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COMPUTER SCIENCE PRINCIPLES

Course Number: 11.47100


Computer Science Pathway
Information Technology Career Cluster

Teacher: Dr. Tiffany W. Alexander


Phone Number: 706-769-7760 x. 2104
Room Number: 2-104
Email: twalexander@oconeeschools.org

COURSE DESCRIPTION
How can computing change the world? What is computer science? Engage your creativity, demonstrate and build your
problem solving ability all while connecting the relevance of computer science to the society! Computer Science (CS)
Principles is an intellectually rich and engaging course that is focused on building a solid understanding and foundation
in computer science. This course emphasizes the content, practices, thinking and skills central to the discipline of
computer science. Through both its content and pedagogy, this course aims to appeal to a broad audience. The focus of
this course will fall into these computational thinking practices: connecting computing, developing computational
artifacts, abstracting, analyzing problems and artifacts, communicating, and collaborating. Various forms of technologies
will be used to expose students to resources and application of computer science. Professional communication skills and
practices, problem-solving, ethical and legal issues, and the impact of effective presentation skills are enhanced in this
course to prepare students to be college and career ready. Employability skills are integrated into activities, tasks, and
projects throughout the course standards to demonstrate the skills required by business and industry. Computer Science
Principles is the second course in the pathways Programming and Computer Science in the Information Technology
Cluster. Students enrolled in this course should have successfully completed Introduction to Digital Technology.

Prerequisite: Introduction to Digital Technology is the pre-requisite for this course.


COURSE CURRICULUM CONTENT
Course Standards

COURSE STANDARDS UNITS/TOPICS


IT-CSP – 1 Demonstrate employability skills required Semester :
by business and industry 1. FBLA – leadership development, community
IT-CSP- 2 Create digital artifacts that foster creative service, and employability skills
expression including programs, digital
2. Introduction to CW & Computational Thinking
music, videos, images, documents, and
combinations of these such as 3. Introduction to Programming using Processing and
infographics, presentations, and web Java
pages. 4. Creating Programs by using methods, variables,
IT-CSP-3 Apply abstractions in digital data to and expressions
explain how bits are grouped to represent 5. Loops to Solve problems in Programming
higher-level abstractions such as numbers 6. Creating interactivity in programing using
and characters. conditionals
IT-CSP-4 Design and create computer programs to
7. Creating digital artifacts using multimedia
process and extract information to gain
insight and knowledge. 8. Models and simulations in computing
IT-CSP-5 Develop, express, implement, and 9. Understand the data process and big data
analyze algorithms analytically and 10. Operations and abstractions of the internet
empirically.
11. Social impact of computing on society
IT-CSP-6 Create programs that translate human
intention into computational artifacts
including music, images, visualizations,
and more while exploring the concepts,
techniques and development used in
writing programs.
IT-CSP-7 Gain insight into the operation of the
Internet, study characteristics of the
Internet and systems built upon it, and
analyze important concerns, such as
cybersecurity.
IT-CSP-8 Develop a logical argument from the
many ways in which computing enables
innovation and our methods for
communicating, collaborating, problem
solving, and doing business, and analyze
the potential benefits and harmful effects
of computing in a the way people think,
work, live, and play.
IT-CSP-9 Explore how related student
organizations are integral parts of career
and technology education courses
through leadership development, school
and community service projects,
entrepreneurship development, and
competitive events.
INSTRUCTIONAL MATERIALS AND SUPPLIES
Published Materials Instructional Supplies
3-ring binder, paper, pen or pencil, headphones, USB
Jump Drive

3-REQUIRED COURSES FOR PATHWAY COMPLETION:


Introduction to Digital Technology, Computer Science Principles OR AP Computer Science Principles, AP Computer Science A
Introduction to Digital Technology, Computer Science Principles OR AP Computer Science Principles, Web Development

END OF PATHWAY ASSESSMENT:


End of Pathway assessment is taken at the end of the 3rd level course.
EVALUATION AND GRADING
Students will be assessed in a variety of ways. This will include formative assessments (daily quizzes, brief progress checks, daily
class practice, journals, weekly article reviews, class work, rough drafts, and outlines of projects ), summative assessments (major
tests, major performance tasks, projects, presentations, essays and reports), professional development activities (joining FBLA and
participating in required activities or reading three business related novels over the course of the semester which includes a three
page minimum written report for each novel, and an oral presentation to the class) and a final exam.
Assignments Grade Weights Grading Scale
Classwork & Homework Formative Assessments 30% A: 90 and above
Projects Daily Work, Quizzes, e-portfolio B: 80 – 89
Unit Tests Summative Assessment 40% C: 74 – 79
Quizzes Projects, Unit Tests, Quizzes, Mini D: 70 – 73
Final Exam Projects F: 69 or below
Professional Development Activities 20%
FBLA Membership, Business Related
Novels
Final Exam 10%
OTHER INFORMATION
Expectations for Academic Success Additional Requirements/Resources
1) Complete daily classwork assignments  Acceptable Computer Use Policy
2) Participate in class discussions and ask questions  Tutoring Available
3) Participate constructively as a team member
4) Problem solve and accept challenges
5) Challenge yourself to continuously improve
Discipline:
1. Verbal Warning
2. Student/teacher conference
3. Phone call to parent(s) (allows parents to have an opportunity to correct the problem)
4. Teacher Detention (before and/or after school. Need to give at least 24 hours notice)
5. Parent Contact (invite the parent to a conference)
6. Referral to counselor (academic/personal issues)
7. Referral to an administrator (discipline)

CAREER OPPORTUNITIES
Computer Support Technician* Server Administrator* Database Administrator*Web Developer*& Windows Developer*
Specialist Producer * Production Assistant * Programmer * Streaming Media Specialist * Virtual Reality Specialist
Designer * Producer * Specialist Administrator * Page Developer * Producer * Site Developer * Specialist Webmaster

CTSO-FBLA-The Career Technical Student Organization for Business & Computer Science is Future Business Leaders of
America (FBLA). Our mission is to bring business and education together in a positive working relationship through
innovative leadership and career development programs.
FBLA Goals

§ Develop competent, aggressive business leadership


§ Strengthen the confidence of students in themselves and their work
§ Create more interest in and understanding of American business enterprise
§ Encourage members in the development of individual projects which contribute to the improvement of home,
business, and community
§ Develop character, prepare for useful citizenship, and foster patriotism
§ Encourage and practice efficient money management
§ Encourage scholarship and promote school loyalty
§ Assist students in the establishment of occupational goals
§ Facilitate the transition from school to work

“It is the policy of the Oconee County School District to offer the opportunity to students to participate in appropriate
programs and activities without regard to color, creed, national origin, handicap, or gender.”

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