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Sorcerous Origin: Arcane Soul

Y
ou are a discarded product of an ancient cabal of Prismatic Blaze
wizards, a homunculus, a soul inserted into a Starting at 1st level, your soulforce starts burning until it is
body through forbidden rituals. Your soulforce, gone. When you first gain a level in this class, your remaining
the magic holding you together, is unstable due natural lifespan terminates in 1d6 years.
to your imperfect creation. Perhaps you are
aware of your origins and purpose of creation, or Chain Caster
maybe you remember only false memories and Starting at 1st level, your volatile soulforce explodes in an
remain unaware of your true origin. Whatever the case, your unstable reaction when you push your magic to its limits.
magic comes from burning your own vitality, like a candle When you cast a Sorcerer spell that deals acid, cold, fire,
running out of wick. lightning, poison, or thunder damage, and you roll the highest
Arcane Soul Features number possible on any of the die, roll that die again and add
Sorcerer Level Feature
that roll to the damage.
The minimum spell slot level you must expend to benefit
1st Prismatic Blaze, Chain Caster from this feature is determined by your caster level, as shown
6th Soulforce Control, Double Caster
in the Minimum Spell Slot Level table.
14th Elemental Festival Minimum Spell Slot Level
18th Elemental Dominator Caster Level Spell Slot Level
1st-2nd 1st
Your soulforce manifests visibly, especially in periods of 3rd-4th 2nd
acute stress. Pick from or roll on the Arcane Soul Quirks
table to create a unique quirk for your character. You may have 5th-6th 3rd
one or all of them, or you may invent your own. 7th-8th 4th
Arcane Soul Quirks 9th and above 5th
d4 Quirk  

1 A thin, prismatic mist boils from your skin.


2 Your eyes and mouth glow with a brilliant white light. Setting the Stage
3 You radiate heat, but not enough to deal damage. The existence of Arcane Souls implies artificial
people can be created in your setting. Why were
Your footprints emit a radiant mist which lasts until they made, and who made them? How do others
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the end of your current turn. view these homunculi? Is it common knowledge or
a closely held secret? Is it legal or illegal?

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Soulforce Control
At 6th level, you have learned to combust your soulforce with Political Landscape
very high efficiency. Your remaining natural lifespan is This Origin can have a profound impact on your
extended by 1d12 months. world. Consider the ramifications to society, to the
military, to the churches, and to the individual when
Double Caster you have powerful, expendable, and manufacturable
At 6th level, your soulforce becomes pliable enough that you spellcasters at your disposal.
can power and shape two spells simultaneously. You can cast
Sorcerer spells of 2nd level or lower with a casting time of 1
action on the same turn that you cast a Sorcerer spell as a  
bonus action, provided that you have not already taken an Metamagic
action this turn.
At 3rd level, the Sorcerer gains the Metamagic feature. Here
Elemental Festival are new options for that feature, in addition to the options in
At 14th level, as a bonus action, you can expel jets of high the Player's Handbook.
speed prismatic exhaust from your back, resembling wings.
You gain a flying speed equal to your current speed until the Intensified Spell
end of your next turn. When you cast a spell that deals damage, you can spend 1
In addition, you can detonate a piece of your soulforce. You Sorcery Point to cause that spell to assume a higher level. The
can cast two Sorcerer spells with your action, subject to the new level of the spell is equal to 1 plus the level of the spell
following restrictions: slot that was expended for that casting.
One or both spells must be 5th level or lower Maximized Spell
Both spells must have a casting time of 1 action When you cast a spell of 5th level or lower that deals damage,
Both spells must deal acid, cold, fire, lightning, poison, or you can spend 5 Sorcery Points or all your Sorcery Points,
thunder damage whichever is higher, to deal maximum damage with that spell.
Both spells cannot deal the same damage type You do not roll any damage die this way.
Once you use your action in this way, you must finish a Optimized Spell
short or long rest before you can use it again. When you apply a Metamagic option to a spell you cast, you
Elemental Dominator can reduce the number of Sorcery Points that you spend on
Beginning at 18th level, you can use your action to intensify that Metamagic option by 1, to a minimum cost of 1 Sorcery
the consumption of your soulforce, reducing your remaining Point.
natural lifespan by weeks or months. You can use Optimized Spell even if you have already used a
For 1 minute, you are immune to acid, cold, fire, lightning, different Metamagic option during the casting of the spell.
poison, or thunder damage (your choice), and spells you cast
ignore resistance and immunity to damage of the chosen type.
You can end this effect as a bonus action.

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Arcane Soul
Medium humanoid, any alignment

Armor Class 13 (21 with mage armor and shield)


Hit Points 45 (6d6 + 12)
Speed 30ft.

STR DEX CON INT WIS CHA


&nsbp;
9 (-1) 16 (+3) 14 (+2) 10 (+0) 8 (-1) 18 (+4)

Saving Throws Con +5, Cha +7


Skills Acrobatics +6, Insight +2, Intimidation +7
Senses passive Perception 9
Languages Common
Challenge 8 (3,900 XP)

Spellcasting. The arcane soul is a 6th-level spell-


caster. Its spellcasting ability is Charisma (spell save
DC 15, +7 to hit with spell attacks). It knows the
following Sorcerer spells:
Cantrips (at will): booming blade, dancing lights,
green flame blade, poison spray, ray of frost
1st level (4 slots): jump, mage armor, shield
2nd level (3 slots): aganazzar's scorcher, blur
3rd level (3 slots): blink, lightning bolt
Chain Caster. When the arcane soul casts lightning
bolt, if it rolls the maximum number on any of the
die, it can roll that die again and add the roll to the
damage.
Double Caster (2/day). When the arcane soul casts a
spell with an action, they can immediately cast a 2nd
level spell on the same turn.
Artwork Credits Empowered Spell (2/day). When the arcane soul rolls
Banner by Aldo Katayanagi :: Footer by Haruka Kawamura damage for a spell, they can reroll up to 4 of the
Concept Art by Mazert Young damage die and must use the new rolls.
Actions
Dagger. Melee Weapon Attack: +6 to hit, reach 5ft.,
one target. Hit: 6 (1d4 + 3) slashing

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