 USD.
In examining C.H.I.P. for implementation, it must meet the requirements for a relevant
educational technology. There are a host of factors that affect educational technology choice,
with a brief description of these located in Appendix E. When looking at whether technology
supports the curricular objectives, the more matches there are for objectives, the more valuable
the technology will be. In analyzing, a teacher will have to examine the course outcomes and see
how many are enhanced by the technology. Once compiled, the teacher has an idea of the
technology deployment saturation for their class. For illustration purposes, technology fit will be
based on a grade 10-12 high school program offering the Alberta curriculum for CTS ELT
courses focusing on a Robotics theme. Table 1 lists 24 of a possible 41 ELT courses that
EMBEDDED TECHNOLOGY IN AN EDUCATIONAL CONTEXT 10
description of these courses can be found in the ELT Program of Studies link.
From a pedagogical and curricular view, with the saturation of the technology being total
in the program of studies offered, utility becomes a major factor in its successful implementation
in the program. The teacher of this program has prior education and experience working with
embedded technology systems that are similar to C.H.I.P. Since there is familiarity with the
genre, the learning curve for the teacher will be manageable. There is a support system built into
the company structure including online community forums and open source files. All
documentation for the product are available open and free. Due to the supports, teacher
knowledge is adequate to deploy a new technology. Since the pedagogical, content, and
knowledge issues are satisfied, one can now turn to the other considerations.
The budgetary fit and administrative support for possible implementation are tied closely
together. In presenting the proposal to administration, cost would have to be justified within the
consulted early on to assist with assuring the technology can be acquired without contravening
any school district technology use or vendor exclusivity policies and demonstrate the utility of
the product as related to curriculum and pedagogy. (Zhao and Frank, 2003. p.815).
further educational institutions, and industry stakeholders would have to be completed. To this
end, the proposed technology would have to be presented to and accepted as a relevant artifact.
Some groups have a peripheral investment in the hardware technology decision so their input
environment must fit. Consideration must be given to interaction with current infrastructure. This
is where C.H.I.P. has a distinct advantage over other open source embedded technology. Next
Thing Co. have designed and built PocketCHIP as part of their offering. PocketCHIP is an
interface docking system. The C.H.I.P. SBC is docked into the back of the PocketCHIP. Once
installed, the device becomes a hand-help mobile miniature-sized computer. Students using these
devices do not have to rely on docking to stationary hardware. At $49.00 USD for the mobile
unit, this provides the students with an educational technology platform that is less costly than
most other SBCs that are not mobile. This unique hardware solution solves many ecological
issues with respect to fit within an existing or new environment. One last ecological
consideration is the fit of C.H.I.P. into a robotic platform as the control device. Since C.H.I.P. is a
small package (41mm X 60.5mm) it can be used on small application packages. With up to 42
GPIO available, this can be used as a control system for a variety of applications that use inputs
and outputs.
technology resource, all indicators point to a promising platform for classroom use. To
implement and study the product as an educational technology, 15 PocketCHIP units will be
purchased along with 10 C.H.I.P.s. These will be used by students in advanced courses of the
For the students in the Robotics program at Bishop O’Byrne High School in Calgary,
Alberta the platform will be used as embedded technology to build their projects around. They
will have complete creative license to use the product as they see fit. As they use the technology,
EMBEDDED TECHNOLOGY IN AN EDUCATIONAL CONTEXT 12
they will be asked to record their thoughts throughout the process, implementation steps, ease of
use, reflections on the open source community, and any other information they feel relevant to
using the technology. The teacher will also diarize observations from the use of the technology
and compile for later scrutiny. With positive preliminary feedback the technology will be piloted
in intermediate classes. Qualitative data collected will set further study direction. Future studies
should consider a mixed-methods approach to gain quantified data as well. (Ponce & Pagán-
A second qualitative study will examine usage in all subject areas. These students will
have an orientation with the technology and use it for an entire school year. Diaries will be kept
as above for a qualitative data source. These data will be used to explore if this technology holds
promise as a whole-school educational technology. This study will indicate whether there is
potential for further mixed-methods study for the whole-school implementation question.
Conclusion
The proposed technology by Next Thing Co. holds great promise for use in the
technology-based classroom. The advantage of the package include a very favourable price, open
source documentation, a company supported online forum, and versatility as mobile technology.
From a pedagogical perspective, there is fit for STEM objectives within the ELT curriculum in a
TPCK construct. Finding a favourable emerging technology for deployment keeps the
“Increasing the quality and level of fundamental skills for STEM among all learners at
the preschool, primary, and secondary education levels represents a proactive, long-term
Contents
Abstract .............................................................................................................................. 2
Literature Review................................................................................................................ 3
Cast ............................................................................................................................................. 6
Conclusion ........................................................................................................................ 12
References ......................................................................................................................... 15
Tables ................................................................................................................................ 18
Figures............................................................................................................................... 20
Appendices ........................................................................................................................ 21
Schools ...................................................................................................................................... 23
References
Banks, A., & Barlex, D. (2014). Teaching STEM in the secondary school: Helping
teachers meet the challenge. London: Routledge.
Bellow, A. (2016, July 1). Doing more with less: PD, resources, and ownership.
Retrieved July 22, 2016, from Education Trends, http://www.edutopia.org/blog/more-with-less-
pd-resources-ownership-adam-bellow
Bevevino, M. M., Dengel, J., & Adams, K. (1999). Constructivist theory in the classroom
Internalizing: Concepts through inquiry learning. The Clearing House: A Journal of Educational
Strategies, Issues and Ideas, 72(5), 275–278. doi:10.1080/00098659909599406
Brown, E. (2016, January 01). Ringing in 2016 with 64 open spec, hacker friendly SBCs.
Retrieved July 24, 2016, from HackerBoards.com,
http://www.scienceadvice.ca/uploads/ENG/AssessmentsPublicationsNewsReleases/STEM/STE
MFullReportEn.pdf
Brown, E. (2016, June 01). Catalog of 81 open-spec, hacker friendly SBCs. Retrieved
July 24, 2016, from HackerBoards.com, http://hackerboards.com/misc/sbc-survey-
june2016/hackerboards.com-june2016-sbc-survey-specs-table.pdf
Burns, M. (2010). How to help teachers use technology in the classroom. eLearn,
2010(9), 4. doi:10.1145/1858579.1865476
Council of Canadian Academies, 2015. Some Assembly Required: STEM Skills and
Canada’s Economic Productivity. Ottawa (ON): The Expert Panel on STEM Skills for the
Future, Council of Canadian Academies.
Cranwell-Ward, J., & Merchant, M. (2015, June 30). Updated: 30/6/15 (questions and
answers). Redesigning the school in a box concept with low cost, open source hardware and
software. Retrieved July 23, 2016, from https://challenges.openideo.com/challenge/refugee-
education/ideas/redesigning-the-school-in-a-box-concept-with-low-cost-open-source-hardware-
and-software
Dixon, C. (2016, February 21). What’s next in computing? — software is eating the
world. Retrieved July 23, 2016, from https://medium.com/software-is-eating-the-world/what-s-
next-in-computing-e54b870b80cc#.fhn5ii9gz
Glenn, M. (2008). The future of higher education: How technology will shape learning.
Retrieved July 24, 2016, from The Economist Intelligence Unit, http://www.nmc.org/pdf/Future-
of-Higher-Ed-(NMC).pdf
EMBEDDED TECHNOLOGY IN AN EDUCATIONAL CONTEXT 16
John, B., & Brown, J. S. (2008). Opening up education: The collective advancement of
education through open technology, open content, and open knowledge. Cambridge, MA: The
MIT Press.
Koopman Jr, P. (1996). Embedded system design issues (the rest of the story). Retrieved
July 25, 2016, from https://users.ece.cmu.edu/~koopman/iccd96/iccd96.html
Leduc-Mills, Dr. Ben. (2015). Open Hardware, Open Minds: The Rise of Open Hardware
in Academia and K-12 Education. A presentation given at the Open Hardware Summit,
Philadelphia, PA. September, 2015. Video retrieved 07-21-2015. https://vimeo.com/143779169 .
18:08 - 45:03.
Mouza, C., & LaVigne, N. C. (2012). Emerging technologies for the classroom: A
learning sciences perspective. United States. Springer. ISBN: 1-4614-4695-3, 978-1-4614-4695-
8.
Reese, L. (2016). Intel Galileo vs. Raspberry pi. Retrieved July 23, 2016, from
http://ca.mouser.com/applications/open-source-hardware-galileo-pi/
Solomon, G., & Schrum, L. (2007). Web 2.0: New tools, new schools. Eugene, Or:
International Society For Technology In Education (ISTE).
Starr, L. (2011). Integrating Tech: More Than Just Having Computers. Retrieved August
15, 2014, from http://www.educationworld.com/a_tech/tech/tech146.shtml
Udhas, P., Mittal, S., Chandrasekaran, N. Six Converging Technology Trends: Driving a
Tectonic Shift in the Business-Consumer Ecosystem. Retrieved July 22, 2016, from
https://www.kpmg.com/BE/en/IssuesAndInsights/ArticlesPublications/Documents/Six-
Converging-tech-trends.pdf
Zhao, Y., & Frank, K. A. (2003). Factors affecting technology uses in schools: An ecological
Tables
Table 1
1010
1080
1110
1130
1140
1910 A
2010
2080
2110
2140
2160
2170
2180
2910 A
2920 A
3010
3150
EMBEDDED TECHNOLOGY IN AN EDUCATIONAL CONTEXT 19
3170
3180
3190
3200
3205
3910 A
3920 A
Table 1 Legend:
Indicates how technology can be deployed for course number listed
A Courses that are offered as alternate or extra credit
Notes:
The program offered consists of 3 credits at the introductory level and 5 credits at the intermediate and
advanced levels. Course numbers starting with a 1 are introductory (grade 10), 2 refers to intermediate
(grade 11), and 3 are advanced level (grade 12).
EMBEDDED TECHNOLOGY IN AN EDUCATIONAL CONTEXT 20
Figures
Appendices
Black-box: A concept where the internal contents of a device are unknown but input and output
use is known
Bootstrap program: An internal firmware program that coordinates data movement and startup in
a programmable device
Breadboard: A device to temporarily connect electronic circuit components
Circuit board: A plastic base with copper bonded to that forms the pathways for electron flow in
a circuit. Components are bonded to the copper with solder.
Copyleft: A concept opposite to copyright, where all elements are free to use and alter as long the
end product is as well.
Development platform: A provision is given for temporarily connecting devices to the circuitry
resident on the platform. Used in prototyping and evaluating possible circuitry.
Electronic circuit interfacing: Providing a means for different circuits to be compatible, such as
voltage or signal conditioning (altering).
Embedded application: An embedded technology (microcontroller or single board computer) is
used for a specific purpose.
Firmware: Software that is permanently stored in read-only-memory. Usually critical operational
software for the device.
GPIO: General Purpose Input/Output. Connection provision for input or output signals to or from
the processor
Hardware architecture: How the internal components of a device are organized and connected.
Hardware platform: The physical manifestation of a component or device in operational form.
Hacking: The act of altering hardware or software components of an otherwise operational
system to satisfy the requirements of the user.
Inputs: Provision for a processing device to receive information from the external environment.
Interfacing: The act of matching compatibility.
Internet of things (IoT): Devices that have embedded devices allowing them to be internet-
connected without being routed through an external processor first.
LED: Light emitting diode. Electrons pass through a gas that gives off light energy.
EMBEDDED TECHNOLOGY IN AN EDUCATIONAL CONTEXT 22
Linux: A computer operating system that was developed under the FOSS (free and open-source
software) philosophy.
Microcontroller: a processing device that contains all necessary components to input, process,
and output signals. These are programmable.
Operating system: The structure that defines how information is received, processed, and output
be a computational device.
Outputs: Any provision in a processing device for connecting to and controlling external devices.
Peripheral devices: Devices externally connected to a hardware platform, such as sensors or
Monitors.
PicAxe: A family of microcontrollers that have been altered especially for educational purposes.
They have an internal bootstrap program to simplify interfacing with a computer. Developed by
Revolution education, they are open access embedded technology.
Processor: The component that receives information and then outputs information as a result of
the programmed instructions.
Programming command library: The commands that can be used with a programmable device.
Programming interface: The hardware and software required to interface two computational
devices.
Sensors: Devices that produce signals which are fed into computational devices. The
computational devices are programmed to make a decision based on the signal.
Single-board computers: similar to a larger format computer, but all of the necessary hardware is
contained on a single circuit board. These are designed to be used as embedded technology, part
of a larger system.
STEM: Curriculum based on integrating the teaching of Science, Technology, Engineering, and
Mathematics
Sumo Robot: A robot that is built within certain size constraints that compete with other robots of
the same type. The robots attempt to push each other out of the competition ring.
TPCK: Technological Pedagogical Content Knowledge. A construct that contextualizes the
knowledge one needs to incorporate technology within PCK. (Committee, Ander, & T..,
2008)
USB port type: Universal Serial Bus. An industry standard created to connect electronic devices
together.
EMBEDDED TECHNOLOGY IN AN EDUCATIONAL CONTEXT 23
Schools
To set context for the hardware to be discussed in this paper, a look at what is currently
available and where the hardware of interest fits in the hierarchy must be undertaken to set a
reference.
are stationary devices that allow for the installation and use of software applications necessary
for educational support. A desktop computer station usually consists of a monitor, keyboard,
mouse, and the processor case. Generally these are considered the most powerful hardware
platform, with the internal components able to be customized to fit a certain requirement. An
example is processors and memory installed that are powerful and of a size necessary for using
digital editing software for use in a Communications Technology course. In such a case as this,
manipulating the digital data requires a powerful processor and memory to store the digital data
being manipulated.
Laptop and notebook computers are similar to desktop computers, but their ability to be
customized is more constrained. These all-in-one packages have all components necessary for
their operation in one package, making them portable. Many schools have sets of these that can
be deployed to many classrooms. The mobility of these allow for a wider range of uses than a
dedicated computer lab would allow for. Notebooks are considered to be a smaller version of a
Tablets are a further reduction in size compared to notebooks. These have a touch screen
for typing. A stylus can be used on these as well. Hybrid models of these can have detachable
EMBEDDED TECHNOLOGY IN AN EDUCATIONAL CONTEXT 24
keyboards. The size and portability of these make them a popular choice for school sets of
mobile technology. Most processors in these are not as powerful as a laptop or desktop computer.
Mobile devices such as smart phones are a locked technology device that is primarily
designed for communication applications. The sheer volume of applications available for the
device make them a possible educational support. Though limited in their processing power and
Single-board computers are based on many of the same processors used in mobile
technology such as smart phones. The entire computer fits on one circuit board, peripheral
interfaces, memory, processor, input and output pins, power management, and any other
functionality the manufacturer deems necessary. What sets these apart is that the full
functionality of the processor is unlocked so that the user has flexibility in configuration when
programming and full processing power of the chip. Generally these are used in a STEM based
classroom to teach robotics, programming, circuit interfacing, and as a support technology for
system.
Microcontrollers are a complete programmable system built into one chip. The processor,
memory, input/output interfacing, and any other function deemed necessary is housed in the
package. Due to this all-in-one configuration, there is very little external circuitry necessary for
the microcontroller to be utilized. Once connected to a power supply and programmed, the
devices it is to interact with, such as motors and sensors can be connected and controlled.
EMBEDDED TECHNOLOGY IN AN EDUCATIONAL CONTEXT 25
In closed source packages, the hardware and accompanying software are used in their
originating format with little to no ability to extend or alter use. The hardware package is
purchased in a kit form, all related physical pieces needed to assemble and power up the product
are included. The module that contains the processor is completely contained and intended to be
used within the context of the kit. From an educational standpoint, this type of package has the
advantage of being literally plug-and-play. The student assembles the parts, powers up the
intelligent brick and programs the robot through a programming interface installed on a separate
computer. The system, with all components manufactured to interface, has a very short lead time
from start of assembly to completed project with little ambiguity in system operation. Most
teachers who desire to implement a technology component in their STEM curriculum but have
limited technical knowledge or time constraints would be able to implement these products with
relative ease. These packages are limited in their application to support STEM engineering as the
parts are pre-manufactured and this limits the need to explore the design aspects of engineering
disciplines such as industrial design, mechanical, electrical, and structural. Popular examples of
this type of product would be Lego Mindstorms series, Vex family of robotic platforms, EZ
In open access packages, the technology surrounding the processor is available for
inclusion in whatever hardware configuration the user may desire. Certain components of these
systems are open to alteration by the user, while other parts of it are not. These may be either the
hardware, software, or firmware of the product. One such example is the PicAxe family of
EMBEDDED TECHNOLOGY IN AN EDUCATIONAL CONTEXT 26
microcontrollers. These are based on the Pic family of microcontrollers, but have been altered
preinstalled bootstrap program, with the internal firmware of the microcontroller locked, to
enable expeditious programming capabilities and provide a package that cannot be rendered
useless through unintended internal firmware manipulation. This creates a scenario where all
files required to use the chip as a development platform are open, such as the engineering and
programming documentation and programming editor, but the firmware of the chip is locked.
This type of product has a very specific intended audience in the technology classroom.
Extending hardware of this type outside this environment to other classrooms has limited
possibilities without technical support or knowledge in this field. (Banks and Barlex, 2014. p.18).
These products can have either microprocessor or microcontroller architectures that are either
available as the chip itself or supplied on a development board. Along with the PicAxe family of
hardware used in educational contexts. Others include Basic Stamp, Intel Galileo and Raspberry
Pi (RPi). Though considered open source by many, RPi has copyright on their schematics,
Galileo has closed architecture in the processor. (Reese, 2016). Basic Stamp has closed processor
firmware as PBasic (programming interpreter is loaded on board the package). The PicAxe
family allow for complete control over the circuitry for interfacing for programming and
interfacing with inputs and outputs. Basic Stamp, Galileo, and RPi have development boards
with which to interface. The depth of STEM activities is extensive with these, though the PicAxe
and Parallax Propeller microcontrollers allow for deeper immersion with the need to design and
fabricate the interfacing platform. An advantage of processor-based hardware such as RPi over
Open source hardware packages are the most versatile among the three types of
technology offerings. These embedded systems can be either microcontrollers or single board
computers. Made available to the user are all of the engineering design files as well as supportive
forums and sites, many of which are encouraged and supported by the originating organization.
Next Thing Co., a single-board computer developer and manufacturer, offers all design files free
and open to any and all who may want to examine or alter the design of the product. Further,
using the Linux operating system allows all applications loaded on the single-board computer to
be free and open as well. This gives maximum flexibility for the developer since all applications,
being open, can also be manipulated to suit the user. This level of technology requires knowledge
in programing at the operating system (OS) level with Linux OS being the most common.
Knowledge of electronic circuit interfacing is necessary to connect these devices to sensors and
other peripheral devices. Technical support or knowledge would be required to have this
technology deployed in other classrooms (Banks and Barlex, 2014. p.18). This is also mitigated
to a certain extent by the available open community and company support and many of the
platforms able to function as stand-alone internet ready computers. (Cranwell-Ward & Merchant,
2015). Arduino products are the most recognizable product in this fanily. Other similar products
that are readily available are Parallax Propeller, Beagle Board, RPi clone Banana Pi, and C.H.I.P.
EMBEDDED TECHNOLOGY IN AN EDUCATIONAL CONTEXT 28
The Alberta Career and Technologies Studies (CTS) curriculum is divided into five career
and technology-related clusters. In these clusters one credit courses are offered which have a
common theme. The courses are further grouped into introductory (grade 10), intermediate
(grade 11), and advanced (grade 12) levels. These one-credit courses can be grouped to the
strength and interest of the student, teacher, and physical plant ecosystem. Within the Trades,
Manufacturing, and Transportation (TMT) cluster the Electro-Technologies (ELT) courses are
resident. Courses are grouped in threes and fives to constitute three and five credit classes
offered at the schools. The ELT courses encompass curriculum relating to generating,
controlling, repairing, transforming, and communicating; generally all manner and means of
manipulating electricity and electrical signals. The flexibility of these one-credit courses allow
for courses from different clusters to be offered by a teacher. For example, CSE (Computer
Science) courses from the BIT (Business, Administration, Finance & Information Technology)
cluster can be offered in concert with ELT courses. This creates a good deal of flexibility for the
Arduino/Genuino: https://www.arduino.cc/en/Main/GenuinoBrand
EZ Robot: https://www.ez-robot.com/
Galileo: http://www.intel.com/content/www/us/en/embedded/products/galileo/galileo-
overview.html
Lego Mindstorms: http://search-en.lego.com/?_dyncharset=UTF-
8&q=lego+midstorms&cc=CA&lang=2057&%2Fcom%2Flego%2Fsearch%2FShopHeaderSear
chFormHandler.search=Search
Next Thing Co.: https://getchip.com/
https://www.kickstarter.com/projects/1598272670/chip-the-worlds-first-9-computer
Parallax Propeller Microcontrollers https://www.parallax.com/catalog/microcontrollers/propeller
PicAxe: http://www.rev-ed.co.uk/ or http://www.picaxe.com/
http://microcontrollerslab.com/automatic-electronic-bell-using-pic/ A project link based on a
PicAxe microcontroller
Raspberry Pi: https://www.raspberrypi.org/
Vex Robotics: http://www.vexrobotics.com/
RobotLab:
http://shop.robotslab.com/collections/all?__hssc=229172611.1.1469247552837&__hstc=229172
611.acc2db4d39d43977d6cd44d2689638ea.1469247552836.1469247552836.1469247552836.1
&__hsfp=1183399170&hsCtaTracking=bf71982e-421b-42a7-8c8a-
2f4544740f5a%7C32e36407-1a77-4fdf-81dd-2352bb62587e
EMBEDDED TECHNOLOGY IN AN EDUCATIONAL CONTEXT 31
Dear Parent(s)/Guardian(s),
The Robotics program at Bishop O’Byrne High School is about to embark on a study for
an emerging technology. If the study proves the technology holds promise, we will enter into a
deeper study testing further implementation of the technology in a wider cross section of school
environments. Your child is enrolled in Robotics and as such will be privy to this technology. We
are interested in studying the impact of implementing emerging technology in the classroom.
More specifically, we will be focusing on a product from Next Thing Co. called C.H.I.P. This
embedded technology will be used as a control platform for your child’s robot.
Should you agree to have your child participate in this study, your child will be asked to
maintain a diary, either electronically or paper-based, documenting their implementation of the
technology. The children will be instructed that no personal information is to be logged in the
journal in accordance with school district policy and with provincial FOIPP (Freedom of
Information and the Protection of Privacy) regulations. I have consulted with the school district
FOIPP coordinator and am working closely with this department to ensure the protection of the
study participants. Upon completion of the study, all diaries will automatically be forwarded in
first person transfer to the FOIPP coordinator who will redact any information they deem
personal before the study administrators receive the data. Once compiled, the qualitative data
collected will indicate if the technology shows sufficient promise for a more in depth study.
Selected students will be given a mobile platform (PocketCHIP) that the C.H.I.P. docks to
and instructed to keep a journal for the entire school year. They will note all uses outside of the
Robotics classroom, especially in their other classes. This study will be used to base further
study on the feasibility of the technology being a cross-curricular educational resource. If your
child is chosen for this more comprehensive study, a meeting will be held for the study
participants and caregivers to be introduced to the technology and the study logistics.
Your child will not do anything outside of his/her normal classroom activities and there is
no risk to you/your child. Your child’s participation will not affect his/her grade. Participation is
strictly voluntary. All teachers and support staff at the school have had a briefing on the initiative
and the use of the technology will be allowed in all other classes.
If you have any questions or concerns about the study, or if you would like to withdraw
your child from the study, please contact us at:
Bishop O’Byrne High School
Phone: #############
e-mail: %%%%%%%%
Yours sincerely,
Ed Pawliw
Student Name:_____________________________
Caregiver’s Signature:___________________________