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“Dere ain't a soul 'ere who won't fleece ya for everyting ya have on ya. Gimme twenty
Thrones and I'll see ya troo' dis scumville in one piece.” - Madigan One-Look
A look at the less than noble populace of the Imperium within the Inquisitor game by Ruaridh
Dall.
WS BS S T I Wp Sg Nv Ld
Scum 55 55 50 50 60 45 40 50 35
Random 45+2D10 45+2D10 40+2D10 40+2D10 50+2D10 35+2D10 35+D10 40+2D10 30+D10
New Equipment
Blunderbuss (Common): Special: The maximum range of a
Little more than a metal tube with a flared blunderbuss is 20 yards. A character hit end
strapped to a wooden stock, there is by a blunderbuss takes damage to D3+1
little skill needed to construct a blunderbuss. locations.
Even the ammunition can be collected from
the hive floor, provided one has gunpowder
on hand to expel the resultant mix of nails,
stones and glass.
WS BS S T I Wp Sg Nv Ld
Thief 50 45 45 45 70 50 50 45 40
Random 45+D10 40+D10 40+D10 40+D10 60+2D10 35+2D10 45+D10 40+D10 35+D10
New Equipment Stummers (Rare):
Stummers deaden sounds as an individual
Coolskin (Exotic): moves, allowing him to move quietly and
A Coolskin is a membrane layer, or safely. A character equipped with Stummers
refrigerated, hooded bodyglove, that removes may force other characters to re-roll sound
a users heat signature, effectively making based Awareness tests focussed on the
them invisible to infrared vision and character.
infrascopes.
Vox Scrambler (Rare):
Grapnel Gun (Rare): Whether ordained by tech priests to prevent
This launcher shoots a claw-like grapnel spying on military planning or cobbled
attached to a line into almost any material together by hereteks to stop guards
and then pulls the bearer to that location with communicating, these devices block all vox
a powerful reel. A grapnel gun counts as a signals within a given radius. Average quality
Pistol with range band A, 1 shot, a reload devices have an active range of ten yards.
value of 1, and a weight of 15 (in desperate Poor quality versions have an active range of
circumstances the grapnel gun may be used five yards, but are Common. Good quality
as an offensive weapon, and inflicts D6 devices have an active range of twenty five
damage). Characters may aim before firing yards, and are considered Exotic.
the grapnel gun, and suffer a -30% penalty to
hit any specific terrain features they wish to
hit (such as a pipe between two buildings).
Missing with the shot results in the grapnel
scattering as per a grenade. Once the resting
place of the grapnel is determined, the
character may reel himself towards it at a
speed of 4 yards per action. The line may be
detached and reeled in for a single action.
New Special Abilities equipment from the other character (or place
an item on the target). Both characters take
Pickpocket: an opposed Initiative test – if the pickpocket
The character is adept at lifting possessions wins he adds the piece of equipment to his
from the person of another. If the character character sheet. If his opponent wins, he
manages to successfully sneak up on another becomes aware of the attempted theft and
character (get within 1 yard undetected), he receives one free action. Note: drawn
may attempt to pickpocket a single piece of weapons, bionics and clothing/armour cannot
be removed by pickpocketing!
Reclaimator different from the arch-hereteks that design
blasphemous AI constructs, infuse their
The mysteries of the machine are a closely weapons with warpstuff and converse with
guarded secret, known only to that select daemons. Those caught disrespecting the
band of individuals that make up the Adeptus tenets of the Adeptus Mechanicus are one and
Mechanicus. While there are technomats and the same in the eyes of the Omnissiah.
laymen shown how to operate machinery, the
average man of the Imperium has no clue as
to the workings of the engines and technology
around him, and knows that attempting to
understand will bring him the enmity of the
techpriests. Reclaimators are an unusual
exception – their role is to reclaim scrap and
put it into working order, and to fashion
repairs aboard ship or in manufactoria, tasks
which inevitably require an understanding of
the machine. Some come to worship the
Machine God, but a significant minority take
the knowledge they have acquired and put it
to use for personal gain. Serious money can
be made on the black market selling
archeotech, and ever there are arms dealers
after new ways of dealing death. Going down
this path can be ill-advised for the average
Reclaimator, is it can draw the enmity of Author's Note: Reclaimators present groups
those that trusted them with their machines of less than noble bent an alternative to using
and equipment. Any that have attempted the a Techpriest for matters of the machine.
mastery of machines without the prescribed Conversely, they make for appropriate
rituals are known to the Adepts of Mars as enemies of the Adeptus Mechanicus,
hereteks, and they are hunted ruthlessly. especially if they are accompanied by
Though the Reclaimators on this path may constructs of their own design. Reclaimators
have done nothing more than adapt have access to common and rare equipment,
machinery to suit their purpose or have and possibly even exotic and legendary
recovered pieces of tech and combined them equipment, though the latter will undoubtedly
into new designs, they are not considered any draw the ire of the Adeptus Mechanicus.
WS BS S T I Wp Sg Nv Ld
Reclaimator 45 45 45 45 55 55 60 45 40
Random 45+D10 45+D10 40+D10 40+D10 50+D10 45+2D10 50+2D10 40+D10 35+D10
New Equipment
Tractor Field Generator (Exotic):
Haywire Wand (Exotic): Used for moving large pieces of scrap, a
Commonly a 3 foot long copper rod with an tractor field generator is a man-portable
insulated grip, a Haywire Wand is used to device occasionally found in the hands of
deliver debilitating electro-magnetic pulses to archeotech prospectors and reclaimators. A
machinery to allow the Reclaimator to tear character with a tractor field generator counts
them apart all the easier. The technique is as having the Telekinesis psychic power,
also surprisingly effective against augmetic though tests his Sagacity rather than
parts, and many a Techpriest has been taken Willpower when attempting to activate the
by surprise by a cornered heretek and found power.
himself immobilised momentarily. The
Haywire Wand is an improvised close combat
weapon that effects targets as per a Haywire
grenade for a single turn.
New Special Abilities rudimentary, though still abhorred, artificial
intelligence. Few Reclaimators would let a
Tech Aware: member of the Adeptus Mechanicus examine
The character has more than a rudimentary their construct too closely for fear of reprisal.
understanding of the mysteries of the
machine. Unusual outside of the natives of
Forgeworlds, this dangerous knowledge allows
them to interact with machinery that would
leave the average man baffled. The character
receives a +10% bonus to any tests involving
interaction with machines (such as
programming a cogitator).
Servitor Construct
WS BS S T I Wp Sg Nv Ld
Construct 40 30 80 80 35 90 5 90 10
Random 30+2D10 20+2D10 70+2D10 70+2D10 30+D10 80+2D10 D10 80+2D10 2D10