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SEQUENCE OF PLAY TERRAIN EFFECTS ON LAND UNITS

Step 1: Air Deployment TERRAIN MOVEMENT ATTACK RATING


Step 2: Air to Air Combat City 0 -1 (Armor Only)
Step 3: Warsaw Pact Attacks. Forrest 0 -1
Step 4: Warsaw Pact Movement Rough 0 -1
Step 5: NATO Movement Major River -1 -2
Step 6: NATO Attacks Minor River -1 -1
Step 7: Turn Conclusion Attack Rating Penalty is Cumulative
For Basic Game use Steps 3-7 Attack Rating Cannot be Reduced to Less than 1

AIR / LAND GAME ADVANCED RULES CORPS AND ARMY ASSETS


Deploying Air Units See Page 6 ARMY ASSESTS EFFECT
Air to Air Combat See page 8 Support Marker(s) Roll 2 dice (choose best result)
Air to Air Combat Effects See page 9 Armor (Warsaw Pact Only) +1 to Attack Rating
Attacking Command Artillery +1 to Attack Rating
See page 10
Mission Aircraft Ignores River Penalty for
Engineer
Determining Air Superiority See Page 10 Movement And Attack
Effects of Air Superiority See Page 10 Up to Two Assets per Unit
See Pages Only an Attack Roll of 1 Destroys an Asset
Tactical Missions
10, 11, 12 Defender's Choice
Terrain Effects on Attack Rating Bonus is Cumulative
See Page 11
Tactical Missions
Performing Ground Attacks See Page 11 EFFECTS OF A SUCCESSFUL ATTACK LAND UNITS
Attacking Assets See Page 11 ATTACK ROLL (Attacker Rating) EFFECT
Performing Interdiction See Page 11 Equal to Attack Rating Hit Or Retreat
Aircraft Reinforcements See Page 12 Less than Attack Rating
Hit And Retreat
STEALTH FIGHTERS but more than 1
F-19 Fighter Roll of 1 and Attack Rating Enemy is Destroyed /
See Page 12
Special Capabilities is at least equal to Defender's Attack Rating is Less than
AIRBORNE LAND UNITS Attack Rating Defender a Roll of 1 causes a
Paratroops See Page 12 Hit And Retreat
Airmobile Units See Page 13

TACTICAL MISSION TERRAIN EFFECTS EFFECTS OF A SUCCESSFUL AIR TO AIR ATTACK


TERRAIN ATTACK RATING ATTACK ROLL (Attacker Rating) EFFECT
City -1 Equal to Attack Rating Target Unit is Aborted
Forrest -1 Target Unit is Damaged And
Less than Attack Rating
Rough 0 Aborted
Major River 0
Minor River 0 EFFECTS OF A SUCCESSFUL AIR TO GROUND ATTACK
AIR TO GROUND
EFFECT
COLOR CODED ATTACK RATING AIR UNITS ATTACK ROLL (Attacker Rating)
AIR TO AIR TO Equal to or Less than
COLOR Hit No Retreat
AIR GROUND Attack Rating
Yellow Roll 2 Dice Roll 1 Die INTERDICTION
EFFECT
Green Roll 1 Die Roll 2 Dice ATTACK ROLL (Attacker Rating)
Black Roll 1 Die Roll 1 Die Equal to Attack Rating Land Unit Moves No Farther
When Rolling 1 Die Attack Rating is Land Unit Moves No Farther
Less than Attack Rating
Reduced to 1 (Except for Black) And Suffers a Hit

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