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RW_2FO (Warhammer 40,000 8th Edition) [95 PL, 1845pts]

Outrider Detachment +1CP (Imperium - Dark Angels) [53 PL, 1115pts]

HQ [10 PL, 183pts]

Sammael on Corvex [10 PL, 183pts]

Name Description Ref

And They Shall Know No


You can re-roll failed morale tests for this unit.
Fear

Grand Master of the


You can re-roll failed hit rolls for friendly RAVENWING units within 6" of this model.
Ravenwing

Iron Halo This model has a 4+ invulnerable save.

If this unit Advances it gains a 5+ invulnerable save against all shooting attacks until the
Jink
start of your next Movement phase.

Rites of Battle You can re-roll hit rolls of 1 made for friendly <CHAPTER> units within 6" of this model.

When this model advances, add 2D6" to its move characteristic for this movement phase
Swift Judgement
instead of rolling a dice.

Name M WS BS S T W A Ld Save Ref

Sammael on
14" 2+ 2+ 4 6 6 5 9 3+
Corvex

Name Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Plasma cannon,
36" Heavy D3 7 -3 1 -
Standard

Plasma cannon, On a hit roll of 1, the bearer is slain after all of this
36" Heavy D3 8 -3 2
Supercharge weapon's shots have been resolved.

This weapon has Strength x 2 if Sammael charged in the


Raven Sword Melee Melee +1 -3 2
preceding Charge phase.

Rapid
Twin storm bolter 24" 4 0 1
fire 4

Fast Attack [43 PL, 932pts]

Ravenwing Darkshroud [7 PL, 149pts]


Assault cannon [21pts]

Name Description Ref

If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield;
Explodes
on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.

Icon of old Your opponent must subtract 1 from any hit rolls they make for shooting attacks that target friendly
Caliban <CHAPTER> units within 6" of any friendly Ravenwing Darkshrouds.

If this unit Advances it gains a 5+ invulnerable save against all shooting attacks until the start of your
Jink
next Movement phase.

Name M WS BS S T W A Ld Save Ref

Ravenwing Dark
12" 3+ 3+ 4 6 9 3 8 3+
Shroud

Name Range Type S AP D Abilities Ref


Assault
24" Heavy 6 6 -1 1 -
cannon

Ravenwing Land Speeders [18 PL, 348pts]

Ravenwing Land Speeder [6 PL, 116pts]


Assault cannon [21pts], Heavy bolter [10pts]

Ravenwing Land Speeder [6 PL, 116pts]


Assault cannon [21pts], Heavy bolter [10pts]

Ravenwing Land Speeder [6 PL, 116pts]


Assault cannon [21pts], Heavy bolter [10pts]

Name Description Ref

And They Shall


You can re-roll failed morale tests for this unit.
Know No Fear

Anti-grav Upwash Models in this unit have a Move of 20", instead of 16", whilst the unit contains 3 models.

If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the
Explodes
battlefield; on a 6 it explodes, and each unit within 3" suffer a mortal wounds.

If this unit Advances it gains a 5+ invulnerable save against all shooting attacks until the start of
Jink
your next Movement phase.

Name M WS BS S T W A Ld Save Ref

Ravenwing Land
16" 3+ 3+ 4 5 6 2 7 3+
Speeder

Name Range Type S AP D Abilities Ref

Assault
24" Heavy 6 6 -1 1 -
cannon

Heavy bolter 36" Heavy 3 5 -1 1 -

Ravenwing Land Speeders [18 PL, 435pts]

Ravenwing Land Speeder [6 PL, 145pts]


Heavy bolter [10pts], Typhoon missile launcher [50pts]

Ravenwing Land Speeder [6 PL, 145pts]


Heavy bolter [10pts], Typhoon missile launcher [50pts]

Ravenwing Land Speeder [6 PL, 145pts]


Heavy bolter [10pts], Typhoon missile launcher [50pts]

Name Description Ref

And They Shall


You can re-roll failed morale tests for this unit.
Know No Fear

Anti-grav Upwash Models in this unit have a Move of 20", instead of 16", whilst the unit contains 3 models.

If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the
Explodes
battlefield; on a 6 it explodes, and each unit within 3" suffer a mortal wounds.

If this unit Advances it gains a 5+ invulnerable save against all shooting attacks until the start of
Jink
your next Movement phase.

Name M WS BS S T W A Ld Save Ref

Ravenwing Land
16" 3+ 3+ 4 5 6 2 7 3+
Speeder

Name Range Type S AP D Abilities Ref


Heavy bolter 36" Heavy 3 5 -1 1 -

Typhoon missile launcher, Frag missile 48" Heavy 2D6 4 0 1 -

Typhoon missile launcher, Krak


48" Heavy 2 8 -2 D6 -
missile

Outrider Detachment +1CP (Imperium - Dark Angels) [42 PL, 730pts]

HQ [8 PL, 135pts]

Librarian on Bike [8 PL, 135pts]


Bolt pistol, Force stave [14pts]

Space Marine bike [2pts]


Twin boltgun [2pts]

Name Description Ref

And They Shall Know


You can re-roll failed morale tests for this unit.
No Fear

You can add 1 to Deny the Witch tests you take for this model against enemy PSYKERS within
Psychic Hood
12".

When this model advances, add 6" to its movement statistic for this phase instead of rolling a
Turbo-Boost
dice.

This unit automatically passes Morale tests. In addition, you can re-roll failed hit rolls in the
Unforgiven
Fight phase for this unit if it is targeting a FALLEN unit.

Name Cast Deny Powers Known Other Ref

It knows the Smite power and two psychic powers from the Librarius
Psyker 2 1
disipline.

Name M WS BS S T W A Ld Save Ref

Librarian 14" 3+ 3+ 4 5 5 3 9 3+

Name Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Force stave Melee Melee +2 -1 D3 -

Frag
6" Grenade D6 3 0 1 -
grenade

Krak
6" Grenade 1 6 -1 D3 -
grenade

Twin boltgun 24" Rapid Fire 2 4 0 1 -

Elites [5 PL, 97pts]

Ravenwing Apothecary [5 PL, 97pts]

Black Knight Bike


Plasma Talon

Name Description Ref

And They
Shall Know You can re-roll failed morale tests for this unit.
No Fear

If this unit Advances it gains a 5+ invulnerable save against all shooting attacks until the start of your
Jink
next Movement phase.
At the end of any of your Movement phases, the Apothecary can attempt to heal or revive a single
model. Select a friendly <CHAPTER> INFANTRY or BIKER unit within 3" of the Apothecary. If that unit
contains a wounded model, it immediately regains D3 lost wounds. If the chosen unit contains no
Narthecium wounded models but one or more of it's models have been slain during the battle, roll a D6. On a 4+ a
single slain model is returned to the unit with 1 wound remaining. If the Apothecary fails to revive a
model he can do nothing else for the remainder of the turn (shoot, charge, fight, ect) as he recovers
gene-seed of the fallen warrior. A unit can only be the target of the Narthecium ability once in each turn.

Turbo-Boost When this model advances, add 6" to its movement statistic for this phase instead of rolling a dice.

Name M WS BS S T W A Ld Save Ref

Ravenwing
14" 3+ 3+ 4 5 5 3 8 3+
Apothecary

Name Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Each wound roll of 6 made with this weapon causes D3


Corvus Hammer Melee Melee +1 -1 1
wounds instead of 1.

Grenade
Frag grenade 6" 3 0 1 -
D6

Krak grenade 6" Grenade 1 6 -1 D3 -

Plasma Talon On a hit roll of 1, the bearer is slain after all shots from this
18" Assault 2 8 -3 2
(overcharge) weapon have been resolved.

Plasma Talon
18" Assault 2 7 -3 1 -
(standard)

Fast Attack [29 PL, 498pts]

Ravenwing Bike Squad [6 PL, 128pts]


Fast Attack

Ravenwing Biker [47pts]


Chainsword, Plasma gun [13pts]

Space Marine bike [2pts]


Twin boltgun [2pts]

Ravenwing Biker [47pts]


Chainsword, Plasma gun [13pts]

Space Marine bike [2pts]


Twin boltgun [2pts]

Ravenwing Sergeant [34pts]


Chainsword

Space Marine bike [2pts]


Twin boltgun [2pts]

Name Description Ref

And They Shall


You can re-roll failed morale tests for this unit.
Know No Fear

Before any models are deployed at the start of the game a Ravenwing Bike Squad containing 9
Combat Squad
models may be split into 2 units, one of which has 4 models including the attack bike.

If this unit Advances it gains a 5+ invulnerable save against all shooting attacks until the start of
Jink
your next Movement phase.

When this model advances, add 6" to its movement statistic for this phase instead of rolling a
Turbo-Boost
dice.

Name M WS BS S T W A Ld Save Ref

Ravenwing Biker 14" 3+ 3+ 4 5 2 1 7 3+


Ravenwing
14" 3+ 3+ 4 5 2 2 8 3+
Sergeant

Name Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional


Chainsword Melee Melee User 0 1
attack with this weapon.

Grenade
Frag grenade 6" 3 0 1 -
D6

Krak grenade 6" Grenade 1 6 -1 D3 -

Plasma gun, Rapid Fire


24" 7 -3 1 -
Standard 1

Plasma gun, Rapid Fire On a hit roll of 1, the bearer is slain after all of this
24" 8 -3 2
Supercharge 1 weapon's shots have been resolved.

Rapid Fire
Twin boltgun 24" 4 0 1 -
2

Ravenwing Bike Squad [11 PL, 170pts]


Fast Attack

Ravenwing Biker [51pts]


Chainsword, Meltagun [17pts]

Space Marine bike [2pts]


Twin boltgun [2pts]

Ravenwing Biker [51pts]


Chainsword, Meltagun [17pts]

Space Marine bike [2pts]


Twin boltgun [2pts]

Ravenwing Biker [34pts]


Chainsword

Space Marine bike [2pts]


Twin boltgun [2pts]

Ravenwing Sergeant [34pts]


Chainsword

Space Marine bike [2pts]


Twin boltgun [2pts]

Name Description Ref

And They Shall


You can re-roll failed morale tests for this unit.
Know No Fear

Before any models are deployed at the start of the game a Ravenwing Bike Squad containing 9
Combat Squad
models may be split into 2 units, one of which has 4 models including the attack bike.

If this unit Advances it gains a 5+ invulnerable save against all shooting attacks until the start of
Jink
your next Movement phase.

When this model advances, add 6" to its movement statistic for this phase instead of rolling a
Turbo-Boost
dice.

Name M WS BS S T W A Ld Save Ref

Ravenwing Biker 14" 3+ 3+ 4 5 2 1 7 3+

Ravenwing
14" 3+ 3+ 4 5 2 2 8 3+
Sergeant

Name Range Type S AP D Abilities Ref


Each time the bearer fights, it can make 1 additional attack with
Chainsword Melee Melee User 0 1
this weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

Krak
6" Grenade 1 6 -1 D3 -
grenade

If the target is within half range of this weapon, roll two dice when
Meltagun 12" Assault 1 8 -4 D6
inflicting damage with it and discard the lowest result.

Twin Rapid
24" 4 0 1 -
boltgun Fire 2

Ravenwing Black Knights [12 PL, 200pts]


3x Ravenwing Black Knight [150pts]

Ravenwing Huntmaster [50pts]


Corvus Hammer

Black Knight Bike


Plasma Talon

Name Description Ref

And They Shall Know


You can re-roll failed morale tests for this unit.
No Fear

If this unit Advances it gains a 5+ invulnerable save against all shooting attacks until the
Jink
start of your next Movement phase.

When this model advances, add 6" to its movement statistic for this phase instead of rolling a
Turbo-Boost
dice.

Name M WS BS S T W A Ld Save Ref

Ravenwing Black
14" 3+ 3+ 4 5 2 2 8 3+
Knight

Ravenwing Huntmaster 14" 3+ 3+ 4 5 2 3 8 3+

Name Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Each wound roll of 6 made with this weapon causes D3


Corvus Hammer Melee Melee +1 -1 1
wounds instead of 1.

Grenade
Frag grenade 6" 3 0 1 -
D6

Krak grenade 6" Grenade 1 6 -1 D3 -

Plasma Talon On a hit roll of 1, the bearer is slain after all shots from this
18" Assault 2 8 -3 2
(overcharge) weapon have been resolved.

Plasma Talon
18" Assault 2 7 -3 1 -
(standard)

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