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Spell Level Cost Link

Ooze Puppet 6th level https://dnd.arkalseif.info/dndtools/spells/spell-compendium--86/ooze-puppet--4605/


Raise Hummock 5th level http://archive.wizards.com/default.asp?x=dnd/fw/20030706a
Riversight 2nd level https://www.d20pfsrd.com/magic/all-spells/r/riversight/

Oath of Anonymity Cantrip 2.5 IM https://www.d20pfsrd.com/magic/all-spells/o/oath-of-anonymity/


Secluded Grimoire 1st level 5 IM http://www.d20pfsrd.com/magic/all-spells/s/secluded-grimoire
Buzzing Bee 1st level 5 IM http://dnd.arkalseif.info/spells/spell-compendium--86/buzzing-bee--4004/
Carrion Compass 1st level 5 IM https://www.d20pfsrd.com/magic/all-spells/c/carrion-compass/
Delusional Pride 1st level 5 IM https://www.d20pfsrd.com/magic/all-spells/d/delusional-pride
Ears of the City 1st level 5 IM https://www.d20pfsrd.com/magic/all-spells/e/ears-of-the-city/
Friendly Face 1st level 5 IM http://dnd.arkalseif.info/spells/races-of-destiny--81/friendly-face--3044/index.html
Horn of Pursuit 1st level 5 IM https://www.d20pfsrd.com/magic/all-spells/h/horn-of-pursuit
Linked Legacy 1st level 5 IM https://www.d20pfsrd.com/magic/all-spells/l/linked-legacy/
Mirror Polish 1st level 5 IM https://www.d20pfsrd.com/magic/all-spells/m/mirror-polish/
Scholar's Touch 1st level 5 IM http://dnd.arkalseif.info/spells/races-of-destiny--81/scholars-touch--3038/
Strong Wings 1st level 5 IM https://www.d20pfsrd.com/magic/all-spells/s/strong-wings/
Launch Item 1st level 5 IM
Healer's Vision 1st level 5 IM http://dnd.arkalseif.info/spells/complete-scoundrel--60/healers-vision--902/index.html
Ghoul Glyph 2nd level 30 IM http://dnd.arkalseif.info/spells/spell-compendium--86/ghoul-glyph--4550/index.html
Launching Perch 2nd level 30 IM https://www.d20pfsrd.com/magic/3rd-party-spells/paizo-fans-united-3rd-party-spells/launching-perch/
Eagle Eye 2nd level 30 IM
Ancestral Communion 2nd level 30 IM https://www.d20pfsrd.com/magic/all-spells/a/ancestral-communion
Calm Emotions 2nd level 30 IM https://www.d20pfsrd.com/magic/all-spells/c/calm-emotions
Climbing Beanstalk 2nd level 30 IM https://www.d20pfsrd.com/magic/all-spells/c/climbing-beanstalk/
Feast of Ashes 2nd level 30 IM https://www.d20pfsrd.com/magic/all-spells/f/feast-of-ashes/
Forced Scrunity 2nd level 30 IM https://www.d20pfsrd.com/magic/all-spells/f/focused-scrutiny/
Honeyed Tongue 2nd level 30 IM https://www.d20pfsrd.com/magic/all-spells/h/honeyed-tongue/
Limp Lash 2nd level 30 IM https://www.d20pfsrd.com/magic/all-spells/l/limp-lash/
Rumormongerer 2nd level 30 IM https://www.d20pfsrd.com/magic/all-spells/r/rumormonger/
Trail of the Rose 2nd level 30 IM https://www.d20pfsrd.com/magic/all-spells/t/trail-of-the-rose/
Quick Potion 2nd level 30 IM
Rope Trick 2nd level 30 IM
Insidious Insight 2nd level 30 IM http://dnd.arkalseif.info/spells/races-of-eberron--10/insidious-insight--4820/index.html
Flashburst 3rd level 75 IM http://dnd.arkalseif.info/spells/spell-compendium--86/flashburst--4514/index.html
Diamondsteel 3rd level 75 IM http://dnd.arkalseif.info/spells/spell-compendium--86/diamondsteel--4375/index.html
Spellsword 3rd level 75 IM https://www.d20pfsrd.com/magic/all-spells/s/spellsword/
Enter Image 3rd level 75 IM https://www.d20pfsrd.com/magic/all-spells/e/enter-image/
Create Soul Gem 3rd level 75 IM https://www.d20pfsrd.com/magic/all-spells/c/create-soul-gem/
Cup of Dust 3rd level 75 IM https://www.d20pfsrd.com/magic/all-spells/c/cup-of-dust/
Enter Image 3rd level 75 IM https://www.d20pfsrd.com/magic/all-spells/e/enter-image/
False Future 5th level http://www.d20pfsrd.com/magic/all-spells/f/false-future/
Favorable Sacrifice 3rd level 75 IM http://dnd.arkalseif.info/spells/spell-compendium--86/favorable-sacrifice--4480/
Forest's Sense 3rd level 75 IM https://www.d20pfsrd.com/magic/all-spells/f/forests-sense/
Guardian Wasp 3rd level 75 IM http://www.d20pfsrd.com/magic/all-spells/g/guardian-wasps/
Junglerazer 3rd level 75 IM http://dnd.arkalseif.info/dndtools/spells/spell-compendium--86/junglerazer--4672/
Marionette Possession 3rd level 75 IM https://www.d20pfsrd.com/magic/all-spells/m/marionette-possession/
Mindlocked Messenger 3rd level 75 IM https://www.d20pfsrd.com/magic/all-spells/m/mindlocked-messenger/
Mirror Sight 3rd level 75 IM https://www.d20pfsrd.com/magic/all-spells/m/irrisen-mirror-sight/
Open Book 3rd level 75 IM https://www.d20pfsrd.com/magic/all-spells/o/open-book
Touch of History 3rd level 75 IM https://www.d20pfsrd.com/magic/3rd-party-spells/paizo-fans-united-3rd-party-spells/touch-of-history/
Riversight 3rd level 75 IM https://www.d20pfsrd.com/magic/all-spells/r/riversight/
Skinsend 3rd level 75 IM https://www.d20pfsrd.com/magic/all-spells/s/skinsend/
Spark of Life 3rd level 75 IM http://dnd.arkalseif.info/spells/spell-compendium--86/spark-of-life--4198/
Spellsword 3rd level 75 IM http://www.d20pfsrd.com/magic/all-spells/s/spellsword
Twine Double 3rd level 75 IM https://www.d20pfsrd.com/magic/all-spells/t/twine-double/
Invoke the Cerulean Sign 3rd level 75 IM
Tough Crowd 4th level 140 IM http://www.d20pfsrd.com/magic/all-spells/t/tough-crowd
Illusory Wall 4th level 140 IM https://dndtools.net/spells/players-handbook-v35--6/illusory-wall--2674/
Shadow Courier 4th level 140 IM https://www.d20pfsrd.com/magic/3rd-party-spells/ascension-games/shadow-courier/
Aerial Alacrity 4th level 140 IM http://therafimrpg.wikidot.com/aerial-alacrity
Cloud Shape 4th level 140 IM https://www.d20pfsrd.com/magic/all-spells/c/cloud-shape/
Etheric Shards 4th level 140 IM https://www.d20pfsrd.com/magic/all-spells/e/etheric-shards/
Jungle Mind 4th level 140 IM https://www.d20pfsrd.com/magic/all-spells/j/jungle-mind/
Majestic Image 4th level 140 IM https://www.d20pfsrd.com/magic/all-spells/m/majestic-image/
Mirror Transport 4th level 140 IM https://www.d20pfsrd.com/magic/all-spells/m/mirror-transport/
Sand Table 4th level 140 IM https://www.d20pfsrd.com/magic/all-spells/s/sand-table/
Secure Shelter 4th level 140 IM http://www.d20srd.org/srd/spells/secureShelter.htm
See Beyond 3rd level https://www.d20pfsrd.com/magic/all-spells/s/see-beyond/
Summon Clockwork Mender Swarm 4th level 140 IM http://dnd.arkalseif.info/spells/monster-manual-iv--77/summon-clockwork-mender-swarm--2006/index.html
Refusal 5th level 225 IM http://dnd.arkalseif.info/spells/complete-arcane--55/refusal--446/
Commune with Texts 5th level 225 IM https://www.d20pfsrd.com/magic/all-spells/c/commune-with-texts/
Create Mindscape 5th level 225 IM https://www.d20pfsrd.com/magic/all-spells/c/create-mindscape/
Ice to Flesh 5th level 225 IM https://dndtools.net/spells/frostburn--68/ice-to-flesh--1317/
Imprison Posessor 5th level 225 IM http://dnd.arkalseif.info/spells/book-of-vile-darkness--37/imprison-possessor--124/index.html
Fluid Form 6th level 330 IM https://www.d20pfsrd.com/magic/all-spells/f/fluid-form
Move Snow and Ice 6th level 330 IM https://dndtools.net/spells/frostburn--68/move-snow-and-ice--1321/
Snare Astral Traveler 6th level 330 IM http://dnd.arkalseif.info/spells/book-of-vile-darkness--37/snare-astral-traveler--126/
Gemjump 7th level 455 IM http://dnd.arkalseif.info/spells/magic-of-faerun--20/gemjump--1759/index.html
Perceive Betrayal 7th level 455 IM https://www.d20pfsrd.com/magic/all-spells/p/perceive-betrayal/
Wall of Eyes 7th level 455 IM http://dnd.arkalseif.info/spells/book-of-vile-darkness--37/wall-of-eyes--149/
Scribe's Binding 9th level 765 IM https://www.d20pfsrd.com/magic/all-spells/s/scribe-s-binding/

These were bought in Part MDCCXIV: A Bridge to Span the Ages


Researcher required
Sorc/Wiz 0 Detect Magic Share widely
Read Magic Share widely
Mending Share widely
Prestigiditation Share widely
Sorc/Wiz 1 Dispel Ward
Magic Weapon Share widely
Alarm Share widely
Endure Elements Share widely
Suspend Disease Share widely
Comprehend Languages Share widely
Magecraft Share widely
Disguise Self
Eyes of the Avoral Share widely
Sorc/Wiz 2 Protection from Arrows
Chain of Eyes
Detect Thoughts
Invisibility
Alter Self
Lively Step
Rope Trick
Greater Alarm
Darkvision
Dispelling Touch Share widely
Obscure Object
Portal Alarm
Locate Objects
Reflective Disguise
Heroics
Bull's Strength
Cat's Grace
Bear's Endurance
Fox's Cunning
Owl's Wisdom
Eagle's Splendor
Cerulean Sign USE WITH GLYPH OF WARDING
Sorc/Wiz 3 Dispel Magic
Glyph of Warding
Explosive Runes
Glimpse of Truth
Anticipate Teleportation
Analyze Portal Share widely
Magic Circle Against Evil
Nondetection
Sign of Sealing
Sepia Snake Sigil
Arcana Sight
Tiny Hut Share widely
Shadow Cache
Crown of Might
Crown of Protection
Greater Darkvision
Heart of Water
Sorc/Wiz 4 Remove Curse
Scrying
Lesser Geas
Voice of the Dragon
Improved Portal Alarm
Stoneskin
Secure Shelter Share widely
Detect Scrying
Locate Creature
Hallucinatory Terrain
Illusory Wall
Bestow Curse
Bard 1 Cure Light Wounds Share widely
Bard 2 Cure Moderate Wounds Share widely
Tongues Share widely
Reveille
Bard 3 n/a
Bard 4 Dominate Person
Lay of the Land
Legend Lore
Modify Memory
Neutralize Poison Share widely
Speak with Plants
Divine 0 (Lya) Create Water Share widely
Purify Food and Drink Share widely
Divine 1 (Lya) Bless Water Share widely
Omen of Peril Share widely
Lesser Vigor
Divine 2 (Lya) Consecrate Share widely
Divine Insight
Make Whole Share widely
Mark of the Outcast
Lesser Restoration
Divine 3 (Lya) Remove Disease Share widely
Interplanar Message
Magic Vestment
Remove Blindness/Deafness Share widely
Safety Share widely
Cure Serious Wounds
Divine 4 (Lya) Discern Lies
Divination
Sending
Death Ward
Imbue With Spell Ability
Viserys Amulet of Protection from Evil Unassigned x6
Anklet of Translocation (2/Day Teleport 10 feet as a Swift Action) Ring of Protection from Evil Unassigned x6
Bead of Newt Prevention (Prevents unwilling Polymorph effect, consumed on use) Healing Belt Unassigned x18
Boneward Belt (+3 Constitution) w/Healing Belt effect Statue of Crafter's Fortune Unassigned Strategic Asset x4
Crown of Aegon the Conqueror (Poison Immunity, Light Fortification, Endure Elements, Freedom of Movement, Mind Blank, Spell Turning[6 spell levels/day])
w/Third Eye of Clarity effect Statue of Magecraft Unassigned Strategic Asset x4
Dark Sister (Valyrian Steel Long Sword, Intelligent) Lesser False Raven Unassigned Strategic Asset (+1)
Earring of Arcane Acuity (3 Charges/Day; 1 Charge[See Invisibility, 1 hour], 2 Charges[Darkvision, 10 minutes], 3 Charges[True Seeing, 1 minute])
Everflame Ring (Continual Flame)
Gloves of Zephyr's Grace (+1 Dexterity)
Greater Ribbon of Disguise (At Will: Alter Self, Magic Aura, Undetectable Alignment)
Grimoire of Spell Knowledge (1st level: Ant Haul, Comprehend Languages, Cure Light Wounds, Instant Portrait, Moment of Greatness, Shield of Faith, True
Casting, 2nd level: Detect Thoughts, Resist Energy, See Invisibility, Zone of Truth, 3rd level: Heart of Water)
Lesser Star of Wisdom (w/Protection from Evil effect)
Muleback Chords (Strength is considered 8 points higher when determining carrying capacity)
Ring of Spell-Battle (Detect Active Spellcasting, 1/Day Automatic Counterspell)
Ring of Sustenance(Unbound) (No need for food or water, reduces need for sleep to just 2 hours per 24 hours)
Ring of Untarnished Glory (+5 Charisma)
Rod of the Battle Mage (Lesser Metamagic Rod: Quicken)
Runestaff of the Old Gods
Satchel of the Crimson Wyrm (Bag of Hold Type III)
Soulfire Bracers (Immune to all Death spells, magical Death effects, Energy Drain, and any negative energy effects)
Warding Robes of the Deep (w/Robes of Mysterious Conjuration Effect)
Varys the Pseudodragon
Amulet of Protection from Evil
Anklet of Translocation (2/Day Teleport 10 feet as a Swift Action)
Boneward Belt +1 Constitution w/Healing Belt effect
Tailring of Zephyr's Grace +1 Dexterity

Dany
Bead of Newt Prevention
Earrings of Arcane Acuity w/Third Eye of Clarity & Goggles of the Sun Effects
Enduring Amulet of Protection from Evil
Glamered Reinforced Segmented Mithral Fullplate +1
Greater Ribbons of Disguise
Headband of the Whispers Within (+3 Wisdom)
Healing Belt
Horn of the Twice Fallen
Ring of Enduring Arcana
Ring of Prestidigitation
Ring of Sustenance(Unbound)
Wildling Clasp
Wink Brooch

Richard
Animated Extreme Shield +1
Anklet of Translocation (2/Day Teleport 10 feet as a Swift Action)
Armor of Remembrance
Bead of Newt Prevention
Corpse Ferrying Bag
Crystal of Arrow Deflection, Lesser
Earring of Arcane Acuity w/Third Eye of Clarity Effect
Foe Breaker Ring
Gloves of Hero's Strength (+3)
Greater Enduring Amulet of Protection from Evil
Greater Ironward Diamond
Greater Ribbons of Disguise
Healing Belt
Oathkeeper
Ring of Sustenance (Unbound)
Swarmbane Ring (same as Swarmbane Clasp)

Lya
Anklet of Translocation (2/Day Teleport 10 feet as a Swift Action)
Bead of Newt Prevention
Boneward Belt +2
Circlet of Clarity +4
Earrings of Arcane Acuity w/Third Eye of Clarity Effect
Greater Ribbons of Disguise
Greater Star of Wisdom (w/Protection from Evil effect)
Quill of Scribing
Ring of Sustenance
Robe of Retaliation
Staff of Fire

Waymar
Amulet of Protection from Evil
Anklet of Translocation (2/Day Teleport 10 feet as a Swift Action)
Bead of Newt Prevention
Boneward Belt +2
Earrings of Arcane Acuity w/Third Eye of Clarity Effect
Gloves of Zephyr's Grace (+2)
Greater Ribbons of Disguise
Lesser Crystal of Arrow Deflection
Purity (+1 Shocking Burst Evil Outsider Bane Greatsword)
Raiment of Bronze
Ring of Sustenance
Runed Bronze Heraldic Crest (what does this do?)
Tail Ring of Zephyr's Grace (+1) for Air-Infused Griffon Mount
Garin
Adamantine Razor-Sharp Thinblade (+2)
Bead of Newt Prevention
Crimson Fang (+1 Keen, Spell Stealing Blood-Crystal Dagger)
Death's Embrace
Earrings of Arcane Acuity w/Third Eye of Clarity Effect
Fiendskin Leathers (+2 Glamered studded leather)
Gloves of Zephyr's Grace (+2)
Greater Ribbon of Disguise
Healing Belt w/Boneward Belt (+2)
Mithral Chain Shirt (+2); not currently being worn
Ring of False Flight
Ring of Protection from Evil
Ring of Sustenance(Unbound)
Venom's Kiss (+1 Greater Vampiric Ironwood Dagger)
Whisper's Garments

Vee
Amulet of Protection from Evil
Anklet of Translocation (2/Day Teleport 10 feet as a Swift Action)
Bead of Newt Prevention
Belt of the Serpent God
Earrings of Arcane Acuity w/Third Eye of Clarity Effect
Glamered Reinforced Segmented Mithral Fullplate +1
Ring of Healing Vigor
Ring of Sustenance (Unbound)
Ring of the Beast
Whistle of Beast Speech

Tyene
Bead of Newt Prevention
Boots of the Wide Earth w/Anklet of Translocation
Earrings of Arcane Acuity w/Third Eye of Clarity Effect
Enduring Amulet of Protection from Evil (+2)
Glamered Reinforced Segmented Mithral Fullplate +1
Gloves of Zephyr's Grace (+1)
Greater Ribbons of Disguise
Headband of the Whisper Within (+3)
Pouch of the Weeping Lady
Ring of Healing Vigor
Ring of Sustenance
Tail Ring of Zephyr's Grace (+1) for Air-Infused Griffon Mount
Whirling Blade
Wink Brooch
Maelor
Amulet of Protection from Evil
Anklet of Translocation (2/Day Teleport 10 feet as a Swift Action)
Bead of Newt Prevention
Cloak of Rimfire
Earrings of Arcane Acuity
Greater Ribbon of Disguise
Headband of Whispers Within (+1)
Healing Belt w/Boneward Belt (+2)
Page of Spell Knowledge (Rope Trick)
Qartheen Warlock's Scepter
Ribbon of Disguise
Ring of Sustenance
Ring of Untarnished Glory (+4)

Xor
Bead of Newt Prevention
Healing Belt
Pendant of Still Dreams (Eliminates Warping Aura, anulls Immunity to Sleep)
Ring of Protection from Evil
Ring of the Nameless
Ring of Untarnished Glory (+2)

Malarys
Amulet of Tears
Bead of Newt Prevention
Boneward Belt (+3) w/Healing Belt effect
Boots of the Wide Earth w/Anklets of Translocation
Earrings of Arcane Acuity w/Third Eye of Clarity & Goggles of the Sun Effects
False Gold Blade
Headband of the Whisper Within (+2)
Ring of Protection from Evil
Ring of Sustenance
Spell-Reflecting Mithral Breastplate
Glyra
Amulet of Protection vs Evil
Anklet of Translocation (2/Day Teleport 10 feet as a Swift Action)
Bead of Newt Prevention
Gloves of Zephyr's Grace +2
Greater Ribbon of Disguise
Retractable Kyton Ring
Spiked Chain +1

Mercy
Bead of Newt Prevention
Enduring Ring of Protection from Evil
Eye of Truth
Healing Belt
Necklace of Fireballs Type III (Remaining Beads: x2[5d6], x4[3d6])

Aradia
Amulet of Protection from Evil w/Amulet of Safe Keeping
Bead of Newt Prevention
Gloves of Zephyr's Grace (+2)
Healing Belt w/Boneward Belt (+2)
Long-Range Dragonbone Longbow +1

Gerold
Amulet of Protection from Evil
Healing Belt
Mwk Fullplate +1
Mwk Greatsword +1
Ring of Protection +1

Alinor
Amulet of Protection from Evil
Healing Belt
Ring of Clarity (+4 Intelligence)
Ring of Untarnished Glory (+1)
Wink Broach

Leila
Amulet of Protection from Evil
Healing Belt
Quill of Scribing

Teana
Anklet of Translocation (2/Day Teleport 10 feet as a Swift Action)
Gloves of Zephyr's Grace (+1)
Greater Amulet of Resistance (+3) w/Protection from Evil
Headband of Whispers Within (+1)
Healing Belt w/Boneward Belt (+2)
Item Familiar (+4 Charisma)

Hermetia
Amulet of Protection from Evil
Boneward Belt (+1)
Healing Belt
Ring of Detect Poison
Ring of Untarnished Glory (+2)

Moonsong
Amulet of Protection from Evil
Cloak of Paradise
Drake-Gut Lute
Healing Belt
Moon's Girdle

Asha
Amulet of Protection from Evil
Gloves of Zephyr's Grace (+2)
Healing Belt w/Boneward Belt +1
Ring of Hidden Thoughts
Valyrian Steel Axe (+2)

Theon
Amulet of Protection from Evil
Belt of Strength +2
Collar of Animalistic Power (+1 Con, Dex, Str) for Animal Companion
Dragonbone Bow
Gloves of Zephyr's Grace (+2)
Healing Belt
Ring of Untarnished Glory (+1)
Ring of Vigor (+2 Constitution)
Talisman of Mage Sense
Vaelana
Anklet of Translocation (2/Day Teleport 10 feet as a Swift Action)
Boneward Belt (+1)
Coils of Agony,
Dragonbone Amulet
Gloves of Zephyrs Grace (+2 Dex)
Healing Belt +1 Con addition
Reinforced Seg. Mithral Breastplate +1
Ribbon of Disguise
Ring of Protection from Evil
Ring of Untarnished Glory (+2)

Argo
Amulet of Protection from Evil
Fullplate (+1)
Gauntlets of Hero's Strength (+2)
Great Axe +1
Healing Belt w/Boneward Belt (+2)
Horseshoes of Speed
Ring of Clarity (+1)

Bronn
Amulet of Protection from Evil
Anklet of Translocation (2/Day Teleport 10 feet as a Swift Action)
Boneward Belt (+1) w/Healing Belt effect
Fleasticker
Gloves of Zephyr's Grace (+2)
Reinforced Seg. Mithral Breastplate +1
Ring of the Unseen Ward (Ring of Force Shield)
Valyrian Steel Dagger (+2)

Rina
Amulet of Protection from Evil
Anklet of Translocation (2/Day Teleport 10 feet as a Swift Action)
Boneward Belt +1 w/Healing Belt effect
Cloak of Endure Elements
Earrings of Arcane Acuity
Glamered Reinforced Segmented Blue Ice Fullplate +1
Gloves of Zephyr's Grace +1
Headband of the Whisper Within +3
Ring of Sustanance

Azema
Healing Belt
Ring of Protection from Good

Rhaella
Amulet of Protection from Evil
Anklet of Translocation (2/Day Teleport 10 feet as a Swift Action)
Greater Ribbon of Disguise
Healing Belt

Soft Strider
Amulet of Protection from Evil
Anklet of Translocation (2/Day Teleport 10 feet as a Swift Action)
Healing Belt

Kira
Amulet of Protection from Evil w/Amulet of Safe Keeping
Healing Belt
Healing Belt w/Boneward Belt (+2)
Ring of Sustenance
Violin of Building

Valeria
Amulet of Safe Keeping
Circlet of Clarity (+2)
Enduring Ring of Protection from Chaos (+2 Constitution)
Gloves of Zephyr's Grace (+2)
Grimoire of Spell Knowledge
Healing Belt
Ring of Sustenance

Sharra Rogare
Bane Humanoid (Human) Dagger (+1)
Dagger that allows wielder to cast True Strike 3/day as stand. action or 1/day as swift action
Healing Belt
Phantasmal Leather Armor (+1) (Made from Displacer Beast Leather)
Ring of Protection from Good
Ring that allows Swift Invisibility at will with scaling dmg: 1d6 dmg 1st time, 2d6 2nd time, etc.
Valyrian Steel Dagger (+2)
Mia
Anklet of Translocation (2/Day Teleport 10 feet as a Swift Action)
Boneward Belt (+2 Constitution) w/Healing Belt effect
Circlet of Clarity (+2 Intelligence)
Earrings of Arcane Acuity
Ring of Protection from Evil
Ring of Sustenance
Scrolls:
All numbers are base IM cost without Lya's 25% Extraordinary Artisan discount Current Total 12995 Crafting Days 64,975

Viserys Dany Richard Lya Rhaella


Anklet of Translocation added to Boots 210 Wis +1 item 100
Ring of Arcane Might 2000 Upgrade Amulet to Enduring (+3 Con) 900
Scabbard of Keen Edges 1600 Headband to +5 Intelligence 800 Cha +x item Variable
Dragonscale Cloak of Draconic Glory?? ??? Spider-Silk Bodysuit +1 300
Boots of the Wide Earth 800
Pages of Spell Knowledge Variable
Ring of Arming 500
Tome of PoSk Holding ???

Waymar Garin Vee Tyene

Greater Ironward Diamond 800 Ring of Arming 500 In Progress


Mount Barding (Light or Mithral Medium) -
Mount Barding (Light or Mithral Medium) -

Ring of Arming 500

Maelor Xor Malarys Glyra

Third Eye of Clarity addition 450

Bronn Argo Theon Valaena


Anklet of Translocation 140 Companion Barding -

Anklet of Translocation 140

Amulet of Tears addition 345

Moonsong Asha Leila Azema


Anklet of Translocation 140 Necklace of Natural Weapons (2 claws at +1 each 520
Anklet of Translocation 140 Anklet of Translocation 140

Chain Shirt +1 Mage Smith

Ser Gerold Lady Alinor Rhaella Teana


Anklet of Translocation 140 Anklet of Translocation 140
Dex +1 Item 100 Earring of Arcane Acuity 340
Cha +1 Item 100 Anklet of Translocation 140
Int +2 Item 400

Hermetia Liset Reva Lady Shara Rogare


Amulet of Protection from Evil 400 Amulet of Protection from Evil 400 Amulet of Protection from Evil 400
Anklet of Translocation 140 Healing Belt 75 Healing Belt 75
Anklet of Translocation 140 Anklet of Translocation 140 Anklet of Translocation 140
Grave Strike Item
Golem Strike Item
Vine strike Item

Strategic Concerns Soft Strider Rina Varys


3x Necklace of Natural Weapons +1 (2x Slam)
520 each
Prestidgitation Rings (Cleaning Only) x5 ??? Venomfire Item ???
Herald 3200
Magical Legion Logistic Supplies (waiting on reorg)
Waterworks Permenant Decanter 900
Wayfinder 2200 IM
Iron Golems
Visor of Invisibilitys 1800
Day Viserys Dany Richard Lya Vee Tyene Waymar Xor Maelor Glyra Garin Malarys Teana Rina Leila Naria Kira Aradia Mercy Valeria Valaena Bronn Argo Mia Velen Sarah Azema Soft Strider Svitran
1​ Commune with the Last Greenseer
Chains that Bind Martial Mastery (Train Minotaurs
Arcanum Upgrades
& Legion) Harvesting Evil Venom Extraction X Learn Spell: Harmonic
X Chorus X X A Call into the Ether
X & Binding and ACrafting
Breaking Crafting Getting Upgraded Getting Upgraded Getting Upgraded Getting Upgraded Getting Upgraded X Martial Mastery (Train
X Minotaurs & Legion)
Learn Spell: Heightened
TeachAwareness
Xor: Harmonic
X Chorus X Commune with the Last
X Greenseer
2​ Study of the Arcane Chains that Bind Martial Mastery (Train Minotaurs
Research &(Dedicated
Legion) Wrights)
Harvesting Evil Venom Extraction X Learn Spell: Heroic Finale
X X X A Call into the Ether
X & Binding and ACrafting
Breaking Crafting Man of Brass X X X Crafting X Martial Mastery (Train
X Minotaurs & Legion)
Learn Spell: Magic Missiles
Teach Xor: Heroic Finale
Teach at Scholarium
X X X
3​ Study of the Arcane Chains that Bind Martial Mastery (Train Minotaurs
Research &(Dedicated
Legion) Wrights)
X Venom Extraction X Learn Spell: Inner Beauty
Against the Harpy Against the HarpyAgainst the HarpyA Call into the Ether
X & Binding and ACrafting
Breaking Crafting Man of Brass Southern Journeys (Delve
Against
into
thethe
Harpy
Necropolis)
Southern Journeys Crafting
(Delve into the Necropolis)
Southern Journeys Southern
(Delve intoJourneys
the Necropolis)
Southern
(Delve intoJourneys
the Necropolis)
Learn
(DelveSpell:
into the
Detect
Necropolis)
Teach
Thoughts
Xor: Inner Beauty
Teach at Scholarium
X X Southern Journeys (Delve into the Necropolis)
4​ Planar Trade (Armun Kelisk,
ChainsRetrieving
that Bind
Commissioned
Planar
Items)
Trade (Armun Kelisk,
Research
Retrieving
(Dedicated
Commissioned
Wrights)
PlanarItems)
Trade (Armun
Venom
Kelisk,
Extraction
RetrievingPlanar
Commissioned
Trade (Armun
Items)
Learn
Kelisk,Spell:
Retrieving
Mass Commissioned
Daze
Against the Harpy
Items)Against the HarpyAgainst the HarpyX X Crafting Crafting Man of Brass Southern Journeys (Delve
Against
into
thethe
Harpy
Necropolis)
Southern Journeys Crafting
(Delve into the Necropolis)
Southern Journeys Southern
(Delve intoJourneys
the Necropolis)
Southern
(Delve intoJourneys
the Necropolis)
Learn
(DelveSpell:
into the
Dispel
Necropolis)
Teach
Magic Xor: Mass Daze
Teach at Scholarium
X X Southern Journeys (Delve into the Necropolis)
5​ Planar Trade (Armun Kelisk,
ChainsRetrieving
that Bind
Commissioned
Planar
Items)
Trade (Armun Kelisk,
Research
Retrieving
(Dedicated
Commissioned
Wrights)
PlanarItems)
Trade (Armun
Venom
Kelisk,
Extraction
RetrievingPlanar
Commissioned
Trade (Armun
Items)
Learn
Kelisk,Spell:
Retrieving
InstantCommissioned
of
Against
Powerthe Harpy
Items)Against the HarpyAgainst the HarpyStudy of the Arcane
Teach Mia: ResistXEnergy Crafting Man of Brass Southern Journeys (Delve
Against
into
thethe
Harpy
Necropolis)
Southern Journeys Crafting
(Delve into the Necropolis)
Southern Journeys Southern
(Delve intoJourneys
the Necropolis)
Southern
(Delve intoJourneys
the Necropolis)
Learn
(DelveSpell:
into the
Resist
Necropolis)
Teach
EnergyXor: Instant of
X Power X X Southern Journeys (Delve into the Necropolis)
6​ Upon a Sea of Flame Upon a Sea of Flame Upon a Sea of Flame Research (Dedicated Wrights)
Perverting Immortal
Upon
Nature
a Sea
(Research
of Flamethe
Uponbiology
a SeaofofEvil
FlameLearn
Outsiders)Spell: TeleportAgainst the Harpy Against the HarpyAgainst the HarpyStudy of the Arcane
Teach Xor: Teleport
Upon a Sea of Flame
X Man of Brass Southern Journeys (Delve
Against
into
thethe
Harpy
Necropolis)
Southern Journeys Crafting
(Delve into the Necropolis)
Southern Journeys Southern
(Delve intoJourneys
the Necropolis)
Southern
(Delve intoJourneys
the Necropolis)
Learn
(DelveSpell:
into the
False
Necropolis)
Life
X X X X Southern Journeys (Delve into the Necropolis)
7​ Upon a Sea of Flame Upon a Sea of Flame Upon a Sea of Flame Research (Dedicated Wrights)
Perverting Immortal
Upon
Nature
a Sea
(Research
of Flamethe
Uponbiology
a SeaofofEvil
FlameLearn
Outsiders)Spell: Dispel Magic
Against the Harpy Against the HarpyAgainst the HarpyX Teach Xor: DispelUpon
Magica Sea of Flame
X Man of Brass Southern Journeys (Delve
Against
into
thethe
Harpy
Necropolis)
Southern Journeys X
(Delve into the Necropolis)
Southern Journeys Southern
(Delve intoJourneys
the Necropolis)
Southern
(Delve intoJourneys
the Necropolis)
Learn
(DelveSpell:
into the
Alter
Necropolis)
Fortune
X Teach at Scholarium
X X Southern Journeys (Delve into the Necropolis)
8​ Upon a Sea of Flame Upon a Sea of Flame Upon a Sea of Flame Research (Dedicated Wrights)
Perverting Immortal
Upon
Nature
a Sea
(Research
of Flamethe
Uponbiology
a SeaofofEvil
FlameLearn
Outsiders)Spell: SpectralAgainst
Hand the Harpy Against the HarpyAgainst the HarpyX Teach Xor: Spectral
Upon
Hand
a Sea of Flame
X Man of Brass Southern Journeys (Delve
Against
into
thethe
Harpy
Necropolis)
Southern Journeys X
(Delve into the Necropolis)
Southern Journeys Southern
(Delve intoJourneys
the Necropolis)
Southern
(Delve intoJourneys
the Necropolis)
Learn
(DelveSpell:
into the
Great
Necropolis)
Thunderclap
X Teach at Scholarium
X X Southern Journeys (Delve into the Necropolis)
9​ Upon a Sea of Flame Upon a Sea of Flame Upon a Sea of Flame Create Arcanum: Beryl (https://forums.sufficientvelocity.com/posts/11257929/)
Perverting ImmortalUpon
Nature
a Sea
(Research
of Flamethe
Uponbiology
a SeaofofEvil
FlameLearn
Outsiders)Spell: Ghost Wolf
X X X X Teach Xor: Ghost Upon
Wolf a Sea of Flame
Crafting Man of Brass Southern Journeys (Delve
X into the Necropolis)
Southern Journeys X
(Delve into the Necropolis)
Southern Journeys Southern
(Delve intoJourneys
the Necropolis)
Southern
(Delve intoJourneys
the Necropolis)
Learn
(DelveSpell:
into the
Tongues
Necropolis)
X Teach Mia: TonguesX X Southern Journeys (Delve into the Necropolis)
10​ Upon a Sea of Flame Upon a Sea of Flame Upon a Sea of Flame Create Arcanum: Diana (https://forums.sufficientvelocity.com/posts/11258108/)
Perverting Immortal Upon
Nature
a Sea
(Research
of Flamethe
Uponbiology
a SeaofofEvil
FlameX
Outsiders) X X X Study of the Arcane
X Upon a Sea of Flame
Crafting X X X X Crafting X X X X X X X X X
11​ Crafting the Cloak X Crafting the Cloak Crafting the Cloak Perverting Immortal
X Nature (Research the
X biology of Evil Outsiders)
X X X X Study of the Arcane
X X Crafting X X X X Crafting X X X X X X X X X
12​ Crafting the Cloak X Crafting the Cloak Crafting the Cloak Perverting Immortal
X Nature (Research the
X biology of Evil Outsiders)
X X X X X X Crafting Crafting Beasts of the Air (Darkenbeast
Music of Creation
Research)
(Disputed
X Lands Infrastructure
X Improvements)
Crafting X X X X X Teach at Scholarium
X X X
13​ Crafting the Cloak X Crafting the Cloak Crafting the Cloak X X X X X X X X X Crafting Crafting Beasts of the Air (Darkenbeast
Music of Creation
Research)
(Disputed
X Lands Infrastructure
X Improvements)
Crafting X X X X X Teach at Scholarium
X X X
14​ Concord of Sky and Stone
Concord of Sky and Stone
To the Sound of DrumsConcord of Sky and Stone
X Concord of Sky andConcord
Stone of Sky andConcord
Stone of Sky and
ToStone
the Sound of Drums
To the Sound of Drums Concord of Sky and
To the Sound of Drums X Stone X X Beasts of the Air (Darkenbeast
Music of Creation
Research)
(Disputed
X Lands Infrastructure
X Improvements)
Crafting X X X X X Teach at Scholarium
X X X
15​ Concord of Sky and Stone
Concord of Sky and Stone
To the Sound of DrumsConcord of Sky and Stone
Dinosaur Training Concord of Sky and
Concord
Stone of Sky andConcord
Stone of Sky and
ToStone
the Sound of Drums
To the Sound of Drums Concord of Sky and
To the Sound of Drums X Stone Crafting X Beasts of the Air (Darkenbeast
Music of Creation
Research)
(Disputed
X Lands Infrastructure
X Improvements)
X X X X X X X X Dinosaur Training X
16​ Concord of Sky and Stone
Concord of Sky and Stone
To the Sound of DrumsConcord of Sky and Stone
Dinosaur Training Concord of Sky and
Concord
Stone of Sky andConcord
Stone of Sky and
ToStone
the Sound of Drums
To the Sound of Drums Concord of Sky and
To the Sound of Drums X Stone Crafting X Beasts of the Air (Darkenbeast
Music of Creation
Research)
(Disputed
Riders on
Lands
the Storm
Infrastructure
Riders
(Dothraki
on
Improvements)
Action)
the StormX(Dothraki Action) Riders on the StormX(Dothraki Action) Riders on the StormX(Dothraki Action) X X X Dinosaur Training X
17​ Concord of Sky and Stone
Concord of Sky and Stone
To the Sound of DrumsConcord of Sky and Stone
Dinosaur Training Concord of Sky and
Concord
Stone of Sky andConcord
Stone of Sky and
ToStone
the Sound of Drums
To the Sound of Drums Concord of Sky and
To the Sound of Drums X Stone Crafting Crafting Beasts of the Air (Darkenbeast
Music of Creation
Research)
(Disputed
Riders on
Lands
the Storm
Infrastructure
Riders
(Dothraki
on
Improvements)
Action)
the StormX(Dothraki Action) Riders on the StormMartial
(Dothraki
Mastery
Action)
(Train
Riders
Minotaurs
on the &Storm
Legion)
X(Dothraki Action) X Teach at Scholarium
X Dinosaur Training X
18​ Concord of Sky and Stone
Concord of Sky and Stone
To the Sound of DrumsConcord of Sky and Stone
Dinosaur Training Concord of Sky and
Concord
Stone of Sky andConcord
Stone of Sky and
ToStone
the Sound of Drums
To the Sound of Drums Concord of Sky and
To the Sound of Drums X Stone Crafting Crafting Beasts of the Air (Darkenbeast
Music of Creation
Research)
(Disputed
Riders on
Lands
the Storm
Infrastructure
Riders
(Dothraki
on
Improvements)
Action)
the StormCrafting
(Dothraki Action) Riders on the StormMartial
(Dothraki
Mastery
Action)
(Train
Riders
Minotaurs
on the &Storm
Legion)
X(Dothraki Action) X Teach at Scholarium
X Dinosaur Training X
19​ Teach Lya: Greater BlinkX To the Sound of DrumsLearn Spell: Greater Blink Searching for the
X Ifequevron X Searching for the Ifequevron
To the Sound of Drums
To the Sound of Drums
To the Sound of Drums
Study of the Arcane
X Crafting Crafting Beasts of the Air (Darkenbeast
Music of Creation
Research)
(Disputed
Riders on
Lands
the Storm
Infrastructure
Riders
(Dothraki
on (Dothraki Action) Riders on the StormSearching
Improvements)
Action)
the StormCrafting for the Riders
(Dothraki Action) Ifequevron
on the StormX(Dothraki Action) X Teach at Scholarium
X Searching for the Ifequevron
X
20​ Teach Lya: Starmantle X To the Sound of DrumsLearn Spell: Starmantle Searching for theX Ifequevron X Searching for the Ifequevron
To the Sound of Drums
To the Sound of Drums
To the Sound of Drums
Study of the Arcane
X Crafting Crafting Beasts of the Air (Darkenbeast
Music of Creation
Research)
(Disputed
Riders on
Lands
the Storm
Infrastructure
Riders
(Dothraki
on (Dothraki Action) Riders on the StormSearching
Improvements)
Action)
the StormCrafting for the Riders
(Dothraki Action) Ifequevron
on the StormX(Dothraki Action) X X X Searching for the Ifequevron
X
21​ Sins of the Past X To the Sound of DrumsLearn Spell: Ruin Delver's Searching
Fortune for theX Ifequevron X Searching for the Ifequevron
To the Sound of Drums
To the Sound of Drums
To the Sound of Drums
Sins of the Past X Crafting Crafting Beasts of the Air (Darkenbeast
X Research)Riders on the Storm Riders
(Dothraki
on Action) (Dothraki Action) Riders on the StormSearching
the StormCrafting for the Riders
(Dothraki Action) Ifequevron
on the StormX(Dothraki Action) X X X Searching for the Ifequevron
X
22​ Sins of the Past Tools of the Trade (Black Dragonscale of DrumsLearn Spell: Raise from theSearching
To the SoundTablets) Deep for theX Ifequevron X Searching for the Ifequevron
To the Sound of Drums
To the Sound of Drums
To the Sound of Drums
Sins of the Past X Crafting X X X Riders on the Storm Riders
(Dothraki
on Action) (Dothraki Action) Riders on the StormSearching
the StormCrafting for the Riders
(Dothraki Action) Ifequevron
on the StormX(Dothraki Action) X Teach at Scholarium
X Searching for the Ifequevron
X
23​ Sins of the Past Tools of the Trade (Black Dragonscale
To the SoundTablets) Searching for theX Ifequevron
of DrumsLearn Spell: Spell Enhancer X Searching for the Ifequevron
To the Sound of Drums
To the Sound of Drums
To the Sound of Drums
Sins of the Past X X X X X Riders on the Storm Riders
(Dothraki the StormX(Dothraki Action) Riders on the StormSearching
on Action) for the Riders
(Dothraki Action) Ifequevron
on the StormX(Dothraki Action) X Teach at Scholarium
X Searching for the Ifequevron
X
24​ Sins of the Past Tools of the Trade (Black Dragonscale
To the SoundTablets)
of DrumsLearn Spell: Wind Walk Searching for theTeach
Ifequevron Study of the Arcane Searching for the Ifequevron
Lya: Wind Walk To the Sound of Drums
To the Sound of Drums
To the Sound of Drums
Sins of the Past X X X Rending Reality (Anti-Gravity
X Research) X X X X Searching for the XIfequevron X X Teach at Scholarium
X Searching for the Ifequevron
X
25​ Sins of the Past Tools of the Trade (Black Dragonscale
To the SoundTablets)
of DrumsLearn Spell: Mass Resist Energy
X Teach Lya: Mass Resist
StudyEnergy
of the Arcane X To the Sound of Drums
To the Sound of Drums
To the Sound of Drums
Sins of the Past X Crafting Crafting Rending Reality (Anti-Gravity
X Research) Martial Mastery (Train
X Minotaurs & Legion)
X X X X X X X X X X
26​ Sins of the Past Tools of the Trade (Black Dragonscale
To the SoundTablets)
of DrumsLearn Spell: Mirror Sight X X Study of the Arcane X To the Sound of Drums
To the Sound of Drums
To the Sound of Drums
Sins of the Past X Crafting Crafting Rending Reality (Anti-Gravity
X Research) Martial Mastery (Train
X Minotaurs & Legion)
Crafting X X X X X X X X X
27​ Sins of the Past Tools of the Trade (Black Dragonscale
To the SoundTablets)
of DrumsLearn Spell: Call the Void X X X X To the Sound of Drums
To the Sound of Drums
To the Sound of Drums
Sins of the Past X Crafting Crafting Rending Reality (Anti-Gravity
X Research) Martial Mastery (Train
X Minotaurs & Legion)
Crafting X X X X X Teach at Scholarium
X X X
28​ Study of the Arcane X Martial Mastery (Train Minotaurs
Learn Spell:
& Legion)
Lightning Lance
X X Teach Lya: Lightning X
Lance X X X X X Crafting Crafting Rending Reality (Anti-Gravity
X Research) Martial Mastery (Train
Martial
Minotaurs
Mastery
& Legion)
(Train
Crafting
Minotaurs & Legion)
X Martial Mastery (Train
Martial
Minotaurs
Mastery
& Legion)
(Train
X Minotaurs & Legion)
X Teach at Scholarium
X X X
29​ Study of the Arcane X Martial Mastery (Train Minotaurs
X & Legion) X X X X X X X X X Crafting Crafting X X Martial Mastery (Train
Martial
Minotaurs
Mastery
& Legion)
(Train
Crafting
Minotaurs & Legion)
X Martial Mastery (Train
Martial
Minotaurs
Mastery
& Legion)
(Train
X Minotaurs & Legion)
X Teach at Scholarium
X X X
30​ Minor Actions X Martial Mastery (Train Minotaurs
X & Legion) X X X X X X X X X Crafting X X X Martial Mastery (Train
Martial
Minotaurs
Mastery
& Legion)
(Train
Crafting
Minotaurs & Legion)
X Martial Mastery (Train
Martial
Minotaurs
Mastery
& Legion)
(Train
X Minotaurs & Legion)
X X X X X
Max Days 25 18 25 25 18 15 14 20 17 20 18 21 5 25 20 24 17 21 19 21 15 20 18 15 5 18 20 11
Virtual
Days used 5 3 5 3 3 3 3 0 2 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Remaining 0 0 0 0 0 1 1 0 -1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 6 0 0 20 0 -7
Lya the Sage
Item Recipient Amount Base Price Total Price Intelligent Construct? After Discount Time Notes
Circlet of Clarity upgrade to +5 Lya 1 800 800 NO 600 3
Boots of the Wide Earth Dany 1 800 800 NO 600 3
Elemental Wyrmlings Strategic 2 500 1000 YES 650 3,25 Fire, Acid
Composite (+8 Strength) +1 Flaming Dragonbone Bow Mereth, Erinyes(x3) 4 800 3200 NO 2400 12
Dragonbone Bow (+1) Diana(Arcanum) 1 200 200 NO 150 0,75
Lesser False Raven Strategic 6 25 150 YES 97,5 0,4875
Razorsharp Adamantine Thinblade (+1) Beryl(Arcanum), Erinyes (x9) 10 200 2000 NO 1500 7,5
0 NO 0 0
0 NO 0 0
0 NO 0 0
0 NO 0 0
0 NO 0 0
0 NO 0 0 Total Cost 41756,5
Total: 8150 5997,5 29,9875
Remaining 3,333333333 2,5 0,0125

Leila Goldenhammer
Item Recipient Amount Base Price Total Price After Discount Time Notes
Quill of Scribing Unnamed 5th Level Wizard, To Be Determined 1 175 175 131,25 0,65625
Anklet of Translocation Theon, Asha, Alinor, Rhaella, Azema, Sharra Rogare, Hermetia, Gerold, Anya 10 140 1400 1050 5,25
Anklet of Translocation upgrade to Boots Dany 1 210 210 157,5 0,7875
Anklet of Translocation upgrade to Horseshoes of Speed Argo 1 210 210 157,5 0,7875
Whispering Brazier Strategic 4 810 3240 2430 12,15
Healing Belt To Be Determined 1 75 75 56,25 0,28125
0 0 0
0 0 0
0 0 0
Total: 5310 3982,5 19,9125
Remaining 23,33333333 17,5 0,0875

Rina the Reborn


Item Recipient Amount Base Price - Total Price Time Notes
Wayfinder Strategic 1 2200 2200 11
Upgrade Greater Earring of Arcane Acuity to become Slotless Dany 1 395 395 1,975
Gloves of Zephyr's Grace (+2) Diana 1 400 400 2
Circlet of Clarity (+2) Beryl 1 400 400 2
Gloves of Zephyr's Grace Upgrade from +2 to +3 Waymar 1 500 500 2,5
Headband of the Whispers Within (+1 Wisdom) Gerold 1 100 100 0,5
0 0
Total: 3995 19,975
Remaining 5 0,025

Valeria the Artificer


Item Recipient Amount Base Price Total Price Intelligent Construct? After Discount Time Notes
Upgrade Greater Earring of Arcane Acuity to become Slotless Lya 1 395 395 NO 237 1,185
Add +3 Constitution & Healing Belt effect to Monk's Belt Viserys 1 1012,5 1012,5 NO 607,5 3,0375
Razorsharp Adamantine Greatsword (+1) Gerold, Anya 2 200 400 NO 300 1,5
Ring of Untarnished Glory (+2) Gerold 1 400 400 NO 240 1,2
Necklace of Natural Weapons +1 (Applies to x2 Claw Attacks) Azema 1 520 520 NO 312 1,56
Add +2 Constitution bonus to Ring of Protection vs Evil Diana 1 400 400 NO 240 1,2
Twilight Mithral Chain Shirt (+1) Anya 1 400 400 NO 300 1,5
Reinforced Segmented Adamantine Fullplate (+1) Gerold 1 100 100 NO 75 0,375
Dragonbone Bow (+1) Rhango 1 200 200 NO 150 0,75
Greater False Raven Strategic 2 200 400 YES 260 1,3
Lesser False Raven Strategic 12 25 300 YES 195 0,975
Visor of See Invisibility Iron Archer Golem 1 1800 1800 NO 1080 5,4
Total: 6327,5 3996,5 19,9825
Remaining 5,833333333 3,5 0,0175

Unnamed 5th Level Archivist


Item Recipient Amount Base Price Total Price Time Notes
Greater Ribbon of Disguise To Be Determined 5 800 4000 20
0 0
0 0
0 0
0 0
Total: 4000 20
Remaining 0 0

Unnamed 3rd Level Archivist #1


Item Recipient Amount Base Price Total Price Time Notes
Greater Ribbon of Disguise To Be Determined 5 800 4000 20
0 0
0 0
0 0
0 0
Total: 4000 20
Remaining 0 0

Unnamed 3rd Level Archivist #2


Item Recipient Amount Base Price Total Price Time Notes
Ring of Animalistic Power (+1 Str, +1 Dex, +1 Con) Mereth, Leto, Erinyes(x8), Azema 11 300 3300 16,5
Circlet of Clarity (+2) Diana 1 400 400 2
Ring of Clarity (+1) (Slotless) Bronn 1 150 150 0,75
0 0
0 0
0 0
Total: 3850 19,25
Remaining 150 0,75

Unnamed 5th Level Wizard


Item Recipient Amount Base Price Total Price Time Notes
Ring of Protection from Evil Self 1 400 400 2
Boneward Belt (+2 Constitution) Self 1 400 400 2
Ring of Sustenance Self 1 250 250 1,25
Circlet of Clarity (+2 Intelligence) Self 1 400 400 2
Earrings of Arcane Acuity Self 1 340 340 1,7
Anklet of Translocation Self 1 140 140 0,7
Ring of Untarnished Glory (+2) Anya, Rhaella 2 400 800 4
Ring of Sustenance (Slotless) Anya 1 375 375 1,875
Ring of Sustenance Gerold 1 250 250 1,25
Gloves of Zephyr's Grace (+2) Beryl 1 400 400 2
Boneward Belt (+1) upgrade to Healing Belt Gerold, Rhaella 2 100 200 1
Total: 3955 19,775
Remaining 45 0,225

Alvar 8th Level Slyph Witch


Item Recipient Amount Base Price Total Price Time Notes
Necklace of Natural Weapons +1 (Applies to x2 Slam Attacks) Iron Golem, Iron Archer Golem(x2) 3 520 1560 7,8
Headband of the Whispers Within Upgraded to +3 Wisdom Malarys 1 500 500 2,5
Amulet of Tears Erinyes (x6) 6 230 1380 6,9
Earring of Arcane Acuity Anya 1 340 340 1,7
Gloves of Hero's Strength (+1) Anya 1 100 100 0,5
Gloves of Zephyr's Grace (+1) Gerold 1 100 100 0,5
0 0
0 0
0 0
Total: 3980 19,9
Remaining 20 0,1

Unnamed 6th Level Raptoran Oracle


Item Recipient Amount Base Price Total Price Time Notes
Nimble Reinforced Segmented Mithral Breastplate (+1) Mereth, Leto, Unnamed Erinyes(x8) 10 400 4000 20
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Total: 4000 20
Remaining 0 0
Lya the Sage
Item Recipient Amount Base Price Total Price Price After Discount Time Notes
0 level scrolls: Amanuensis(x1; Mia), Arcane Mark(x1; Mia), Detect Magic(x1: Mia), Detect Poison(x1; Mia), Mending(x1; Mia) To Be Determined 5 1,25 6,25 4,6875 0,0234375
1st level scrolls: Ray of Enfeeblement(x1; Mia), True Strike(x1; Mia) To Be Determined 2 2,5 5 3,75 0,01875
2nd level scrolls: Tears to Wine(x1; Mia) To Be Determined 1 15 15 11,25 0,05625
3rd level scrolls: Flashburst(x1; Mia), Heart of Water(x1; Mia), Shrink Item(x1; Mia) To Be Determined 3 37,5 112,5 84,375 0,421875
4th level scrolls: Life Bubble(x2) To Be Determined 2 70 140 105 0,525
5th level scrolls: Fabricate(x2), Owl's Insight(x3), Treasure Stitching(x1), True Seeing(x2) To Be Determined 8 165 1320 990 4,95
6th level scrolls: Greater Black Tentacles(x2), Heal(x2), Smoky Confinement(x3) To Be Determined 7 330 2310 1732,5 8,6625
7th level scrolls: Arcane Spellsurge(x1), Greater Teleport(x1) To Be Determined 2 455 910 682,5 3,4125
Total Number of Scrolls: 30 Total: 4818,75 3614,0625 18,0703125
2385,9375 11,9296875

Total: 4842,8125
Leila Goldhammer
Item Recipient Amount Base Price Total Price Price After Discount Time Notes
1st level scrolls: Cure Light Wounds(x2; Scholarium), Comprehend Languages(x2; Scholarium), Bless(x2; Scholarium), Protection from Evil(x2; Scholarium), Shield of Faith
(x2; Scholarium), Magecraft(x2; Scholarium), Crafter's Fortune(x2; Scholarium) Scholarium 14 2,5 35 26,25 0,13125
2nd level scrolls: Cure Moderate Wounds(x2; Scholarium), Divine Insight(x2; Scholarium), Unseen Crafter(x2; Scholarium), Lesser Restoration(x2; Scholarium), Animalistic
Power(x2; Scholarium), Make Whole(x2; Scholarium) Scholarium 12 15 180 135 0,675
3rd level scrolls: Whispering Sand(x2; Scholarium), Speak with Dead(x2; Scholarium) Scholarium 4 37,5 150 112,5 0,5625
0 0 0
0 0 0
0 0 0
Total Number of Scrolls: 30 Total: 365 273,75 1,36875
5726,25 28,63125

Mia
Item Recipient Amount Base Price Total Price Time Notes
1st level scrolls: Grease(x2; Scholarium) Various 2 2,5 5 0,025
2nd level scrolls: Animalistic Power(x2; Scholarium), False Life(x2; Mia), False Life(x2; Scholarium), Glitterdust(x2; Scholarium), Mirror Image(x2; Mia), Mirror Image(x2;
Scholarium), Protection from Arrows(x2; Mia), Protection from Arrows(x2; Scholarium) Various 16 15 240 1,2
3rd level scrolls: Dispel Magic(x2; Mia), Dispel Magic(x1; Scholarium), Fireball(x2; Mia), Fireball(x1; Scholarium), Great Thunderclap(x2; Mia), Great Thunderclap(x1;
Scholarium), Tongues(x2; Mia), Tongues(x1; Scholarium) Various 12 37,5 450 2,25
0 0
0 0
0 0
Total Number of Scrolls: 30 Total: 695 3,475
5305 26,525

Unnamed 5th Level Wizard


Item Recipient Amount Base Price Total Price Time Notes
1st level scrolls: Comprehend Languages(x2; Self), Comprehend Languages(x2; Scholarium), Mage Armor(x2; Self), Mage Armor(x3; Scholarium), Shield(x2; Self), Shield(x3;
Scholarium), Various 14 2,5 35 0,175
2nd level scrolls: Invisibility(x2; Self), Invisibility(x3; Scholarium), Mirror Image(x2; Self), Mirror Image(x3; Scholarium), See Invisibility(x2; Self), See Invisibility(x3;
Scholarium) Various 15 15 225 1,125
3rd level scrolls: Various 37,5 0 0
0 0
0 0
0 0
Total Number of Scrolls: 29 Total: 260 1,3
5540 27,7
Alchemy Schedule (5th Month, 293 AC)
Valeria
Materials
Crafting Crafting DC Total Value Value Value Alchemy Alchemy Total Alchemy Items
Item Expended
DC Modifier (10 or 0) Crafting DC (GP) (SP) (IM) Check Result Bonus Check Completed
(IM)
Week One Liquid Ice 25 0 25 25 250 5 10 23 33 231,00 138,60

Week Two Fungal Stun Vial 30 0 30 75 750 15 10 23 33 277,20 55,44

Week Three Fungal Stun Vial 30 0 30 75 750 15 10 23 33 277,20 55,44

Week Four Healing Salve 25 0 25 25 250 5 10 23 33 231,00 138,60


Total: 1.016,40
Mercy
Materials
Crafting Crafting DC Total Value Value Value Alchemy Alchemy Total Alchemy Items
Item Expended
DC Modifier (10 or 0) Crafting DC (GP) (SP) (IM) Check Result Bonus Check Completed
(IM)
Week One Fungal Stun Vial 30 0 30 75 750 15 10 23 33 277,20 55,44

Week Two Fungal Stun Vial 30 0 30 75 750 15 10 23 33 277,20 55,44

Week Three Alchemist's Fire 15 10 25 20 200 4 10 23 33 231,00 173,25

Week Four Healing Salve 24 0 25 25 250 5 10 23 33 231,00 138,60


Total: 1.016,40

TOTAL: 2.032,80
Sacrifices Amount Presumed Individual HD Bonuses Individual OG worth Total OG worth Individual CR (Yss worth) Total CR OG/Yss ratio
Sorcerer Creature Sangudaemon 1 12 60% 19,2 19,2 11 11 1,75 Note: Higher rated ones go to OG, lower rated ones go to Yss
Lacridaemons 4 4 35% 5,4 21,6 3 12 1,80
Minor Daemon Cultists 20 4 0% 4 80 2 40 2,00
Advanced Erinyes 1 10 35% 13,5 13,5 9 9 1,50
Winterborn Ala 4 10 50% 15 60 10 40 1,50
Winter Hag 1 10 50% 15 15 7 7 2,14
Colossal Fiendish Monstrous Spiders 3 32 -15% 27,2 81,6 13 39 2,09
Gargantuan Fiendish Monstrous Spiders 5 16 -15% 13,6 68 10 50 1,36
Huge Fiendish Monstrous Spiders 14 8 -15% 6,8 95,2 7 98 0,97
Chwidenchas 2 12 35% 16,2 32,4 9 18 1,80
Maelephant 1 8 35% 10,8 10,8 11 11 0,98

Total: 56 126 497,3 335

If something is wrong feel free to correct it


Next sacrifice slated for Yss' gullet Huge Fiendish Monstrous Spiders
Next sacrifice slated as OG fertilizer Winter Hag
Area Southern Stepstones
Northern Stepstones
Westhaven Tyrosh Disputed Lands (Tyrosh)
Tolos (inofficial) Total
Direct Income 96456,00 0,00 0,00 0,00 0,00 2500,00 [1] 98956,00
Trade Taxes 20622,29 483,23 2311,98 71040,75 120465,00 0,00 214923,26
Property Tax 257,00 27,00 225,00 6797,52 25200,00 0,00 32506,52
Direct Expenses -93954,80 -165,00 -55556,25 -34262,50 -129500,00 0,00 -313438,55
Infrastructure -154,20 -16,20 -135,00 -2039,26 -7560,00 0,00 -9904,66
Total 23226,29 329,03 -53154,27 41536,52 8605,00 2500,00 23042,57
Area Southern Stepstones
Northern Stepstones
Westhaven Tyrosh Disputed Lands (Tyrosh)
Tolos (inofficial) Total
Direct Income 106101,60 0,00 0,00 0,00 0,00 2500,00 [2] 108601,60
Trade Taxes 22135,58 519,50 2311,98 71618,55 123915,00 0,00 220500,61
Property Tax 315,50 44,25 225,00 6742,32 25200,00 0,00 32527,07
Direct Expenses -102424,15 -183,75 -55556,25 -36118,75 -129500,00 0,00 -323782,90
Infrastructure -189,30 -26,55 -135,00 -2247,44 -9072,00 0,00 -11670,29
Total 25939,23 353,45 -53154,27 39994,68 10543,00 2500,00 26176,09

Imports Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Total
Southern Stepstones 1600,00 330,00 60,00 369,00 161,00 2520,00
Northern Stepstones 56,00 11,00 2,00 11,00 2,00 82,00
Westhaven 880,00 60,00 12,00 50,00 4,00 1006,00
Tyrosh 13578,00 1027,00 173,00 2800,00 550,00 18128,00
Disputed Lands (Tyrosh) 3000,00 2160,00 360,00 400,00 20,00 5940,00
Total 19114,00 3588,00 607,00 3630,00 737,00 27676,00

Exports Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Total
Southern Stepstones 1921,00 403,00 115,00 176,00 80,00 2695,00
Northern Stepstones 174,00 9,00 1,00 4,00 4,00 192,00
Westhaven 62,00 13,00 2,00 8,00 2,00 87,00
Tyrosh 506,00 2340,00 336,00 400,00 216,00 3798,00
Disputed Lands (Tyrosh) 12900,00 1700,00 15,00 3400,00 290,00 18305,00
Total 15563,00 4465,00 469,00 3988,00 592,00 25077,00

Balance [3] Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Total
Southern Stepstones -321,00 -73,00 -55,00 193,00 81,00 -175,00
Northern Stepstones -118,00 2,00 1,00 7,00 -2,00 -110,00
Westhaven 818,00 47,00 10,00 42,00 2,00 919,00
Tyrosh 13072,00 -1313,00 -163,00 2400,00 334,00 14330,00
Disputed Lands (Tyrosh) -9900,00 460,00 345,00 -3000,00 -270,00 -12365,00
Total 3551,00 -877,00 138,00 -358,00 145,00 2599,00
Prefecture of the Southern Stepstones Ressource Consumption in metric tons per month
Population Number Percentage Average Wage (Month)Average Wage (Year) Basic Goods Artisan Goods Luxury Goods Total Buying Power Total Costs Demands met Prices of Goods per ton
Slaves 0 0,00% 0 0 0 [4] 0 0 0 0 Basic Goods 20
Poor 13000 50,58% 1 12 455 [5] 13 [6] 0 13000 13000 100,00% Artisan Goods 300
Middle-Class 9500 36,96% 3 36 380 [7] 38 [8] 4,75 [9] 28500 26125 109,09% Luxury Goods 1500
Artisan 2900 11,28% 4 48 145 14,5 2,9 [10] 11600 11600 100,00% Raw Materials 107 [11]
Rich 300 1,17% 20 240 15 3 [12] 3 [13] 6000 5700 105,26% Luxury Materials 1067 [14]
Total 25700 100,00% 2,30 27,60 995 68,5 10,65 59100 56425 104,74%
0
Light green fields are valid for inputs. The other fields are mostly calculated.
Economic Activities Ressource Effects in metric tons per month
Name Workers Number of Workers Ratio of Pop Type Efficiency Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Costs Special Values
Farming Poor 8000 61,54% 166,25% [15] 997,5 [16] 0 0 0 0 0 Needed Farmland in km² [17] 800
Fishing Poor 2000 15,38% 133,00% [18] 199,5 [19] 0 0 0 0 0
Regular Crafts Artisan 2400 82,76% 100,00% 0 57,6 [20] 0 -72 [21] 0 0
Luxury Crafts Artisan 500 17,24% 100,00% 0 0 12 0 -15 0
Salt Mining Poor 500 3,85% 100,00% 150 [22] 0 0 0 0 625 Income from sale: [23] 3000
Pearl Diving Poor 80 0,62% 133,00% [24] 0 0 0,1064 [25] 0 0 Profit Profit %
Ironworks Middle-Class 1000 10,53% 210,00% 0 50,4 [26] 0 -63 [27] 0 9720 Income from sale: [28] 15120 5400 35,71%
Jewelry Middle-Class 1000 10,53% 160,00% 0 0 38,4 0 -48 49944 Income from sale: [29] 57600 7656 13,29%
Clothing Luxury Middle-Class 200 2,11% 160,00% 0 0 7,68 0 -9,6 10840 Income from sale: [30] 11520 680 5,90%
Clothing Middle-Class 800 8,42% 160,00% 0 30,72 [31] 0 -38,4 [32] 0 6496 Income from sale: [33] 9216 2720 29,51%
Triton Trade Poor 100 0,77% 133,00% [34] 0 0 0 [35] 0 3,99 3404,8
Healers Middle-Class 40 0,42% 200,00% [36] 0 0 0 0 0 150 Coverage: [37] 124,51%
Lawenforcement Middle-Class 220 2,32% 82,00% [38] 0 0 0 0 0 825 Coverage: [39] 105,29%
Administration Middle-Class 170 1,79% 100,00% 0 0 0 0 0 637,5 Coverage: [40] 132,30%
Inquisition Middle-Class 50 [41] 0,53% 100,00% 0 0 0 0 0 187,5 Coverage: [42] 97,28%
Military Middle-Class 300 3,16% 100,00% 0 0 0 0 0 1125
Raiding Fleet Middle-Class 2400 25,26% 100,00% 0 0 0 0 0 9000 Rough number of ships: [43] 24
Orphan-care Poor [44] 200 1,54% 100,00% 0 [45] 0 0 0 0 250
Scholarium Middle-Class [46] 200 2,11% 100,00% 0 [47] 0 0 0 0 750
Total 1347 138,72 58,1864 -173,4 -68,61 93954,8

Other Revenue Trade Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Total Total Income / Expenses
Propety Tax Import 1300 330 60 350 150 2190 Direct Income 96456
Rate per thousand 10 Export 1652 400 107 176 81 2416 Trade Taxes 20622,29333
Income 257 Total Goods Sold [48] 2647 468,5 117,65 349,4 153,6 3736,15 Propety Tax 257
Infrastructure Balance 0 0,22 0,5364 0,6 0,39 1,7464 Direct Expenses -93954,8
Quality 150,00% Value of Goods Sold 52940 140550 176475 37269,33333 163840 571074,3333 Infrastructure -154
Upkeep 154 [49] Tax % 1,00% 3,00% 6,00% 1,00% 3,00% Total 23.226
Tax Income 529,4 4216,5 10588,5 372,6933333 4915,2 20622,29333
Prefecture of the Southern Stepstones Ressource Consumption in metric tons per month
Population Number Percentage Average Wage (Month)Average Wage (Year) Basic Goods Artisan Goods Luxury Goods Total Buying Power Total Costs Demands met Prices of Goods per ton
Slaves 0 0,00% 0 0 0 [50] 0 0 0 0 Basic Goods 20
Poor 17000 53,88% 1 12 595 [51] 17 [52] 0 17000 17000 100,00% Artisan Goods 300
Middle-Class 10750 34,07% 3 36 430 [53] 43 [54] 5,375 [55] 32250 29562,5 109,09% Luxury Goods 1500
Artisan 3400 10,78% 4 48 170 17 3,4 [56] 13600 13600 100,00% Raw Materials 107 [57]
Rich 400 1,27% 20 240 20 4 [58] 4 [59] 8000 7600 105,26% Luxury Materials 1067 [60]
Total 31550 100,00% 2,25 26,95 1215 81 12,775 70850 67762,5 104,56%

Light green fields are valid for inputs. The other fields are mostly calculated.
Economic Activities Ressource Effects in metric tons per month
Name Workers Number of Workers Ratio of Pop Type Efficiency Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Costs Special Values
Farming Poor 9000 52,94% 166,25% [61] 1122,1875 [62] 0 0 0 0 0 Needed Farmland in km² [63] 900
Fishing Poor 2500 14,71% 133,00% [64] 249,375 [65] 0 0 0 0 0
Regular Crafts Artisan 2700 79,41% 100,00% 0 64,8 [66] 0 -81 [67] 0 0
Luxury Crafts Artisan 700 20,59% 100,00% 0 0 16,8 0 -21 0
Salt Mining Poor 550 3,24% 100,00% 165 [68] 0 0 0 0 687,5 Income from sale: [69] 3300
Pearl Diving Poor 100 0,59% 133,00% [70] 0 0 0,133 [71] 0 0 Profit Profit %
Ironworks Middle-Class 1100 10,23% 210,00% 0 55,44 [72] 0 -69,3 [73] 0 10692 Income from sale: [74] 16632 5940 35,71%
Jewelry Middle-Class 1100 10,23% 160,00% 0 0 42,24 0 -52,8 55364 Income from sale: [75] 63360 7996 12,62%
Clothing Luxury Middle-Class 220 2,05% 160,00% 0 0 8,448 0 -10,56 11924 Income from sale: [76] 12672 748 5,90%
Clothing Middle-Class 880 8,19% 160,00% 0 33,792 [77] 0 -42,24 [78] 0 7145,6 Income from sale: [79] 10137,6 2992 29,51%
Triton Trade Poor 100 0,59% 133,00% [80] 0 0 0 [81] 0 3,99 3404,8
Healers Middle-Class 50 0,47% 200,00% [82] 0 0 0 0 0 187,5 Coverage: [83] 126,78%
Lawenforcement Middle-Class 240 2,23% 90,00% [84] 0 0 0 0 0 900 Coverage: [85] 102,69%
Administration Middle-Class 195 1,81% 100,00% 0 0 0 0 0 731,25 Coverage: [86] 123,61%
Inquisition Middle-Class 70 [87] 0,65% 100,00% 0 0 0 0 0 262,5 Coverage: [88] 110,94%
Military Middle-Class 300 2,79% 100,00% 0 0 0 0 0 1125
Raiding Fleet Middle-Class 2400 22,33% 100,00% 0 0 0 0 0 9000 Rough number of ships: [89] 24
Orphan-care Poor [90] 200 1,18% 100,00% 0 [91] 0 0 0 0 250
Scholarium Middle-Class [92] 200 1,86% 100,00% 0 [93] 0 0 0 0 750
Total 1536,5625 154,032 67,621 -192,54 -80,37 102424,15

Other Revenue Trade Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Total Total Income / Expenses
Propety Tax Import 1600 330 60 369 161 2520 Direct Income 106101,6
Rate per thousand 10 Export 1921 403 115 176 80 2695 Trade Taxes 22135,57933
Income 316 Total Goods Sold [94] 3136 484 127,775 368,54 164,36 4280,675 Propety Tax 316
Infrastructure Balance 0,5625 0,032 -0,154 0,46 0,63 1,5305 Direct Expenses -102424,15
Quality 150,00% Value of Goods Sold 62720 145200 191662,5 39310,93333 175317,3333 614210,7667 Infrastructure -189
Upkeep 189 [95] Tax % 1,00% 3,00% 6,00% 1,00% 3,00% Total 25.939
Tax Income 627,2 4356 11499,75 393,1093333 5259,52 22135,57933
Prefecture of the Northern Stepstones Ressource Consumption in metric tons per month
Population Number Percentage Average Wage (Month)Average Wage (Year) Basic Goods Artisan Goods Luxury Goods Total Buying Power Total Costs Demands met Prices of Goods per ton
Slaves 0 0,00% 0 0 0 [96] 0 0 0 0 Basic Goods 20
Poor 3450 127,78% 1 12 120,75 [97] 3,45 [98] 0 3450 3450 100,00% Artisan Goods 300
Middle-Class 500 18,52% 3 36 20 [99] 2 [100] 0,25 [101] 1500 1375 109,09% Luxury Goods 1500
Artisan 250 9,26% 4 48 12,5 1,25 0,25 [102] 1000 1000 100,00% Raw Materials 107 [103]
Rich 25 0,93% 20 240 1,25 0,25 [104] 0,25 [105] 500 475 105,26% Luxury Materials 1067 [106]
Total 2700 156,48% 2,39 28,67 154,5 6,95 0,75 6450 6300 102,38%

Light green fields are valid for inputs. The other fields are mostly calculated.
Economic Activities Ressource Effects in metric tons per month
Name Workers Number of Workers Ratio of Pop Type Efficiency Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Costs Special Values
Farming Poor 1600 46,38% 166,25% [107] 199,5 [108] 0 0 0 0 0 Needed Farmland in km² [109] 160
Fishing Poor 800 23,19% 133,00% [110] 79,8 [111] 0 0 0 0 0
Regular Crafts Artisan 240 96,00% 100,00% 0 5,76 [112] 0 -7,2 [113] 0 0
Luxury Crafts Artisan 10 4,00% 100,00% 0 0 0,24 0 -0,3 0
Sapphire Mine Poor 250 7,25% 100,00% 0 0 0 0 1,5 0
Healers Middle-Class 4 0,80% 200,00% [114] 0 0 0 0 0 15 Coverage: [115] 118,52%
Lawenforcement Middle-Class 23 4,60% 82,00% [116] 0 0 0 0 0 86,25 Coverage: [117] 104,78%
Administration Middle-Class 17 3,40% 100,00% 0 0 0 0 0 63,75 Coverage: [118] 125,93%
Inquisition Middle-Class 0 [119] 0,00% 100,00% 0 0 0 0 0 0 Coverage: [120] 0,00%
Military Middle-Class 0 0,00% 100,00% 0 0 0 0 0 0
Orphan-care Poor [121] 0 0,00% 100,00% 0 [122] 0 0 0 0 0
Scholarium Middle-Class [123] 0 0,00% 100,00% 0 [124] 0 0 0 0 0
Total 279,3 5,76 0,24 -7,2 1,2 165

Other Revenue Trade Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Total Total Income / Expenses
Propety Tax Import 50 11 2 11 2 76 Direct Income 0
Rate per thousand 10 Export 174 9 1 3 3 190 Trade Taxes 483,23
Income 27 Total Goods Sold [125] 328,5 15,95 1,75 10,2 3,3 359,7 Propety Tax 27
Infrastructure Balance 0,8 0,81 0,49 0,8 0,2 3,1 Direct Expenses -165
Quality 150,00% Value of Goods Sold 6570 4785 2625 1088 3520 18588 Infrastructure -16
Upkeep 16 [126] Tax % 1,00% 3,00% 6,00% 1,00% 3,00% Total 329
Tax Income 65,7 143,55 157,5 10,88 105,6 483,23
Prefecture of the Northern Stepstones Ressource Consumption in metric tons per month
Population Number Percentage Average Wage (Month)Average Wage (Year) Basic Goods Artisan Goods Luxury Goods Total Buying Power Total Costs Demands met Prices of Goods per ton
Slaves 0 0,00% 0 0 0 [127] 0 0 0 0 Basic Goods 20
Poor 3650 82,49% 1 12 127,75 [128] 3,65 [129] 0 3650 3650 100,00% Artisan Goods 300
Middle-Class 500 11,30% 3 36 20 [130] 2 [131] 0,25 [132] 1500 1375 109,09% Luxury Goods 1500
Artisan 250 5,65% 4 48 12,5 1,25 0,25 [133] 1000 1000 100,00% Raw Materials 107 [134]
Rich 25 0,56% 20 240 1,25 0,25 [135] 0,25 [136] 500 475 105,26% Luxury Materials 1067 [137]
Total 4425 100,00% 1,50 18,03 161,5 7,15 0,75 6650 6500 102,31%

Light green fields are valid for inputs. The other fields are mostly calculated.
Economic Activities Ressource Effects in metric tons per month
Name Workers Number of Workers Ratio of Pop Type Efficiency Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Costs Special Values
Farming Poor 1600 43,84% 166,25% [138] 199,5 [139] 0 0 0 0 0 Needed Farmland in km² [140] 160
Fishing Poor 800 21,92% 133,00% [141] 79,8 [142] 0 0 0 0 0
Regular Crafts Artisan 240 96,00% 100,00% 0 5,76 [143] 0 -7,2 [144] 0 0
Luxury Crafts Artisan 10 4,00% 100,00% 0 0 0,24 0 -0,3 0
Sapphire Mine Poor 450 12,33% 100,00% 0 0 0 0 2,7 0
Healers Middle-Class 4 0,80% 200,00% [145] 0 0 0 0 0 15 Coverage: [146] 72,32%
Lawenforcement Middle-Class 23 4,60% 82,00% [147] 0 0 0 0 0 86,25 Coverage: [148] 63,93%
Administration Middle-Class 17 3,40% 100,00% 0 0 0 0 0 63,75 Coverage: [149] 76,84%
Inquisition Middle-Class 5 [150] 1,00% 100,00% 0 0 0 0 0 18,75 Coverage: [151] 56,50%
Military Middle-Class 0 0,00% 100,00% 0 0 0 0 0 0
Orphan-care Poor [152] 0 0,00% 100,00% 0 [153] 0 0 0 0 0
Scholarium Middle-Class [154] 0 0,00% 100,00% 0 [155] 0 0 0 0 0
Total 279,3 5,76 0,24 -7,2 2,4 183,75

Other Revenue Trade Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Total Total Income / Expenses
Propety Tax Import 56 11 2 11 2 82 Direct Income 0
Rate per thousand 10 Export 174 9 1 4 4 192 Trade Taxes 519,4966667
Income 44 Total Goods Sold [156] 335,5 16,15 1,75 11,2 4,3 368,9 Propety Tax 44
Infrastructure Balance -0,2 0,61 0,49 -0,2 0,4 1,1 Direct Expenses -183,75
Quality 150,00% Value of Goods Sold 6710 4845 2625 1194,666667 4586,666667 19961,33333 Infrastructure -27
Upkeep 27 [157] Tax % 1,00% 3,00% 6,00% 1,00% 3,00% Total 353
Tax Income 67,1 145,35 157,5 11,94666667 137,6 519,4966667
Prefecture of the Northern Stepstones Ressource Consumption in metric tons per month
Population Number Percentage Average Wage (Month)Average Wage (Year) Basic Goods Artisan Goods Luxury Goods Total Buying Power Total Costs Demands met Prices of Goods per ton
Slaves 0 0,00% 0 0 0 [158] 0 0 0 0 Basic Goods 20
Poor 4000 17,78% 1 12 140 [159] 4 [160] 0 4000 4000 100,00% Artisan Goods 300
Middle-Class 17000 75,56% 3 36 680 [161] 68 [162] 8,5 [163] 51000 46750 109,09% Luxury Goods 1500
Artisan 1450 6,44% 4 48 72,5 7,25 1,45 [164] 5800 5800 100,00% Raw Materials 107 [165]
Rich 50 0,22% 20 240 2,5 0,5 [166] 0,5 [167] 1000 950 105,26% Luxury Materials 1067 [168]
Total 22500 100,00% 2,75 32,96 895 79,75 10,45 61800 57500 107,48%
0
Light green fields are valid for inputs. The other fields are mostly calculated.
Economic Activities Ressource Effects in metric tons per month
Name Workers Number of Workers Ratio of Pop Type Efficiency Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Costs Special Values
Farming Poor 300 7,50% 166,25% [169] 37,40625 [170] 0 0 0 0 0 Needed Farmland in km² [171] 30
Fishing Poor 400 10,00% 133,00% [172] 39,9 [173] 0 0 0 0 0
Regular Crafts Artisan 1400 96,55% 100,00% 0 33,6 [174] 0 -42 [175] 0 0
Luxury Crafts Artisan 50 3,45% 100,00% 0 0 1,2 0 -1,5 0
Healers Middle-Class 35 0,21% 200,00% [176] 0 0 0 0 0 131,25 Coverage: [177] 124,44%
Lawenforcement Middle-Class 230 1,35% 82,00% [178] 0 0 0 0 0 862,5 Coverage: [179] 125,73%
Administration Middle-Class 150 0,88% 100,00% 0 0 0 0 0 562,5 Coverage: [180] 133,33%
Inquisition Middle-Class 0 [181] 0,00% 100,00% 0 0 0 0 0 0 Coverage: [182] 0,00%
Military Middle-Class 800 4,71% 100,00% 0 0 0 0 0 3000
Recruits Middle-Class 13600 80,00% 100,00% 0 0 0 0 0 51000
Orphan-care Poor [183] 0 0,00% 100,00% 0 [184] 0 0 0 0 0
Scholarium Middle-Class [185] 0 0,00% 100,00% 0 [186] 0 0 0 0 0
Total 77,30625 33,6 1,2 -42 -1,5 55556,25

Other Revenue Trade Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Total Total Income / Expenses
Propety Tax Import 880 60 12 50 4 1006 Direct Income 0
Rate per thousand 10 Export 62 13 2 8 2 87 Trade Taxes 2311,983333
Income 225 Total Goods Sold [187] 957 92,75 12,45 50 3,5 1115,7 Propety Tax 225
Infrastructure Balance 0,30625 0,85 0,75 0 0,5 2,40625 Direct Expenses -55556,25
Quality 150,00% Value of Goods Sold 19140 27825 18675 5333,333333 3733,333333 74706,66667 Infrastructure -135
Upkeep 135 [188] Tax % 1,00% 3,00% 6,00% 1,00% 3,00% Total -53.154
Tax Income 191,4 834,75 1120,5 53,33333333 112 2311,983333
Prefecture of the Northern Stepstones Ressource Consumption in metric tons per month
Population Number Percentage Average Wage (Month)Average Wage (Year) Basic Goods Artisan Goods Luxury Goods Total Buying Power Total Costs Demands met Prices of Goods per ton
Slaves 0 0,00% 0 0 0 [189] 0 0 0 0 Basic Goods 20
Poor 4000 17,78% 1 12 140 [190] 4 [191] 0 4000 4000 100,00% Artisan Goods 300
Middle-Class 17000 75,56% 3 36 680 [192] 68 [193] 8,5 [194] 51000 46750 109,09% Luxury Goods 1500
Artisan 1450 6,44% 4 48 72,5 7,25 1,45 [195] 5800 5800 100,00% Raw Materials 107 [196]
Rich 50 0,22% 20 240 2,5 0,5 [197] 0,5 [198] 1000 950 105,26% Luxury Materials 1067 [199]
Total 22500 100,00% 2,75 32,96 895 79,75 10,45 61800 57500 107,48%
0
Light green fields are valid for inputs. The other fields are mostly calculated.
Economic Activities Ressource Effects in metric tons per month
Name Workers Number of Workers Ratio of Pop Type Efficiency Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Costs Special Values
Farming Poor 300 7,50% 166,25% [200] 37,40625 [201] 0 0 0 0 0 Needed Farmland in km² [202] 30
Fishing Poor 400 10,00% 133,00% [203] 39,9 [204] 0 0 0 0 0
Regular Crafts Artisan 1400 96,55% 100,00% 0 33,6 [205] 0 -42 [206] 0 0
Luxury Crafts Artisan 50 3,45% 100,00% 0 0 1,2 0 -1,5 0
Healers Middle-Class 35 0,21% 200,00% [207] 0 0 0 0 0 131,25 Coverage: [208] 124,44%
Lawenforcement Middle-Class 230 1,35% 82,00% [209] 0 0 0 0 0 862,5 Coverage: [210] 125,73%
Administration Middle-Class 150 0,88% 100,00% 0 0 0 0 0 562,5 Coverage: [211] 133,33%
Inquisition Middle-Class 0 [212] 0,00% 100,00% 0 0 0 0 0 0 Coverage: [213] 0,00%
Military Middle-Class 8800 51,76% 100,00% 0 0 0 0 0 33000
Recruits Middle-Class 5600 32,94% 100,00% 0 0 0 0 0 21000
Orphan-care Poor [214] 0 0,00% 100,00% 0 [215] 0 0 0 0 0
Scholarium Middle-Class [216] 0 0,00% 100,00% 0 [217] 0 0 0 0 0
Total 77,30625 33,6 1,2 -42 -1,5 55556,25

Other Revenue Trade Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Total Total Income / Expenses
Propety Tax Import 880 60 12 50 4 1006 Direct Income 0
Rate per thousand 10 Export 62 13 2 8 2 87 Trade Taxes 2311,983333
Income 225 Total Goods Sold [218] 957 92,75 12,45 50 3,5 1115,7 Propety Tax 225
Infrastructure Balance 0,30625 0,85 0,75 0 0,5 2,40625 Direct Expenses -55556,25
Quality 150,00% Value of Goods Sold 19140 27825 18675 5333,333333 3733,333333 74706,66667 Infrastructure -135
Upkeep 135 [219] Tax % 1,00% 3,00% 6,00% 1,00% 3,00% Total -53.154
Tax Income 191,4 834,75 1120,5 53,33333333 112 2311,983333
Tyrosh Ressource Consumption in tons per month
Population Number Percentage Average Wage (Month)Average Wage (Year) Basic Goods Artisan Goods Luxury Goods Total Buying Power Total Costs Demands met Prices of Goods per ton
Slaves 188.800 33,33% 0,6 [220] 7,2 5.664 [221] 0 0 113.280 113.280 100,00% Basic Goods 20
Poor 180.000 31,78% 1 12 6.300 [222] 180 [223] 0 180.000 176.400 102,04% Artisan Goods 280
Middle-Class 80.000 14,12% 2,7 32,4 3.200 [224] 320 [225] 40 [226] 216.000 213.600 101,12% Luxury Goods 1500
Artisan 100.000 17,65% 4 48 5.000 500 100 [227] 400.000 390.000 102,56% Raw Materials 91 [228]
Rich 17.660 3,12% 19 228 883 177 [229] 177 [230] 335.540 332.008 101,06% Luxury Materials 1067 [231]
Total 566.460 100,00% 2,20 26,37 21.047 1.177 317 1.244.820 1.225.288 101,59%

Light green fields are valid for inputs. The other fields are mostly calculated.
Economic Activities Ressource Effects in tons per month
Name Workers Number of Workers Ratio of Pop Type Efficiency Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Costs Special Values
Farming Slaves 55.000 29,13% 100,00% 4.125 [232] 0 0 0 0 0 Needed Farmland in km² [233] 5.500
Farming Poor 25.000 13,89% 100,00% 1.875 [234] 0 0 0 0 0 Needed Farmland in km² [235] 2.500
Fishing Slaves 30.000 15,89% 133,00% 2.993 [236] 0 0 0 0 0
Fishing Poor 20.000 11,11% 133,00% 1.995 [237] 0 0 0 0 0
Regular Crafts Artisan 80.000 80,00% 100,00% 0 1.920 [238] 0 -2.400 [239] 0 0
Luxury Crafts Artisan 20.000 20,00% 100,00% 0 0 480 0 -600 0
Mining Poor 0 0,00% 100,00% 0 0 0 0 0 0
Pear Brandy Poor 30.000 16,67% 100,00% -3.000 [240] 600 [241] 0 0 0 0
Dye Snails Slaves 20.000 10,59% 133,00% 0 0 0 0 266 [242] 0
Healers Middle-Class 0 0,00% 100,00% 0 0 0 0 0 0 Coverage: [243] 0,00%
Lawenforcement Middle-Class 1.000 1,25% 100,00% 0 0 0 0 0 3.375 Coverage: [244] 158,88%
Administration Middle-Class 2.000 2,50% 100,00% 0 0 0 0 0 6.750 Coverage: [245] 70,61%
Inquisition Middle-Class 300 [246] 0,38% 100,00% 0 0 0 0 0 1012,5 Coverage: [247] 26,48%
Military Middle-Class 1.000 1,25% 100,00% 0 0 0 0 0 3.375
Sellswords Middle-Class 4.000 5,00% 100,00% 0 0 0 0 0 13.500
Fleet Middle-Class 0 0,00% 100,00% 0 0 0 0 0 0 Rough number of ships: [248] 0
Orphan-care Poor [249] 5.000 2,78% 100,00% 0 [250] 0 0 0 0 6.250
Scholarium Middle-Class [251] 0 0,00% 100,00% 0 [252] 0 0 0 0 0
Total 7.988 2.520 480 -2.400 -334 34.263

Other Revenue Trade Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Total Total Income / Expenses
Propety Tax Import 13577 1000 170 2800 550 18097 Direct Income 0
Rate per thousand 12 Export 500 2340 330 400 216 3786 Trade Taxes 71.041
Income 6.798 Total Goods Sold [253] 21.547 3.517 647 2.800 816 29.326 Propety Tax 6.798
Infrastructure Balance 18 3 3 0 0 24 Direct Expenses -34.263
Quality 90,00% Value of Goods Sold 430.940 984.648 969.900 253.867 870.400 3.509.755 Infrastructure -2.039
Upkeep 2.039 [254] Tax % 0,50% 1,50% 5,00% 0,50% 0,50% Total 41.537
Tax Income 2.155 14.770 48.495 1.269 4.352 71.041
Tyrosh Ressource Consumption in tons per month
Population Number Percentage Average Wage (Month)Average Wage (Year) Basic Goods Artisan Goods Luxury Goods Total Buying Power Total Costs Demands met Prices of Goods per ton
Slaves 154.200 27,44% 0,6 [255] 7,2 4.626 [256] 0 0 92.520 92.520 100,00% Basic Goods 20
Poor 210.000 37,38% 1 12 7.350 [257] 210 [258] 0 210.000 205.800 102,04% Artisan Goods 280
Middle-Class 80.000 14,24% 2,7 32,4 3.200 [259] 320 [260] 40 [261] 216.000 213.600 101,12% Luxury Goods 1500
Artisan 100.000 17,80% 4 48 5.000 500 100 [262] 400.000 390.000 102,56% Raw Materials 91 [263]
Rich 17.660 3,14% 19 228 883 177 [264] 177 [265] 335.540 332.008 101,06% Luxury Materials 1067 [266]
Total 561.860 100,00% 2,23 26,78 21.059 1.207 317 1.254.060 1.233.928 101,63%

Light green fields are valid for inputs. The other fields are mostly calculated.
Economic Activities Ressource Effects in tons per month
Name Workers Number of Workers Ratio of Pop Type Efficiency Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Costs Special Values
Farming Slaves 55.000 35,67% 100,00% 4.125 [267] 0 0 0 0 0 Needed Farmland in km² [268] 5.500
Farming Poor 25.000 11,90% 100,00% 1.875 [269] 0 0 0 0 0 Needed Farmland in km² [270] 2.500
Fishing Slaves 30.000 19,46% 133,00% 2.993 [271] 0 0 0 0 0
Fishing Poor 20.000 9,52% 133,00% 1.995 [272] 0 0 0 0 0
Regular Crafts Artisan 80.000 80,00% 100,00% 0 1.920 [273] 0 -2.400 [274] 0 0
Luxury Crafts Artisan 20.000 20,00% 100,00% 0 0 480 0 -600 0
Mining Poor 0 0,00% 100,00% 0 0 0 0 0 0
Pear Brandy Poor 30.000 14,29% 100,00% -3.000 [275] 600 [276] 0 0 0 0
Dye Snails Slaves 20.000 12,97% 133,00% 0 0 0 0 266 [277] 0
Healers Middle-Class 0 0,00% 100,00% 0 0 0 0 0 0 Coverage: [278] 0,00%
Lawenforcement Middle-Class 1.000 1,25% 100,00% 0 0 0 0 0 3.375 Coverage: [279] 160,18%
Administration Middle-Class 2.500 3,13% 100,00% 0 0 0 0 0 8.438 Coverage: [280] 88,99%
Inquisition Middle-Class 350 [281] 0,44% 100,00% 0 0 0 0 0 1181,25 Coverage: [282] 31,15%
Military Middle-Class 1.000 1,25% 100,00% 0 0 0 0 0 3.375
Sellswords Middle-Class 4.000 5,00% 100,00% 0 0 0 0 0 13.500
Fleet Middle-Class 0 0,00% 100,00% 0 0 0 0 0 0 Rough number of ships: [283] 0
Orphan-care Poor [284] 5.000 2,38% 100,00% 0 [285] 0 0 0 0 6.250
Scholarium Middle-Class [286] 0 0,00% 100,00% 0 [287] 0 0 0 0 0
Total 7.988 2.520 480 -2.400 -334 36.119

Other Revenue Trade Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Total Total Income / Expenses
Propety Tax Import 13578 1027 173 2800 550 18128 Direct Income 0
Rate per thousand 12 Export 506 2340 336 400 216 3798 Trade Taxes 71.619
Income 6.742 Total Goods Sold [288] 21.565 3.547 653 2.800 816 29.380 Propety Tax 6.742
Infrastructure Balance 1 0 0 0 0 1 Direct Expenses -36.119
Quality 100,00% Value of Goods Sold 431.300 993.048 978.900 253.867 870.400 3.527.515 Infrastructure -2.247
Upkeep 2.247 [289] Tax % 0,50% 1,50% 5,00% 0,50% 0,50% Total 39.995
Tax Income 2.157 14.896 48.945 1.269 4.352 71.619
Tyrosh Ressource Consumption in tons per month
Population Number Percentage Average Wage (Month)Average Wage (Year) Basic Goods Artisan Goods Luxury Goods Total Buying Power Total Costs Demands met Prices of Goods per ton
Slaves 2.300.000 54,76% 0,5 [290] 6 69.000 [291] 0 0 1.150.000 1.104.000 104,17% Basic Goods 16
Poor 1.450.000 34,52% 0,9 10,8 50.750 [292] 1.450 [293] 0 1.305.000 1.290.500 101,12% Artisan Goods 330
Middle-Class 390.000 9,29% 2,8 33,6 15.600 [294] 1.560 [295] 195 [296] 1.092.000 1.076.400 101,45% Luxury Goods 1600
Artisan 50.000 1,19% 4,2 50,4 2.500 250 50 [297] 210.000 202.500 103,70% Raw Materials 124 [298]
Rich 10.000 0,24% 21 252 500 100 [299] 100 [300] 210.000 201.000 104,48% Luxury Materials 1140 [301]
Total 4.200.000 100,00% 0,94 11,33 138.350 3.360 345 3.967.000 3.874.400 102,39%

Light green fields are valid for inputs. The other fields are mostly calculated.
Economic Activities Ressource Effects in tons per month
Name Workers Number of Workers Ratio of Pop Type Efficiency Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Costs Special Values
Farming Slaves 1.750.000 76,09% 100,00% 131.250 [302] 0 0 0 0 0 Needed Farmland in km² [303] 175.000
Farming Slaves 150.000 6,52% 100,00% 11.250 [304] 0 0 0 0 0 Needed Farmland in km² [305] 15.000
Fishing Slaves 180.000 7,83% 100,00% 13.500 [306] 0 0 0 0 0
Fishing Slaves 50.000 2,17% 100,00% 3.750 [307] 0 0 0 0 0
Regular Crafts Artisan 50.000 100,00% 100,00% 0 1.200 [308] 0 -1.500 [309] 0 0
Luxury Crafts Artisan 0 0,00% 100,00% 0 0 0 0 0 0
Forestry (Tropical) Poor 10.000 0,69% 100,00% 0 0 0 1.500 30 0
Mining [310] Poor 40.000 2,76% 100,00% 0 0 0 3.000 240 0
Pear Brandy Poor 100.000 6,90% 100,00% -10.000 [311] 2.000 [312] 0 0 0 0
Healers Middle-Class 0 0,00% 100,00% 0 0 0 0 0 0 Coverage: [313] 0,00%
Lawenforcement Middle-Class 15.000 3,85% 100,00% 0 0 0 0 0 52.500 Coverage: [314] 53,57%
Administration Middle-Class 10.000 2,56% 100,00% 0 0 0 0 0 35.000 Coverage: [315] 47,62%
Inquisition Middle-Class 0 [316] 0,00% 100,00% 0 0 0 0 0 0 Coverage: [317] 0,00%
Military Middle-Class 10.000 2,56% 100,00% 0 0 0 0 0 35.000
Fleet Middle-Class 2.000 0,51% 100,00% 0 0 0 0 0 7.000 Rough number of ships: [318] 20
Orphan-care Poor [319] 0 0,00% 100,00% 0 [320] 0 0 0 0 0
Scholarium Middle-Class [321] 0 0,00% 100,00% 0 [322] 0 0 0 0 0
Total 149.750 3.200 0 3.000 270 129.500

Other Revenue Trade Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Total Total Income / Expenses
Propety Tax Import 1500 1860 360 400 20 4140 Direct Income 0
Rate per thousand 6 Export 12900 1700 15 3400 290 18305 Trade Taxes 120.465
Income 25.200 Total Goods Sold [323] 151.250 5.060 360 4.900 290 161.860 Propety Tax 25.200
Infrastructure Balance 0 0 0 0 0 0 Direct Expenses -129.500
Quality 50,00% Value of Goods Sold 2.420.000 1.669.800 576.000 607.600 330.600 5.604.000 Infrastructure -7.560
Upkeep 7.560 [324] Tax % 2,00% 3,00% 3,00% 0,50% 0,50% Total 8.605
Tax Income 48.400 50.094 17.280 3.038 1.653 120.465
Tyrosh Ressource Consumption in tons per month
Population Number Percentage Average Wage (Month)Average Wage (Year) Basic Goods Artisan Goods Luxury Goods Total Buying Power Total Costs Demands met Prices of Goods per ton
Slaves 2.000.000 47,62% 0,5 [325] 6 60.000 [326] 0 0 1.000.000 960.000 104,17% Basic Goods 16
Poor 1.750.000 41,67% 0,9 10,8 61.250 [327] 1.750 [328] 0 1.575.000 1.557.500 101,12% Artisan Goods 330
Middle-Class 390.000 9,29% 2,8 33,6 15.600 [329] 1.560 [330] 195 [331] 1.092.000 1.076.400 101,45% Luxury Goods 1600
Artisan 50.000 1,19% 4,2 50,4 2.500 250 50 [332] 210.000 202.500 103,70% Raw Materials 124 [333]
Rich 10.000 0,24% 21 252 500 100 [334] 100 [335] 210.000 201.000 104,48% Luxury Materials 1140 [336]
Total 4.200.000 100,00% 0,97 11,68 139.850 3.660 345 4.087.000 3.997.400 102,24%

Light green fields are valid for inputs. The other fields are mostly calculated.
Economic Activities Ressource Effects in tons per month
Name Workers Number of Workers Ratio of Pop Type Efficiency Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Costs Special Values
Farming Slaves 1.750.000 87,50% 100,00% 131.250 [337] 0 0 0 0 0 Needed Farmland in km² [338] 175.000
Farming Slaves 150.000 7,50% 100,00% 11.250 [339] 0 0 0 0 0 Needed Farmland in km² [340] 15.000
Fishing Slaves 180.000 9,00% 100,00% 13.500 [341] 0 0 0 0 0
Fishing Slaves 50.000 2,50% 100,00% 3.750 [342] 0 0 0 0 0
Regular Crafts Artisan 50.000 100,00% 100,00% 0 1.200 [343] 0 -1.500 [344] 0 0
Luxury Crafts Artisan 0 0,00% 100,00% 0 0 0 0 0 0
Forestry (Tropical) Poor 10.000 0,57% 100,00% 0 0 0 1.500 30 0
Mining [345] Poor 40.000 2,29% 100,00% 0 0 0 3.000 240 0
Pear Brandy Poor 100.000 5,71% 100,00% -10.000 [346] 2.000 [347] 0 0 0 0
Healers Middle-Class 0 0,00% 100,00% 0 0 0 0 0 0 Coverage: [348] 0,00%
Lawenforcement Middle-Class 15.000 3,85% 100,00% 0 0 0 0 0 52.500 Coverage: [349] 53,57%
Administration Middle-Class 10.000 2,56% 100,00% 0 0 0 0 0 35.000 Coverage: [350] 47,62%
Inquisition Middle-Class 0 [351] 0,00% 100,00% 0 0 0 0 0 0 Coverage: [352] 0,00%
Military Middle-Class 10.000 2,56% 100,00% 0 0 0 0 0 35.000
Fleet Middle-Class 2.000 0,51% 100,00% 0 0 0 0 0 7.000 Rough number of ships: [353] 20
Orphan-care Poor [354] 0 0,00% 100,00% 0 [355] 0 0 0 0 0
Scholarium Middle-Class [356] 0 0,00% 100,00% 0 [357] 0 0 0 0 0
Total 149.750 3.200 0 3.000 270 129.500

Other Revenue Trade Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Total Total Income / Expenses
Propety Tax Import 3000 2160 360 400 20 5940 Direct Income 0
Rate per thousand 6 Export 12900 1700 15 3400 290 18305 Trade Taxes 123.915
Income 25.200 Total Goods Sold [358] 152.750 5.360 360 4.900 290 163.660 Propety Tax 25.200
Infrastructure Balance 0 0 0 0 0 0 Direct Expenses -129.500
Quality 60,00% Value of Goods Sold 2.444.000 1.768.800 576.000 607.600 330.600 5.727.000 Infrastructure -9.072
Upkeep 9.072 [359] Tax % 2,00% 3,00% 3,00% 0,50% 0,50% Total 10.543
Tax Income 48.880 53.064 17.280 3.038 1.653 123.915
Tolos Ressource Consumption in tons per month
Population Number Percentage Average Wage (Month)Average Wage (Year) Basic Goods Artisan Goods Luxury Goods Total Buying Power Total Costs Demands met Prices of Goods per ton
Slaves 0 0,00% 0 0 0 [360] 0 0 0 0 Basic Goods 20
Poor 1.300.000 77,84% 1,1 13,2 45.500 [361] 1.300 [362] 0 1.430.000 1.326.000 107,84% Artisan Goods 320
Middle-Class 180.000 10,78% 2,8 33,6 7.200 [363] 720 [364] 90 [365] 504.000 473.400 106,46% Luxury Goods 1100
Artisan 150.000 8,98% 3,8 45,6 7.500 750 150 [366] 570.000 555.000 102,70% Raw Materials 129 [367]
Rich 40.000 2,40% 22 264 2.000 400 [368] 400 [369] 880.000 608.000 144,74% Luxury Materials 753 [370]
Total 1.670.000 100,00% 2,03 24,32 62.200 3.170 640 3.384.000 2.962.400 114,23%

Light green fields are valid for inputs. The other fields are mostly calculated.
Economic Activities Ressource Effects in tons per month
Name Workers Number of Workers Ratio of Pop Type Efficiency Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Costs Special Values
Farming Poor 650.000 50,00% 125,00% [371] 60.938 [372] 0 0 0 0 0 Needed Farmland in km² [373] 65.000
Fishing Poor 30.000 2,31% 100,00% 2.250 [374] 0 0 0 0 0
Regular Crafts Artisan 130.000 86,67% 100,00% 0 3.120 [375] 0 -3.900 [376] 0 0
Luxury Crafts Artisan 20.000 13,33% 100,00% 0 0 480 0 -600 0
Mining Poor 20.000 1,54% 100,00% 0 0 0 3.000 [377] 60 [378] 0 [379]
Safron Poor 30.000 2,31% 125,00% 0 0 375 [380] 0 0 0
Healers Middle-Class 0 0,00% 100,00% [381] 0 0 0 0 0 0 Coverage: [382] 0,00%
Lawenforcement Middle-Class 12.000 6,67% 100,00% 0 0 0 0 0 42.000 Coverage: [383] 107,78%
Administration Middle-Class 8.500 4,72% 100,00% 0 0 0 0 0 29.750 Coverage: [384] 101,80%
Inquisition Middle-Class 0 [385] 0,00% 100,00% 0 0 0 0 0 0 Coverage: [386] 0,00%
Military Middle-Class 10.000 5,56% 100,00% 0 0 0 0 0 35.000
Fleet Middle-Class 6.000 3,33% 100,00% 0 0 0 0 0 21.000 Rough number of ships: [387] 60
Orphan-care Poor [388] 0 0,00% 100,00% 0 [389] 0 0 0 0 0
Scholarium Middle-Class [390] 0 0,00% 100,00% 0 [391] 0 0 0 0 0
Total 63.188 3.120 855 -900 -540 127.750

Other Revenue Trade Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Total Total Income / Expenses
Propety Tax Import 6000 300 125 1000 800 8225 Direct Income 0
Rate per thousand 12 Export 6900 250 340 100 260 7850 Trade Taxes 122.984
Income 20.040 Total Goods Sold [392] 69.100 3.420 980 4.000 860 78.360 Propety Tax 20.040
Infrastructure Balance 88 0 0 0 0 88 Direct Expenses -127.750
Quality 75,00% Value of Goods Sold 1.382.000 1.094.400 1.078.000 517.333 647.867 4.719.600 Infrastructure -5.511
Upkeep 5.511 [393] Tax % 1,00% 3,00% 6,00% 1,00% 1,00% Total 9.763
Tax Income 13.820 32.832 64.680 5.173 6.479 122.984
Tolos Ressource Consumption in tons per month
Population Number Percentage Average Wage (Month)Average Wage (Year) Basic Goods Artisan Goods Luxury Goods Total Buying Power Total Costs Demands met Prices of Goods per ton
Slaves 0 0,00% 0 0 0 [394] 0 0 0 0 Basic Goods 20
Poor 1.300.000 77,84% 1,1 13,2 45.500 [395] 1.300 [396] 0 1.430.000 1.326.000 107,84% Artisan Goods 320
Middle-Class 180.000 10,78% 2,8 33,6 7.200 [397] 720 [398] 90 [399] 504.000 473.400 106,46% Luxury Goods 1100
Artisan 150.000 8,98% 3,8 45,6 7.500 750 150 [400] 570.000 555.000 102,70% Raw Materials 129 [401]
Rich 40.000 2,40% 22 264 2.000 400 [402] 400 [403] 880.000 608.000 144,74% Luxury Materials 753 [404]
Total 1.670.000 100,00% 2,03 24,32 62.200 3.170 640 3.384.000 2.962.400 114,23%

Light green fields are valid for inputs. The other fields are mostly calculated.
Economic Activities Ressource Effects in tons per month
Name Workers Number of Workers Ratio of Pop Type Efficiency Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Costs Special Values
Farming Poor 650.000 50,00% 125,00% [405] 60.938 [406] 0 0 0 0 0 Needed Farmland in km² [407] 65.000
Fishing Poor 30.000 2,31% 100,00% 2.250 [408] 0 0 0 0 0
Regular Crafts Artisan 130.000 86,67% 100,00% 0 3.120 [409] 0 -3.900 [410] 0 0
Luxury Crafts Artisan 20.000 13,33% 100,00% 0 0 480 0 -600 0
Mining Poor 20.000 1,54% 100,00% 0 0 0 3.000 [411] 60 [412] 0 [413]
Safron Poor 30.000 2,31% 125,00% 0 0 375 [414] 0 0 0
Healers Middle-Class 0 0,00% 100,00% [415] 0 0 0 0 0 0 Coverage: [416] 0,00%
Lawenforcement Middle-Class 12.000 6,67% 100,00% 0 0 0 0 0 42.000 Coverage: [417] 107,78%
Administration Middle-Class 8.500 4,72% 100,00% 0 0 0 0 0 29.750 Coverage: [418] 101,80%
Inquisition Middle-Class 0 [419] 0,00% 100,00% 0 0 0 0 0 0 Coverage: [420] 0,00%
Military Middle-Class 10.000 5,56% 100,00% 0 0 0 0 0 35.000
Fleet Middle-Class 6.000 3,33% 100,00% 0 0 0 0 0 21.000 Rough number of ships: [421] 60
Orphan-care Poor [422] 0 0,00% 100,00% 0 [423] 0 0 0 0 0
Scholarium Middle-Class [424] 0 0,00% 100,00% 0 [425] 0 0 0 0 0
Total 63.188 3.120 855 -900 -540 127.750

Other Revenue Trade Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Total Total Income / Expenses
Propety Tax Import 6000 300 125 1000 800 8225 Direct Income 0
Rate per thousand 12 Export 6900 250 340 100 260 7850 Trade Taxes 122.984
Income 20.040 Total Goods Sold [426] 69.100 3.420 980 4.000 860 78.360 Propety Tax 20.040
Infrastructure Balance 88 0 0 0 0 88 Direct Expenses -127.750
Quality 75,00% Value of Goods Sold 1.382.000 1.094.400 1.078.000 517.333 647.867 4.719.600 Infrastructure -5.511
Upkeep 5.511 [427] Tax % 1,00% 3,00% 6,00% 1,00% 1,00% Total 9.763
Tax Income 13.820 32.832 64.680 5.173 6.479 122.984
1lb = 453,592g

D&D GP 9,07184 g
Gold Dragon 1,814368 g roughly euqivalent to a roman Tremissis

density value
Gold 19,3 1
Silver 10,49 50 Ratios based on rough roman values.
Copper 8,96 3000

Value Gold Dragon Silver Moon Silver Stag Copper Star Copper Penny Weight Gold Silver Copper Roman [428]
Gold Dragon 1 0,07142857143 0,03571428571 0,005102040816 0,000637755102 Gold Dragon 1,814368 90,7184 5443,104 Tremissis
Silver Moon 14 1 0,5 0,07142857143 0,008928571429 Silver Moon 0,1295977143 6,479885714 388,7931429 -
Silver Stag 28 2 1 0,1428571429 0,01785714286 Silver Stag 0,06479885714 3,239942857 194,3965714 Denarius
Copper Star 196 14 7 1 0,125 Copper Star 0,009256979592 0,4628489796 27,77093878 Sestertius Cost of decent food per day
Copper Groat 392 28 14 2 0,25 Copper Groat 0,004628489796 0,2314244898 13,88546939 Dupontius 4 Copper Stars
Copper Penny 1568 112 56 8 1 Copper Penny 0,001157122449 0,05785612245 3,471367347 AE3

Imperial Currency

Value Gold Crown Gold Dragon Silver City Silver Legion Copper Faith Copper Shilling Copper Penny Value Gold Silver Copper
Gold Crown 1 0,5 0,05 0,025 0,005 0,0025 0,0005 Gold Crown 3,628736 181,4368 10886,208
Gold Dragon 2 1 0,1 0,05 0,01 0,005 0,001 Gold Dragon 1,814368 90,7184 5443,104 equals 1 Westerosi Gold Dragon
Silver City 20 10 1 0,5 0,1 0,05 0,01 Silver City 0,0907184 4,53592 272,1552
Silver Legion 40 20 2 1 0,2 0,1 0,02 Silver Legion 0,0453592 2,26796 136,0776
Copper Faith 200 100 10 5 1 0,5 0,1 Copper Faith 0,00907184 0,453592 27,21552 equals 1 Copper Star within margin of error
Copper Shilling 400 200 20 10 2 1 0,2 Copper Shilling 0,00453592 0,226796 13,60776 equals 1 Copper Groat within margin of error
Copper Penny 2000 1000 100 50 10 5 1 Copper Penny 0,000907184 0,0453592 2,721552
Prefecture of the Southern Stepstones Ressource Consumption in metric tons per month
Population Number Percentage Average Wage (Month)Average Wage (Year) Basic Goods Artisan Goods Luxury Goods Total Buying Power Total Costs Demands met Prices of Goods per ton
Slaves 0 0,00% 0 0 0 [429] 0 0 0 0 Basic Goods 20
Poor 2100 41,18% 1 12 73,5 [430] 2,1 [431] 0 2100 2100 100,00% Artisan Goods 300
Middle-Class 3000 58,82% 3 36 120 [432] 12 [433] 1,5 [434] 9000 8250 109,09% Luxury Goods 1500
Artisan 0 0,00% 4 48 0 0 0 [435] 0 0 #DIV/0! Raw Materials 107 [436]
Rich 0 0,00% 20 240 0 0 [437] 0 [438] 0 0 #DIV/0! Luxury Materials 1067 [439]
Total 5100 100,00% 2,18 26,12 193,5 14,1 1,5 11100 10350 107,25%

Light green fields are valid for inputs. The other fields are mostly calculated.
Economic Activities Ressource Effects in metric tons per month
Name Workers Number of Workers Ratio of Pop Type Efficiency Basic Goods Artisan Goods Luxury Goods Raw Materials Luxury Materials Costs Special Values
Ironworks Farms Poor 500 23,81% 166,25% [440] 62,34375 [441] 0 0 0 0 0 Needed Farmland in km² [442] 50
Ironworks Middle-Class 1000 33,33% 210,00% 0 50,4 [443] 0 -63 [444] 0 9720 Income from sale: [445] 15120 5400 35,71%
Triton Trade Poor 100 4,76% 133,00% [446] 0 0 0 [447] 0 3,99 3404,8
Jewelry Farms Poor 500 23,81% 166,25% [448] 62,34375 [449] 0 0 0 0 0 Needed Farmland in km² [450] 50
Jewelry Middle-Class 1000 33,33% 160,00% 0 0 38,4 0 -48 49944 Income from sale: [451] 57600 4251,2 7,38%
Clothing Farms Poor 500 23,81% 166,25% [452] 62,34375 [453] 0 0 0 0 0 Needed Farmland in km² [454] 50
Clothing Luxury Middle-Class 200 6,67% 160,00% 0 0 7,68 0 -9,6 10840 Income from sale: [455] 11520 680 5,90%
Clothing Middle-Class 800 26,67% 160,00% 0 30,72 [456] 0 -38,4 [457] 0 6496 Income from sale: [458] 9216 2720 29,51%
Salt Mining Poor 400 19,05% 110,00% 120 [459] 0 0 0 0 500 Income from sale: [460] 2400 1900 79,17%
Fishing Poor 200 9,52% 133,00% [461] 19,95 [462] 0 0 0 0 0

Material Houses Material Workplace Construction Time [463]Material Cost [464] Worker Cost Seed Money Total Setup Cost Grouped Profits Amortisation
Ironworks Farms 2250 0 112,5 4500 112,5 0 4612,5
Ironworks 4500 3000 375 15000 375 9720 25095 29707,5 5400 5,501388889
Triton Trade 450 0 22,5 900 22,5 3404,8 4327,3
Jewelry Farms 2250 0 112,5 4500 112,5 0 4612,5
Jewelry 4500 2000 325 13000 325 49944 63269 72208,8 4251,2 16,98550997 -6720
Clothing Farms 2250 0 112,5 4500 112,5 0 4612,5
Clothing Luxury 900 833,3333333 86,66666667 3466,666667 86,66666667 10840 14393,33333
Clothing 3600 3333,333333 346,6666667 13866,66667 346,6666667 6496 20709,33333 39715,16667 3400 11,68093137
Salt Mining 1800 0 90 3600 90 500 4190 6035 1900 3,176315789
Fishing 900 0 45 1800 45 0 1845
SD Town 27000 0 1350 54000 1350 0 55350
Westhaven Harbor, 20 piers 8000 0 400 16000 400 0 16400
Westhaven Town 27000 0 1350 54000 1350 0 55350
Tyrosh Houses 225000 0 11250 112500 11250 0 123750
50000

Project Farmers Workers Needed Materails Construction Time (man-months)


Lyre Hours Material Cost [465] Worker Cost Seed Money Total Setup Cost Running Cost Income Profit Margin Amortisation
Ironworks 500 1000 9750 488 16,93 19500 488 9720 29708 9720 15120 5400 35,71% 5,501388889
Jewelry 500 1000 8750 438 15,19 17500 438 53349 72209 53348,8 57600 4251,2 7,38% 16,98550997
Clothing 500 1000 10917 546 18,95 21833 546 17336 39715 17336 20736 3400 16,40% 11,68093137
Salt Mine 200 400 2700 135 4,69 5400 135 500 6035 500 2400 1900 79,17% 3,176315789
SD Town 27000 1350 46,88 54000 1350 500 59540
Westhaven Harbor 8000 400 13,89 16000 400 0 18245
Westhaven Town 27000 1350 46,88 54000 1350 0 71750
Tyrosh Housing 225000 11250 390,63 112500 11250 0 140150

Final Actions:

Project Needed MaterailsConstruction Time (man-months)


Lyre Hours Material Cost Worker Cost Construction Cost Seed Money Total Setup Cost
Ironworks 9.750 t 0 16,93 19.500,00 IM 0,00 IM 19.500,00 IM 9.720,00 IM 29.220,00 IM
Jewelry 8.750 t 0 15,19 17.500,00 IM 0,00 IM 17.500,00 IM 53.348,80 IM 70.848,80 IM
Clothing 10.917 t 31 17,88 21.833,33 IM 31,00 IM 21.864,33 IM 17.336,00 IM 39.200,33 IM
Salt Mine 2.700 t 135 0,00 5.400,00 IM 135,00 IM 5.535,00 IM 500,00 IM 6.035,00 IM
SD Town 27.000 t 1350 0,00 54.000,00 IM 1.350,00 IM 55.350,00 IM 0,00 IM 55.350,00 IM
Westhaven Harbor 8.000 t 400 0,00 16.000,00 IM 0,00 IM 16.000,00 IM 0,00 IM 16.000,00 IM
Westhaven Town 27.000 t 1350 0,00 54.000,00 IM 0,00 IM 54.000,00 IM 0,00 IM 54.000,00 IM
Tyrosh Housing 225.000 t 6930 150,00 112.500,00 IM 6.930,00 IM 119.430,00 IM 0,00 IM 119.430,00 IM
Brazier Wards 0t 0 0,00 10.000,00 IM 0,00 IM 10.000,00 IM 0,00 IM 10.000,00 IM
Total 319.117 t 10196 200,00 310.733,33 IM 8.446,00 IM 319.179,33 IM 80.904,80 IM 400.084,13 IM
Ratios Actual Moon-Units Crew Needed Quarters Speed Calculation [466] Air Water
Length 8 65,32 m 214,30 ft Regular 196 196 Total Weight 8.656,60 t Drag Coefficient 1 [467] Maximum Speed 365,49 m/s 13,14 m/s
Width 2 16,33 m 53,58 ft NCO 20 20 Maximum Lift 12.288,00 t Cross-Section 133,33 m² 1.315,77 km/h 47,31 km/h
Height 1 8,16 m 26,79 ft Officer 2 2 Safety Margin 20,00% Air Density 1,29 kg/m³ Regular Speed 274,12 m/s 9,86 m/s
Volume - 8.709,35 m³ 307.568,08 ft³ Soldiers 100 100 Usable Lift 9.830,40 t Water Density 1.000,00 kg/m³ 986,83 km/h 35,48 km/h
Weight - 8.656,60 t 9.542,25 sh.t. VIPs 2 2 Propulsion Force 11.515,00 kN Inertial Mass 20.944,60 t Combat Speed 1,65 m/s 5,94 km/h
Surface Area - 3.466,68 m² 37.315,01 ft² Accelleration 0,55 m/s² 9,90 m/turn 32,47 ft/turn
Total Enchantment Cost 132.572,00 IM

System Description Number Volume Weight Enchantment CostMercury Maximum Lift Heat Crew
Crew Quarter Space for one crewperson. 196 980,00 m³ 98,00 t
NCO Quarter Space for one NCO. 20 200,00 m³ 20,00 t 4.000,00 IM [468]
Officer Quarter Space for one officer. 2 40,00 m³ 4,00 t 400,00 IM [469]
Soldier Quarter Identical with the crew quarter, but this room is used
100
to house 500,00
boarding
m³teams or denotes
50,00 trooms set aside for a troop transport.
VIP Quarter Room for one important person. Comes with two servants.
2 Otherwise
40,00 m³
identical to Officer
4,00 Quarters.
t 400,00 IM [470] 8 [471]
Sickbay Room for 1 Person to be hospitalized. 10 60,00 m³ 6,00 t 200,00 IM [472] 3 [473]
Mess Hall Room for each person to dine. 320 [474] 320,00 m³ 32,00 t 400,00 IM [475] 32 [476]
Cargo Hold Default Shipping Container (2.5m x 2.5m x 10m). 30 2.437,50 m³ 243,75 t
- Cargo - - 1.200,00 t
Cargo Crane Used to load and unload the vessel. This is just for the6 crane itself.
60,00You
m³need at least
30,00
1 Cargo
t Hold per crane.
Com-Room Contains a Whispering Brazier. 1 10,00 m³ 1,00 t 4.320,00 IM [477] 9 [478]
AG-Engine One engine with treated mercury filling. Weight refers2to the engine
600,00room,
m³ not the actual
60,00engine.
t 24.200,00 IM [479] 6.144,00 t 12.288,00 t 24 [480]
Steam Cannon Still only an idea. 10 300,00 m³ 100,00 t 16.000,00 IM [481] -20 HU 30 [482]
Steam Projector Point defense unit 8 80,00 m³ 40,00 t 12.800,00 IM [483] -8 HU 16 [484]
Alchemical Launcher
Launches ballista bolts and alchemical substances at
10close range.
100,00 m³ 50,00 t 13.800,00 IM [485] 20 [486]
Everflame Generator
Generates large quantities of super-heated water. 1 250,00 m³ 100,00 t 2.400,00 IM [487] 20 HU 15 [488]
Water Cycling A system to create and dispose of water. 1 10,00 m³ 1,00 t 2.600,00 IM [489] 12 [490]
Water Storage Storage tanks to supply the steam weaponry with water.
600 1 unit660,00
= 1 shot
m³ 726,00 t
Air Cycling A system to create and dispose of air. 1 10,00 m³ 1,00 t 3.000,00 IM [491] 12 [492]

Bridge
Illusory Display Allows to project images into the whole bridge. 1 - - 5.000,00 IM [493]
Command Chair The thing that ties everything together. Whoever sits here
1 controls
10,00
them³
AG-Engines and
1,00most
t 5.200,00
other sub-systems.
IM [494] 3 [495]
Observation Post Allows to direct a visiual feed from the outside. 2 16,00 m³ 1,60 t 4.000,00 IM [496] 6 [497]
Weather Station The operator can both monitor and control the local weather.
1 The8,00
system
m³ allows to predict
0,80 t the
12.752,00
weatherIM
for[498]
the next week within a 9.65 km / 6 miles area and alerts to all unnatural
3 [499] alterations made to the weather. It can also alter the weather within a 3.2 km / 2 miles area around the vessel.
Navigation StationUsed to create a map of the 80 km / 50 miles around 1
the vessel and
8,00tom³plot it's course.
0,80 t 2.400,00 IM [500] 3 [501]

Special
Additional VolumeThis repesents hallways and similar. - 2.009,85 m³ 200,99 t
Armor Hull armor thickness. We are using Steel-Lead Composite
0,20 m - Armor, consisting of 90%
5.684,66
steelt and 10% lead to shield against magic.
HP 212 - -
Sections for Enchanting Purposes 11 - -
Enhancement +3 - - - 9.900,00 IM
Greater Crystal of Planar Adaption - - - 3.300,00 IM
Plane Shift Drive Allows the vessel to travel to another plane. 1 - - 3.500,00 IM
Forbiddance Warding
Prevents planar travel and damages anyone trying to 2otherwise
- enter the -vessel as if they had one
2.000,00
alignment
IM component different, as per Forbiddance. The password can be reset from a Command Chair.
[1] Tribute from Relath, billed here as Direct Income

No expenses here yet until Tolos is formally integrated

[2] Tribute from Relath, billed here as Direct Income

No expenses here yet until Tolos is formally integrated

[3] Positive values denote that we import more then we export, negative values that we export more then
we import.

[4] 30kg per month, since people need to eat

[5] 35 kg per person and month (food and essentials)

[6] 1kg per person and month

[7] 40kg per person and month to account for consumption of low priced, non-essential goods

[8] 4kg per person and month, since these people are more likely to regularly buy new things

[9] 0,5kg per month for minor indulgences

[10] 1kg per month for minor indulgences

[11] Caclulated from the Artisan income and the value of the produced goods.

[12] 10kg per person and month, due to regularly buying new things

[13] 10kg per month, for why be rich when you can't enjoy it?

[14] Caclulated from the Artisan income and the value of the produced goods.

[15] Vees work + Farming Ritual bought in Mantarys

[16] Assumption: 1 Farmer produces enough food for 2,5 people at 100% efficiency

[17] Assumption: 0,10 km² per farmer

[18] Merlin Kings blessing

[19] Assumption: one fisher provides enough food for 2,5 persons

[20] Assumption: Goods converted with 20% loss

[21] Assumption: Consumes 30kg of raw materials a month

[22] Assumption: 10kg of salt per day and worker

[23] Since we operate the salt mine directly, we also get the money for selling it.

[24] Merlin Kings blessing

[25] Assumption: The equivalent of 1kg of Luxury Goods per worker and month.

This means roughly 1,5 IM income for a full-time diver.


[26] Assumption: Goods converted with 20% loss

[27] Assumption: Consumes 30kg of raw materials a month

[28] Since we operate the salt mine directly, we also get the money for selling it.

[29] Since we operate the salt mine directly, we also get the money for selling it.

[30] Since we operate the salt mine directly, we also get the money for selling it.

[31] Assumption: Goods converted with 20% loss

[32] Assumption: Consumes 30kg of raw materials a month

[33] Since we operate the salt mine directly, we also get the money for selling it.

[34] Merlin Kings blessing

[35] Assumption: The equivalent of 1kg of Luxury Goods per worker and month.

This means roughly 1,5 IM income for a full-time diver.

[36] Healing Tree + Party Healers taking care of a lot of cases

[37] Assumption: 1 healer of some sort per 400 people as standard demand

[38] Corruption

[39] Assumption: 1 watchmen per 150 people

[40] Assumption: 1 clerk per 200 people

[41] Take note that his number includes clerks, Investigators and Handlers.

[42] Assumption: 1 Inquisition worker per 500 people

[43] Assumption: It takes an average of 100 workers to sustain a single ship.

[44] Assumption here is that it costs roughly as much as the monthly wage of a poor person to take care of
an orphan.

[45] Food consumption is accounted for as part of the population

[46] Assumption here is that each Scholarium student will need roughly a Middle-Class wage to be
supported. (teaching materials, food, etc.)

[47] Food consumption is accounted for as part of the population

[48] Sum of exports and consumption.

[49] Assumption: It takes one Poor wage per 250 people to keep 100% infrastructure quality.

[50] 30kg per month, since people need to eat

[51] 35 kg per person and month (food and essentials)

[52] 1kg per person and month


[53] 40kg per person and month to account for consumption of low priced, non-essential goods

[54] 4kg per person and month, since these people are more likely to regularly buy new things

[55] 0,5kg per month for minor indulgences

[56] 1kg per month for minor indulgences

[57] Caclulated from the Artisan income and the value of the produced goods.

[58] 10kg per person and month, due to regularly buying new things

[59] 10kg per month, for why be rich when you can't enjoy it?

[60] Caclulated from the Artisan income and the value of the produced goods.

[61] Vees work + Farming Ritual bought in Mantarys

[62] Assumption: 1 Farmer produces enough food for 2,5 people at 100% efficiency

[63] Assumption: 0,10 km² per farmer

[64] Merlin Kings blessing

[65] Assumption: one fisher provides enough food for 2,5 persons

[66] Assumption: Goods converted with 20% loss

[67] Assumption: Consumes 30kg of raw materials a month

[68] Assumption: 10kg of salt per day and worker

[69] Since we operate the salt mine directly, we also get the money for selling it.

[70] Merlin Kings blessing

[71] Assumption: The equivalent of 1kg of Luxury Goods per worker and month.

This means roughly 1,5 IM income for a full-time diver.

[72] Assumption: Goods converted with 20% loss

[73] Assumption: Consumes 30kg of raw materials a month

[74] Since we operate the salt mine directly, we also get the money for selling it.

[75] Since we operate the salt mine directly, we also get the money for selling it.

[76] Since we operate the salt mine directly, we also get the money for selling it.

[77] Assumption: Goods converted with 20% loss

[78] Assumption: Consumes 30kg of raw materials a month

[79] Since we operate the salt mine directly, we also get the money for selling it.

[80] Merlin Kings blessing


[81] Assumption: The equivalent of 1kg of Luxury Goods per worker and month.

This means roughly 1,5 IM income for a full-time diver.

[82] Healing Tree + Party Healers taking care of a lot of cases

[83] Assumption: 1 healer of some sort per 400 people as standard demand

[84] Corruption

[85] Assumption: 1 watchmen per 150 people

[86] Assumption: 1 clerk per 200 people

[87] Take note that his number includes clerks, Investigators and Handlers.

[88] Assumption: 1 Inquisition worker per 500 people

[89] Assumption: It takes an average of 100 workers to sustain a single ship.

[90] Assumption here is that it costs roughly as much as the monthly wage of a poor person to take care of
an orphan.

[91] Food consumption is accounted for as part of the population

[92] Assumption here is that each Scholarium student will need roughly a Middle-Class wage to be
supported. (teaching materials, food, etc.)

[93] Food consumption is accounted for as part of the population

[94] Sum of exports and consumption.

[95] Assumption: It takes one Poor wage per 250 people to keep 100% infrastructure quality.

[96] 30kg per month, since people need to eat

[97] 35 kg per person and month (food and essentials)

[98] 1kg per person and month

[99] 40kg per person and month to account for consumption of low priced, non-essential goods

[100] 4kg per person and month, since these people are more likely to regularly buy new things

[101] 0,5kg per month for minor indulgences

[102] 1kg per month for minor indulgences

[103] Caclulated from the Artisan income and the value of the produced goods.

[104] 10kg per person and month, due to regularly buying new things

[105] 10kg per month, for why be rich when you can't enjoy it?

[106] Caclulated from the Artisan income and the value of the produced goods.

[107] Vees work + Farming Ritual bought in Mantarys


[108] Assumption: 1 Farmer produces enough food for 2,5 people at 100% efficiency

[109] Assumption: 0,10 km² per farmer

[110] Merlin Kings blessing

[111] Assumption: one fisher provides enough food for 2,5 persons

[112] Assumption: Goods converted with 20% loss

[113] Assumption: Consumes 30kg of raw materials a month

[114] Healing Tree + Party Healers taking care of a lot of cases

[115] Assumption: 1 healer of some sort per 400 people as standard demand

[116] Corruption

[117] Assumption: 1 watchmen per 150 people

[118] Assumption: 1 clerk per 200 people

[119] Take note that his number includes clerks, Investigators and Handlers.

[120] Assumption: 1 Inquisition worker per 500 people

[121] Assumption here is that it costs roughly as much as the monthly wage of a poor person to take care of
an orphan.

[122] Food consumption is accounted for as part of the population

[123] Assumption here is that each Scholarium student will need roughly a Middle-Class wage to be
supported. (teaching materials, food, etc.)

[124] Food consumption is accounted for as part of the population

[125] Sum of exports and consumption.

[126] Assumption: It takes one Poor wage per 250 people to keep 100% infrastructure quality.

[127] 30kg per month, since people need to eat

[128] 35 kg per person and month (food and essentials)

[129] 1kg per person and month

[130] 40kg per person and month to account for consumption of low priced, non-essential goods

[131] 4kg per person and month, since these people are more likely to regularly buy new things

[132] 0,5kg per month for minor indulgences

[133] 1kg per month for minor indulgences

[134] Caclulated from the Artisan income and the value of the produced goods.

[135] 10kg per person and month, due to regularly buying new things
[136] 10kg per month, for why be rich when you can't enjoy it?

[137] Caclulated from the Artisan income and the value of the produced goods.

[138] Vees work + Farming Ritual bought in Mantarys

[139] Assumption: 1 Farmer produces enough food for 2,5 people at 100% efficiency

[140] Assumption: 0,10 km² per farmer

[141] Merlin Kings blessing

[142] Assumption: one fisher provides enough food for 2,5 persons

[143] Assumption: Goods converted with 20% loss

[144] Assumption: Consumes 30kg of raw materials a month

[145] Healing Tree + Party Healers taking care of a lot of cases

[146] Assumption: 1 healer of some sort per 400 people as standard demand

[147] Corruption

[148] Assumption: 1 watchmen per 150 people

[149] Assumption: 1 clerk per 200 people

[150] Take note that his number includes clerks, Investigators and Handlers.

[151] Assumption: 1 Inquisition worker per 500 people

[152] Assumption here is that it costs roughly as much as the monthly wage of a poor person to take care of
an orphan.

[153] Food consumption is accounted for as part of the population

[154] Assumption here is that each Scholarium student will need roughly a Middle-Class wage to be
supported. (teaching materials, food, etc.)

[155] Food consumption is accounted for as part of the population

[156] Sum of exports and consumption.

[157] Assumption: It takes one Poor wage per 250 people to keep 100% infrastructure quality.

[158] 30kg per month, since people need to eat

[159] 35 kg per person and month (food and essentials)

[160] 1kg per person and month

[161] 40kg per person and month to account for consumption of low priced, non-essential goods

[162] 4kg per person and month, since these people are more likely to regularly buy new things

[163] 0,5kg per month for minor indulgences


[164] 1kg per month for minor indulgences

[165] Caclulated from the Artisan income and the value of the produced goods.

[166] 10kg per person and month, due to regularly buying new things

[167] 10kg per month, for why be rich when you can't enjoy it?

[168] Caclulated from the Artisan income and the value of the produced goods.

[169] Vees work + Farming Ritual bought in Mantarys

[170] Assumption: 1 Farmer produces enough food for 2,5 people at 100% efficiency

[171] Assumption: 0,10 km² per farmer

[172] Merlin Kings blessing

[173] Assumption: one fisher provides enough food for 2,5 persons

[174] Assumption: Goods converted with 20% loss

[175] Assumption: Consumes 30kg of raw materials a month

[176] Healing Tree + Party Healers taking care of a lot of cases

[177] Assumption: 1 healer of some sort per 400 people as standard demand

[178] Corruption

[179] Assumption: 1 watchmen per 150 people

[180] Assumption: 1 clerk per 200 people

[181] Take note that his number includes clerks, Investigators and Handlers.

[182] Assumption: 1 Inquisition worker per 500 people

[183] Assumption here is that it costs roughly as much as the monthly wage of a poor person to take care of
an orphan.

[184] Food consumption is accounted for as part of the population

[185] Assumption here is that each Scholarium student will need roughly a Middle-Class wage to be
supported. (teaching materials, food, etc.)

[186] Food consumption is accounted for as part of the population

[187] Sum of exports and consumption.

[188] Assumption: It takes one Poor wage per 250 people to keep 100% infrastructure quality.

[189] 30kg per month, since people need to eat

[190] 35 kg per person and month (food and essentials)

[191] 1kg per person and month


[192] 40kg per person and month to account for consumption of low priced, non-essential goods

[193] 4kg per person and month, since these people are more likely to regularly buy new things

[194] 0,5kg per month for minor indulgences

[195] 1kg per month for minor indulgences

[196] Caclulated from the Artisan income and the value of the produced goods.

[197] 10kg per person and month, due to regularly buying new things

[198] 10kg per month, for why be rich when you can't enjoy it?

[199] Caclulated from the Artisan income and the value of the produced goods.

[200] Vees work + Farming Ritual bought in Mantarys

[201] Assumption: 1 Farmer produces enough food for 2,5 people at 100% efficiency

[202] Assumption: 0,10 km² per farmer

[203] Merlin Kings blessing

[204] Assumption: one fisher provides enough food for 2,5 persons

[205] Assumption: Goods converted with 20% loss

[206] Assumption: Consumes 30kg of raw materials a month

[207] Healing Tree + Party Healers taking care of a lot of cases

[208] Assumption: 1 healer of some sort per 400 people as standard demand

[209] Corruption

[210] Assumption: 1 watchmen per 150 people

[211] Assumption: 1 clerk per 200 people

[212] Take note that his number includes clerks, Investigators and Handlers.

[213] Assumption: 1 Inquisition worker per 500 people

[214] Assumption here is that it costs roughly as much as the monthly wage of a poor person to take care of
an orphan.

[215] Food consumption is accounted for as part of the population

[216] Assumption here is that each Scholarium student will need roughly a Middle-Class wage to be
supported. (teaching materials, food, etc.)

[217] Food consumption is accounted for as part of the population

[218] Sum of exports and consumption.

[219] Assumption: It takes one Poor wage per 250 people to keep 100% infrastructure quality.
[220] This "wage" simulates the costs to keep a slave alive.

[221] 30kg per month, since people need to eat

[222] 35 kg per person and month (food and essentials)

[223] 1kg per person and month

[224] 40kg per person and month to account for consumption of low priced, non-essential goods

[225] 4kg per person and month, since these people are more likely to regularly buy new things

[226] 0,5kg per month for minor indulgences

[227] 1kg per month for minor indulgences

[228] Caclulated from the Artisan income and the value of the produced goods.

[229] 10kg per person and month, due to regularly buying new things

[230] 10kg per month, for why be rich when you can't enjoy it?

[231] Caclulated from the Artisan income and the value of the produced goods.

[232] Assumption: 1 Farmer produces enough food for 2,5 people at 100% efficiency

[233] Assumption: 0,10 km² per farmer

[234] Assumption: 1 Farmer produces enough food for 2,5 people at 100% efficiency

[235] Assumption: 0,10 km² per farmer

[236] Assumption: one fisher provides enough food for 2,5 persons

[237] Assumption: one fisher provides enough food for 2,5 persons

[238] Assumption: Goods converted with 20% loss

[239] Assumption: Consumes 30kg of raw materials a month

[240] Assumption: per worker, 100 kg of food can be converted to brandy per month

[241] Assumption: the fruits are converted at 80% loss to brandy

[242] Assumption: 20 kg per worker and month

High value of the dye and relatively easy to produce in quantities

[243] Assumption: 1 healer of some sort per 400 people as standard demand

[244] Assumption: 1 watchmen per 150 people

[245] Assumption: 1 clerk per 200 people

[246] Take note that his number includes clerks, Investigators and Handlers.

[247] Assumption: 1 Inquisition worker per 500 people


[248] Assumption: It takes an average of 100 workers to sustain a single ship.

[249] Assumption here is that it costs roughly as much as the monthly wage of a poor person to take care of
an orphan.

[250] Food consumption is accounted for as part of the population

[251] Assumption here is that each Scholarium student will need roughly a Middle-Class wage to be
supported. (teaching materials, food, etc.)

[252] Food consumption is accounted for as part of the population

[253] Sum of exports and consumption.

[254] Assumption: It takes one Poor wage per 250 people to keep 100% infrastructure quality.

[255] This "wage" simulates the costs to keep a slave alive.

[256] 30kg per month, since people need to eat

[257] 35 kg per person and month (food and essentials)

[258] 1kg per person and month

[259] 40kg per person and month to account for consumption of low priced, non-essential goods

[260] 4kg per person and month, since these people are more likely to regularly buy new things

[261] 0,5kg per month for minor indulgences

[262] 1kg per month for minor indulgences

[263] Caclulated from the Artisan income and the value of the produced goods.

[264] 10kg per person and month, due to regularly buying new things

[265] 10kg per month, for why be rich when you can't enjoy it?

[266] Caclulated from the Artisan income and the value of the produced goods.

[267] Assumption: 1 Farmer produces enough food for 2,5 people at 100% efficiency

[268] Assumption: 0,10 km² per farmer

[269] Assumption: 1 Farmer produces enough food for 2,5 people at 100% efficiency

[270] Assumption: 0,10 km² per farmer

[271] Assumption: one fisher provides enough food for 2,5 persons

[272] Assumption: one fisher provides enough food for 2,5 persons

[273] Assumption: Goods converted with 20% loss

[274] Assumption: Consumes 30kg of raw materials a month

[275] Assumption: per worker, 100 kg of food can be converted to brandy per month
[276] Assumption: the fruits are converted at 80% loss to brandy

[277] Assumption: 20 kg per worker and month

High value of the dye and relatively easy to produce in quantities

[278] Assumption: 1 healer of some sort per 400 people as standard demand

[279] Assumption: 1 watchmen per 150 people

[280] Assumption: 1 clerk per 200 people

[281] Take note that his number includes clerks, Investigators and Handlers.

[282] Assumption: 1 Inquisition worker per 500 people

[283] Assumption: It takes an average of 100 workers to sustain a single ship.

[284] Assumption here is that it costs roughly as much as the monthly wage of a poor person to take care of
an orphan.

[285] Food consumption is accounted for as part of the population

[286] Assumption here is that each Scholarium student will need roughly a Middle-Class wage to be
supported. (teaching materials, food, etc.)

[287] Food consumption is accounted for as part of the population

[288] Sum of exports and consumption.

[289] Assumption: It takes one Poor wage per 250 people to keep 100% infrastructure quality.

[290] This "wage" simulates the costs to keep a slave alive.

[291] 30kg per month, since people need to eat

[292] 35 kg per person and month (food and essentials)

[293] 1kg per person and month

[294] 40kg per person and month to account for consumption of low priced, non-essential goods

[295] 4kg per person and month, since these people are more likely to regularly buy new things

[296] 0,5kg per month for minor indulgences

[297] 1kg per month for minor indulgences

[298] Caclulated from the Artisan income and the value of the produced goods.

[299] 10kg per person and month, due to regularly buying new things

[300] 10kg per month, for why be rich when you can't enjoy it?

[301] Caclulated from the Artisan income and the value of the produced goods.

[302] Assumption: 1 Farmer produces enough food for 2,5 people at 100% efficiency
[303] Assumption: 0,10 km² per farmer

[304] Assumption: 1 Farmer produces enough food for 2,5 people at 100% efficiency

[305] Assumption: 0,10 km² per farmer

[306] Assumption: one fisher provides enough food for 2,5 persons

[307] Assumption: one fisher provides enough food for 2,5 persons

[308] Assumption: Goods converted with 20% loss

[309] Assumption: Consumes 30kg of raw materials a month

[310] Focused on Luxury Materials

[311] Assumption: per worker, 100 kg of food can be converted to brandy per month

[312] Assumption: the fruits are converted at 80% loss to brandy

[313] Assumption: 1 healer of some sort per 400 people as standard demand

[314] Assumption: 1 watchmen per 150 people

[315] Assumption: 1 clerk per 200 people

[316] Take note that his number includes clerks, Investigators and Handlers.

[317] Assumption: 1 Inquisition worker per 500 people

[318] Assumption: It takes an average of 100 workers to sustain a single ship.

[319] Assumption here is that it costs roughly as much as the monthly wage of a poor person to take care of
an orphan.

[320] Food consumption is accounted for as part of the population

[321] Assumption here is that each Scholarium student will need roughly a Middle-Class wage to be
supported. (teaching materials, food, etc.)

[322] Food consumption is accounted for as part of the population

[323] Sum of exports and consumption.

[324] Assumption: It takes one Poor wage per 250 people to keep 100% infrastructure quality.

[325] This "wage" simulates the costs to keep a slave alive.

[326] 30kg per month, since people need to eat

[327] 35 kg per person and month (food and essentials)

[328] 1kg per person and month

[329] 40kg per person and month to account for consumption of low priced, non-essential goods

[330] 4kg per person and month, since these people are more likely to regularly buy new things
[331] 0,5kg per month for minor indulgences

[332] 1kg per month for minor indulgences

[333] Caclulated from the Artisan income and the value of the produced goods.

[334] 10kg per person and month, due to regularly buying new things

[335] 10kg per month, for why be rich when you can't enjoy it?

[336] Caclulated from the Artisan income and the value of the produced goods.

[337] Assumption: 1 Farmer produces enough food for 2,5 people at 100% efficiency

[338] Assumption: 0,10 km² per farmer

[339] Assumption: 1 Farmer produces enough food for 2,5 people at 100% efficiency

[340] Assumption: 0,10 km² per farmer

[341] Assumption: one fisher provides enough food for 2,5 persons

[342] Assumption: one fisher provides enough food for 2,5 persons

[343] Assumption: Goods converted with 20% loss

[344] Assumption: Consumes 30kg of raw materials a month

[345] Focused on Luxury Materials

[346] Assumption: per worker, 100 kg of food can be converted to brandy per month

[347] Assumption: the fruits are converted at 80% loss to brandy

[348] Assumption: 1 healer of some sort per 400 people as standard demand

[349] Assumption: 1 watchmen per 150 people

[350] Assumption: 1 clerk per 200 people

[351] Take note that his number includes clerks, Investigators and Handlers.

[352] Assumption: 1 Inquisition worker per 500 people

[353] Assumption: It takes an average of 100 workers to sustain a single ship.

[354] Assumption here is that it costs roughly as much as the monthly wage of a poor person to take care of
an orphan.

[355] Food consumption is accounted for as part of the population

[356] Assumption here is that each Scholarium student will need roughly a Middle-Class wage to be
supported. (teaching materials, food, etc.)

[357] Food consumption is accounted for as part of the population

[358] Sum of exports and consumption.


[359] Assumption: It takes one Poor wage per 250 people to keep 100% infrastructure quality.

[360] 30kg per month, since people need to eat

[361] 35 kg per person and month (food and essentials)

[362] 1kg per person and month

[363] 40kg per person and month to account for consumption of low priced, non-essential goods

[364] 4kg per person and month, since these people are more likely to regularly buy new things

[365] 0,5kg per month for minor indulgences

[366] 1kg per month for minor indulgences

[367] Caclulated from the Artisan income and the value of the produced goods.

[368] 10kg per person and month, due to regularly buying new things

[369] 10kg per month, for why be rich when you can't enjoy it?

[370] Caclulated from the Artisan income and the value of the produced goods.

[371] Vees work + Farming Ritual bought in Mantarys

[372] Assumption: 1 Farmer produces enough food for 2,5 people at 100% efficiency

[373] Assumption: 0,10 km² per farmer

[374] Assumption: one fisher provides enough food for 2,5 persons

[375] Assumption: Goods converted with 20% loss

[376] Assumption: Consumes 30kg of raw materials a month

[377] Assumption: 5 kg per worker and day

[378] Assumption: 100g per worker and day

[379] Since we operate the salt mine directly, we also get the money for selling it.

[380] Assumption: 10 kg per worker and month

This is much more weight then this could realistically produce, we are probably looking at no more then a
ton per month total production, but Saffron is worth more then gold, so we go with this high value for the
sake of conventions.

[381] Healing Tree + Party Healers taking care of a lot of cases

[382] Assumption: 1 healer of some sort per 400 people as standard demand

[383] Assumption: 1 watchmen per 150 people

[384] Assumption: 1 clerk per 200 people

[385] Take note that his number includes clerks, Investigators and Handlers.
[386] Assumption: 1 Inquisition worker per 500 people

[387] Assumption: It takes an average of 100 workers to sustain a single ship.

[388] Assumption here is that it costs roughly as much as the monthly wage of a poor person to take care of
an orphan.

[389] Food consumption is accounted for as part of the population

[390] Assumption here is that each Scholarium student will need roughly a Middle-Class wage to be
supported. (teaching materials, food, etc.)

[391] Food consumption is accounted for as part of the population

[392] Sum of exports and consumption.

[393] Assumption: It takes one Poor wage per 250 people to keep 100% infrastructure quality.

[394] 30kg per month, since people need to eat

[395] 35 kg per person and month (food and essentials)

[396] 1kg per person and month

[397] 40kg per person and month to account for consumption of low priced, non-essential goods

[398] 4kg per person and month, since these people are more likely to regularly buy new things

[399] 0,5kg per month for minor indulgences

[400] 1kg per month for minor indulgences

[401] Caclulated from the Artisan income and the value of the produced goods.

[402] 10kg per person and month, due to regularly buying new things

[403] 10kg per month, for why be rich when you can't enjoy it?

[404] Caclulated from the Artisan income and the value of the produced goods.

[405] Vees work + Farming Ritual bought in Mantarys

[406] Assumption: 1 Farmer produces enough food for 2,5 people at 100% efficiency

[407] Assumption: 0,10 km² per farmer

[408] Assumption: one fisher provides enough food for 2,5 persons

[409] Assumption: Goods converted with 20% loss

[410] Assumption: Consumes 30kg of raw materials a month

[411] Assumption: 5 kg per worker and day

[412] Assumption: 100g per worker and day

[413] Since we operate the salt mine directly, we also get the money for selling it.
[414] Assumption: 10 kg per worker and month

This is much more weight then this could realistically produce, we are probably looking at no more then a
ton per month total production, but Saffron is worth more then gold, so we go with this high value for the
sake of conventions.

[415] Healing Tree + Party Healers taking care of a lot of cases

[416] Assumption: 1 healer of some sort per 400 people as standard demand

[417] Assumption: 1 watchmen per 150 people

[418] Assumption: 1 clerk per 200 people

[419] Take note that his number includes clerks, Investigators and Handlers.

[420] Assumption: 1 Inquisition worker per 500 people

[421] Assumption: It takes an average of 100 workers to sustain a single ship.

[422] Assumption here is that it costs roughly as much as the monthly wage of a poor person to take care of
an orphan.

[423] Food consumption is accounted for as part of the population

[424] Assumption here is that each Scholarium student will need roughly a Middle-Class wage to be
supported. (teaching materials, food, etc.)

[425] Food consumption is accounted for as part of the population

[426] Sum of exports and consumption.

[427] Assumption: It takes one Poor wage per 250 people to keep 100% infrastructure quality.

[428] given here for a comparisson:


https://en.wikipedia.org/wiki/Roman_currency#Iconography_and_design

[429] 30kg per month, since people need to eat

[430] 35 kg per person and month (food and essentials)

[431] 1kg per person and month

[432] 40kg per person and month to account for consumption of low priced, non-essential goods

[433] 4kg per person and month, since these people are more likely to regularly buy new things

[434] 0,5kg per month for minor indulgences

[435] 1kg per month for minor indulgences

[436] Caclulated from the Artisan income and the value of the produced goods.

[437] 10kg per person and month, due to regularly buying new things

[438] 10kg per month, for why be rich when you can't enjoy it?
[439] Caclulated from the Artisan income and the value of the produced goods.

[440] Vees work + Farming Ritual bought in Mantarys

[441] Assumption: 1 Farmer produces enough food for 2,5 people at 100% efficiency

[442] Assumption: 0,10 km² per farmer

[443] Assumption: Goods converted with 20% loss

[444] Assumption: Consumes 30kg of raw materials a month

[445] Since we operate the salt mine directly, we also get the money for selling it.

[446] Merlin Kings blessing

[447] Assumption: The equivalent of 1kg of Luxury Goods per worker and month.

This means roughly 1,5 IM income for a full-time diver.

[448] Vees work + Farming Ritual bought in Mantarys

[449] Assumption: 1 Farmer produces enough food for 2,5 people at 100% efficiency

[450] Assumption: 0,10 km² per farmer

[451] Since we operate the salt mine directly, we also get the money for selling it.

[452] Vees work + Farming Ritual bought in Mantarys

[453] Assumption: 1 Farmer produces enough food for 2,5 people at 100% efficiency

[454] Assumption: 0,10 km² per farmer

[455] Since we operate the salt mine directly, we also get the money for selling it.

[456] Assumption: Goods converted with 20% loss

[457] Assumption: Consumes 30kg of raw materials a month

[458] Since we operate the salt mine directly, we also get the money for selling it.

[459] Assumption: 10kg of salt per day and worker

[460] Since we operate the salt mine directly, we also get the money for selling it.

[461] Merlin Kings blessing

[462] Assumption: one fisher provides enough food for 2,5 persons

[463] all stone shaped prefab

[464] all stone shapes prefab

[465] all stone shapes prefab

[466] Look to the right for the actual speeds.


[467] that of a literal brick

[468] 200 IM -> Ghost Sound Communicator per room

[469] 200 IM -> Ghost Sound Communicator per room

[470] 200 IM -> Ghost Sound Communicator per room

[471] 2 Servants per VIP in 2 shifts

[472] 200 IM -> 1x Communicator per 20 beds

[473] 1 healer per 10 patients and shift

[474] automatically calculated based on crew rooms

[475] 200 IM -> one Purification item per 200 people

[476] 1 cook per 20 crewmen with only 2 shifts

[477] 1620 IM -> Interplanar Whispering Brazier


2,500 IM -> Permanency Mages Private Sanctum
200 IM -> Ghost Sound Communicator

[478] 1 Operator per shift,


2 Guards per shift

[479] Engine Block:


3,500 IM -> Gravity Effect
5,000 IM -> WoF Containment
1,200 IM -> 2x Control Rods
2,000 IM -> Weight Threating for filling

Other
400 IM -> 2x Ghost Sound Communicator (Redundancy!)

[480] 1 operator per shift,


3 guards per shift

[481] 200 IM -> Fire Eyes


400 IM -> Snowsight
200 IM -> Ghost Sound Communicator
400 IM -> Grease (for easier movement)
400 IM -> Endure Elements (protects crew from heat of the weapon)

[482] 1 Gunner,
2 Loaders,
not organized in shifts

[483] 200 IM -> Fire Eyes


400 IM -> Snowsight
200 IM -> Ghost Sound Communicator
400 IM -> Grease (for easier movement)
400 IM -> Endure Elements (protects crew from heat of the weapon)

[484] 1 Gunner,
1 Spotter
not organized in shifts
[484] 1 Gunner,
1 Spotter
not organized in shifts

[485] 200 IM -> Fire Eyes


400 IM -> Snowsight
200 IM -> Ghost Sound Communicator
400 IM -> Grease (for easier movement)
180 IM -> Launch Item Artillery

[486] 1 Gunner,
1 Spotter
not organized in shifts

[487] 2,000 IM -> Everflame Generator


400 IM -> 2x Ghost Sound Communicator

[488] 5 operators per shift

[489] 900 IM -> Decanter of Endless Water


900 IM -> Reverse-Decanter (removes water)
400 IM -> 2x Purification Ring (one in and one out)
400 IM -> 2x Communicator

[490] 2 operators per shift


2 guards per shift

[491] 900 IM -> Decanter of Endless Air


900 IM -> Reverse-Decanter (removes air)
400 IM -> Cooling Breeze (ensures air movement)
400 IM -> 2x Purification Ring (one in and one out)
400 IM -> 2x Communicator

[492] 2 operators per shift


2 guards per shift

[493] 5000 IM -> Major Image

[494] 5000 IM -> Control Unit


200 IM -> Ghost Sound Communicator

[495] 1 operator per shift

[496] 1200 IM -> Clairvoyance


200 IM -> Fire Eyes
400 IM -> Snowsight
200 IM -> Ghost Sound Communicator

[497] 1 operator per shift

[498] 6552 IM -> Control Weather


6,000 IM -> Weather Eye
200 IM -> Ghost Sound Communicator

[499] 1 operator per shift


[500] 2,200 IM -> Wayfinder
200 IM -> Ghost Sound Communicator

[501] 1 operator per shift

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