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IKEA

ST514E COMPETITIVE STRATEGY GR 04 - STRATEGY INNOVATION


Professor: Jacques Le Pennec
Tony HURMALAINEN - Francesca MAGGI - Karin PAVUROVA - Ramona WALDAU
IKEA - Digital Business Transformation 2

Executive Summary
• We analyzed IKEA’s stakes and objectives finding out that IKEA needs to focus on the improvement of its brand image, enhance its customer
experience and ensure differentiation from its competitors.
• The process mapping of IKEA’s value chain highlights its primary and supporting value chain activities. With regard to the internal functions as
well as the operations, inbound and outbound sales logistic IKEA has already achieved a lean and effective value chain systems using digital tools
and processes. As we discover potential for improvement in relation to marketing and sales and the service, we decided to focus on the client
Current side for our business recommendations.
Situation • To enhance the knowledge about IKEA’s current and potential customers, a customer segmentation was conducted. Three current segments
and one potential segment was discovered and described by demographics and their purchasing behavior.
• Finally, the comprehensive As-Is-analysis of IKEA’s market position revealed three major risks for its current business model, namely the risk of
standardization, the reputation as low-quality furniture retailer, and the long product life cycles in the furniture industry.
In conclusion, uniformly designed products available at low-prices can turn from being IKEA’s competitive advantage to their biggest threat due
to the digital age and changing consumer habits.

• As our business mission for IKEA we set four dimensions IKEA should be associated with by its customers and prospects within the next five
years. IKEA needs to design and sell must-have products, provide superior customer service, be known as the digital innovator, and offer a
seamless omnichannel experience. For each dimensions, important KPIs have been developed to ensure and monitor IKEA’s progress on this
goal.
• Our seven concrete recommendations for IKEA’s business model will tackle all three identified risks and will help IKEA to follow the three set
stakes simultaneously. Thereby, the recommendations can be divided into four main categories – product recommendations, crowdsourcing,
Main virtual reality, and offline stores.
Recommen- 1. The product recommendations include designer collaborations, more Smart Home products, and add transformable products to their portfolio
to make sure that IKEA differentiates from its competitors, surprises its customers, and re-establish its brand to a new segment.
dations for 2. Developing an IKEA community that helps each other designing their homes will strengthen its relationships with all possible customers and use
IKEA digital skills and knowledge to enhance its customer experience.
3. Using virtual reality, also for popup stores in big cities, and augmented reality in its original IKEA offline stores will deliver a complete new level
of customer experience and increase sales. When IKEA gains the digital skills required for these recommendations, it will be prepared for the
future and establish a new benchmark in its market.
When using a feasibility-impact-matrix to assess the recommendations, it becomes obvious that we propose IKEA to focus at first on
establishing an IKEA community, using VR, implementing AR for their offline stores, and developing designer collaborations.
IKEA - Digital Business Transformation 3

Summary

1 About IKEA 6 Targets – IKEA 2023

2 Stakes and Objectives 7 Business Transformation

3 Process Mapping 8 Recommendations

4 Customer Segments 9 Prioritization

5 As-Is-Analysis 10 GANTT
IKEA - Digital Business Transformation 4

About IKEA LONG LIVE AT HOME

• Founded in 1943 by Ingvar Kamprad Caring for

• Exploring innovative solutions such as furniture design, self-assembly people and


planet

History • Creating a unique shopping experience for the customers


• Expanding internationally, there are over 300 IKEA stores in the world – in 38 countries Lead
by example

• Interogo Holding AG was established in Switzerland in 2016: holding company of the investment business
Different
with a

• The IKEA Concept is the core asset of Inter IKEA Group and its franchising operation meaning

Core • IKEA Range & Supply is a core business: IKEA Range & Supply consists of two core
Business units: IKEA of Sweden AB and IKEA Supply AG.

PRODUCT • IKEA is the market leader. It is largest retailer for furniture


Products
& SERVICES • Most important factor: availability of the large range of products under one roof. Hardly
& one of the competitors offers such a wide range of products.
Services

Markets &
• Ready-to-assemble furniture, homeware Annual Sales Figures in Billion €
• Wide range of home furnishings with good design, function, low prices and sustainability
Compe- • IKEA's furniture is designed to be assembled by the customer: reduce costs and use of packaging
titors • IKEA is the market leader. It is largest retailer for furniture.

IKEA Group Stores


Worldwide

Current market locations


Future market locations
No current or planned locations
IKEA - Digital Business Transformation 5

Stakes and Objectives


Focus on the client

Stake 1 Stake 2 Stake 3


Improvement of brand image Enhance customer experience Differentiation

Objective 1: Understanding the ever- Objective 1 : Involving consumers and Objective 1: To bring more exclusivity
changing customer needs & community to the design and to the brand image, following the
expectations in terms of price, quality, development process of the products in innovations in product designs and
design and technology (considering labs. manufacturing processes.
designer collaborations, engage social
media influencer, crowdsourcing) Objective 2 : Focus on the virtual reality Objective 2: Focus on consumer
in terms of designing and redesigning experience, differentiation in
Objective 2: Optimal marketing homes. comparison with competitors while
communication for demonstrating the taking into account research &
quality of the products following with Objective 3: Supporting online development of the field.
their other advantages to reposition purchasing, and analysis of the store
the brand image for loyal consumers design and empower after-sales
and new consumers as well. service.
IKEA - Digital Business Transformation 6

Process Mapping and Value Chain = Amount of value added by this step currently

Primary Activities

Inbound Sales Logistic: Operations Outbound Sales Logistic: Marketing & Sales Service

● Buying raw materials from ● Manufactured mostly ● Distributing products and ● Various channels used ● Before, while and after
suppliers in bulk, through subcontracted services to customers outside the store to explain purchasing to customers
worldwide (cost reduction) parties ● Manufacturers are the full offer such as repairs and
● Receiving, storing, ● 10,000 item product line responsible on shipping the ● Co-workers: art directors, maintenance function
distribution of materials at manufactured by over 1,000 components to large copywriters, interior
warehouse suppliers distribution centers designers, project leaders
● Control of product ● IKEA designs all of its ● Self-serve warehouse (cost ● Targeted at families with
movement furniture on its own reduction) lower income, students and
● 6 distribution centers ● Using mostly renewable and singles
recyclable materials ● Family-friendly store
environment

Research & Development ● Activities to improve company's prodcuts and services


● Co-workers in product design and product development focus on price and quality, design and function, environment and health
● Scrutinising ideas regarding the best use of raw materials and manufacturing opportunities
Support Activities

Human Resources ● Continual development of co-workers


● Looks after recruiting, training, benefit management and succession planning

Firm Infrastructure ● Large scale stores in size


● Hierarchical organizational structure

Procurement ● Long strategic relationships with suppliers


● Without need for raw materials since IKEA is not producing its' own brand products
IKEA - Digital Business Transformation 7

Customer Segmentation
Europe

Stage Description Purchasing behavior


• Age: 19-26
• Income category: lower Looking for smart, innovative, modern
Students
• Background: Living in the cities, in the rather but affordable way of living.
smaller apartments
• Age: 25-35
customers

Focused on safety, functionality, quality


Current

• Income category: medium


Young families • Background: Living in the cities or suburbs, well balanced with price and space
in apartments or smaller houses saving design.

• Age: 22-40
• Income category: lower, medium Looking for a nice, modern design of a
Singles • Background: Living in the cities, mostly in better quality for reasonable price.
shared apartments or bachelor flats.

• Age: 30+ Looking for an upper standard, really


customers
Potential

• Income category: medium, higher interested in design, innovation and


Young academics • Background: Living in the cities or suburbs, quality, collectors of rather modern stuff
in apartment or house than a mass production, but still require
some level of functionality.
IKEA - Digital Business Transformation 8

As-Is-Analysis
Positioning of Products

Problem Risk of standardization Reputation as low-quality furniture retailer Long product life cycles

• Consumer strive for self-expression and self- • IKEA offers low-cost furniture and design • Consumers show high involvement about
realization, they are not satisfied by products which have to be assembled by the decorating their home as they spend much time
standardized solutions and products consumers themselves in it and their homes should also represent
• IKEA offers easy-to-assemble furniture with • Consumers associate low prices with low their personalities and status
simple shapes that can be sold globally quality and do not turn to cheap brands when • If consumers spend a lot of their resources, e.g.,
Description
• The design of their products is supposed to they are looking for permanent and satisfying time and money, on decorating their home
appeal to the mass and to fit in as many as solutions for their homes once, they are not willing to re-design it again
possible different home designs and functions • Hence, the low prices of IKEA can lead to within a short time frame
• Therefore, this design approach can lead to consumers assuming that their furniture is of • This consumer habit confronts IKEA with the
consumers turning away from IKEA to find more low quality which is particularly dangerous in issue of long product lifecycles and consumers
personalized, individual, and more edgy the area of home design with high customer unwilling to invest in furniture repeatedly
furniture (globally online) as IKEA does not offer involvement and the rising popularity of • Hence, IKEA’s low-cost approach is in danger as
exclusive, status-enhancing products premium products this require high sales volumes

• Threat for IKEA’s • Brand image is at risk • Purchase frequency is


image as the go-to • Perception and on the edge
Impact furniture retailer reputation of IKEA’s • Buying occasions for
• Entire customer base products in danger IKEA furniture
could be at stake decrease

Uniformly designed products available at low-prices can turn from being IKEA’s competitive advantage to their
biggest threat due to the digital age and changing consumer habits.
IKEA - Digital Business Transformation 9

Targets based on recommendations – IKEA 2023


IKEA is known for exclusive, unique IKEA is known for innovative and
furniture solutions with a special digital products that connect the
edge as well as timeless, good value consumers’ home and make it
for money home goods. available even when you are not at
home.
● Min. 2 designer collaborations Must-have Digital
per year ● Launch of min. 3 new Smart
● Limited collections should be products innovator Home products each year
sold out within max. 5 days ● IKEA’s Smart Home products
● Engagement rate on social media need to be connectable to min.
for limited collections should be 80% of consumers’ smartphones
+30% than normally and existing home systems

IKEA is known for an excellent IKEA is known for a benchmarking


customer orientation and providing consumer experience both offline
superior service for each individual and online with no boundaries for
problem quickly. customers to use the channels as
Seamless they want to.
● 80/5-rule: 80% of customers’ Superior customer
problems will be solved within 5 omnichannel ● Min. 30% of IKEA’s offline
hours service customers have also purchased
● IKEA’s customer service receives online
a positive recommendation in
experience ● 60% of IKEA’s customers use at
min. 80% of all cases on Net- least 3 different channels and
Promoter-Score can be identified by IKEA
IKEA - Digital Business Transformation High influence 10

Business Transformation Medium influence

Low influence

Problems Stakes
Reputation as
Enhance
Risk of low-quality Long product Improvement of
customer Differentiation
standardization furniture lifecycles brand image
experience
retailer
Product
innovations
1.1-1.3

Crowdsourcing
2.

Virtual Reality
3.1-3.2

Offline stores
4.

The seven recommendations for IKEA’s business model will tackle all three identified risks and will help IKEA to follow
the three set stakes simultaneously.
IKEA - Digital Business Transformation 11

Product Innovations
Required level of
1.1 Designer Collaborations digital skills

Description Proposed time frames


• IKEA should team up with well-known and established designer brands from the fashion, furniture, and
Quick winner: less than 2 months
technology industry to create collections under a new brand named “IKEA X [second brand]”.
• These collections will only be available for a limited amount of time and will be sold exclusively online or offline
to stress the exclusivity of the collections. All items of one collection need to have a common design topic, but Mid-term: 2-6 months
should still be combinable with the normal scandinavian furniture by IKEA. The collections will also be limited in
terms of the number of items that will be produced. Long-term: more than 6 months
• Possible brands for collaborations can be luxurious furniture designers, popular fashion designers, and
innovative tech companies which create unique pieces for IKEA. The production and distribution will be Required resources
organized by IKEA and the designers can be compensated via fees or shares of turnovers. Finance +++
• The announcement and the launch of these designer collaborations should always ensure a great customer
experience, e.g., exciting launch events, mysterious social media campaigns, and inclusion of digital elements. HR +
Expected benefits 3rd parties +++
• The limited amount and availability of the collections will trigger the consumers’ will to change their home and Targeted segments
to buy new furniture. It leads to new purchases and shortens the life cycle of furniture goods since consumers Young
want to replace them with the new collections. Students
families
• The exclusive and innovative/luxurious image and reputation of the other brand will be transferred to the brand Young
Singles
of IKEA. Hence, IKEA can reach new customers who want to possess some designed pieces from the designer academics
brand and surprise their loyal customers who want more than just the well-known IKEA classics.
• As the designer brand leads to a higher willingness-to-pay, the collections can be sold for higher prices and KPIs (+1 year)
hence, these sales will have higher profit margins for IKEA. • Sold out within max. 5 days
• +30 % in social media engagement rate
IKEA - Digital Business Transformation 12

Product Innovations
Required level of
1.2 Smart Home products digital skills

Description Proposed time frames


• The Internet of Things lead to the emergence of the Smart Home and the growing demand from customers to
Quick winner: less than 2 months
be able to control their home from their smartphone. Moreover, consumers look for more sophisticated
household utensils which facilitate their lives and offer more information about resource consumption, usage,
and expenditures. Mid-term: 2-6 months
• The focus of IKEA’s Smart Home products should be kitchenware to keep up with already existing solutions on
the market. To reduce the time to market, IKEA should consider alliances with other companies which have the Long-term: more than 6 months
knowledge about Smart Home kitchenware and can help to design superior and cheap IKEA’s Smart Home
products. Required resources
• For the success of the products, the connectivity to existing solutions is absolutely crucial. IKEA’s new products Finance +++
need to be integratable to digital voice assistants and to the most common operating systems of smartphones.
This way IKEA can ensure that the purchase barriers for consumers are as low as possible and the connectivity HR +++
to other systems suggests consumers that IKEA’s products deliver just as high quality as competitors’ products. 3rd parties +++
Expected benefits Targeted segments
• If IKEA is able to design high functionality and high quality Smart Home products, consumers will associate IKEA Young
Students
to be a digital and innovative solutions provider. families

• As Smart Home products will be standard solution for consumers within a few years from now, it is absolutely Singles
Young
academics
necessary for IKEA to extend its business in this area to stay relevant and in the market for many more years.
• Technology-savvy consumers have a higher willingness-to-pay for innovative Smart Home products that are also KPIs (+1 year)
well designed and hence, IKEA can benefit from higher margins and finance the investments for research and • Share of Smart Home products + 20%
development. • Connectable to min. 80% smartphones
IKEA - Digital Business Transformation 13

Product Innovations
Required level of
1.3 Transformable Products digital skills

Description Proposed time frames


• IKEA should start focusing on space saving transformable furniture that is a smart way how to live more
Quick winner: less than 2 months
comfortably in an apartment, townhome, condo, or a single family home, or even when someone frequently
has a guests.
• By transformable products we mean a product category inclusive of any piece that does the work of 2 and more Mid-term: 2-6 months
types of items.
• This furniture range should be considered as a long term project. Even though IKEA had done some space saving Long-term: more than 6 months
furniture, there is a way bigger challenge in an inventory, such as beds, tables, seating and other essentials.
• There is a necessity of a new technical (because of functionality) and design (because of sophistication) research Required resources
and smart engineering projections, with a quality and pressure tests afterwards in a labs, so that furniture are Finance +++
reliable, qualitative but with the instructions that one can build it home easily after the purchase.
• IKEA should involve the possibility of 3D projections of such a products online, eventually using a VR as well so HR +++
that customers can understand the use and transformation process of the products. 3rd parties ++
Expected benefits Targeted segments
• People, living mostly in a cities in an smaller or medium apartments, will be very likely to buy such a furniture Young
Students
since you can do the most of the small spaces in a design and effective way, but still for affordable price - which families

will feel a gap in the market with such a product category. Singles
Young
academics
• IKEA will be considered as a very innovative company that instantly follows need of its' customers, because it is
highly technically oriented project with a lot of design work to be done behind so that homes are spacious, KPIs (+1 year)
practical but still wrapped in a modern design.
• Increasing sales + 20 % in a first
year
IKEA - Digital Business Transformation 14

Crowdsourcing
Required level of
2. The IKEA Community Designs Your Home digital skills

Description Proposed time frames


• It is IKEA's initiative focused on product design created and tested by and for its' customers through creating an
Quick winner: less than 2 months
IKEA community. Main idea is to use a group of people, as a representants of certain communities, for their
skills, ideas and participation so that they generate or help a facilitate the creation of the content of products
and services of the company. Mid-term: 2-6 months
• Basically, IKEA should get rid of the most processes that it can and give that responsibility to consumer, so that
he feels he is a part of this IKEA community, that company really takes care of customers' needs and tries to Long-term: more than 6 months
understand them.
• Thanks to the testing and developing the products in the IKEA's labs with community representants (such as A-B Required resources
testing is), communication of the company's values is developed to the final customer in most effective way (as Finance +++
word of mouth) and also emphasize on quality testing experience might improve the overall reputation of the
company through the same information chanel. HR +

Expected benefits 3rd parties +++

• Since the products will be designed for client basically by himself, IKEA might expect increase in client's Targeted segments
purchases. Students
Young
families
• Extending the group of loyal customers and also attracting new, potential customers thank so the community
representants. Singles
Young
academics
• High focus on customers' experience, trough involving him into company's processes and giving him some
power, experience in the labs. KPIs (+1 year)
• Possible cost reductions thanks to crossing out some processes, customers as a part of communities as a chief
• Increase in new IKEA family
creator of the product lines. members +45 % in the first year
IKEA - Digital Business Transformation 15

Virtual Reality
Required level of
3.1 The VR Experience digital skills

Description Proposed time frames


• The virtual reality IKEA will let shoppers try out the furniture before they buy it. The VR visualization tools will show
off a realistic full-featured 3D product catalog to create an emotional, connected sales experience. Quick winner: less than 2 months
• The VR will be possible both directly in the stores and as a service on the IKEA website and application. It makes in-
person shopping more profitable, personal and exciting and provides access to complete and realistic Mid-term: 2-6 months
walkthroughs, while also allowing homebuyers to customize, visualize and price options.
• For the shoppers will become an intuitive shopping Long-term: more than 6 months
• VR Stores’ showrooms: In-store 3D space configuration and virtual reality visualization
• VR Web-based 3D configuration and visualization Required resources
• Virtual Reality will able to:
o Make easier than ever before to make buying decisions in your own space Finance +++
o Create a guided journey to explore products and space in 360-degree
HR +++
o Combine multiple virtual products into an assembly and customizing them according customers necessity
o Draw a space and populate it with virtual products and design realistic 3D products or items into a single scene 3rd parties +++
Expected benefits Targeted segments
• By using virtual reality the consumer will be able to see his idea of reality before making the purchase, being able to Young
Students
share the purchase decision with others involved in the decision making process. The consumer will be more families
confident that what he has selected will be to his liking: increasing customer satisfaction and customer loyalty. Young
Singles
• Via VR customer could have a customization of the home design with a calculation of price and the time about academics
reconstruction: it allows a better customers comprehension. KPIs (+1 year)
• Increase in profits with a shorten sales cycle.
• Interaction time of min. 7.5 minutes per
• Users will also be more involved, which means improvement of brand image and IKEA will be able to innovate from customer
customers ideas. • 5% conversions via ‘buy button’
IKEA - Digital Business Transformation 16

Virtual Reality
Required level of
3.2 VR in Pop-Up Stores digital skills

Description Proposed time frames


• For enhanced virtual reality experience IKEA can open pop-up stores to city centers where customers can see
Quick winner: less than 2 months
multiple interior designs made by IKEA through the latest VR glasses in 3D and real size. In the first stage the
shopping experience would not be the main target but rather to inspire and arise a need to update customers
own home Mid-term: 2-6 months
• At later stage, customers can make their own interior designs and rate the designs made by other customers.
The best designs could be displayed in IKEA’s web page. Long-term: more than 6 months
• Finally, the purchase of products should be combined to the VR experience in a way that customer can choose
the products and make the purchase with VR glasses. Required resources
• Pop-up stores should be opened in collaboration with a large tech company like Google, Amazon or Samsung Finance +++
to have the latest VR glasses available. This would allow the tech company to market their VR glasses and
showcase the opportunities they offer. HR +

Expected benefits 3rd parties +++

• Enables IKEA to get closer to the customer without buying expensive square meters from the center but still Targeted segments
letting customers see the whole catalog of furniture. Students
Young
families
• Increased online sales through customers being able to see the product digitally but as real as possible
• IKEA can test the reactions of customers to different furniture designs without starting actual production. Singles
Young
academics
• Harness people to make interior designs for free.
• Introduces customers on VR and paves the way for VR shopping at home. KPIs (+1 year)
• 15% of customers joining IKEA Family
• 40% of customers associating IKEA
with digital innovations
IKEA - Digital Business Transformation 17

Offline Stores
Required level of
4. AR for IKEA Stores digital skills

Description Proposed time frames


• Augmented reality uses existing natural environment and simply overlays virtual information on top of it.
Users of augmented reality can experience a new and improved natural world where virtual information is Quick winner: less than 2 months
used as a tool to provide assistance and timely data in their purchase.
• IKEA should redesign their accessories section, which is usually separated floor, to organizes shelfs which still Mid-term: 2-6 months
allows impulsive purchasing but on the other hand, you might easily find the product you are looking for as in
the warehouse section. This action should be followed by continuous market research about client's Long-term: more than 6 months
experience supported by client service to ease understanding of the new path.
• Types of Augmented Reality implementation: Required resources
o Creating a marker Based AR: the consumers can have a AR using a camera and some type of visual marker,
such as a QR/2D code, to produce a result only when the marker is sensed by a reader directly in the stores. Finance +++
o Creating a superimposition based AR either partially or fully replaces the original view of an object with a HR +
newly augmented view of that same object. In IKEA by downloading an app and scanning selected pages in
their printed or digital catalogue, users can place virtual Ikea furniture in their own home with the help of 3rd parties +++
AR. Targeted segments
Expected benefits Students
Young
families
• As for VR, AR allows Ikea to enhance customers' experience and help them make decisions faster and safer
Young
and then optimize purchasing process Singles
academics
Customers will have more confidence in purchase using AR devices with the necessary information provided.
• Using AR Ikea can have more products differentiation and quicker decision process KPIs (+1 year)
• Increase in accessories purchases thanks to making the path smoother for customers that are looking for a • 20% increase in accessories sales
particular products • Purchase rate of 8% via AR App
IKEA - Digital Business Transformation 18

Prioritization of Recommendations
High
1.1
3.2 Pop- Designer 4. AR 2. IKEA
Up collabo- Commu-
Stores rations nity

3.1 VR
1.2 Experi-
Smart ence
Feasibility

Home
1.3
Trans-
formable
furniture

Low

Low Impact High

This transformation plan is based on highly feasible and impactful actions incorporating different levels of
digitalization so that all three main stakes will be fully achieved and IKEA can maintain its market leadership.
IKEA - Digital Business Transformation 19

GANTT
May June July August September November October December January February March April

4. AR for IKEA Stores


Design
Redesigning Redesigning the
Customer service
plan store

1.1 Designer Collaborations


Acquire a Designer Design & Production start Marketing

2. The IKEA Community Designs Your Home


Community Workshops with
Customer Analysis Product Testing
Representatives

1.3 Transformable Products


Design Production and Marketing Feedback & Development

1.2 Smart Home products


Collaborate with Tech
Design Production and Marketing
company

3. Virtual Reality / Pop-Up Stores Using VR


Collaborate with Tech Launch / Store Location and
Software Implementing Purchasing Ability
company Opening

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