Illustration 3: example moves for black, and Board Games at CYNINGSTAN
captures for white. Traditional Board Game Series (Second Edition) 4 Leaflet #22 The Traditional Board Game Series Leaflet #22: Catch the Hare The Traditional Board Game Series Leaflet #22: Catch the Hare
In these rules the original board will the head of another.
INTRODUCTION & HISTORY be used, along with the traditional Capturing Pieces Hunt games, where a large number literature. European names of the pieces. of hunters are set against a small The game was taken by the 7. The hare captures an adja- Beginning the Game number of prey, have been played Spanish conquerors to their territor- cent hunter by leaping over it onto across the world for centuries. But ies in Central and North America. 1. Catch the hare is played on the empty point beyond, removing the earliest mention of such a game It was adopted by the American nat- the points of an alquerque board, the hunter from the board (see Illus- in Europe is cercar la liebre, a ives, who made adaptations of it, that is, a grid of five lines by five, tration 3). game played in Spain from the 13th calling it coyote & chickens, and In- on which some of the diagonals are 8. As with movement, a line century to the present day. It was dian & jackrabbits. In particular, marked (Illustration 1, left). must be present in the direction of first recorded in Alfonso X's book they reduced the number of diagon- 2. One player starts with a the leap. of games in 1283. al lines on the board, and in some single piece, the hare, while his ad- 9. If, after leaping, the hare is Cercar la liebre means catch cases eliminated them altogether. versary has twelve hunters, all ar- in position to make a further leap, it the hare, and the object of the In one interesting case, there was no ranged on the board as shown in Il- may do so, continuing to leap and game is for a group of twelve piece for the hare, but its position lustration 2. capture until it can leap no more. hunters or hounds, controlled by was indicated by pointing with a 3. The hunting player moves a 10. Each leap may take only a one player, to catch a hare, con- stick. piece first, followed by the hare, single hunter; it is not possible to trolled by the other. This hare is The game continues to be pop- turns alternating thereafter until the make a long leap over a row of more vicious than most, though, and ular in Spain, under the name juego game is finished. hunters to take them all. may capture the hunters to make de la liebre, and on the modern 11. The hunters cannot leap Moving the Pieces their task impossible. board, all the diagonal lines are over the hare. It may be that this game was omitted. As far back as 1283, Alf- 4. All the pieces move in the Ending the Game brought to Spain by the Moors, onso noted that the hunters have the same way: one step along any along with the game alquerque advantage, and that a good player marked line to an adjacent point, as 12. The hunters win by enclos- which is played on the same board. might reduce his force to eleven, or shown in Illustration 3. ing the hare so that it may not move But there is no mention of catch the even ten, and still have a chance at 5. A piece in its turn. hare, or any similar game, in Arabic immobilising the hare. may move in any 13. The hare direction, provided wins by capturing HOW TO PLAY that there is a line so many of the present on the hunters that they board. may no longer en- 6. A piece close the hare. may not land on FURTHER INFORMATION Readers who are interested in this game might like to consult the follow- Illustration 1: three different boards: original (left), North American, and modern (right). Illustration 2: pieces set out for play.