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Bring to Light 7ilvlevel divination Casting time: 1 Action Range: 500 feet, Components: V Duration: Instantancous ‘You invoke a fundamental truth and release it into the world, Make a statement that is objectively either true or false, auch as “King Greylark practices necromancy” or “Unicorns are extinct”, The accuracy of that statement floods into your mind and the mind of each creature within range that can hear your statement, itrefutably determining whether that statement is true or false. ‘You may increase the casting time of the spell to 1 hour and cause it © have no immediate effect. Ifyou east it this way using the same statement every day for one ‘ear, the statement and result resonate in the mind of every creature within an area you choose, be it a city, a country, or your entire plane of existence. You cannot affect creatures on other planes. Reshape the Wilds oth-fevel transmutation Casting time: 1 Hour Range: 500 feet Components: V Duration: Instantancous You resculpt the land as you sce fit within a 500 foot radius sphere centered on a point within range that you can see, You can produce any of the following effects within range, which occur over the ‘course of the spell, Terrain. You can increase or decrease the elevation of areas of land within range as long as the ground maintains a slope of 45° or less. You can also change the makeup of the terrain, for example turning dirt into sand or one type of rock into another. You cannot affect land that retains buildings or other structures, although you ‘can harmlessly raise or lower the building or structure. Liquids. If a body of water or similar liquid is contained. entirely within the area of the spell, you can cause its surface level to increase, decrease, or cause it to disappear entirely: You cannot raise the surface level of the liquid above that of the land. If an empty basin or trough exists and is contained entirely within the area, you ‘can cause water to appear within it, Additionally, you can cause natural springs to blossom or extinguish within the area, Plants. You can remove inanimate plants from the area. You can also cause plants of a type that you have seen before to grow to ‘maturity in the area. You do not control their exact placement and form: they grow as ordinary examples of their species. If you cause plants to grow to sufficient density, that area becomes dificult terrain, Animals. After all other changes have taken effect if the area forms a habitable biome, you may cause harmless animals native to that biome to appear in the area. You do not control their placement, type, oF amount: they fill the ecological niches of the area

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