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Online gaming is a general term used to describe any form of video game
that is played online. Online gaming explained one of the fastest growing
industries and there are many different outlets providing virtual casino games to
players. Online gaming requires the player to have a suitable device, such as
laptop, a pc, a tablet as mobile phone, as hell as reliable and consistent internet
generation.
an open place where you can access vast amount of information. One of the
advantages of playing online is it makes the mind of the people sharper and
mentally more active. People learn to coordinate their mind and hand
coordination and they learn to manage their time. It also develop mental and
strength.
Now we're in 21st century wherein the used of internet is very often.
More than 1.2 billion people are playing games worldwide. According to a state
of the industry report by Spil Games about 700 million play online games that
Zamani et.al (2009) their study stated that "Computer games are the most
in different ages..." which is true because in our generation the people are open to
different ways on how they keep entertain. But they chose online games because
it is accessible and easy to use. People nowadays are engaging theirselves with
the use of gadgets that is why computer or online games are very popular.
Because students who involve in this situation have more negative effects than
to positive effects. The example of negative effects are stimulating anger, costing
a lot of money and even in their physical have effects such as damaging the eyes
of the user.
Children nowadays, they are more likely to play and spending their time
with computer games than connecting and reaching to other children outside
their houses. Which is sad because their body needs to be active and by playing
online games they do not have enough time to spend their time with their friends
and loved ones. While the positive effects are enhancing the vocabulary of the
students and having an entertainment. Online games are very accessible. It can
be play by a lot of people with different ages. Because it is very east to connect
communicate to other students with the same interest. Long term playing online
games can have a complication both mental and physical health. The violence in
This study have goals to help the students who is playing online to have a
time management and help them to be an open minded and knowledgable while
playing those their favorite games online. And the only way to consume their
time is to use it wisely. So that they will manage their activities both in internet
THEORETICAL FRAMEWORK
Online Game Interactivity Theory is written to address the various design
interactivity on three different levels; player to player, player to game, and player
can identify the factors that affect each, and learn which techniques and methods
These factors also provide a basis for continuous evaluation during the
development process, and can be used to critique online game design in general.
Designing effective, interactivity, however, can be a challenge for even the most
CONCEPTUAL FRAMEWORK
STATEMENT OF THE PROBLEM
1. Profile of the respondents
a. Age
b. Gender
2. What are the effects of Playing Online Games in the Academic Performance
a. Positive
b. Negative
HYPOTHESIS
The use of playing online games has no significant effects to the academic
There is no significant diff. bet the effects of playing online games and
academic performance.
To Students
This study will help the students for them to know what will be the possible
effects of playing online games to the academic performance for them to be rill
To Parents
This study will help the parents to know the impact of playing online games
To Readers
This study will help the readers to gain knowledge or understanding about the
To Future Researchers
This study will help the future researcher to them to have a source o basis while
The study is limited only to the students in Our Lady of Lourdes College
attending SHS Grade 12 students, school year 2018-2019, who are engaged in
DEFINITION OF TERMS
performance in school.
thing, or activity.
standardized
Online Games- Online gaming is a general term used to describe any form of video
game that is played online. In the gambling world, it means any gambling game that