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Basic Animation - V-Ray 2.0 for SketchUp about:reader?url=https://docs.chaosgroup.com/display/VRAY2SKE...

docs.chaosgroup.com

Basic Animation - V-Ray 2.0 for


SketchUp
4-5 minutes

Step 9. Now switch the light cache Mode from Fly-through


to From File, and on the right, choose the light cache file (vrlmap
file) that we just saved.

Step 10. Under Indirect illumination (GI), change the Primary


bounces to Irradiance map and the Secondary bounces to Light
cache.

Step 11. Under Irradiance map change the Mode from Single
frame to Incremental add to current map. This will allow the
Irradiance map to simply add to the same map as it calculates
along the camera path.

Step 12. Under Output change the FPS from 1 to 2, and hit
render. Choosing 2 FPS in this instance will calculate the
Irradiance map 40 times along our camera path based on how
many scenes there are and the number of seconds between
scenes. Or it can also be thought of how many frames along a
camera path you want to render.

The formula for calculating this is:

(number of scene tabs - 1)*(seconds between scenes)


*FPS = number of renderings along camera path.

In our example we have 2 scene tabs with 20 seconds of


animation between tabs, and with 2 frames per second, the

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Basic Animation - V-Ray 2.0 for SketchUp about:reader?url=https://docs.chaosgroup.com/display/VRAY2SKE...

irradiance map will calculate 40 times along the animation.

Step 13. Now under Irradiance map rollout, hit the Save button
and choose a location and file name for the irradiance map.

Step 14. Now change the irradiance map Mode from


“Incremental add to current map” to From File, and on the right
choose the location of the saved irradiance map (vrmap file).

Step 15. Under Global switches uncheck Don’t render final


image.

Step 16. Now under Output check Save render output, and
choose a location (preferably in a folder since it will save an
image sequence) and file type. Choosing jpg is perhaps the most
straightforward file format with the smallest file size. If you
choose png take note that by default the sky will render as a
transparency. If you would like to turn off the alpha for png, under
the VFB channels rollout, simply unselect Alpha.

Step 17. Change the FPS from 2 to 30, and now hit the render
button.
With the 20 seconds of animation at 30 FPS, it will render 600
still images. Because Include Frame Number was checked
each image will save with the number according to the order it
was rendered. When the animation is done you will have a folder
with 600 different jpgs or pngs, depending on which file format
you saved to.

Step 18. With the image sequence created, you can use a
variety of programs to stitch the sequence into a video format.
Software such as Quicktime Pro and Photoshop CS5.5 and
higher are capable of creating videos from image sequences.

Part II: Create a Video File using Quicktime Pro

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Basic Animation - V-Ray 2.0 for SketchUp about:reader?url=https://docs.chaosgroup.com/display/VRAY2SKE...

Step 1. Open Quicktime Player

Step 2. Go to File-> Open Image Sequence

Step 3. Locate to the first file of the image sequence, then at the
bottom next to Frame rate choose correct frame rate. This should
be the same value as the FPS field in your Vray settings under
Animation, just before rendering. Typically 30 FPS is
recommended.

Step 4. Hit the Open button and wait for Quicktime to put all of
the images into a sequence. At this point you can play to preview
your animation.

Step 5. If you are happy with the result, to save it to a video


format go to File-> Export. Under Export, choose Movie to
Quicktime Movie, then hit the Options button.

Step 6. Under Video, hit the Settings button, and for


Compression Type choose H.264, frame rate to Current, Key
Frames to Automatic, Compressor Quality to High. Hit OK, OK,
then Save. Now you have a .mov video file of your animation.

You can view the finale animation from SketchUp 2013 (which
can be found here).

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