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Definition:
Advertising Sales Promotion Events & Public Relations Personal Selling Direct Marketing
Experiences
Media
SENDER RECEIVE
R
Noise
Feedback Response
Models
Cognitive Attention
Awareness Reception
stage
Knowledge
Cognitive response
Interest Liking
Interest Attitude
Affective Preference
stage
Desire Conviction Evaluation
Intention
Trial
Behaviour
Action Purchase Behaviour
stage
Adoption
Steps in Developing Effective Communication
Determining Measure
objectives results
2 7
Design Decide on
communicatio media mix
n 6
3
Select Establish
channels budget
4 5
The process must start with a clear target audience in mind: potential buyers of the
company’s products, current users, deciders, or influencers; individuals, groups,
particular individuals, or the general public
The target audience is a critical influence on the communicator’s decisions on what to
say, how to say it, when to say it and to whom to say it
MESSAGE STRATEGY:
In determining the message strategy, management searches for appeals, themes, or ideas
that will tie into the brand positioning and help establish points-of-parity or points-of-
difference
CREATIVE STRATEGY:
Communications effectiveness depends on how a message is being expressed as well as
the content of the message itself. Creative strategies are broadly classified as involving
either informational or transformational appeals
MESSAGE SOURCE:
Messages delivered by attractive or popular sources can potentially achieve higher
attention and recall, which is why advertisers often use celebrities as spokespeople
Selecting efficient channels to carry the message becomes more difficult as channels of
communication become more fragmented and cluttered
Personal Communications Channels:
Personal channels of communication involve two or more persons communicating directly
face-to-face, person-to-audience, over the telephone, or through e-mail
Each communication has its own unique characteristics and costs too:
Advertising:
Advertising has the following qualities:
• Pervasiveness
• Amplified expressiveness
• Impersonality
Sales Promotion:
It possesses the 3 following distinctive benefits:
• Communication
• Incentive
• Invitation
Public relations and publicity:
Its appeal is based on 3 distinct qualities:
• High credibility
• Ability to catch buyers off guard
• Dramatization
Each communication has its own unique characteristics and costs too:
Events and Experiences:
3 distinctive characteristics:
• Relevant
• Involving
• Implicit
Direct marketing:
3 distinctive characteristics:
• Customized
• Up-to-date
• Interactive
Personal selling:
3 distinctive characteristics:
• Personal interaction
• Cultivation
• Response
Senior management must know the outcomes and the revenues from communication
investments
Factors such as Reach, Frequency, Recall and recognition scores, Persuasion changes,
cost-per-thousand calculations are some of the ways that we monitor and understand the
investments pay-off
A formal measurement of each of the above and more is done to establish the impact of
the communication
IMC for
Small
Businesses Integration tools
and
Entreprene Evaluating
an
Internet Integrated
Marketing Marketing
Program
Personal
Selling, Public
Promotional tools
Trade Consumer Database Relations and
Promotions Promotions Marketing, Sponsorship
Programs
Advertising Advertising
Design: Design:
Theoretical Message Advertising tools
Advertising Frameworks Strategies and Advertising
Management and Types of Executional Media Selection
Corporate Promotions
Image and Opportunity Foundation
Buyer Behavior
Brand
The IMC Planning Model
Budget Determination
BRAND
Evolution of the Concept
A Brand is a name, term, sign, symbol, logo or design, or a combination of them, intended
to identify the goods and services of one seller or group of sellers and to differentiate
them from those of competition
-The American Marketing Association (AMA)
The above different components of a brand that identify and differentiate it can be called
brand elements
A product is anything that can be offered to a market for attention, acquisition, use, or
consumption that might satisfy a need or want
5 levels to a Product:
CORE benefit level It is the fundamental need or want that consumers satisfy by
consuming the product or service
GENERIC product It is a basic version of the product containing only those
level attributes or characteristics absolutely necessary for its
functioning but with no distinguishing features….a no-frills
stripped down version
EXPECTED product It is a set of attributes or characteristics that buyers normally
level expect and agree to when they purchase a product
AUGMENTED This includes additional product attributes, benefits, or related
product level services that distinguish the product from its competitors
POTENTIAL product This includes all of the augmentations and transformations that a
level product might ultimately undergo in the future
A brand is a product with added dimensions that differentiate it in some way from other
products designed to satisfy the same need. These differences may be symbolic,
emotional and intangible, related to what the brand represents
Brand Roles
To Consumers:
Identifying the source from where the product comes
Gives responsibility to the product maker
Reduces risk
Reduces time for market search for the product
Creates a bond with the maker of the product
Stand for several things
Signifies quality
To Manufacturers:
Identification for easy handling
Legal protection
Signal of quality level to satisfied customers
Endows unique associations
Creates competitive advantage
Source of financial returns
Functional risk
Physical risk
Financial risk
Social Risk
Psychological risk
Time risk
Mental Maps
Competitive frame of reference
Points of parity and points of difference
Core brand values
Brand Mantra
CBBE Model:
The power of a brand lies in what customers have learned, felt, seen, and heard
about the brand as a result of their experiences over time
We need to link the right desired thoughts, feelings, images, beliefs, perceptions, opinions
and so on with the brand
CBBE:
The differential effect that the brand has on consumer response to the marketing
of that brand
The 4 Steps:
BRAND AWARENESS refers to the customers ability to recall and recognize the brand, as
reflected by their ability to identify the brand under different conditions
How well do the Brand elements serve the function of identifying the product?
The DEPTH of awareness concerns the likelihood that a brand element will come to mind
and the ease with which it does so
E.g. a brand that can be easily recalled has a deeper level of awareness than one that can
only be recognized
The BREADTH of awareness concerns the range of purchase and usage situations in
which the brand element comes to mind
Brand Performance
Brand Performance relates to the way in which the product or service attempts to meet
customers’ more functional needs
Brand Imagery
Brand Imagery deals with the extrinsic properties of the product or service, including the
ways in which the brand attempts to meet customers’ psychological or social needs
1.User Profiles
2. Purchase and usage situations
3. Personality and Values
4. History, heritage, and experiences
Brand Judgements
Brand Judgements focus on customers’ personal opinions and evaluations with regards
to the Brand.
• Brand Quality
• Brand Credibility
• Brand Consideration &
• Brand Superiority
Brand Feelings
1. Warmth
2. Excitement
3. Fun
4. Security
5. Social approval
6. Self respect
Brand Resonance
• Behavioral loyalty
• Attitudinal attachment
• Sense of community
• Active engagement
Brand Loyalty
This is the strongest measure of a Brands Value is its Brand Loyalty. The strongest form
of loyalty is attachment. This level of loyalty insulates a brand from competitive pressures
such as advertising and price promotion and leads to higher profits and margins
Brand Awareness
In its simplest form brand equity brings familiarity to a customer. A familiar brand gives a
customer a feeling of confidence, which makes the brand be considered and chosen
Perceived Quality
A known brand conveys an aura of quality. A quality association can be of a general halo
type or can also be an attribute or category specific. A brand often has strong price
associations that influence quality perceptions
Brand associations
Subjective and emotional associations are also an important part of brand value
BRAND EQUITY
Reduced Marketing Costs
Trade leverage Provides value to
Attracting new Customers the customer by
Time to respond to Enhancing
Brand Loyalty customer’s:
competitive threats
-Interpretation/
Anchor to which other Processing of
associations can be Information
Brand attached -Confidence in the
Awareness Familiarity-liking purchase decision
Signal of substance/ -Use satisfaction
Commitment
Brand Brand to be considered
Equity
Perceived Reason-to-buy Provides value to
quality Differentiate/position the firm by
Price Enhancing:
Channel member interest
Extensions -Efficiency and
Effectiveness of
Help process/ retrieve Marketing programs
Brand Information -Brand loyalty
Associations Reason-to-buy -Price/margins
Create positive attitude/ -Brand extensions
Feelings -Trade leverage
Extensions -Competitive
advantage
Other
Proprietary
Competitive advantage
Brand Assets
Brand Identity
A second interpretation is: Brand Identity is the common element sending a single
message amid the wide variety of its products, actions and slogans (As the brand expands
and diversifies, customers are inclined to feel that they are, in fact, dealing with several
different brands rather than a single one
If products and communication go their separate ways then consumers would possibly
perceive these different routes not converging towards common aim and the brand
Several people can have an identical point of view which we would call ‘identity of opinion’
With Identity cards as civil status or physical appearance change, identity cards get
updated, but the fingerprint of their holders always remains the same
We speak now of ‘cultural identity’ which is the identity of social groups and hence applies
to Brands too. Individual products/brands within this group have inherent differences but
also their commonality to a specific cultural entity
Brand Identity is a recent construct and to understand this marketers need to understand
the organizational identity of companies
Hence Corporate Identity determines your coherent and unique being, with your own
history and place of your own and different from others
Identity means being your true self, driven by a personal goal that is both different from
others and resistant to change
Brand Image is on the receiver’s side. Image is about perception. How do certain group’s
perceive a product, a brand, a company, a person or even a country. IMAGE is about
decoding all signals emanating from the products, services and communication covered
by the brand
Brand Identity is on the sender's side. The purpose is to specify the brand’s meaning, aim
and self-image. Image is both the result and interpretation thereof
Extraneous factors = ‘noise’ which speak in the brand’s name and thus product meaning,
however disconnected they may be from it
These factors are:
• Companies chose to mimic as they sometimes have no idea of what their
own brand identity is
• Secondly some companies believe that they must build an appealing image
that will be favorably perceived by all. The brand gets caught in the please-
all game
• The third extraneous factor is that of fantasized identity….i.e. the brand as
one would like to see it, not as it actually is.
• What is its permanent nature?
Brand Identity
Other Sources of
Inspiration
• Mimicry
• Opportunism
• Idealism Competition
and noise
1. PHYSIQUE
The physique are the physical qualities. It is made of a combination of either
salient objective features (which come to the mind immediately) or then emerging ones.
Physique Is both the brand’s backbone and its tangible added value.
2. PERSONALITY
A brand has a personality of its own. Through communication, the brand gradually
builds its character. The way it speaks of its products or services shows what kind of
person it would be if it were human
Personality has been the main focus of advertising since decades. An easier way
to build personality is also to give the brand a spokesperson or a figurehead, whether real
or symbolic
3. CULTURE
The product derives itself from the culture the brand represents and creates for
itself. Culture means the set of values feeding the brand’s inspiration. The cultural facet
refers to the basic principles governing the brand in its outward signs (products and
communication). The essential aspect is the core of the brand.
4. RELATIONSHIP
A brand is a relationship. Brands are often at the crux of transactions and
exchanges between people. This is more visible in service brands or the service sector
5. REFLECTION
Reflection refers to the customer as she or he is. It provides a model (person) with
which to identify the brand. For examples when asked for their views on certain car
brands: people immediately answer in terms of the brand’s perceived client type: a brand
for young people! For older folk, for show-offs, etc. Brands must control their reflection as
sometimes this could be detrimental
6. SELF-IMAGE
Self image is the target’s own internal mirror. Self image is the inner relationship
with oneself that we develop, through our attitude towards certain brands. It is what the
consumer thinks of himself
PICTURE OF SENDER
Physique Personalit
y
E
X
T IN
E T
R E
N Relationship Culture R
A N
LI A
Z LI
A Z
A
TI
Reflection Self-image
PICTURE OF RECIPIENT
4. Noise
6. Feedback Interactivity
• Immediate Response
• Delayed Response
• No Response
Customer Initiated Brand Communication
(Noise)
4 R’s
(Responsiveness, recourse,
recognition, respect)
(Feedback)
Sales Promotion
TRADE-ORIENTED PROMOTIONS
• Contest and dealer incentives
• Trade allowances
• Point-of-purchase displays
• Training programs
• Trade shows
• Cooperative advertising
• Premiums
A premium is an offer of an item or merchandise or service either free or at a low
price that is an extra incentive for purchasers
Free Premiums: Small gifts or merchandise included in the product or pack
High impulse values and can provide an extra incentive to buy the product
Cost is key and sometimes extra/special packaging is required
Mail-in premium: consumer required to mail in the proof of purchase
Self liquidating premiums: Requires the consumer to pay some or all of the cost of
the premium plus handling and mailing costs. Generally give a low redemption rate
• Contests/sweepstakes
Contest: Consumers compete for prizes or money on the basis of skill or ability
Sweepstake: Winners win by pure chance. No proof of purchase ever required
Sweepstakes are more popular than contests as no skill is require for participation
A drawback is that there are professionals or hobbyists who participate or send in
multi entries
• Refunds/rebates
Offers by the manufacturer to return a portion of the product purchase price after
the consumer supplies some proof of purchase
Consumers responsive to this method as the size of savings increases
Refund offers encourage repeat purchase, encourage brand switching and are very
popular for consumer durables. Also for categories like cameras, sporting goods,
appliances, television sets, computers and cars
• Bonus packs
These packs offer an extra amount of the product at the regular price by providing
larger containers or extra units. They result in a lower cost per unit for the consumer and
provide extra value without having to get involved with complicated coupons or refund
offers
The additional value is obvious to the consumer and can have a strong impact on
the purchase decision at the time of purchase
• Price-offs
Easiest, simplest, reduces the price of the product by discounting the price by
some %
Needs to be marked or printed on the pack
The discount always reaches the consumer and cannot be misused by trade
These cause issues of different price stocks at Retail level
• Frequency programs
The fastest growing area of sales promotions: Also referred to as continuity or
loyalty programs
Frequency programs allow the manufacturer to maintain databases and market to
consumers
They require careful management and implementation
• Event Marketing
Event Marketing is a type of promotion where a company or brand is linked to an
event or where a themed activity is developed for the purpose of creating experiences for
consumers and promoting a product or service
(An Event Sponsorship is an integrated marketing communications activity where
a company develops actual sponsorship relations with a particular event and provides
financial support in return for the right to display a brand name, logo, or advertising
message and can be identified as a supporter of the event
BRAND SYSTEMS
Brand Strategy - Extension
Notes compiled by
Rajeev Chawla
rajeevchawlas@homail.com