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Character Name Bloom

Alternate Identities
Player Name

CHARACTERISTICS CURRENT STATUS EXPERIENCE POINTS

Val Char Points Roll Maximum Current Total Points 175


10 STR 0 11- END 20 Total Experience Earned 0
14 DEX 8 12- BODY 11 Experience Spent 0
10 CON 0 11- STUN 30 Experience Unspent 0
8 INT -2 11-
10 EGO 0 11- VITAL INFORMATION HIT LOCATION CHART

18 PRE 8 13- HTH damage (STR/5)d6 2d6 3d6 STUN N BODY To Defense/
Roll Location x STUN x Hit Weight
OCV Lift 100kg STR END Cost 1
3-5 Head x5 x2 x2 -8 /
6 15
6 DCV 15 Phases 1 2 3 4 5 6 7 8 9 10 11 12 6 Hands x1 x½ x½ -6 /
5 OMCV 6 7-8 Arms x2 x½ x½ -5 /
DMCV Base OCV Base DCV
9 Shoulders x3 x1 x1 -5 /
5 6 6 6
3 SPD 10 Base OMCV 5 Base DMCV 5 10-11 Chest x3 x1 x1 -3 /

Combat Skill Levels 12 Stomach x4 x1½ x1 -7 /


6 PD 0
13 Vitals x4 x1½ x2 -8 /
5 ED 0
14 Thighs x2 x1 x1 -4 /
4 REC 0 15-16 Legs x2 x½ x½ -6 /
20 END 0 17-18 Feet x1 x½ x½ -8 /
11 BODY 1 Total Cost
Average Def
30 STUN 5 72 Presence Attack (PRE/5)d6 3 ½d6 DCV Modifier Total Weight
Armor Notes
ATTACKS & MANEUVERS DEFENSES
Maneuver Phase OCV DCV Effects
Type Amount/Effect
Block ½ +0 +0 Block, abort
Brace 0 +2 ½ +2 OCV vs R. Mod. Normal PD 6
COMBAT MODIFIERS
Disarm ½ -2 +0 Disarm, STR v. STR Resistant PD 4
Dodge ½ — +3 Abort, vs. all attacks Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
Grab ½ -1 -2 Grab 2 limbs Normal ED 5 OCV mod -0 -2 -4 -6 -8 -10
Grab By ½† -3 -4 Move & Grab; +(v/10) to STR Resistant ED 3 Targeting Shot OCV Hit Location
Haymaker ½* +0 -5 +4 DCs to attack Head Shot (Head to Shoulders) -4 1d6+3
Move By ½† -2 -2 STR/2 + v/10; you take 1/3 Mental Defense 0 High Shot (Head to Vitals) -2 2d6+1
Move Through ½† -v/10 -3 STR + v/6; you take ½ or full Power Defense 0 Body Shot (Hands to Legs) -1 2d6+4
Multiple Attack 1 var ½ Attack multiple times Low Shot (Shoulders to Feet) -2 2d6+7*
Set 1 +1 +0 Ranged attacks only
Flash Defense Leg Shot (Vitals to Feet) -4 1d6+12
Shove ½ -1 -1 Push 1m per 5 STR * Treat a 19 as the Feet location
Strike ½ +0 +0 STR or weapon
Throw ½ +0 +0 Throw w/ STR dmg
Trip ½ -1 -2 Knock target Prone
MOVEMENT

Type Combat Noncombat


SENSES Run (12m) 12m 24m
Perception Roll (9+INT/5) 11- Swim (4m) 4m 8m
Enhanced and Unusual Senses H. Leap (4m) 4m 8m
Nightvision V. Leap (2m) 2m 4m

Movement SFX
CHARACTER INFORMATION CAMPAIGN INFORMATION

Character Name Bloom Campaign Name


Height 2.00 m Weight 100.00 kg Genre
Hair color Brown Eye color Brown Gamemaster

SKILLS, PERKS, & TALENTS POWERS AND EQUIPMENT

Cost Name Roll Cost Name Power/Equipment END


3 Language: Spriggan (completely fluent) 19 Regeneration Regeneration (1 BODY per Minute), Resurrection; Does Not Work On Some Damage (Fire;
3 Stealth; Only In Forests/Jungles (-1) 14- -¾)
6 AK: Home Forest 14- 20 Wooden Form LS (Expanded Breathing (underwater); Immunity All terrestrial poisons; Immunity All
terrestrial diseases; Longevity: 800 Years; Safe in Intense Cold)
20 Animal Friendship 12 Wooden Body Resistant Protection (4 PD/3 ED)
5 Spriggan Eyes Nightvision

15 Claws HKA 1d6 (1 ½d6 w/STR) 1

71 Total Powers/Equipment Cost

MATCHING COMPLICATIONS ( 50 )

Cost Complication
15 Psychological Complication: Fear Of Fire (Common; Strong)
20 Psychological Complication: Protects Trees And Forests (Common; Total)
10 Vulnerability: 1 ½ x BODY from Fire (Common)
10 Vulnerability: 1 ½ x STUN from Fire (Common)

32 Total Skills, Perks, & Talents Cost 55 Total Complications Points

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