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a.
i. Vectors are entities which have both magnitude and direction
ii. For example, if we know something is moving 5 miles an hour, then that
information by itself would allow the entity to be a vector
1. To qualify as a vector, we would also need to know the direction in
which the object was moving
2. So, if an object is moving 5 mph to the east, then this would be a vector
iii. REPRESENTING VECTORS (IN 2D)
1. In two dimensions, a vector can be represented in the form of arrows
a. The length (in units) of the arrow gives the magnitude of the
vector
b. The direction of the arrow head gives the direction of the vector
c. For example, the above vector, would lie on the x axis, and have
5 units of length, where the positive x axis points to the east
2. The above vector, of 5 units in length, pointing to the east, can be
represented by any vector of length 5 units, and pointing to the east
iv. REPRESENTING VECTORS (MATHEMATICALLY)
1. Vectors are represented as variables, with arrows on the top, as shown
above
2. They can also be represented as coordinates, for example (5, 0), where
the first number represents the magnitude the vector moves in the
horizontal direction, and the second coordinate represents the
magnitude moved in vertical direction, as we move from the start of the
arrow to the end
3. They can also be represented as a column, as shown above
a.
i. Consider the vector a = (2, 1), as shown above
1. If we start at the origin, then the vector goes 2 in the positive horizontal
direction, and 1 in the positive vertical direction
ii. Consider the scalar, 3, being multiplied to the vector (2, 1)
1. One of the possible ways to define this multiplication, would be to
multiply each of the components by the scalar
2. Then, we have the vector, 3a = (6, 2), which is depicted by the green
arrow, as shown above
a. As we can see, the vector still points in the same direction, but
its magnitude is 3 times that of the original vector
b. That is, the scalar, 3, scaled up the vector's magnitude by 3
times
iii. Consider the same vector, a = (2, 1), which is now multiplied by the scalar - 1
1. In this case, we have the vector (- 2, - 1)
a. Thus, if we start at the origin, we move two in the left horizontal
direction, and 1 in the negative vertical direction
2. As we can see above, multiplying the vector by a negative scalar of
magnitude 1 simply flips the direction of the vector
5. VECTOR EXAMPLES
a.
i. A
6. UNIT VECTORS INTRO
a.
i. UNIT VECTOR
︿
1. Consider the unit vector, i , which is defined as a vector with magnitude
1, pointing in the positive x direction
︿
a. That is, i = (1, 0), where (1, 0) can also be represented as a
column, as shown above
︿
b. This definition of the unit vector i tells us that it is a vector
which goes in the horizontal direction, and has a magnitude of 1
2. By this definition, we can define a unit vector for each of the dimensions
we are operating in
︿
a. For example, we can define j = (0, 1), as the unit vector which
goes 1 unit in the positive vertical direction
ii. SPANNING R2
︿ ︿
1. Now, using the above definitions of i and j , we can create any vector
in R2, and essentially, span the Cartesian plane
2. This is because, any vector in R2, is essentially a linear combination of
︿ ︿
the vectors i and j
3. For example, consider the vector v = (2, 3), as shown above
︿
a. This vector can be represented by scaling and combining i and
︿
j , as follows
︿ ︿
i. v = 2i + 3j
b. Where, essentially, we are scaling the unit vector in the
horizontal direction by 2, and then adding it to the unit vector in
the vertical direction, which is scaled up by 3
b.
i. Using the above definition of a parameterized line in R2, we can extend this
definition of a line to n dimensions
ii. Consider for example, the case in R3, for some a, b ∈ R3 , then the line passing
through a and b is given as
a. x coordinate = x2 + t(x2 - x1)
b. y coordinate = y2 + t(y2 - y1)
c. z coordinate = z2 + t(z2 - z1)
2. Where the line vector itself is defined for all t ∈ R, as
a. L = ( (x2 + t(x2 - x1)), (y2 + t(y2 - y1)), (z2 + t(z2 - z1)) ), which can be
represented as a column vector as well
iii. In dimensions greater than 2, say 3, a line cannot be expressed in the form
1. ax + by + cz = k
a. This is the definition of a plane, in 3D