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ShowMessage'Done!

'
function setCoCA()
Reg.regstat.Caption = "LOGGED IN"
Reg.regstat.Font.Color = 0x28B463
Reg.cheatst.Caption = "NOT_WORKING"
Reg.cheatst.Font.Color = 0x922B21
end

function activator()
setCoCA()
end

activator()

f3= createForm(false)
t55=createTimer(f)
timer_setInterval(t55,500) --1
timer_onTimer(t55,CheatsCheck)
function CheatsCheck()
if Reg.crfr.checked == false and Reg.godmode.checked == false and
Reg.grsolo.checked == false and Reg.morph.checked == false and Reg.grbh.checked ==
false and Reg.grsolo.checked == false and Reg.energy.checked == false and
Reg.aim.checked == false and Reg.recoil.checked == false and Reg.knife.checked ==
false and Reg.killclass.checked == false and Reg.killtype.checked == false and
Reg.crosshair.checked == false and Reg.fly.checked == false and
Reg.autotele.checked == false then
Reg.cheatst.Caption = "NOT_WORKING"
Reg.cheatst.Font.Color = 0xE74C3C
else
Reg.cheatst.Caption = "WORKING"
Reg.cheatst.Font.Color = 0x28B463
end
end
CheatsCheck()

s="E" --must be uppercase


i=1;
m=0;

function typestring()
if ((m % 2)==0) then
keyDown(string.byte(s,i))
else
keyUp(string.byte(s,i))
i=i+1
if (i>#s) then
i=1
end

end
m=m+1
end
-- Credits Farming :

function crfrChange(sender)
addresslist=getAddressList()
local CreditsFarm = addresslist.getMemoryRecordByDescription('Credits Farming')
if Reg.crfr.checked == true then
memoryrecord_freeze(CreditsFarm)
else
memoryrecord_unfreeze(CreditsFarm)
end
end

-- Morph
function morphChange(sender)

addresslist=getAddressList()
local MorphMines = addresslist.getMemoryRecordByDescription('Morph T9 Glitch')
if Reg.morph.checked == true then
memoryrecord_freeze(MorphMines)
else
memoryrecord_unfreeze(MorphMines)
end
end

-- God mode
function godmodeChange(sender)

addresslist=getAddressList()
local GodMode = addresslist.getMemoryRecordByDescription('Ultimate Mode')
if Reg.godmode.checked == true then
memoryrecord_freeze(GodMode)
else
memoryrecord_unfreeze(GodMode)
end
end

--Grenades
function grsoloChange(sender)

addresslist=getAddressList()
local GR = addresslist.getMemoryRecordByDescription('Grenades')
if Reg.grsolo.checked == true then
memoryrecord_freeze(GR)
else
memoryrecord_unfreeze(GR)
end
end

-- Kill Classes
function killclassChange(sender)

if Reg.killclass.checked == true then

if Reg.CEComboBox2.text == 'Assault' then


addresslist=getAddressList()
local ass = addresslist.getMemoryRecordByDescription('Assault')
memoryrecord_freeze(ass)
Reg.CEComboBox2.Visible=false
end

if Reg.CEComboBox2.text == 'Sniper' then

addresslist=getAddressList()
local snip = addresslist.getMemoryRecordByDescription('Sniper')
memoryrecord_freeze(snip)
Reg.CEComboBox2.Visible=false
end
if Reg.CEComboBox2.text == 'Recon' then

addresslist=getAddressList()
local rec = addresslist.getMemoryRecordByDescription('Recon')
memoryrecord_freeze(rec)
Reg.CEComboBox2.Visible=false
end
if Reg.CEComboBox2.text == 'Heavy' then

addresslist=getAddressList()
local hev = addresslist.getMemoryRecordByDescription('Heavy')
memoryrecord_freeze(hev)
Reg.CEComboBox2.Visible=false
end
if Reg.CEComboBox2.text == 'Support' then

addresslist=getAddressList()
local sup = addresslist.getMemoryRecordByDescription('Support')
memoryrecord_freeze(sup)
Reg.CEComboBox2.Visible=false
end

if Reg.CEComboBox2.text == 'Bounty Hunter' then


addresslist=getAddressList()
local bou = addresslist.getMemoryRecordByDescription('Bounty')
memoryrecord_freeze(bou)
Reg.CEComboBox2.Visible=false
end

if Reg.CEComboBox2.text == 'Sapper' then


addresslist=getAddressList()
local sap = addresslist.getMemoryRecordByDescription('Sapper')
memoryrecord_freeze(sap)
Reg.CEComboBox2.Visible=false
end
end

if Reg.killclass.checked == false then


Reg.CEComboBox2.Visible=true
addresslist=getAddressList()
local ass = addresslist.getMemoryRecordByDescription('Assault')
memoryrecord_unfreeze(ass)
local snip = addresslist.getMemoryRecordByDescription('Sniper')
memoryrecord_unfreeze(snip)
local rec = addresslist.getMemoryRecordByDescription('Recon')
memoryrecord_unfreeze(rec)
local hev = addresslist.getMemoryRecordByDescription('Heavy')
memoryrecord_unfreeze(hev)
local sup = addresslist.getMemoryRecordByDescription('Support')
memoryrecord_unfreeze(sup)
local bou = addresslist.getMemoryRecordByDescription('Bounty')
memoryrecord_unfreeze(bou)
local sap = addresslist.getMemoryRecordByDescription('Sapper')
memoryrecord_unfreeze(sap)

end
end

--Energy Weapons
function energyChange(sender)
addresslist=getAddressList()
local UEVP = addresslist.getMemoryRecordByDescription('Unlimited Energy VERR
POWER')
if Reg.energy.checked == true then
memoryrecord_freeze(UEVP)
else
memoryrecord_unfreeze(UEVP)
end
end

--Grenades Bounty Hunter


function grbhChange(sender)

addresslist=getAddressList()
local UGBH = addresslist.getMemoryRecordByDescription('Unlimited Grenades BH')
if Reg.grbh.checked == true then
memoryrecord_freeze(UGBH)
else
memoryrecord_unfreeze(UGBH)
end
end

--Kill Type
function killtypeChange(sender)

if Reg.killtype.checked == true then

if Reg.CEComboBox1.text == 'Explosive Kills' then

addresslist=getAddressList()
local explos = addresslist.getMemoryRecordByDescription('EXPLOSIVE Kills')
memoryrecord_freeze(explos)
Reg.CEComboBox1.Visible=false
end
if Reg.CEComboBox1.text == 'Melee Kills' then
addresslist=getAddressList()
local melee = addresslist.getMemoryRecordByDescription('MELEE Kills')
memoryrecord_freeze(melee)
Reg.CEComboBox1.Visible=false
end
if Reg.CEComboBox1.text == 'HeadShot Kills' then

addresslist=getAddressList()
local headshot = addresslist.getMemoryRecordByDescription('HeadShot Kills')
memoryrecord_freeze(headshot)
Reg.CEComboBox1.Visible=false
end

end
if Reg.killtype.checked == false then
Reg.CEComboBox1.Visible=true
addresslist=getAddressList()
local explos = addresslist.getMemoryRecordByDescription('EXPLOSIVE Kills')
memoryrecord_unfreeze(explos)
local melee = addresslist.getMemoryRecordByDescription('MELEE Kills')
memoryrecord_unfreeze(melee)
local headshot = addresslist.getMemoryRecordByDescription('HeadShot Kills')
memoryrecord_unfreeze(headshot)
end
end

-- Fly Hack...
function flyChange(sender)
addresslist=getAddressList()
local PlayerZ = addresslist.getMemoryRecordByDescription('ZCORD')
local GF = addresslist.getMemoryRecordByDescription('GroundFlagAlwaysOn')
if Reg.fly.checked == true then
memoryrecord_setValue(PlayerZ,Reg.edtfly.text)
memoryrecord_freeze(GF)
else
memoryrecord_unfreeze(GF)
end
end

--Cross Hair Changer


function crosshairChange(sender)

if Reg.crosshair.checked == true then


-- NONE
if Reg.CEComboBox3.text == 'None' then

addresslist=getAddressList()
local non = addresslist.getMemoryRecordByDescription('none')
memoryrecord_freeze(non)
Reg.CEComboBox3.Visible=false
end

--CrossHair
if Reg.CEComboBox3.text == 'Cross Hair' then

addresslist=getAddressList()
local cros = addresslist.getMemoryRecordByDescription('crosshair')
memoryrecord_freeze(cros)
Reg.CEComboBox3.Visible=false
end

--Drone

if Reg.CEComboBox3.text == 'Drone' then

addresslist=getAddressList()
local drone = addresslist.getMemoryRecordByDescription('Drone')
memoryrecord_freeze(drone)
Reg.CEComboBox3.Visible=false
end

--railgun

if Reg.CEComboBox3.text == 'Rail Gun' then

addresslist=getAddressList()
local rg = addresslist.getMemoryRecordByDescription('railgun')
memoryrecord_freeze(rg)
Reg.CEComboBox3.Visible=false

end
-- rectangular
if Reg.CEComboBox3.text == 'Rectangular' then
addresslist=getAddressList()
local rec = addresslist.getMemoryRecordByDescription('rectangular')
memoryrecord_freeze(rec)
Reg.CEComboBox3.Visible=false
end

--launcher
if Reg.CEComboBox3.text == 'Launcher' then
addresslist=getAddressList()
local lan = addresslist.getMemoryRecordByDescription('launcher')
memoryrecord_freeze(lan)
Reg.CEComboBox3.Visible=false
end

--Circular
if Reg.CEComboBox3.text == 'Circular' then
addresslist=getAddressList()
local cir = addresslist.getMemoryRecordByDescription('circular')
memoryrecord_freeze(cir)
Reg.CEComboBox3.Visible=false
end

--Classic
if Reg.CEComboBox3.text == 'Classic' then
addresslist=getAddressList()
local clas = addresslist.getMemoryRecordByDescription('classic')
memoryrecord_freeze(clas)
Reg.CEComboBox3.Visible=false
end

--Charge
if Reg.CEComboBox3.text == 'Charge' then
addresslist=getAddressList()
local char = addresslist.getMemoryRecordByDescription('charge')
memoryrecord_freeze(char)
Reg.CEComboBox3.Visible=false
end

--Cross Bow
if Reg.CEComboBox3.text == 'CrossBow' then
addresslist=getAddressList()
local crb = addresslist.getMemoryRecordByDescription('crossbow')
memoryrecord_freeze(crb)
Reg.CEComboBox3.Visible=false
end

--Sniper Lock
if Reg.CEComboBox3.text == 'Sniper Lock' then
addresslist=getAddressList()
local spl = addresslist.getMemoryRecordByDescription('sniperlock')
memoryrecord_freeze(spl)
Reg.CEComboBox3.Visible=false
end

-- Dead Lock

if Reg.CEComboBox3.text == 'Dead Lock' then


addresslist=getAddressList()
local delo = addresslist.getMemoryRecordByDescription('deadlock')
memoryrecord_freeze(delo)
Reg.CEComboBox3.Visible=false
end

--Locked
if Reg.CEComboBox3.text == 'Locked' then
addresslist=getAddressList()
local locked = addresslist.getMemoryRecordByDescription('locked')
memoryrecord_freeze(locked)
Reg.CEComboBox3.Visible=false
end
end

if Reg.crosshair.checked == false then


Reg.CEComboBox3.Visible=true
addresslist=getAddressList()
local none = addresslist.getMemoryRecordByDescription('none')
memoryrecord_unfreeze(none)

local cr = addresslist.getMemoryRecordByDescription('crosshair')
memoryrecord_unfreeze(cr)
local dr = addresslist.getMemoryRecordByDescription('Drone')
memoryrecord_unfreeze(dr)

local rg = addresslist.getMemoryRecordByDescription('railgun')
memoryrecord_unfreeze(rg)

local rec = addresslist.getMemoryRecordByDescription('rectangular')


memoryrecord_unfreeze(rec)

local laun = addresslist.getMemoryRecordByDescription('launcher')


memoryrecord_unfreeze(laun)

local cir = addresslist.getMemoryRecordByDescription('circular')


memoryrecord_unfreeze(cir)

local clas = addresslist.getMemoryRecordByDescription('classic')


memoryrecord_unfreeze(clas)

local char = addresslist.getMemoryRecordByDescription('charge')


memoryrecord_unfreeze(char)

local crbow = addresslist.getMemoryRecordByDescription('crossbow')


memoryrecord_unfreeze(crbow)

local spl = addresslist.getMemoryRecordByDescription('sniperlock')


memoryrecord_unfreeze(spl)

local dl = addresslist.getMemoryRecordByDescription('deadlock')
memoryrecord_unfreeze(dl)

local locked = addresslist.getMemoryRecordByDescription('locked')


memoryrecord_unfreeze(locked)

end
end

-- Aim Assist
function aimChange(sender)

addresslist=getAddressList()
local aim = addresslist.getMemoryRecordByDescription('aimbot')
if Reg.aim.checked == true then
memoryrecord_freeze(aim)
else
memoryrecord_unfreeze(aim)
end
end
--AUTO Knife
function knifeChange(sender)
if Reg.knife.checked == true then
t=createTimer(nil)
timer_setInterval(t, 300)
timer_onTimer(t, typestring)
timer_setEnabled(t, true)
else
object_destroy(t)
end
end

function a()
info3 = io.open([[C:\Windows\System32\info3.txt]],'w')
addresslist=getAddressList()
local PlayerX = addresslist.getMemoryRecordByDescription('XCORD')
local PlayerY = addresslist.getMemoryRecordByDescription('YCORD')
local PlayerZ = addresslist.getMemoryRecordByDescription('ZCORD')
x = memoryrecord_getValue(PlayerX)
y = memoryrecord_getValue(PlayerY)
z = memoryrecord_getValue(PlayerZ)
info3:write(x,"\n")
info3:write(y,"\n")
info3:write(z,"\n")
info3:close()
end

function b()
info3 = io.open([[C:\Windows\System32\info3.txt]],'rb')
addresslist=getAddressList()
local PlayerX = addresslist.getMemoryRecordByDescription('XCORD')
local PlayerY = addresslist.getMemoryRecordByDescription('YCORD')
local PlayerZ = addresslist.getMemoryRecordByDescription('ZCORD')
x = info3:read()
y = info3:read()
z = info3:read()
memoryrecord_setValue(PlayerX,x)
memoryrecord_setValue(PlayerY,y)
memoryrecord_setValue(PlayerZ,z)
info3:close()

end

-- Save Pos
function saveClick(sender)
info3 = io.open([[C:\Windows\System32\info3.txt]],'w')
addresslist=getAddressList()
local PlayerX = addresslist.getMemoryRecordByDescription('XCORD')
local PlayerY = addresslist.getMemoryRecordByDescription('YCORD')
local PlayerZ = addresslist.getMemoryRecordByDescription('ZCORD')
x = memoryrecord_getValue(PlayerX)
y = memoryrecord_getValue(PlayerY)
z = memoryrecord_getValue(PlayerZ)
info3:write(x,"\n")
info3:write(y,"\n")
info3:write(z,"\n")
info3:close()

end

-- Load Pos
function loadClick(sender)
info3 = io.open([[C:\Windows\System32\info3.txt]],'rb')
addresslist=getAddressList()
local PlayerX = addresslist.getMemoryRecordByDescription('XCORD')
local PlayerY = addresslist.getMemoryRecordByDescription('YCORD')
local PlayerZ = addresslist.getMemoryRecordByDescription('ZCORD')
x = info3:read()
y = info3:read()
z = info3:read()
memoryrecord_setValue(PlayerX,x)
memoryrecord_setValue(PlayerY,y)
memoryrecord_setValue(PlayerZ,z)
info3:close()
end

createHotkey(a, 0x31)
createHotkey(b, 0x32)

function autoteleChange(sender)
File = io.open([[C:\Windows\System32\info3.txt]])
if File ~= nil then
if Reg.autotele.checked == true then
timer_setEnabled(t11, true)
else
timer_setEnabled(t11, false)
end
File:close()
else
Reg.autotele.checked = false
showMessage("Save a Location First !")
end
end

function tele()
addresslist=getAddressList()
local PlayerH = addresslist.getMemoryRecordByDescription('Health Pointer 2')
h = memoryrecord_getValue(PlayerH)
if h >= Reg.edthealth.text then
b()
timer_setEnabled(t11, false)
sleep(8000)
timer_setEnabled(t11, true)
else
end
end
f4= createForm(false)
t11=createTimer(nil)
timer_setInterval(t11, 100)
timer_onTimer(t11, tele)
timer_setEnabled(t11, false)

function recoilChange(sender)
addresslist=getAddressList()
local rec = addresslist.getMemoryRecordByDescription('No Recoil')
if Reg.recoil.checked == true then
memoryrecord_freeze(rec)
else
memoryrecord_unfreeze(rec)
end
end

sest.Enabled = true

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