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Usidor

Centaur Cleric 4 - CR 5
Chaotic Good; Large Monstrosity; Deity: Angharradh;
Background: Hermit
Skill Name Total Ability Prof Temp
Ability Score Modifier Saving Throw
Acrobatics +1 DEX (1) -
STR 20 +5 +5 Animal Handling +2 WIS (2) -
STRENGTH
Arcana +1 INT (1) -
DEX 13 +1 +1 Athletics +8 STR (5) +3
DEXTERITY

CON Deception +2 CHA (2) -


CONSTITUTION
15 +2 +2 History +4 INT (1) +3
INT 13 +1 +1 Insight +5 WIS (2) +3
INTELLIGENCE
Intimidation +2 CHA (2) -
WIS 15 +2 +5 Investigation +1 INT (1) -
WISDOM
Medicine +5 WIS (2) +3
CHA 14 +2 +5
CHARISMA Nature +1 INT (1) -
Perception +5 WIS (2) +3
AC 19 Initiative +1 Speed 50 ft Performance +2 CHA (2) -
Proficiency +3 Inspiration Persuasion +2 CHA (2) -
HP 34 HD 4d8+6d10 Death Saves Religion +4 INT (1) +3
Damage / Current HP HD Used Success/Fail Sleight of Hand +1 DEX (1) -
Stealth +1 DEX (1) -
Half plate : Disadvantage from armor worn
Survival +5 WIS (2) +3
Multiattack Passive Perception: 15
The centaur makes two attacks: one with its pike Feats
and one with its hooves or two with its longbow. Healer

+1 Mace Other Proficiencies:


Tools: Herbalism kit (+3)
Main hand: +9, 9 (1d6+6) bludgeoning Weapons: Simple weapons; Longbow; Pike
Armor: Light armor; Medium armor; Shields
Crossbow, light
Ranged, both hands: +4, 5 Rng: 80 ft./320 ft.
(1d8+1) piercing Ammunition, Special Abilities
Loading, Two- Channel Divinity
Handed Channel Divinity: Path to the Grave
Channel Divinity: Turn Undead (DC 13 Wis)
Hooves (Centaur) Circle of Mortality
Main hand: +8, 12 (2d6+5) bludgeoning Discovery
Eyes of the Grave (2/long rest)
Grave
Half plate Multiattack (Action)
Stealth Disadvantage
+5
Shield, +1

+3

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.
Gear Experience & Wealth
Total Weight Carried: 176 lbs, Current Cash: 300 gp
(Maximum: 600 lbs) Role Playing
+1 Mace 4 lbs
Backpack (6 @ 25 lbs) 5 lbs Personality Trait: Isolated - Due to my extended
Bedroll <In: Backpack (6 @ 25 lbs)> 7 lbs isolation, I communicate rarely with words; instead I use
Blanket <In: Backpack (6 @ 25 lbs)> 3 lbs gestures and the occasional grunt.
Crossbow bolts x20 <In: Quiver (20 @ 1.5 lbs (20 @0.075 l Personality Trait: Oblivious - I have no understanding
1.5 lbs)> light
Crossbow, 5 lbs of social expectations or etiquette.
Half plate 80 lbs
Healer's kit (10 uses) <In: Backpack (6 @ 25 lbs)> 3 lbs Ideal: Self-Knowledge - There's nothing left to know if
Holy symbol (amulet, Triangle with three interlocking 1 lb you know yourself.
circleskit
Mess with
<In:
in.)
Backpack (6 @ 25 lbs)> 1 lb Bond: Insight - While in isolation I received insight into a
Money <In: Sack (11 @ 26 lbs)> 6 lbs great evil, and how to destroy it.
Quiver (20 @ 1.5 lbs) 1 lb Flaw: Returned - Having returned from isolation I enjoy
Rations x10 <In: Sack (11 @ 26 lbs)> 20 lbs (10 @2 lbs) the delights of the world a little too much.
Ring of the Ram (3 charges) -
Rope, hempen (50 feet) <In: Backpack (6 @ 25 lbs)> 10 lbs : Retreated - I experienced a life-altering event after
Sack (11 @ 26 lbs) 0.5 lbs which I retreated from society.
Shield, +1 12 lbs
Tinderbox <In: Backpack (6 @ 25 lbs)> 1 lb
Torch x10 10 lbs (10 @1 lb)
Waterskin 5 lbs
Tracked Resources
Channel Divinity (1/short rest)
Crossbow bolts

Eyes of the Grave (2/long rest)


Healer's kit (10 uses)
Rations
Ring of the Ram (3 charges)
Torch

Languages
Elvish Sylvan
Orc
Spell Slots
2nd level

1st level

Spells & Powers


Cleric spells memorized (CL 4th)
Spell Save DC 13 Spell Attack +5
2nd—gentle repose R , hold person, prayer of healing , ray of
enfeeblement, spiritual weapon
1st—bane, bane, bless, cure wounds , false life
Cantrips—guidance, resistance, pare the dying spare the
dying (30 ft., bonus action) , thaumaturgy, toll the dead

Other Spells & Powers


Feats, Bonus Spells:
Proficiencies Spells:

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.
Usidor – Abilities & Gear

Healer Feat Circle of Mortality Class Ability (Cleric)


When you use a healer’s kit to stabilize a dying creature, that At 1st level, the line between life and death becomes malleable to
creature also regains 1 hit point. you. When you would roll die to restore hit points to a creature with
• As an action, you can spend one use of a healer’s kit to tend to a 0 hit points, you instead use the highest number possible for each
creature and restore 1d6 + 4 hit points to it, plus additional hit die.
points equal to the creature’s maximum number o f Hit Dice. The
creature can’t regain hit points from this feat again until it finishes a Additionally, you learn the spare the dying cantrip, which doesn't
short or long rest. count against the number of cleric cantrips you can know. This
version of the cantrip has a range of 30 feet, and you can cast it as
Appears In : 5e Players Handbook a bonus action.

Eyes of the Grave (2/long rest) Class Ability (Cleric)


Discovery Unknown Starting at 1st level, you gain the ability to detect the presence of
Your seclusion has given you insight into a greater truth, which the undead occasionally. You can open your awareness to detect
depends upon the type of seclusion. For example, you might have undead as an action. Until the end of your next turn, you know the
learned a great truth about the cosmos, or deities, even the outer location of any undead creature within 60 feet of you that isn't in
planes. You could have been to places that no person has been to total cover and isn't shielded from divination magic. This sense does
before, or traveled to places long forgotten and abandoned. You not identify the creature or grant you any knowledge about the
could have unearthed some ancient truth that someone wanted to creature's abilities.
keep hidden and exiled you, and now after years you’re ready to
return to society to reveal that truth. Work with your DM to You can use this ability a number of times equal to your Wisdom
determine the details of your discovery and its impact on the modifier (minimum of 1). You regain any expended uses after you
campaign. finish a long rest.

Multiattack (Action) Racial Ability (Centaur) Grave Class Ability (Cleric)


This creature can make multiple attacks when taking the attack Gods of the grave are concerned with the transition from life to
action. death. These deities see death and afterlife as a foundation to the
multiverse - desecrating the peace of the undead is seen as an
abomination. Followers of these deities seek to put wandering spirits
Channel Divinity Class Ability (Cleric) to rest, destroy undead abominatins, and aid the dying by easing
At 2nd level, you gain the ability to channel divine energy directly their suffering. Their magic allows them to also delay death for a
from your deity, using that energy to fuel magical effects. You start shor time, particularly if it accomplishes some great work for the
with two such effects: Turn Undead and an effect determined by world. This delay is not a denial, death always gets its due.
your domain. Some domains grant you additional effects as you
advance in levels, as noted in the domain description. Appears In : Xanathar's Guide To Everything

When you use your Channel Divinity, you choose which effect to
create. You must then finish a short or long rest to use your Ring of the Ram (3 charges) Ring
Channel Divinity again. This ring has 3 charges, and it regains 1d3 expended charges daily
at dawn. While wearing the ring, you can use an action to expend 1
Some Channel Divinity effects require saving throws. When you use to 3 of its charges to attack one creature you can see within 60 feet
such an effect from this class, the DC equals your cleric spell save of you. The ring produces a spectral ram’s head and makes its
DC. attack roll with a +7 bonus. On a hit, for each charge you spend,
the target takes 2d10 force damage and is pushed 5 feet away
Beginning at 6th level, you can use your Channel Divinity twice from you.
between rests, and beginning at 18th level, you can use it three Alternatively, you can expend 1 to 3 of the ring’s charges as an
times between rests. When you finish a short or long rest, you action to try to break an object you can see within 60 feet of you
regain your expended uses. that isn’t being worn or carried. The ring makes a Strength check
with a +5 bonus for each charge you spend.
Channel Divinity: Path to the Grave Class Ability (Cleric)
Starting at 2nd level, you can use your Channel Divinity to mark
another creature’s life force for termination.

As an action, you choose one creature within 30 feet of you that


you can see, cursing it until the end of your next turn. The next
time you or an ally of yours hits the creature with an attack, the
cursed creature is treated as if it had vulnerablility to all of that
attack's damage and ending the curse.

Channel Divinity: Turn Undead (DC 13 Wis) Class Ability (Cleric)


As an action, you present your holy symbol and speak a prayer
censuring the undead. Each undead that can see or hear you within
30 feet of you must make a Wisdom saving throw. If the creature
fails its saving throw, it is turned for 1 minute or until it takes any
damage.

A turned creature must spend its turns trying to move as far away
from you as it can, and it can't willingly move to a space within 30
feet of you. It also can't take reactions. For its action, it can use
only the Dash action or try to escape from an effect that prevents it
from moving. If there's nowhere to move, the creature can use the
Dodge action.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.
Title - Usidor (Adventure Journal)
Date (game world) : 0000/00/00; Date (real world) : 2018/07/20
XP Reward : 0 XP; Net Cash :

- no notes -

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.

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