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CONCEPT
FILE
By:
Conan Spithoven
Petar Kesic
Vilayat Kleer
Kimberley de Jong
Haris Spahija
Mercury Design
TLE 3 - 4
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Table of Contents
0. Preface
1. Introduction
2. Design Casus
3. Research
4. Brainstorm
5. Development Process
6. Development Enviorment
7. Design Guide
8. Visualisation
9. Documentation
10. Special Thanks
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0. Preface
Hello, I am your FedEx Assistant.
But how will I, an Artificial Intelligence application, help you, you wonder? Well..
This is what my process looks like.
Instead of searching the internet or ask friends for clues on how to send an
international package, I will be your guideline. All you need to do is say hi and I
will take care of the rest.
Whom is the package receiver? Your brother? Oh, he lives in New York America,
correct? What is it you're sending? Your grandmother's favorite vase? So this
package is fragile. I will have your label printed and your bank account billed
automatically.
But that's not where my process ends. You'll be able to easily track your package
from the moment you give me the order of printing the label. And what of the
future, you might wonder? My creators have thought of that, too.
Initially, you still have to manually walk to the post office to send your package off
into the world. But not for long. In the future, package delivery might be taken
over by drones. At that point, I will be able to prepare your delivery with the
information you provide. I will have a drone with the correct box, labeled, sent
your way. All you need to do is deposit your item into the box and I will take care
of the rest.
At the end of each phases there will be a presentation to show the current
progress of your project. These presentations offer a feedback moment
from FedEx themselves to steer your project into the right way or form new
questions abouts your concept.
Group
During the project a team will be formed consisting out of 5 people. Each
individual gets assigned a specific role during this project when it comes
to development and research. The following roles are:
- Researching Technologist
- Designing Technologist
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Research
During our research we started to look at possible
idea’s for our concept. We created a wall of inspiration
with different possible problems that we could solve,
limitations and concepts that have been made before.
The main goal of our user tests was to see the viability
and the need for such a concept. We also studied what
the user expects from and AI and their natural train of
thought when it comes to sending a package. This
train of thought has been converted into a system flow
the user would have with our application.
Out of those brainstorm sessions we were able to form a design challenge: How
might we reduce fear on package delivery among small urban FedEx
customers? By creating a design challenge we were able to narrow down our
concept by including more specific problems related to our design challenge. Also
we were able to form a target audience that we would be solving things for. Based
on our design challenge we picked a concept by creating each an individual
concept.
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Solution Sketch
This method of creating small concepts is called Solution Sketching. The goal of
Solution Sketching is not only to form a concept, but also to see what everyone’s
thought is on solving our design challenge.
The result of our brainstorm sessions at the start of the concept was a platform,
powered by an AI, that would assist the user in sending a package, maintaining
contact with FedEx and their package.
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Development
Process
We used different methods during our development.
The main methods we used were SCRUM, Sprint and AI
Driven Design. Our development of the concept was
distributed over a period of 8 weeks, 4 of those weeks
were concepting and researching and other 4 were
mainly focused around user testing and developing
the actual product. Each sprint we would create an
environment on basecamp and treated as a separate
entity. This method is the SCRUM method.
Each card represents a user story or functional requirement. They are separated in 4
different categories. No Action – This represents the entire backlog. Planned – This
represents user stories that are upcoming or are on hold due limitations of the
current prototype. Doing – These user stories are currently in their realization phase.
Done – Once a user story or functional requirement has a definition of done it can be
dragged to this section.
A burndown chart is created with the implemented functionality and add-ons from
Trello. This way a progression can be shown of the development from our concept.
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Burndown Chart
A burndown chart is created with the implemented functionality and add-ons from
Trello. This way a progression can be shown of the development from our concept.
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Research
Visualisation
For creating a universal vision about the looks of our application
we decided to create both “low-fidelity” wireframes, “high-
fidelity” wireframes and a rapid prototype. Both low-fidelity and
high-fidelity wireframes have been created with comments. The
low-fidelity wireframes can be seen here:
The high-fidelity wireframes are seen here and can also be tested with the
following link using figma: https://goo.gl/2BWh8n
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Testing Phase
Because the AI lacked intelligence and functionality we were
forced to test our concept by impersonating the AI. To create a
visual for our team how we would handle this user test we made a
so called “Rough-Sketch”. A rough-sketch is supposed to be a
picture that every one would understand and can hung up on a
wall during a sprint as an end goal. You create a storyboard
for your test and use this as a guideline for your rapid prototype
test.
Solution Sketch
This simple clickstream showed the emotion and frustration a user has during the
usage of our prototype. All of these user tests are documented in a complete
Customer Journey and Empathy Map.
Empathy Map
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An Empathy Map shows how a customer might feel about certain topics and what
topics they might relate when they see or hear about our product. This Empathy
Map forms a basis for the creation of a persona that will be used for your Customer
Journey.
Customer Journey
The customer journey shows a total of 4 phases for our concept with each having
“simplified” actions on the top (pink). These actions consist of multiple actions a
user must do or requires to fill out in order for the system to work (blue). Based on
those actions you reflect with the usage of your Empathy Map. This way an Emotion
Line can be created to see where the flaws of your system might be (yellow). The
higher the line, the more positive a user is during the action phases. A complete
explanation about the feelings of a user is done in red. The red cards show the
individual pain points a user might have during a specific pain point.
Customer Journey
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Customer Journey
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Customer Journey
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Customer Journey
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Customer Journey
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Customer Journey
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Documentation
Tools:
SCRUM – Agile framework for managing software
development. Read more https://www.scrum.org/
The team:
Conan Spithoven
Vilayat Kleer
Petar Kesic
Kimberley de Jong
Haris Spahija