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Flash City

The project will be divided into 2 phases: 1 Flash City, a true skill
game with money as the reward that tests your Memory, speed and
reflexes. 2. Flash city as a front, with a multi game of 8 slots. The
game can run on PC with a linux OS and a custom io board or ideally
a custom embedded system.

1. Flash City: The game plays as (A) redemption game (select from
set up) for entertainment, or(B) player to player where the
player that starts a challenge loges a bet (fixed amounts
preset). The game plays as a single location game (local
network), were one pc acts as the master and slave and the
rest of the machines as slaves, or multi locations with a remote
server controlling all machines on that network.

Game Play: On switch on a welcome screen appears while loading.


The first screen that you see after loading is that of the game ready
for a player to initiate a challenge, if no players 60 seconds then the
game goes into demo play until someone comes to play. On pushing
the start button the demo play stops and the player is asked to select
a mode (a) Head to Head or (b) Multi Challenge. (A) 2 players only (B)
3 or more. The player then places the bet and initiates a new
challenge (game), or joins an existing challenge (game). Once the
challenge is taken up the game starts or in the case of multi we have
a count down to the start. The game consists of 3 levels and a total
of 12 symbols. Level one starts by showing where three symbols are
in a matrix of 25 squares (5x5), the shutters of these squares then
close and a flashing light starts flashing around the playfield, when
the light lands on a square that had a symbol in it the player hits the
start/stop button and the shutter opens revealing whats underneath
the process is repeated until 3 tries have been completed then we
move to the next level (4) symbols and level 3 (5) symbols the winner
is the one to find the most symbols in case of a draw then the
quickest time comes into play. Note that all monitors in the same
game must have the same screen and the flashing must flash on the
same square at the same time that is all players see the same image.

Phase 2: Flash City (redemption version) as a front and 8 slots hidden


for grey markets. The slots will all have the same paytable and
algorithm the only thing that will change is the graphics of each
game and the visual way the the free games play.

This should give a good understanding of what is required to


programme the game, a more detailed screen by screen and wire
diagram will be available on agreement. Please note if Flash City
does well we will also give the App development to the company
that develops the above for us.

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