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Centaur Cleric 4 - CR 5
Chaotic Good; Large Monstrosity; Deity: Angharradh;
Background: Hermit
Skill Name Total Ability Prof Temp
Ability Score Modifier Saving Throw
Acrobatics +1 DEX (1) -
STR 20 +5 +5 Animal Handling +2 WIS (2) -
STRENGTH
Arcana +1 INT (1) -
DEX 13 +1 +1 Athletics +8 STR (5) +3
DEXTERITY
+3
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System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.
Gear Experience & Wealth
Total Weight Carried: 176 lbs, Current Cash: 300 gp
(Maximum: 600 lbs) Role Playing
+1 Mace 4 lbs
Backpack (6 @ 25 lbs) 5 lbs Personality Trait: Isolated - Due to my extended
Bedroll <In: Backpack (6 @ 25 lbs)> 7 lbs isolation, I communicate rarely with words; instead I use
Blanket <In: Backpack (6 @ 25 lbs)> 3 lbs gestures and the occasional grunt.
Crossbow bolts x20 <In: Quiver (20 @ 1.5 lbs (20 @0.075 l Personality Trait: Oblivious - I have no understanding
1.5 lbs)> light
Crossbow, 5 lbs of social expectations or etiquette.
Half plate 80 lbs
Healer's kit (10 uses) <In: Backpack (6 @ 25 lbs)> 3 lbs Ideal: Self-Knowledge - There's nothing left to know if
Holy symbol (amulet, Triangle with three interlocking 1 lb you know yourself.
circleskit
Mess with
<In:
in.)
Backpack (6 @ 25 lbs)> 1 lb Bond: Insight - While in isolation I received insight into a
Money <In: Sack (11 @ 26 lbs)> 6 lbs great evil, and how to destroy it.
Quiver (20 @ 1.5 lbs) 1 lb Flaw: Returned - Having returned from isolation I enjoy
Rations x10 <In: Sack (11 @ 26 lbs)> 20 lbs (10 @2 lbs) the delights of the world a little too much.
Ring of the Ram (3 charges) -
Rope, hempen (50 feet) <In: Backpack (6 @ 25 lbs)> 10 lbs : Retreated - I experienced a life-altering event after
Sack (11 @ 26 lbs) 0.5 lbs which I retreated from society.
Shield, +1 12 lbs
Tinderbox <In: Backpack (6 @ 25 lbs)> 1 lb
Torch x10 10 lbs (10 @1 lb)
Waterskin 5 lbs
Tracked Resources
Channel Divinity (1/short rest)
Crossbow bolts
Languages
Elvish Sylvan
Orc
Spell Slots
2nd level
1st level
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System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.
Usidor – Abilities & Gear
When you use your Channel Divinity, you choose which effect to
create. You must then finish a short or long rest to use your Ring of the Ram (3 charges) Ring
Channel Divinity again. This ring has 3 charges, and it regains 1d3 expended charges daily
at dawn. While wearing the ring, you can use an action to expend 1
Some Channel Divinity effects require saving throws. When you use to 3 of its charges to attack one creature you can see within 60 feet
such an effect from this class, the DC equals your cleric spell save of you. The ring produces a spectral ram’s head and makes its
DC. attack roll with a +7 bonus. On a hit, for each charge you spend,
the target takes 2d10 force damage and is pushed 5 feet away
Beginning at 6th level, you can use your Channel Divinity twice from you.
between rests, and beginning at 18th level, you can use it three Alternatively, you can expend 1 to 3 of the ring’s charges as an
times between rests. When you finish a short or long rest, you action to try to break an object you can see within 60 feet of you
regain your expended uses. that isn’t being worn or carried. The ring makes a Strength check
with a +5 bonus for each charge you spend.
Channel Divinity: Path to the Grave Class Ability (Cleric)
Starting at 2nd level, you can use your Channel Divinity to mark
another creature’s life force for termination.
A turned creature must spend its turns trying to move as far away
from you as it can, and it can't willingly move to a space within 30
feet of you. It also can't take reactions. For its action, it can use
only the Dash action or try to escape from an effect that prevents it
from moving. If there's nowhere to move, the creature can use the
Dodge action.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.
Title - Usidor (Adventure Journal)
Date (game world) : 0000/00/00; Date (real world) : 2018/07/20
XP Reward : 0 XP; Net Cash :
- no notes -
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.